Been playing plot twist lock the last week. Also had to craft a leggo. 23 - 34 so far, deck needs real skill to pilot. What list are you running?
I'm running Kibler's list, minus Lord Godfrey because I didn't want to go 100% down the well by crafting him. I added another Twisting Nether to compensate.
AAECAf0GDJ+3A5IHkwHyBcLxAqCAA838AswInPgCwOwCiZ0D2wYJxAjamwP1gAO2B8XzAtqWA7T2AsCYA+EHAA==
(For some reason Snip Snap isn't showing up. I'm assuming @Muffinatron just hasn't updated the program for the new card, which isn't a big deal.)
Yeah, I'm a bit behind on updates. Planning to sit down and do some updates tonight. I do have a good excuse though. Which will be revealed later in card form.
OMG, is there a mini-muffintron on the way?
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Legends of Runeterra: MNCdover #moc
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Actually it’s good to make those decks have to play around something for once
How do you play around it?
the implication was that decks like res priest mech hunter conj mage etc don't have to play around shit because they can just do their thing without getting punished
and, well, now there's a way to punish them
keeps them honest
as for "how do you play around plague of murlocs", i mean, same way you play around hex or polymorph. don't put all your eggs in one basket. don't make one giant fucking magnetic mech. try and put enough pressure on your opponent to force out the plague before you pop mass res or conjurer's calling or kangor's. etc etc.
same way you play around anything in this game, force your opponent to use their resources poorly, or make a read that they don't have it.
edit: okay well not Mass Res, that definitely fucks with Res Priest 100%.
It also completely fucks conjurer mage as early conjurer turns are completely negated by that one card and that's not a deck that can do early game pressure at all outside early giant. Hex for single giants, plague+storm for conjurers turns and nothing sticks
Hunter is probably the least affected because they are magnetizing to punch you in the face
Actually it’s good to make those decks have to play around something for once
How do you play around it?
the implication was that decks like res priest mech hunter conj mage etc don't have to play around shit because they can just do their thing without getting punished
and, well, now there's a way to punish them
keeps them honest
as for "how do you play around plague of murlocs", i mean, same way you play around hex or polymorph. don't put all your eggs in one basket. don't make one giant fucking magnetic mech. try and put enough pressure on your opponent to force out the plague before you pop mass res or conjurer's calling or kangor's. etc etc.
same way you play around anything in this game, force your opponent to use their resources poorly, or make a read that they don't have it.
edit: okay well not Mass Res, that definitely fucks with Res Priest 100%.
It also completely fucks conjurer mage as early conjurer turns are completely negated by that one card and that's not a deck that can do early game pressure at all outside early giant. Hex for single giants, plague+storm for conjurers turns and nothing sticks
Hunter is probably the least affected because they are magnetizing to punch you in the face
sure, but that's like saying "well i can't play giants out vs warrior because they have shield slam/execute/brawl"
yeah, those are cards in their deck, but they need some extraordinary luck to draw all the shit they need
conj mage has like, yknow, 4 total giants? plus some lists run rabble bouncers which is like, yeah okay if ALL your giants somehow get chewed through there's a backup option for multiple 7 drops
conj mage can play the long game because they have more threats, they just need to play smart and safe and not go all in. or worst come to worst there's always ya boi tony
Been playing plot twist lock the last week. Also had to craft a leggo. 23 - 34 so far, deck needs real skill to pilot. What list are you running?
I'm running Kibler's list, minus Lord Godfrey because I didn't want to go 100% down the well by crafting him. I added another Twisting Nether to compensate.
AAECAf0GDJ+3A5IHkwHyBcLxAqCAA838AswInPgCwOwCiZ0D2wYJxAjamwP1gAO2B8XzAtqWA7T2AsCYA+EHAA==
(For some reason Snip Snap isn't showing up. I'm assuming @Muffinatron just hasn't updated the program for the new card, which isn't a big deal.)
Yeah, I'm a bit behind on updates. Planning to sit down and do some updates tonight. I do have a good excuse though. Which will be revealed later in card form.
