BrodyThe WatchThe First ShoreRegistered Userregular
Aren't the Warcy durations supposed to be going up as well? W/o using mob mentality could you end up where the rage is falling off anyways before you need to refresh?
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
fRAWRstThe Seas CallThe Mad AnswerRegistered Userregular
I have a feeling ill be able to get war cry and exert min max nodes on tree along with new improved 2h nodes
May no longer be a stun build but a shouty screen filling ground slammer. Rename it to glorybringer ala ahmonkhet exerts from mtg
Excited for league start
0
Options
BrodyThe WatchThe First ShoreRegistered Userregular
edited June 2020
Chieftain changes released, and we've got a change to Valako I don't quite understand, and Tawhoa is an additional Fists of War, which seems maybe real bonkers.
Edit: It looks like Valako is a slight buff, where you just have a flat 15% more damage if you've lost an endurance charge, instead of ramping to 15%.
Brody on
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
They can buff the damage of Arctic Breath and change the name all they want; nobody's gonna use a skill that's mechanically worse than the other spell Cold DoT options
They can buff the damage of Arctic Breath and change the name all they want; nobody's gonna use a skill that's mechanically worse than the other spell Cold DoT options
the projectile's way too slow
What about Creeping Frost Arcanist Brands? Then they are always being cast on top of whatever they are attached to rather than from you.
(She/Her)
0
Options
BrodyThe WatchThe First ShoreRegistered Userregular
edited June 2020
Nvm, I misread
Second edit: can you convert more than 100% of a damage type?
Brody on
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Second edit: can you convert more than 100% of a damage type?
If you have a physical attack that does 300 damage, and you convert 50% to fire and 50% to cold, then you do 150 fire and 150 cold. Easy.
But if you then put on another piece of equipment that doesn't change number of damage at all, but adds 50% physical to lightning conversion, then we gotta do complicated stuff.
In particular, we take our 150% conversion, then keep the ratios of the conversions but change it back to base 100, so: each 50% conversion is a third of the total (150%) conversion, so they each convert a third of your 300 physical damage. That results in 100 fire, 100 lightning, 100 cold damage.
Invictus on
Generalísimo de Fuerzas Armadas de la República Argentina
I was wondering how Nghamu's Flame would work with Ice Crash, which now converts 100% of physical to cold.
Without any other sources of conversion, you'd end up converting 2/3 of your damage to cold and 1/3 to fire, as Ngamahu's converts 50% of phys to fire.
EDIT: which would be a little bad, given you also have fire penetration on Ngamahu's that wouldbe 2/3s wasted.
Invictus on
Generalísimo de Fuerzas Armadas de la República Argentina
0
Options
BrodyThe WatchThe First ShoreRegistered Userregular
I was wondering how Nghamu's Flame would work with Ice Crash, which now converts 100% of physical to cold.
Without any other sources of conversion, you'd end up converting 2/3 of your damage to cold and 1/3 to fire, as Ngamahu's converts 50% of phys to fire.
EDIT: which would be a little bad, given you also have fire penetration on Ngamahu's that wouldbe 2/3s wasted.
I'm thinking of going Ice Crash -> Cold to Fire. Also really struggling to resist the urge to do something like Frostblades Raider and switching to HPT ice crash at the end.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
Deadeye magma orb?
Gathering winds, +1 chain, +1 proj, 10% more dmg per remaining chain, far shot and inc proj speed, 50% inc aoe?
Maybe.
0
Options
LuvTheMonkeyHigh Sierra SerenadeRegistered Userregular
My Archmage Arc Ignite Trickster idea limps but can still get to 2m Shaper DPS (Vaal Arc ignites) with some investment in Awakened skill gems and influenced items. I am going to wait for fully updated POB before committing one way or the other.
What would be the best skill to use on a pure phys impale champ for use with the new node that stacks 4 impales at once but puts a 4s cooldown on impaling? Sunder? And also how does Shockwave interact with Impale, and how does Shockwave interact with Facebreakers, since I think Bex said you can use Shockwave unarmed now.
