Want to try? FFXIV: Stormblood is available on Windows, MacOS, PS4. Windows version can be purchased online, in-store or via Steam
All clients play on the same servers. The PS3 client has been discontinued. You will be unable to purchase a licence for Stormblood content for the PS3 client.
Reminder: All clients play on the same servers. There will be PS4 players alongside those on Windows/MacOS
There's three datacenter clusters. One based in Japan, one in North America (located in San Jose, California) and a new EU datacentre
There are no restrictions on which server cluster you can play on when selecting a server but be mindful of the location for the purposes of latency
Datacenter groups are used in Duty Finder and Raid Finder group matchmaking.
Free Company
Official PA Forum FC: Ghost in the Linkshell <GHOST>
You can be invited into the FC via the following methods:
Send a /tell to one of the following people:
- Miya Serizawa
- Rie Himawari
- Jakarrd Himawari
- Valarama Narama
- Carolina Reaper
- Solistr Fyre-hearth
- Ninurta Skeith
- Rihya Sifu
- Nora Sulyhe
- Tea L'euphorie
- Bright Asuna
- Koko Sifu
- Kanai Hana
- Cheese Pizza
- Momota Lamuria
- Donut Steel
- B'rye Ahn
Find anyone with the <GHOST> tag, select the "View Company Profile" option and submit an application mentioning the PA forums
note that it's not like a PA exclusive community there's a bunch of people from just the server in general
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
0
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
Combat stats are divided into two types: Primary and Secondary stats
For the sake of brevity, only the basic outline will be covered. Exceptions and "buts" which apply to high-end PvE content will not be mentioned due to added complexity and if you're at the point of optimising at that level, this info isn't for you.
Primary stats include Strength, Dexterity, Intellect, Mind and Vitality. All of these stats can be allocated with your bonus points for levelling up.
Secondary stats include Critical Hit, Determination, Direct Hit, Tenacity, Skill Speed, Spell Speed and Piety.
A "tertiary" stat is weapon damage. Weapon damage is king and any increase will make a very significant impact on your effectiveness.
Each combat class/job will have a preferred primary stat. For tanks, this is Vitality. Melee DPS except Rogues/Ninjas will favor Strength. Ranged physical DPS and Rogues/Ninjas want Dexterity. Casters will want Intellect and finally Healers want Mind. The primary stats will have a significant effect on all your abilities.
Secondary stats are a fair bit more complicated. Critical Hit - Increases the chance for a hit to deal extra damage as a critical hit. This stat also increases the severity of the critical hits. Direct Hit - Similar to Critical Hit, Direct Hits deal extra damage compared to a normal hit. Compared to critical hit, direct hits are lower severity, but occur more often. As with critical hit, this stat increases the severity of the direct hits in addition to increasing the chance a direct hit will occur. This stat can only be found on DPS role gear, however it can be melded via materia on Tank and Healer gear. Determination - Increases the potency of all skills and abilities. Skill Speed - Rather complex stat. It affects Damage over Time effects at around the same potency as Determination but has other effects in reducing the GCD of weaponskills. Advanced players who are aiming at optimising their play will seek certain amounts of skill speed. Value is dependant on job. Tenacity - A new stat introduced with 4.0 Stormblood. This stat replaces Parry and is only available on tank gear, and only affects jobs and classes of the Tank role. This stat increases damage done, reduces damage taken and increases the potency of healing spells and effects. Spell Speed - Similar to Skill Speed, this stat affects the cast time and the GCD of spells. Black Mages will sell their own mothers for more spell speed and as a result, the stat occupies a value higher than crit for them. It's still a good stat for any other caster, including healers as it also affects periodic effects such as Damage over Time effects and Heal over Time effects. Piety - This stat increases the maximum MP of class and jobs of the Healer role. It will not have any effect on Tank or DPS role classes. Piety also has the side-effect of increasing MP regeneration as the base regeneration is a function of maximum MP set at 2% every 3 seconds while in combat. The amount of MP desired by healers differs based on personal preference with some favouring a larger MP pool to have a strong reserve amount while others prefer minimal amounts of MP. As of 4.0 Stormblood, Piety is now considered as a full secondary stat, and has the same equipment stat caps as all the other secondary stats on all 4.0 and newer items.
I have finally leveled my GNB to 80, that means I have SCH DRK SMN and DRG at 80 now. I really really really enjoyed the role quests man. They were super engaging and a fun thing, but I kinda missed more of the class story stuff.
CorriganX on Steam and just about everywhere else.
SCH one is good, and also kind of a big deal in terms of potential impact on the world. At the same time they can't really show it outside of future SCH quests so...
It's amazing how, after completing ShB's MSQ, returning to Eorzea feels quaint and nostalgic. In particular, I've been thinking about the ARR patch content era when I convinced my buddy to play. I was healthier (diabetes more under control and I hadn't yet been hospitalized because of a major kidney stone issue), and my buddy wasn't even married, let alone a father. It's kind of crazy how old MMO content feels almost like going home again.
Anyway, the devs missed a detail:
Urangier is still in the Waking Sands. I visited to see if there was any post-expansion dialogue like there is in the Rising Stones, and there he was in his old model glory giving out hard and ex primal fights and musing about Ala Mhigo. I guess they didn't have the time/inclination to add a new phase to that HQ where he's replaced by someone else.
I chuckled. The bastard lied to me again after explicitly promising not to! :P
I'm still slowly plugging away at the Shadowbringers MSQ. Just an hour here and an hour there. Level 74 now. In the thick of it in Rak'tika.
Man this game is good.
The Scions continue to be my favorite Final Fantasy main party of all time. I'd take Y'shtola, Thancred, the Levelleurs, Uriange, Lyse, and all the rest over the main party in any other FF game.
It's amazing how, after completing ShB's MSQ, returning to Eorzea feels quaint and nostalgic. In particular, I've been thinking about the ARR patch content era when I convinced my buddy to play. I was healthier (diabetes more under control and I hadn't yet been hospitalized because of a major kidney stone issue), and my buddy wasn't even married, let alone a father. It's kind of crazy how old MMO content feels almost like going home again.
Anyway, the devs missed a detail:
Urangier is still in the Waking Sands. I visited to see if there was any post-expansion dialogue like there is in the Rising Stones, and there he was in his old model glory giving out hard and ex primal fights and musing about Ala Mhigo. I guess they didn't have the time/inclination to add a new phase to that HQ where he's replaced by someone else.
I chuckled. The bastard lied to me again after explicitly promising not to! :P
I think they know, I just don't think they're going to bother.
You can skip the Alexander stuff as well, come back later and oh hi Y'shtola how ya doin'
It's generally easy enough to accept as a given that past content takes place in the past. At least it's not a godawful mess of inconsistency like Associate Professor Whom or Timelord Grundlebash.
yeah, you just kind of have to assume content takes place chronologically in the order it was implemented, and not in the order you personally experience it, or else much of it makes no sense
the 30-50 dragoon storyline in paticular becomes absolutely bonkers if you don't finish it before heavensward
strangely, the culinarian storyline has the same problem, to some extent
the 30-50 monk storyline even half-heartedly tries to handwave things, but it still becomes kind of silly if you don't do it before stormblood
yeah, you just kind of have to assume content takes place chronologically in the order it was implemented, and not in the order you personally experience it, or else much of it makes no sense
the 30-50 dragoon storyline in paticular becomes absolutely bonkers if you don't finish it before heavensward
strangely, the culinarian storyline has the same problem, to some extent
the 30-50 monk storyline even half-heartedly tries to handwave things, but it still becomes kind of silly if you don't do it before stormblood
Going back and doing the dragoon quests after already having cleared HW is like:
Did 60-70 Dark knight and the whole story felt kind of lame but the finale was pretty great. Doing warrior now
Now that i got all my HW Birds i have been passing time jumping into any farm partys for ARR/HW on dark knight working on the Tankless job for it 81 Kills to go.
