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DEATHLOOP | "The Loop of Death" | julianna may i have some lööps
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So they've tackled this territory before at least somewhat and did fantastic work both times. The big difference is now they're applying the gameplay loop to a large playable space and then fitting different player styles into it.
If anything, I imagine something akin to an FPS Soulslike. You start each day, figure out how to get each boss, and then take each boss out of the "loop" so you can get to the next boss. Die and the day resets. Take too long and the day resets. Final victory is destroying whatever is causing the loop/whoever controls the loop.
You can turn it off
Well, you can turn off it being another human and just make it an AI NPC
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Arkane/Bethesda games. Esp Bethesda published games. I think it'll be fine, i'm just not willing to put day one money down and deal with all the day 1 bugs that are likely to be there, or similar. THat's just been my millage with this stuff - yours may vary!
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(yeah, I know the "narrative pressure to be good" in Prey was diegetic, but it still worked on me.)
The loop part is likely to add far less time than people probably expect. I've played Prey and the Dishonored games multiple times and, obviously, a back-to-back replay of the games ends up being something like half or a third as long as the prior playthrough because everything is fresh in my memory. So I expect those first couple loops through an area are just like any first playthrough where things take longer, then later ones having you blasting through at a fraction of the time.
Personally, I'm hoping that actually "beating" the loop means defeating all the various bosses in one single day in a big speedrun but it's no big barrier because of all the new abilities and weapons you've picked up. I doubt they'll do it for the first playthrough, but I would love to see that at least as an NG+ option or something.
The no-kill takedowns of important targets are also universally more brutal and fucked up than just killing them is. It's interesting.
Going for the bad ending for the second playthrough was liberating though.
Oof. Speed run trophies are the worst. The majority of players aren't into speed running, so all those trophies do are discourage the majority of players (why bother with any trophies if I know I won't be getting the plat because of the speed run trophy?)
I seriously doubt that many people give any tiny shit about trophies
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
It's definite not zero but the folks that wouldn't buy a game because of hard trophies approaches zero.
*Cries in i5-8400 and gtx 1070ti*
Depending on the game, speed run trophies can be fun. Example, original Nier requires multiple clears just to see all the endings anyway. So a speed run try was actually pretty fun and straightforward to put together.
Is this basically like Majora's Mask?
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That's a big yikes from me too. If I really enjoy a game, I'll want to replay it multiple times. But I don't think those replays should be baked into the experience.
The game might not be to your taste then. But to me, easily one of my favorite 360 era games and if has kicked off a very worthwhile series with similar traits.
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If it's at least on par with DISHONORED 2 then I think that will be a win. And they've already said it's a puzzle game; it'll be interesting to see how well of a puzzle game it is but at least we know of what to expect gameplay wise.
That's it. Can't wait for tomorrow!
A real player controlling Juliana.
And hooboy:
This escalated quickly. It is now the highest rated game of the year with 70 reviews in.
Hopefully my 5700 and i5-8400 are able to produce decent results (something tells me those PC requirements are crazy overblown) and we shall see for ourselves in an hour and a half.
EDIT: Finishing going through these reviews and it looks like my two fears have been allayed - that the game wouldn't be chunky enough (it is, without overstaying its welcome) or that the story wouldn't be interesting (easily the most acclaimed part of the game from reviewers). That the game is less "free form" isn't a big deal (folks have been mentioning MAJORAS MASK and I feel like this might be apt - having never played the game - with there being a clear way to beating the game but that it is going to take a lot of sussing out).
You can actually get the DUALSENSE features on the PC. The most consistent performance for most people is definitely going to be on the PS5 though.
And it does sound like you might actually have to kill all 8 bosses in one day to win, which is definitely what I was hoping for. Looks like they've got a pretty lenient way of approaching time progression, though; no being rushed through the day, you can take your time exploring an area in a given time phase.
And implementation of DUALSENSE is also pretty good.
In terms of the world, right off the bat you can tell this is going to be a wild ride. And COLT and JULIANA are not even close to as annoying as I thought they would be (in terms of the constant chatter; COLT basically says everything you are thinking and JULIANA is just a minx).
You have to kill all 8 bosses to beat the game. You can kill them any number of times though on the way to figuring out "the one true path."
EDIT: Whoa. This gets trippy real fucking fast.