0
Options
AbsalonLands of Always WinterRegistered Userregular
Either a slammy zerker or VD spellslinger I think.
0
Options
BrodyThe WatchThe First ShoreRegistered Userregular
What would be the best skill to use on a pure phys impale champ for use with the new node that stacks 4 impales at once but puts a 4s cooldown on impaling? Sunder? And also how does Shockwave interact with Impale, and how does Shockwave interact with Facebreakers, since I think Bex said you can use Shockwave unarmed now.
Facebreakers needs a lot of flat physical on an attack, so probably none of the Slam skills, but we'll have to wait for gem data later today.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Facebreakers needs a lot of flat physical on an attack, so probably none of the Slam skills, but we'll have to wait for gem data later today.
big %damage multipliers work fine for this purpose cos u can get lots of flat phys other places
also rigwalds curse to throw crit into the mix
if ur doing an exert build then wardens brand, for example, becomes very attractive due to not caring that much about the attack speed penalty
surrealitycheck on
+1
Options
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited June 2020
also rallying cry has some very interesting interactions with, for example, arakaalis fang, scourge, herald of purity, baron zombies, srs, phantasm....
im sure u can see where taht is going
or u could go new al dhih, scourge, rigwald ring
surrealitycheck on
0
Options
BrodyThe WatchThe First ShoreRegistered Userregular
I think the tree has enough warcry speed to get you down to a .34 second cast speed per warcry, w/o using any cluster jewels. Obviously not as much fun as instant, but still short enough that I don't think I'll mind it. Especially if you are using a real slow attack with lots of time between swings.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
oh yeah u could go like ungils harmony augyre cast on crit w/ ele overload and get nearly 100% attack crit free... augyre has like 13% bsae crit, just ungils harmony is like 350% so thats like 60% crit without anything else
noice
0
Options
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Hmm, on the one hand, E Q J U G G.
On the other hand...240% damage effectiveness Fireball. Both of these are tempting.
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
also u could automate minion summoning with arcanist brand....
+1
Options
BrodyThe WatchThe First ShoreRegistered Userregular
I feel like with all the increases to the Rage cap, zerker with the two Rigwalds weapons could be really nuts. I think your at 90 rage with the new Notables and the sword and axe.
270% attack damage, 135% attack speed, and 54% movement speed seems ridiculous.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
I feel like with all the increases to the Rage cap, zerker with the two Rigwalds weapons could be really nuts. I think your at 90 rage with the new Notables and the sword and axe.
270% attack damage, 135% attack speed, and 54% movement speed seems ridiculous.
There also appears to be 40% worth of "You lose Rage 20% slower" on the tree now around the Duelist area, +20% if you use Axes.
AbsalonLands of Always WinterRegistered Userregular
edited June 2020
Zerker can still be very strong I think, they just made making a synergistic zerker build slightly more complicated and less straightforward/apparent.
Absalon on
0
Options
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
50% MORE damage on attacks that are already turbo boosted with teh changes to stun also lets you get closer to hitting the dream stun durations of multiple seconds + on bosses
0
Options
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
50% MORE damage on attacks that are already turbo boosted with teh changes to stun also lets you get closer to hitting the dream stun durations of multiple seconds + on bosses
The dream of landing an Exerted Ruthless stunning hit.
50% MORE damage on attacks that are already turbo boosted with teh changes to stun also lets you get closer to hitting the dream stun durations of multiple seconds + on bosses
The dream of landing an Exerted Ruthless stunning hit.
What would be the best skill to use on a pure phys impale champ for use with the new node that stacks 4 impales at once but puts a 4s cooldown on impaling? Sunder? And also how does Shockwave interact with Impale, and how does Shockwave interact with Facebreakers, since I think Bex said you can use Shockwave unarmed now.
Facebreakers needs a lot of flat physical on an attack, so probably none of the Slam skills, but we'll have to wait for gem data later today.