Also spent four hours in Rhalgars playing cards with an npc to get Alpha and Omega cards bringing me to 205 total triad cards since he had roulette it also got me the Vaan card for 300 Roulette wins!
Speaking of tankless job i noticed there is a second set for each class for 60+ Content it says 50/60/70 roulette only works if you have daily bonus but the wording is strange can i just grind 61+ dungeons or is it really limited to 61+ extremes and roulette?
After taking a break from Stormblood main story to, mainly level up other jobs (i was also 67 when i needed to be 68), but also just play a bit less apart from the daily duties and beast tribe quests, back on it once more.
We assaulted and took over a village, or so i am told, none of it was shown.
Lyse is now the resistane leader, for reasons, i assume Conrad was suffering from concussion.
And our allies are surprised that Zeno fired on his own men, i am not sure why.
I'm kinda suspicious that the real life is now writing the plot in a way.
I can't remember the game making any real changes to the maps outside very minor things in dungeons (and Alexander), so i guess they have to keep us away from anything where they want to show such changes.
After taking a break from Stormblood main story to, mainly level up other jobs (i was also 67 when i needed to be 68), but also just play a bit less apart from the daily duties and beast tribe quests, back on it once more.
We assaulted and took over a village, or so i am told, none of it was shown.
Lyse is now the resistane leader, for reasons, i assume Conrad was suffering from concussion.
And our allies are surprised that Zeno fired on his own men, i am not sure why.
I'm kinda suspicious that the real life is now writing the plot in a way.
I can't remember the game making any real changes to the maps outside very minor things in dungeons (and Alexander), so i guess they have to keep us away from anything where they want to show such changes.
You didn't watch the cutscene - the firing of the cannon and aftermath killed Conrad - that's why Lyse is now in charge.
After taking a break from Stormblood main story to, mainly level up other jobs (i was also 67 when i needed to be 68), but also just play a bit less apart from the daily duties and beast tribe quests, back on it once more.
We assaulted and took over a village, or so i am told, none of it was shown.
Lyse is now the resistane leader, for reasons, i assume Conrad was suffering from concussion.
And our allies are surprised that Zeno fired on his own men, i am not sure why.
I'm kinda suspicious that the real life is now writing the plot in a way.
I can't remember the game making any real changes to the maps outside very minor things in dungeons (and Alexander), so i guess they have to keep us away from anything where they want to show such changes.
Are you even enjoying the game story? Everytime you share thoughts, it's all negative comments and snark.
I don't understand what you mean by "real life is now writing the plot in a way." Could you expand on that a bit? The game engine can handle player phasing and zone changes, as far as I am aware. So I don't know what you're referencing there by use of "real life writing the plot." Though that has happened a few times in the game's history but nothing that I would think qualifies happened during the Stormblood msq. One character* being out of the picture for the Heavensward main story initially is the big one that comes to mind.
* Explanation
Yugiri, because the voice actor that played her, Sian Blake, was murdered around the time.
FFXIV 1.0 pushing off Titan/Levethian primal fights due to the Japan earthquake and tsunami is the other one.
After taking a break from Stormblood main story to, mainly level up other jobs (i was also 67 when i needed to be 68), but also just play a bit less apart from the daily duties and beast tribe quests, back on it once more.
We assaulted and took over a village, or so i am told, none of it was shown.
Lyse is now the resistane leader, for reasons, i assume Conrad was suffering from concussion.
And our allies are surprised that Zeno fired on his own men, i am not sure why.
I'm kinda suspicious that the real life is now writing the plot in a way.
I can't remember the game making any real changes to the maps outside very minor things in dungeons (and Alexander), so i guess they have to keep us away from anything where they want to show such changes.
You didn't watch the cutscene - the firing of the cannon and aftermath killed Conrad - that's why Lyse is now in charge.
I watched the cutscene, i never skip cutscenes.
I just don't see Lyse as a leader, administrator or even inspirational speaker material.
After taking a break from Stormblood main story to, mainly level up other jobs (i was also 67 when i needed to be 68), but also just play a bit less apart from the daily duties and beast tribe quests, back on it once more.
We assaulted and took over a village, or so i am told, none of it was shown.
Lyse is now the resistane leader, for reasons, i assume Conrad was suffering from concussion.
And our allies are surprised that Zeno fired on his own men, i am not sure why.
I'm kinda suspicious that the real life is now writing the plot in a way.
I can't remember the game making any real changes to the maps outside very minor things in dungeons (and Alexander), so i guess they have to keep us away from anything where they want to show such changes.
Are you even enjoying the game story? Everytime you share thoughts, it's all negative comments and snark.
I don't understand what you mean by "real life is now writing the plot in a way."
I'm enjoying parts of it.
More than half even.
My main issues are basicly Zenos, and Magnai portions.
Plenty of issues in design, like the 67 primal, creator god of the half snake tribe, and i see not a single scale.
Real life being not showing the capture of the village i mentioned, or our character not taking part in the assault, because the game very, very rarely (almost never outside beast tribe quests) changes the actual map looks.
They can, but don't, maybe it's just too much of an effort to be worth it in the devs opinion.
Like, doors, instead of doors pening and us being able to ride through, they stay stuck closed and we are given an npc to interact with to get to the other side, or even just a glowy bit, but once we have a aetherites done we can just fly over.
Both the Kojin and the Namazu quests have been great, the plains were fun (except for Magnai and co), and i think my despair of just letting enemy officers jog away without even a token effort to stop them is quite reasonable, Kugane portion was also good, was the second Yanxia portion (Gyr Abania, has not been impressive for the most part, though i have still enjoyed parts of it).
Alisaies increased role has also been awesome.
And i have mentioned about how i enjoy the increased dialogue options w can pick, even if they don't really matter beyond roleplay inside our heads.
After taking a break from Stormblood main story to, mainly level up other jobs (i was also 67 when i needed to be 68), but also just play a bit less apart from the daily duties and beast tribe quests, back on it once more.
We assaulted and took over a village, or so i am told, none of it was shown.
Lyse is now the resistane leader, for reasons, i assume Conrad was suffering from concussion.
And our allies are surprised that Zeno fired on his own men, i am not sure why.
I'm kinda suspicious that the real life is now writing the plot in a way.
I can't remember the game making any real changes to the maps outside very minor things in dungeons (and Alexander), so i guess they have to keep us away from anything where they want to show such changes.
You didn't watch the cutscene - the firing of the cannon and aftermath killed Conrad - that's why Lyse is now in charge.
I watched the cutscene, i never skip cutscenes.
I just don't see Lyse as a leader, administrator or even inspirational speaker material.
After taking a break from Stormblood main story to, mainly level up other jobs (i was also 67 when i needed to be 68), but also just play a bit less apart from the daily duties and beast tribe quests, back on it once more.
We assaulted and took over a village, or so i am told, none of it was shown.
Lyse is now the resistane leader, for reasons, i assume Conrad was suffering from concussion.
And our allies are surprised that Zeno fired on his own men, i am not sure why.
I'm kinda suspicious that the real life is now writing the plot in a way.
I can't remember the game making any real changes to the maps outside very minor things in dungeons (and Alexander), so i guess they have to keep us away from anything where they want to show such changes.
Are you even enjoying the game story? Everytime you share thoughts, it's all negative comments and snark.