Started at Rank 10 in Wild and just steamrolled to Rank 5 w/Murloc Shaman. Something absurd like 20-7. A few streaks and a bunch of turn 4-6 steamrolling wins. About half the games I lost were just unlucky draws (Both Everyfins or no 1-2 drops after 3 turns), so I'm confident the WR could have been higher. But whatever, been pretty fun regardless.
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Legends of Runeterra: MNCdover #moc
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EU meta is anti mech hunter atm. Tried to climb from rank 5, 50 % win rate and getting nowhere after 30+ games over the last few days. So many owls, earth shocks etc.
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BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
I'm the asshole playing double owl elysiana control warrior on ladder
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lwt1973King of ThievesSyndicationRegistered Userregular
All the talk about Owls reminds me how some people thought Shieldbreaker was going to be good during reveal season, and I haven't seen one of those included in a deck yet.
I run a shieldbreaker in my pirate warrior alongside two spellbreakers.
Edit: But yes, its utility is way less than I expected it to be. I didn't really realize how often you need to do things like silence a doomsayer, silence one of your own frozen minions for lethal, silence a voidcaller, etc. until I started playing with it.
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OMG, is there a mini-muffintron on the way?
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Deja vu, yo.
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wra
OMG, is there a mini-MMMig on the way?
Legends of Runeterra: MNCdover #moc
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It also completely fucks conjurer mage as early conjurer turns are completely negated by that one card and that's not a deck that can do early game pressure at all outside early giant. Hex for single giants, plague+storm for conjurers turns and nothing sticks
Hunter is probably the least affected because they are magnetizing to punch you in the face
sure, but that's like saying "well i can't play giants out vs warrior because they have shield slam/execute/brawl"
yeah, those are cards in their deck, but they need some extraordinary luck to draw all the shit they need
conj mage has like, yknow, 4 total giants? plus some lists run rabble bouncers which is like, yeah okay if ALL your giants somehow get chewed through there's a backup option for multiple 7 drops
conj mage can play the long game because they have more threats, they just need to play smart and safe and not go all in. or worst come to worst there's always ya boi tony
Battle.net Tag: Dibby#1582
Only if Fur Babies count
So that's Rise of the Mech changes, Zayle the Cloak, Snippy boi and the new cards added into the Classic set.
I also went and updated all card art they changed (aside from Eviscerate since it was such a minimal change).
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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9 hours? Yeah...my wife had a bit longer for ours.
at least it's not double banker AND panda guy.
You're still a bastard, though!
Witty signature comment goes here...
wra
Ran into a Big Shaman last night, was kinda surprised to still see them kicking around, and they kicked my ass pretty hard.
What I'm saying is that Shaman's really struggling so I'm glad to see it getting some more support next set. :rotate:
It also highlights how very few Taunts are in the meta today.
Edit: But yes, its utility is way less than I expected it to be. I didn't really realize how often you need to do things like silence a doomsayer, silence one of your own frozen minions for lethal, silence a voidcaller, etc. until I started playing with it.
Oh look, this dragon control warrior got ANOTHER snip-snap from delivery drone.
How wonderful.
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wra
Even though I won this game after LITERALLY 40 minutes, I think I'm just going to concede vs all warriors at this point.
It's just not worth it... not even the victories.
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wra
um, wow
i wanna say this is an inherently good effect, but we also need to see what sort of other taunts/taunt support cards exist first
i think it has extremely high potential though
Battle.net Tag: Dibby#1582
I'm putting this in every Warrior deck I own just because of its name
It'll also make holding onto zillax a LOT stronger.
Imagine this with the rhino that gives rush minions +5/+5.
Zillax and armani bear heavy breathing
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wra
Don't, don't give me hope for a return of Rush Warrior.
My heart can't take it.
Togwaggle seems to remain the better character for speed running.
Yeah, I dont doubt that. But I don't see how I can ever lose as Rafaam. Its just stupid
free dust?
Yeeeeeeeaahh!!!
Legends of Runeterra: MNCdover #moc
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