Sure, and I guess with HOP no longer granting flat phys, it sort of dicks that up. But Champ gives flat phys per impale, Abyssus has a big chunk, and a couple rings with flat phys can make a big difference. I also realized you can't use perforate unarmed, so that sucks since it adds flat phys now. Still interested in seeing how Shockwave interacts with Facebreakers. I assume it works exactly like I think in that it's basically a base 1600%~ damage attack.
0
Options
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
50% MORE damage on attacks that are already turbo boosted with teh changes to stun also lets you get closer to hitting the dream stun durations of multiple seconds + on bosses
The dream of landing an Exerted Ruthless stunning hit.
One of the warcries does 4 exerted hits, right?
2 to 8, depending on the warcry. And you can pickup a notable on the tree that gives +1 Exerts from Warcries.
Posts
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
May no longer be a stun build but a shouty screen filling ground slammer. Rename it to glorybringer ala ahmonkhet exerts from mtg
Excited for league start
Edit: It looks like Valako is a slight buff, where you just have a flat 15% more damage if you've lost an endurance charge, instead of ramping to 15%.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Then she let him pick another, he did 177.
extremely useful information
https://www.pathofexile.com/forum/view-thread/2873739
the projectile's way too slow
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
What about Creeping Frost Arcanist Brands? Then they are always being cast on top of whatever they are attached to rather than from you.
Second edit: can you convert more than 100% of a damage type?
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
If you have a physical attack that does 300 damage, and you convert 50% to fire and 50% to cold, then you do 150 fire and 150 cold. Easy.
But if you then put on another piece of equipment that doesn't change number of damage at all, but adds 50% physical to lightning conversion, then we gotta do complicated stuff.
In particular, we take our 150% conversion, then keep the ratios of the conversions but change it back to base 100, so: each 50% conversion is a third of the total (150%) conversion, so they each convert a third of your 300 physical damage. That results in 100 fire, 100 lightning, 100 cold damage.
There are some interesting implicit changes for weapons
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Without any other sources of conversion, you'd end up converting 2/3 of your damage to cold and 1/3 to fire, as Ngamahu's converts 50% of phys to fire.
EDIT: which would be a little bad, given you also have fire penetration on Ngamahu's that wouldbe 2/3s wasted.
I'm thinking of going Ice Crash -> Cold to Fire. Also really struggling to resist the urge to do something like Frostblades Raider and switching to HPT ice crash at the end.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Gathering winds, +1 chain, +1 proj, 10% more dmg per remaining chain, far shot and inc proj speed, 50% inc aoe?
Maybe.
Magma Orb Occultist maybe....
Ice trap was buffed!
Facebreakers needs a lot of flat physical on an attack, so probably none of the Slam skills, but we'll have to wait for gem data later today.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
faith is rewarded
big %damage multipliers work fine for this purpose cos u can get lots of flat phys other places
also rigwalds curse to throw crit into the mix
if ur doing an exert build then wardens brand, for example, becomes very attractive due to not caring that much about the attack speed penalty
im sure u can see where taht is going
or u could go new al dhih, scourge, rigwald ring
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
noice
On the other hand...240% damage effectiveness Fireball. Both of these are tempting.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
270% attack damage, 135% attack speed, and 54% movement speed seems ridiculous.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I tried Animate Weapon necro 1 league too soon
There also appears to be 40% worth of "You lose Rage 20% slower" on the tree now around the Duelist area, +20% if you use Axes.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
The dream of landing an Exerted Ruthless stunning hit.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
One of the warcries does 4 exerted hits, right?
Sure, and I guess with HOP no longer granting flat phys, it sort of dicks that up. But Champ gives flat phys per impale, Abyssus has a big chunk, and a couple rings with flat phys can make a big difference. I also realized you can't use perforate unarmed, so that sucks since it adds flat phys now. Still interested in seeing how Shockwave interacts with Facebreakers. I assume it works exactly like I think in that it's basically a base 1600%~ damage attack.
2 to 8, depending on the warcry. And you can pickup a notable on the tree that gives +1 Exerts from Warcries.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12