I don't understand what you mean by "real life is now writing the plot in a way."
I'm enjoying parts of it.
More than half even.
My main issues are basicly Zenos, and Magnai portions.
Plenty of issues in design, like the 67 primal, creator god of the half snake tribe, and i see not a single scale.
Real life being not showing the capture of the village i mentioned, or our character not taking part in the assault, because the game very, very rarely (almost never outside beast tribe quests) changes the actual map looks.
They can, but don't, maybe it's just too much of an effort to be worth it in the devs opinion.
Like, doors, instead of doors pening and us being able to ride through, they stay stuck closed and we are given an npc to interact with to get to the other side, or even just a glowy bit, but once we have a aetherites done we can just fly over.
Both the Kojin and the Namazu quests have been great, the plains were fun (except for Magnai and co), and i think my despair of just letting enemy officers jog away without even a token effort to stop them is quite reasonable, Kugane portion was also good, was the second Yanxia portion (Gyr Abania, has not been impressive for the most part, though i have still enjoyed parts of it).
Alisaies increased role has also been awesome.
And i have mentioned about how i enjoy the increased dialogue options w can pick, even if they don't really matter beyond roleplay inside our heads.
You get some pretty great dialog options in Shadowbringers. Really makes it feel more like you have a character with personality instead of just the blank slate hero you've been most of the time. Even if those options are pretty much entirely aesthetic and don't really change anything.
After taking a break from Stormblood main story to, mainly level up other jobs (i was also 67 when i needed to be 68), but also just play a bit less apart from the daily duties and beast tribe quests, back on it once more.
We assaulted and took over a village, or so i am told, none of it was shown.
Lyse is now the resistane leader, for reasons, i assume Conrad was suffering from concussion.
And our allies are surprised that Zeno fired on his own men, i am not sure why.
I'm kinda suspicious that the real life is now writing the plot in a way.
I can't remember the game making any real changes to the maps outside very minor things in dungeons (and Alexander), so i guess they have to keep us away from anything where they want to show such changes.
You didn't watch the cutscene - the firing of the cannon and aftermath killed Conrad - that's why Lyse is now in charge.
I watched the cutscene, i never skip cutscenes.
I just don't see Lyse as a leader, administrator or even inspirational speaker material.
After taking a break from Stormblood main story to, mainly level up other jobs (i was also 67 when i needed to be 68), but also just play a bit less apart from the daily duties and beast tribe quests, back on it once more.
We assaulted and took over a village, or so i am told, none of it was shown.
Lyse is now the resistane leader, for reasons, i assume Conrad was suffering from concussion.
And our allies are surprised that Zeno fired on his own men, i am not sure why.
I'm kinda suspicious that the real life is now writing the plot in a way.
I can't remember the game making any real changes to the maps outside very minor things in dungeons (and Alexander), so i guess they have to keep us away from anything where they want to show such changes.
Are you even enjoying the game story? Everytime you share thoughts, it's all negative comments and snark.
I don't understand what you mean by "real life is now writing the plot in a way."
I'm enjoying parts of it.
More than half even.
My main issues are basicly Zenos, and Magnai portions.
Plenty of issues in design, like the 67 primal, creator god of the half snake tribe, and i see not a single scale.
Real life being not showing the capture of the village i mentioned, or our character not taking part in the assault, because the game very, very rarely (almost never outside beast tribe quests) changes the actual map looks.
They can, but don't, maybe it's just too much of an effort to be worth it in the devs opinion.
Like, doors, instead of doors pening and us being able to ride through, they stay stuck closed and we are given an npc to interact with to get to the other side, or even just a glowy bit, but once we have a aetherites done we can just fly over.
Both the Kojin and the Namazu quests have been great, the plains were fun (except for Magnai and co), and i think my despair of just letting enemy officers jog away without even a token effort to stop them is quite reasonable, Kugane portion was also good, was the second Yanxia portion (Gyr Abania, has not been impressive for the most part, though i have still enjoyed parts of it).
Alisaies increased role has also been awesome.
And i have mentioned about how i enjoy the increased dialogue options w can pick, even if they don't really matter beyond roleplay inside our heads.
You get some pretty great dialog options in Shadowbringers. Really makes it feel more like you have a character with personality instead of just the blank slate hero you've been most of the time. Even if those options are pretty much entirely aesthetic and don't really change anything.
So far my favority dialogue option has been going "i'm going to kill your god if i have to, and probably even if i don't." to a quest giver before going to deal with a primal.
My personal headcanon is that, at this point, my character is basicly killing primals for kicks.
Earlier i had the option to explain how this rebellion was not my fight.
And it ain't, i'm not here to liberate you, i'm here to stab people.
0
admanbunionize your workplaceSeattle, WARegistered Userregular
I started playing this with a couple friends because of all the Shadowbringers hype and it's pretty good. Leveling a BRD (32 now) and while the 20ish MSQs are deeply tedious it's been a good time overall.
After taking a break from Stormblood main story to, mainly level up other jobs (i was also 67 when i needed to be 68), but also just play a bit less apart from the daily duties and beast tribe quests, back on it once more.
We assaulted and took over a village, or so i am told, none of it was shown.
Lyse is now the resistane leader, for reasons, i assume Conrad was suffering from concussion.
And our allies are surprised that Zeno fired on his own men, i am not sure why.
I'm kinda suspicious that the real life is now writing the plot in a way.
I can't remember the game making any real changes to the maps outside very minor things in dungeons (and Alexander), so i guess they have to keep us away from anything where they want to show such changes.
You didn't watch the cutscene - the firing of the cannon and aftermath killed Conrad - that's why Lyse is now in charge.
I watched the cutscene, i never skip cutscenes.
I just don't see Lyse as a leader, administrator or even inspirational speaker material.
After taking a break from Stormblood main story to, mainly level up other jobs (i was also 67 when i needed to be 68), but also just play a bit less apart from the daily duties and beast tribe quests, back on it once more.
We assaulted and took over a village, or so i am told, none of it was shown.
Lyse is now the resistane leader, for reasons, i assume Conrad was suffering from concussion.
And our allies are surprised that Zeno fired on his own men, i am not sure why.
I'm kinda suspicious that the real life is now writing the plot in a way.
I can't remember the game making any real changes to the maps outside very minor things in dungeons (and Alexander), so i guess they have to keep us away from anything where they want to show such changes.
Are you even enjoying the game story? Everytime you share thoughts, it's all negative comments and snark.
I don't understand what you mean by "real life is now writing the plot in a way."
I'm enjoying parts of it.
More than half even.
My main issues are basicly Zenos, and Magnai portions.
Plenty of issues in design, like the 67 primal, creator god of the half snake tribe, and i see not a single scale.
Real life being not showing the capture of the village i mentioned, or our character not taking part in the assault, because the game very, very rarely (almost never outside beast tribe quests) changes the actual map looks.
They can, but don't, maybe it's just too much of an effort to be worth it in the devs opinion.
Like, doors, instead of doors pening and us being able to ride through, they stay stuck closed and we are given an npc to interact with to get to the other side, or even just a glowy bit, but once we have a aetherites done we can just fly over.
Both the Kojin and the Namazu quests have been great, the plains were fun (except for Magnai and co), and i think my despair of just letting enemy officers jog away without even a token effort to stop them is quite reasonable, Kugane portion was also good, was the second Yanxia portion (Gyr Abania, has not been impressive for the most part, though i have still enjoyed parts of it).
Alisaies increased role has also been awesome.
And i have mentioned about how i enjoy the increased dialogue options w can pick, even if they don't really matter beyond roleplay inside our heads.
You get some pretty great dialog options in Shadowbringers. Really makes it feel more like you have a character with personality instead of just the blank slate hero you've been most of the time. Even if those options are pretty much entirely aesthetic and don't really change anything.
So far my favority dialogue option has been going "i'm going to kill your god if i have to, and probably even if i don't." to a quest giver before going to deal with a primal.
My personal headcanon is that, at this point, my character is basicly killing primals for kicks.
Earlier i had the option to explain how this rebellion was not my fight.
And it ain't, i'm not here to liberate you, i'm here to stab people.
After taking a break from Stormblood main story to, mainly level up other jobs (i was also 67 when i needed to be 68), but also just play a bit less apart from the daily duties and beast tribe quests, back on it once more.
We assaulted and took over a village, or so i am told, none of it was shown.
Lyse is now the resistane leader, for reasons, i assume Conrad was suffering from concussion.
And our allies are surprised that Zeno fired on his own men, i am not sure why.
I'm kinda suspicious that the real life is now writing the plot in a way.
I can't remember the game making any real changes to the maps outside very minor things in dungeons (and Alexander), so i guess they have to keep us away from anything where they want to show such changes.
You didn't watch the cutscene - the firing of the cannon and aftermath killed Conrad - that's why Lyse is now in charge.
I watched the cutscene, i never skip cutscenes.
I just don't see Lyse as a leader, administrator or even inspirational speaker material.
After taking a break from Stormblood main story to, mainly level up other jobs (i was also 67 when i needed to be 68), but also just play a bit less apart from the daily duties and beast tribe quests, back on it once more.
We assaulted and took over a village, or so i am told, none of it was shown.
Lyse is now the resistane leader, for reasons, i assume Conrad was suffering from concussion.
And our allies are surprised that Zeno fired on his own men, i am not sure why.
I'm kinda suspicious that the real life is now writing the plot in a way.
I can't remember the game making any real changes to the maps outside very minor things in dungeons (and Alexander), so i guess they have to keep us away from anything where they want to show such changes.
Are you even enjoying the game story? Everytime you share thoughts, it's all negative comments and snark.
I don't understand what you mean by "real life is now writing the plot in a way."
I'm enjoying parts of it.
More than half even.
My main issues are basicly Zenos, and Magnai portions.
Plenty of issues in design, like the 67 primal, creator god of the half snake tribe, and i see not a single scale.
Real life being not showing the capture of the village i mentioned, or our character not taking part in the assault, because the game very, very rarely (almost never outside beast tribe quests) changes the actual map looks.
They can, but don't, maybe it's just too much of an effort to be worth it in the devs opinion.
Like, doors, instead of doors pening and us being able to ride through, they stay stuck closed and we are given an npc to interact with to get to the other side, or even just a glowy bit, but once we have a aetherites done we can just fly over.
Both the Kojin and the Namazu quests have been great, the plains were fun (except for Magnai and co), and i think my despair of just letting enemy officers jog away without even a token effort to stop them is quite reasonable, Kugane portion was also good, was the second Yanxia portion (Gyr Abania, has not been impressive for the most part, though i have still enjoyed parts of it).
Alisaies increased role has also been awesome.
And i have mentioned about how i enjoy the increased dialogue options w can pick, even if they don't really matter beyond roleplay inside our heads.
You get some pretty great dialog options in Shadowbringers. Really makes it feel more like you have a character with personality instead of just the blank slate hero you've been most of the time. Even if those options are pretty much entirely aesthetic and don't really change anything.
So far my favority dialogue option has been going "i'm going to kill your god if i have to, and probably even if i don't." to a quest giver before going to deal with a primal.
My personal headcanon is that, at this point, my character is basicly killing primals for kicks.
Earlier i had the option to explain how this rebellion was not my fight.
And it ain't, i'm not here to liberate you, i'm here to stab people.
you'd get along well with zenos!
Unlike Zenos, i am actually enjoying myself, i don't go around killing people while bored.
I probably would like Zenos more if he did not look so bored all the time.
Also the constant evil for evils sake cruelty.
I mean, i hoped for some examples on how the empire is evil when i started this expansion, and boy has it delivered. o.0
After taking a break from Stormblood main story to, mainly level up other jobs (i was also 67 when i needed to be 68), but also just play a bit less apart from the daily duties and beast tribe quests, back on it once more.
We assaulted and took over a village, or so i am told, none of it was shown.
Lyse is now the resistane leader, for reasons, i assume Conrad was suffering from concussion.
And our allies are surprised that Zeno fired on his own men, i am not sure why.
I'm kinda suspicious that the real life is now writing the plot in a way.
I can't remember the game making any real changes to the maps outside very minor things in dungeons (and Alexander), so i guess they have to keep us away from anything where they want to show such changes.
You didn't watch the cutscene - the firing of the cannon and aftermath killed Conrad - that's why Lyse is now in charge.
I watched the cutscene, i never skip cutscenes.
I just don't see Lyse as a leader, administrator or even inspirational speaker material.
After taking a break from Stormblood main story to, mainly level up other jobs (i was also 67 when i needed to be 68), but also just play a bit less apart from the daily duties and beast tribe quests, back on it once more.
We assaulted and took over a village, or so i am told, none of it was shown.
Lyse is now the resistane leader, for reasons, i assume Conrad was suffering from concussion.
And our allies are surprised that Zeno fired on his own men, i am not sure why.
I'm kinda suspicious that the real life is now writing the plot in a way.
I can't remember the game making any real changes to the maps outside very minor things in dungeons (and Alexander), so i guess they have to keep us away from anything where they want to show such changes.
Are you even enjoying the game story? Everytime you share thoughts, it's all negative comments and snark.
I don't understand what you mean by "real life is now writing the plot in a way."
I'm enjoying parts of it.
More than half even.
My main issues are basicly Zenos, and Magnai portions.
Plenty of issues in design, like the 67 primal, creator god of the half snake tribe, and i see not a single scale.
Real life being not showing the capture of the village i mentioned, or our character not taking part in the assault, because the game very, very rarely (almost never outside beast tribe quests) changes the actual map looks.
They can, but don't, maybe it's just too much of an effort to be worth it in the devs opinion.
Like, doors, instead of doors pening and us being able to ride through, they stay stuck closed and we are given an npc to interact with to get to the other side, or even just a glowy bit, but once we have a aetherites done we can just fly over.
Both the Kojin and the Namazu quests have been great, the plains were fun (except for Magnai and co), and i think my despair of just letting enemy officers jog away without even a token effort to stop them is quite reasonable, Kugane portion was also good, was the second Yanxia portion (Gyr Abania, has not been impressive for the most part, though i have still enjoyed parts of it).
Alisaies increased role has also been awesome.
And i have mentioned about how i enjoy the increased dialogue options w can pick, even if they don't really matter beyond roleplay inside our heads.
You get some pretty great dialog options in Shadowbringers. Really makes it feel more like you have a character with personality instead of just the blank slate hero you've been most of the time. Even if those options are pretty much entirely aesthetic and don't really change anything.
So far my favority dialogue option has been going "i'm going to kill your god if i have to, and probably even if i don't." to a quest giver before going to deal with a primal.
My personal headcanon is that, at this point, my character is basicly killing primals for kicks.
Earlier i had the option to explain how this rebellion was not my fight.
And it ain't, i'm not here to liberate you, i'm here to stab people.
you'd get along well with zenos!
Unlike Zenos, i am actually enjoying myself, i don't go around killing people while bored.
I probably would like Zenos more if he did not look so bored all the time.
Also the constant evil for evils sake cruelty.
I mean, i hoped for some examples on how the empire is evil when i started this expansion, and boy has it delivered. o.0
Perhaps that is why I did especially mind Zenos after the initial dumb bits. We are both stuck doing fights that present no real challenge and we get pestered into doing things we don't give a single shit about by people that think we should be all peppy about it despite it being mostly boring. Also he likes getting loot, I like getting loot, we are totally bros.
aha! WHM started to click finally. Now that I've been blessed with better pugs in dungeon roulettes I can finally DPS. I still get the occasional tank that's undergeared or doesn't use any CDs but in general it's been more good than bad. I am still sticking to MKB for healing tho. Tanking with a controller is pretty straightforward but I'm not sure about healing yet.
After taking a break from Stormblood main story to, mainly level up other jobs (i was also 67 when i needed to be 68), but also just play a bit less apart from the daily duties and beast tribe quests, back on it once more.
We assaulted and took over a village, or so i am told, none of it was shown.
Lyse is now the resistane leader, for reasons, i assume Conrad was suffering from concussion.
And our allies are surprised that Zeno fired on his own men, i am not sure why.
I'm kinda suspicious that the real life is now writing the plot in a way.
I can't remember the game making any real changes to the maps outside very minor things in dungeons (and Alexander), so i guess they have to keep us away from anything where they want to show such changes.
You didn't watch the cutscene - the firing of the cannon and aftermath killed Conrad - that's why Lyse is now in charge.
I watched the cutscene, i never skip cutscenes.
I just don't see Lyse as a leader, administrator or even inspirational speaker material.
After taking a break from Stormblood main story to, mainly level up other jobs (i was also 67 when i needed to be 68), but also just play a bit less apart from the daily duties and beast tribe quests, back on it once more.
We assaulted and took over a village, or so i am told, none of it was shown.
Lyse is now the resistane leader, for reasons, i assume Conrad was suffering from concussion.
And our allies are surprised that Zeno fired on his own men, i am not sure why.
I'm kinda suspicious that the real life is now writing the plot in a way.
I can't remember the game making any real changes to the maps outside very minor things in dungeons (and Alexander), so i guess they have to keep us away from anything where they want to show such changes.
Are you even enjoying the game story? Everytime you share thoughts, it's all negative comments and snark.
I don't understand what you mean by "real life is now writing the plot in a way."
I'm enjoying parts of it.
More than half even.
My main issues are basicly Zenos, and Magnai portions.
Plenty of issues in design, like the 67 primal, creator god of the half snake tribe, and i see not a single scale.
Real life being not showing the capture of the village i mentioned, or our character not taking part in the assault, because the game very, very rarely (almost never outside beast tribe quests) changes the actual map looks.
They can, but don't, maybe it's just too much of an effort to be worth it in the devs opinion.
Like, doors, instead of doors pening and us being able to ride through, they stay stuck closed and we are given an npc to interact with to get to the other side, or even just a glowy bit, but once we have a aetherites done we can just fly over.
Both the Kojin and the Namazu quests have been great, the plains were fun (except for Magnai and co), and i think my despair of just letting enemy officers jog away without even a token effort to stop them is quite reasonable, Kugane portion was also good, was the second Yanxia portion (Gyr Abania, has not been impressive for the most part, though i have still enjoyed parts of it).
Alisaies increased role has also been awesome.
And i have mentioned about how i enjoy the increased dialogue options w can pick, even if they don't really matter beyond roleplay inside our heads.
You get some pretty great dialog options in Shadowbringers. Really makes it feel more like you have a character with personality instead of just the blank slate hero you've been most of the time. Even if those options are pretty much entirely aesthetic and don't really change anything.
So far my favority dialogue option has been going "i'm going to kill your god if i have to, and probably even if i don't." to a quest giver before going to deal with a primal.
My personal headcanon is that, at this point, my character is basicly killing primals for kicks.
Earlier i had the option to explain how this rebellion was not my fight.
And it ain't, i'm not here to liberate you, i'm here to stab people.
you'd get along well with zenos!
Unlike Zenos, i am actually enjoying myself, i don't go around killing people while bored.
I probably would like Zenos more if he did not look so bored all the time.
Also the constant evil for evils sake cruelty.
I mean, i hoped for some examples on how the empire is evil when i started this expansion, and boy has it delivered. o.0
Perhaps that is why I did especially mind Zenos after the initial dumb bits. We are both stuck doing fights that present no real challenge and we get pestered into doing things we don't give a single shit about by people that think we should be all peppy about it despite it being mostly boring. Also he likes getting loot, I like getting loot, we are totally bros.
I've said it already: that I like Zenos as a villain, but the dude is an outright psychopath.
But I outright reject his ideals. I fight for vastly different reasons than he does.
After taking a break from Stormblood main story to, mainly level up other jobs (i was also 67 when i needed to be 68), but also just play a bit less apart from the daily duties and beast tribe quests, back on it once more.
We assaulted and took over a village, or so i am told, none of it was shown.
Lyse is now the resistane leader, for reasons, i assume Conrad was suffering from concussion.
And our allies are surprised that Zeno fired on his own men, i am not sure why.
I'm kinda suspicious that the real life is now writing the plot in a way.
I can't remember the game making any real changes to the maps outside very minor things in dungeons (and Alexander), so i guess they have to keep us away from anything where they want to show such changes.
You didn't watch the cutscene - the firing of the cannon and aftermath killed Conrad - that's why Lyse is now in charge.
I watched the cutscene, i never skip cutscenes.
I just don't see Lyse as a leader, administrator or even inspirational speaker material.
After taking a break from Stormblood main story to, mainly level up other jobs (i was also 67 when i needed to be 68), but also just play a bit less apart from the daily duties and beast tribe quests, back on it once more.
We assaulted and took over a village, or so i am told, none of it was shown.
Lyse is now the resistane leader, for reasons, i assume Conrad was suffering from concussion.
And our allies are surprised that Zeno fired on his own men, i am not sure why.
I'm kinda suspicious that the real life is now writing the plot in a way.
I can't remember the game making any real changes to the maps outside very minor things in dungeons (and Alexander), so i guess they have to keep us away from anything where they want to show such changes.
Are you even enjoying the game story? Everytime you share thoughts, it's all negative comments and snark.
I don't understand what you mean by "real life is now writing the plot in a way."
I'm enjoying parts of it.
More than half even.
My main issues are basicly Zenos, and Magnai portions.
Plenty of issues in design, like the 67 primal, creator god of the half snake tribe, and i see not a single scale.
Real life being not showing the capture of the village i mentioned, or our character not taking part in the assault, because the game very, very rarely (almost never outside beast tribe quests) changes the actual map looks.
They can, but don't, maybe it's just too much of an effort to be worth it in the devs opinion.
Like, doors, instead of doors pening and us being able to ride through, they stay stuck closed and we are given an npc to interact with to get to the other side, or even just a glowy bit, but once we have a aetherites done we can just fly over.
Both the Kojin and the Namazu quests have been great, the plains were fun (except for Magnai and co), and i think my despair of just letting enemy officers jog away without even a token effort to stop them is quite reasonable, Kugane portion was also good, was the second Yanxia portion (Gyr Abania, has not been impressive for the most part, though i have still enjoyed parts of it).
Alisaies increased role has also been awesome.
And i have mentioned about how i enjoy the increased dialogue options w can pick, even if they don't really matter beyond roleplay inside our heads.
You get some pretty great dialog options in Shadowbringers. Really makes it feel more like you have a character with personality instead of just the blank slate hero you've been most of the time. Even if those options are pretty much entirely aesthetic and don't really change anything.
So far my favority dialogue option has been going "i'm going to kill your god if i have to, and probably even if i don't." to a quest giver before going to deal with a primal.
My personal headcanon is that, at this point, my character is basicly killing primals for kicks.
Earlier i had the option to explain how this rebellion was not my fight.
And it ain't, i'm not here to liberate you, i'm here to stab people.
you'd get along well with zenos!
Unlike Zenos, i am actually enjoying myself, i don't go around killing people while bored.
I probably would like Zenos more if he did not look so bored all the time.
Also the constant evil for evils sake cruelty.
I mean, i hoped for some examples on how the empire is evil when i started this expansion, and boy has it delivered. o.0
Perhaps that is why I did especially mind Zenos after the initial dumb bits. We are both stuck doing fights that present no real challenge and we get pestered into doing things we don't give a single shit about by people that think we should be all peppy about it despite it being mostly boring. Also he likes getting loot, I like getting loot, we are totally bros.
I feel like there's a bit of a weird subtext development with Zenos if you're playing a female character, by the end of the expansion I was half-expecting him to propose to me if I beat him.
"....only someone as strong as you who can best me in battle is worthy of being my waifu!"
I never got that subtext from Zenos, but sometimes during Heavensward I sure did feel like Ser Aymeric was making some gentlemanly advances on my character.
I never got that subtext from Zenos, but sometimes during Heavensward I sure did feel like Ser Aymeric was making some gentlemanly advances on my character.
I'm willing to bet there's no small number of the fanbase that wishes this were the case.
After taking a break from Stormblood main story to, mainly level up other jobs (i was also 67 when i needed to be 68), but also just play a bit less apart from the daily duties and beast tribe quests, back on it once more.
We assaulted and took over a village, or so i am told, none of it was shown.
Lyse is now the resistane leader, for reasons, i assume Conrad was suffering from concussion.
And our allies are surprised that Zeno fired on his own men, i am not sure why.
I'm kinda suspicious that the real life is now writing the plot in a way.
I can't remember the game making any real changes to the maps outside very minor things in dungeons (and Alexander), so i guess they have to keep us away from anything where they want to show such changes.
You didn't watch the cutscene - the firing of the cannon and aftermath killed Conrad - that's why Lyse is now in charge.
I watched the cutscene, i never skip cutscenes.
I just don't see Lyse as a leader, administrator or even inspirational speaker material.
After taking a break from Stormblood main story to, mainly level up other jobs (i was also 67 when i needed to be 68), but also just play a bit less apart from the daily duties and beast tribe quests, back on it once more.
We assaulted and took over a village, or so i am told, none of it was shown.
Lyse is now the resistane leader, for reasons, i assume Conrad was suffering from concussion.
And our allies are surprised that Zeno fired on his own men, i am not sure why.
I'm kinda suspicious that the real life is now writing the plot in a way.
I can't remember the game making any real changes to the maps outside very minor things in dungeons (and Alexander), so i guess they have to keep us away from anything where they want to show such changes.
Are you even enjoying the game story? Everytime you share thoughts, it's all negative comments and snark.
I don't understand what you mean by "real life is now writing the plot in a way."
I'm enjoying parts of it.
More than half even.
My main issues are basicly Zenos, and Magnai portions.
Plenty of issues in design, like the 67 primal, creator god of the half snake tribe, and i see not a single scale.
Real life being not showing the capture of the village i mentioned, or our character not taking part in the assault, because the game very, very rarely (almost never outside beast tribe quests) changes the actual map looks.
They can, but don't, maybe it's just too much of an effort to be worth it in the devs opinion.
Like, doors, instead of doors pening and us being able to ride through, they stay stuck closed and we are given an npc to interact with to get to the other side, or even just a glowy bit, but once we have a aetherites done we can just fly over.
Both the Kojin and the Namazu quests have been great, the plains were fun (except for Magnai and co), and i think my despair of just letting enemy officers jog away without even a token effort to stop them is quite reasonable, Kugane portion was also good, was the second Yanxia portion (Gyr Abania, has not been impressive for the most part, though i have still enjoyed parts of it).
Alisaies increased role has also been awesome.
And i have mentioned about how i enjoy the increased dialogue options w can pick, even if they don't really matter beyond roleplay inside our heads.
You get some pretty great dialog options in Shadowbringers. Really makes it feel more like you have a character with personality instead of just the blank slate hero you've been most of the time. Even if those options are pretty much entirely aesthetic and don't really change anything.
So far my favority dialogue option has been going "i'm going to kill your god if i have to, and probably even if i don't." to a quest giver before going to deal with a primal.
My personal headcanon is that, at this point, my character is basicly killing primals for kicks.
Earlier i had the option to explain how this rebellion was not my fight.
And it ain't, i'm not here to liberate you, i'm here to stab people.
you'd get along well with zenos!
Unlike Zenos, i am actually enjoying myself, i don't go around killing people while bored.
I probably would like Zenos more if he did not look so bored all the time.
Also the constant evil for evils sake cruelty.
I mean, i hoped for some examples on how the empire is evil when i started this expansion, and boy has it delivered. o.0
Perhaps that is why I did especially mind Zenos after the initial dumb bits. We are both stuck doing fights that present no real challenge and we get pestered into doing things we don't give a single shit about by people that think we should be all peppy about it despite it being mostly boring. Also he likes getting loot, I like getting loot, we are totally bros.
I feel like there's a bit of a weird subtext development with Zenos if you're playing a female character, by the end of the expansion I was half-expecting him to propose to me if I beat him.
"....only someone as strong as you who can best me in battle is worthy of being my waifu!"
I didn't get that vibe personally from Zenos but Magnai is pretty clearly thinking it and then discounts it because the player WoL isn’t “ephemeral” enough.
I never got that subtext from Zenos, but sometimes during Heavensward I sure did feel like Ser Aymeric was making some gentlemanly advances on my character.
Some of the solo-scenes you have with Aymeric have a touch of that subtext, yeah. I liked those scenes a lot but Aymeric is my favorite character from Heavensward
After taking a break from Stormblood main story to, mainly level up other jobs (i was also 67 when i needed to be 68), but also just play a bit less apart from the daily duties and beast tribe quests, back on it once more.
We assaulted and took over a village, or so i am told, none of it was shown.
Lyse is now the resistane leader, for reasons, i assume Conrad was suffering from concussion.
And our allies are surprised that Zeno fired on his own men, i am not sure why.
I'm kinda suspicious that the real life is now writing the plot in a way.
I can't remember the game making any real changes to the maps outside very minor things in dungeons (and Alexander), so i guess they have to keep us away from anything where they want to show such changes.
You didn't watch the cutscene - the firing of the cannon and aftermath killed Conrad - that's why Lyse is now in charge.
I watched the cutscene, i never skip cutscenes.
I just don't see Lyse as a leader, administrator or even inspirational speaker material.
After taking a break from Stormblood main story to, mainly level up other jobs (i was also 67 when i needed to be 68), but also just play a bit less apart from the daily duties and beast tribe quests, back on it once more.
We assaulted and took over a village, or so i am told, none of it was shown.
Lyse is now the resistane leader, for reasons, i assume Conrad was suffering from concussion.
And our allies are surprised that Zeno fired on his own men, i am not sure why.
I'm kinda suspicious that the real life is now writing the plot in a way.
I can't remember the game making any real changes to the maps outside very minor things in dungeons (and Alexander), so i guess they have to keep us away from anything where they want to show such changes.
Are you even enjoying the game story? Everytime you share thoughts, it's all negative comments and snark.
I don't understand what you mean by "real life is now writing the plot in a way."
I'm enjoying parts of it.
More than half even.
My main issues are basicly Zenos, and Magnai portions.
Plenty of issues in design, like the 67 primal, creator god of the half snake tribe, and i see not a single scale.
Real life being not showing the capture of the village i mentioned, or our character not taking part in the assault, because the game very, very rarely (almost never outside beast tribe quests) changes the actual map looks.
They can, but don't, maybe it's just too much of an effort to be worth it in the devs opinion.
Like, doors, instead of doors pening and us being able to ride through, they stay stuck closed and we are given an npc to interact with to get to the other side, or even just a glowy bit, but once we have a aetherites done we can just fly over.
Both the Kojin and the Namazu quests have been great, the plains were fun (except for Magnai and co), and i think my despair of just letting enemy officers jog away without even a token effort to stop them is quite reasonable, Kugane portion was also good, was the second Yanxia portion (Gyr Abania, has not been impressive for the most part, though i have still enjoyed parts of it).
Alisaies increased role has also been awesome.
And i have mentioned about how i enjoy the increased dialogue options w can pick, even if they don't really matter beyond roleplay inside our heads.
You get some pretty great dialog options in Shadowbringers. Really makes it feel more like you have a character with personality instead of just the blank slate hero you've been most of the time. Even if those options are pretty much entirely aesthetic and don't really change anything.
So far my favority dialogue option has been going "i'm going to kill your god if i have to, and probably even if i don't." to a quest giver before going to deal with a primal.
My personal headcanon is that, at this point, my character is basicly killing primals for kicks.
Earlier i had the option to explain how this rebellion was not my fight.
And it ain't, i'm not here to liberate you, i'm here to stab people.
you'd get along well with zenos!
Unlike Zenos, i am actually enjoying myself, i don't go around killing people while bored.
I probably would like Zenos more if he did not look so bored all the time.
Also the constant evil for evils sake cruelty.
I mean, i hoped for some examples on how the empire is evil when i started this expansion, and boy has it delivered. o.0
Perhaps that is why I did especially mind Zenos after the initial dumb bits. We are both stuck doing fights that present no real challenge and we get pestered into doing things we don't give a single shit about by people that think we should be all peppy about it despite it being mostly boring. Also he likes getting loot, I like getting loot, we are totally bros.
I think Zenos is meant to be a shadow archetype of the player character at some level.
But in my case it kinda misses its mark.
The whole "stamp on two different nations in hopes of someone coming to challenge him" thing he has going just does not resonate with me, and, as i said, i am actually enjoying myself (except when dealing with Zenos) for the most part.
If we were shown more resigned exasperation (like what we get from ourselves in the Namazu quests), then maybe it would have worked better for me.
Regarding Heavensward characters, yeah, I liked Aymeric a lot too. I didn't mean it in a negative way when I said it felt like he was hitting on my character. He's so dreamy.
I actually really liked what they did with the "main party" in Heavensward. They took someone familiar and friendly (Alphinaud) and someone hostile (Ysale) and someone super dickish (Estinien) and paired them together to form the core main party for that expansion. The internal conflict, clash of personalities, and strained civilities with each other made for some really great moments. The storytelling in Heavensward was top notch and a lot of that was because of the party they formed to get the job done. It wasn't just a bunch of friends out on an afternoon stroll.
Posts
PA Community Information
Server:
Sargatanas (Legacy) NA - Aether Datacenter
Server Status: http://www.arrstatus.com/
Reminder: All clients play on the same servers. There will be PS4 players alongside those on Windows/MacOS
There's three datacenter clusters. One based in Japan, one in North America (located in San Jose, California) and a new EU datacentre
There are no restrictions on which server cluster you can play on when selecting a server but be mindful of the location for the purposes of latency
Datacenter groups are used in Duty Finder and Raid Finder group matchmaking.
Free Company
Official PA Forum FC: Ghost in the Linkshell <GHOST>
You can be invited into the FC via the following methods:
Send a /tell to one of the following people:
- Miya Serizawa
- Rie Himawari
- Jakarrd Himawari
- Valarama Narama
- Carolina Reaper
- Solistr Fyre-hearth
- Ninurta Skeith
- Rihya Sifu
- Nora Sulyhe
- Tea L'euphorie
- Bright Asuna
- Koko Sifu
- Kanai Hana
- Cheese Pizza
- Momota Lamuria
- Donut Steel
- B'rye Ahn
Find anyone with the <GHOST> tag, select the "View Company Profile" option and submit an application mentioning the PA forums
note that it's not like a PA exclusive community there's a bunch of people from just the server in general
chair to Creation and then suplex the Void.
- Gearing
Gear calculator
http://ffxiv.ariayla.com
Theorycrafting blog
https://dervyxiv.wordpress.com/
- Combat
What do I need to do to get caught up with Heavensward and all the unlockable stuff?
https://www.reddit.com/r/ffxiv/comments/3bheg1/guide_to_catching_up_to_patch_30_heavensward/
I'm a fresh, newbie level 60. Now what?
https://docs.google.com/document/d/10GOT6OpviApNsCIKiDJfVpktObeETow9cSNacnb-jyA/edit
Setting up useable targeting filters
http://www.reddit.com/r/ffxiv/comments/1knlxo/demystifying_targeting_and_filters_a_keyboard_and/
Give me the quick and dirty on tanking! In style!
Tanking 101
Aggro Management
What's all these stats do?
For the sake of brevity, only the basic outline will be covered. Exceptions and "buts" which apply to high-end PvE content will not be mentioned due to added complexity and if you're at the point of optimising at that level, this info isn't for you.
Primary stats include Strength, Dexterity, Intellect, Mind and Vitality. All of these stats can be allocated with your bonus points for levelling up.
Secondary stats include Critical Hit, Determination, Direct Hit, Tenacity, Skill Speed, Spell Speed and Piety.
A "tertiary" stat is weapon damage. Weapon damage is king and any increase will make a very significant impact on your effectiveness.
Each combat class/job will have a preferred primary stat. For tanks, this is Vitality. Melee DPS except Rogues/Ninjas will favor Strength. Ranged physical DPS and Rogues/Ninjas want Dexterity. Casters will want Intellect and finally Healers want Mind. The primary stats will have a significant effect on all your abilities.
Secondary stats are a fair bit more complicated.
Critical Hit - Increases the chance for a hit to deal extra damage as a critical hit. This stat also increases the severity of the critical hits.
Direct Hit - Similar to Critical Hit, Direct Hits deal extra damage compared to a normal hit. Compared to critical hit, direct hits are lower severity, but occur more often. As with critical hit, this stat increases the severity of the direct hits in addition to increasing the chance a direct hit will occur. This stat can only be found on DPS role gear, however it can be melded via materia on Tank and Healer gear.
Determination - Increases the potency of all skills and abilities.
Skill Speed - Rather complex stat. It affects Damage over Time effects at around the same potency as Determination but has other effects in reducing the GCD of weaponskills. Advanced players who are aiming at optimising their play will seek certain amounts of skill speed. Value is dependant on job.
Tenacity - A new stat introduced with 4.0 Stormblood. This stat replaces Parry and is only available on tank gear, and only affects jobs and classes of the Tank role. This stat increases damage done, reduces damage taken and increases the potency of healing spells and effects.
Spell Speed - Similar to Skill Speed, this stat affects the cast time and the GCD of spells. Black Mages will sell their own mothers for more spell speed and as a result, the stat occupies a value higher than crit for them. It's still a good stat for any other caster, including healers as it also affects periodic effects such as Damage over Time effects and Heal over Time effects.
Piety - This stat increases the maximum MP of class and jobs of the Healer role. It will not have any effect on Tank or DPS role classes. Piety also has the side-effect of increasing MP regeneration as the base regeneration is a function of maximum MP set at 2% every 3 seconds while in combat. The amount of MP desired by healers differs based on personal preference with some favouring a larger MP pool to have a strong reserve amount while others prefer minimal amounts of MP. As of 4.0 Stormblood, Piety is now considered as a full secondary stat, and has the same equipment stat caps as all the other secondary stats on all 4.0 and newer items.
- Hunts and assorted combat content
Hunt trackers
http://ffxiv.ariyala.com/HuntTracker/Sargatanas/
Centurio Seal hunt mark pathfinder
http://www.ffxivhuntspath.co.uk/
Hunt hot spots
http://imgur.com/a/9ZtbV
Treasure map reference guide
http://14eorzea.seesaa.net/article/438008632.html
What about some Pee Vee Pee?
https://pvpaissa.com/
- Crafting and Gathering
Really awesome starter guide on crafting
http://ffxivrealm.com/guides/ff14-advanced-crafting-guide-by-caimie-tsukino.39/
Crafting Simulator
http://ffxiv-beta.lokyst.net/#/simulator
Crafting shopping list (Slightly out of date)
http://ffxivcrafting.com/
Item database & crafting lists
http://www.garlandtools.org/db
Eorzea Database
http://na.finalfantasyxiv.com/lodestone/playguide/db/
A Realm Reborn (Pre-Heavensward) Unspoiled gathering guide
http://ffxivrealm.com/guides/ff14-unspoiled-gathering-guide-by-caimie-tsukino.53/
Heavensward gathering guide
http://ffxivrealm.com/guides/ff14-heavensward-gathering-guide-by-caimie-tsukino.157/
Gathering node spawn tracker
http://garlandtools.org/bell/
Pokedex of fishing
http://en.ff14angler.com/
- Housing and Gardening
Housing furniture catalogue
http://en.ff14housing.com/
Gardening cross-breeding
http://www.ffxivgardening.com/
Airship guide
http://forum.square-enix.com/ffxiv/threads/245872-Airship-Guide
- Other stuff
Triple Triad resource
http://ffxivtriad.com/cards
Squadron Calculator
http://ffxivsquadron.com/[/quote]
chair to Creation and then suplex the Void.
CorriganX on Steam and just about everywhere else.
CorriganX on Steam and just about everywhere else.
I thought the DRK one was good.
Same for the WAR one. It was exactly the resolution I wanted from the 60-70 chain in Stormblood.
AST one was ehhh.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Anyway, the devs missed a detail:
I chuckled. The bastard lied to me again after explicitly promising not to! :P
Man this game is good.
The Scions continue to be my favorite Final Fantasy main party of all time. I'd take Y'shtola, Thancred, the Levelleurs, Uriange, Lyse, and all the rest over the main party in any other FF game.
I think they know, I just don't think they're going to bother.
It's generally easy enough to accept as a given that past content takes place in the past. At least it's not a godawful mess of inconsistency like Associate Professor Whom or Timelord Grundlebash.
the 30-50 dragoon storyline in paticular becomes absolutely bonkers if you don't finish it before heavensward
strangely, the culinarian storyline has the same problem, to some extent
the 30-50 monk storyline even half-heartedly tries to handwave things, but it still becomes kind of silly if you don't do it before stormblood
Going back and doing the dragoon quests after already having cleared HW is like:
Now that i got all my HW Birds i have been passing time jumping into any farm partys for ARR/HW on dark knight working on the Tankless job for it 81 Kills to go.
Also spent four hours in Rhalgars playing cards with an npc to get Alpha and Omega cards bringing me to 205 total triad cards since he had roulette it also got me the Vaan card for 300 Roulette wins!
Speaking of tankless job i noticed there is a second set for each class for 60+ Content it says 50/60/70 roulette only works if you have daily bonus but the wording is strange can i just grind 61+ dungeons or is it really limited to 61+ extremes and roulette?
Lyse is now the resistane leader, for reasons, i assume Conrad was suffering from concussion.
And our allies are surprised that Zeno fired on his own men, i am not sure why.
I can't remember the game making any real changes to the maps outside very minor things in dungeons (and Alexander), so i guess they have to keep us away from anything where they want to show such changes.
Er, I think you missed/forgot it.
Are you even enjoying the game story? Everytime you share thoughts, it's all negative comments and snark.
I don't understand what you mean by "real life is now writing the plot in a way." Could you expand on that a bit? The game engine can handle player phasing and zone changes, as far as I am aware. So I don't know what you're referencing there by use of "real life writing the plot." Though that has happened a few times in the game's history but nothing that I would think qualifies happened during the Stormblood msq. One character* being out of the picture for the Heavensward main story initially is the big one that comes to mind.
* Explanation
FFXIV 1.0 pushing off Titan/Levethian primal fights due to the Japan earthquake and tsunami is the other one.
I'm enjoying parts of it.
More than half even.
My main issues are basicly Zenos, and Magnai portions.
Plenty of issues in design, like the 67 primal, creator god of the half snake tribe, and i see not a single scale.
Real life being not showing the capture of the village i mentioned, or our character not taking part in the assault, because the game very, very rarely (almost never outside beast tribe quests) changes the actual map looks.
They can, but don't, maybe it's just too much of an effort to be worth it in the devs opinion.
Like, doors, instead of doors pening and us being able to ride through, they stay stuck closed and we are given an npc to interact with to get to the other side, or even just a glowy bit, but once we have a aetherites done we can just fly over.
Both the Kojin and the Namazu quests have been great, the plains were fun (except for Magnai and co), and i think my despair of just letting enemy officers jog away without even a token effort to stop them is quite reasonable, Kugane portion was also good, was the second Yanxia portion (Gyr Abania, has not been impressive for the most part, though i have still enjoyed parts of it).
Alisaies increased role has also been awesome.
And i have mentioned about how i enjoy the increased dialogue options w can pick, even if they don't really matter beyond roleplay inside our heads.
You get some pretty great dialog options in Shadowbringers. Really makes it feel more like you have a character with personality instead of just the blank slate hero you've been most of the time. Even if those options are pretty much entirely aesthetic and don't really change anything.
So far my favority dialogue option has been going "i'm going to kill your god if i have to, and probably even if i don't." to a quest giver before going to deal with a primal.
My personal headcanon is that, at this point, my character is basicly killing primals for kicks.
Earlier i had the option to explain how this rebellion was not my fight.
And it ain't, i'm not here to liberate you, i'm here to stab people.
Yeah, Namazu quests are great
Indeed, nothing comes close to the namazu beast tribe quests in terms of a comedy arc.
Well, Hildebrand. Moogles are up there.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
H-How can they slap?!
Switch - SW-7373-3669-3011
Fuck Joe Manchin
you'd get along well with zenos!
I probably would like Zenos more if he did not look so bored all the time.
Also the constant evil for evils sake cruelty.
I mean, i hoped for some examples on how the empire is evil when i started this expansion, and boy has it delivered. o.0
Perhaps that is why I did especially mind Zenos after the initial dumb bits. We are both stuck doing fights that present no real challenge and we get pestered into doing things we don't give a single shit about by people that think we should be all peppy about it despite it being mostly boring. Also he likes getting loot, I like getting loot, we are totally bros.
I've said it already: that I like Zenos as a villain, but the dude is an outright psychopath.
But I outright reject his ideals. I fight for vastly different reasons than he does.
I feel like there's a bit of a weird subtext development with Zenos if you're playing a female character, by the end of the expansion I was half-expecting him to propose to me if I beat him.
"....only someone as strong as you who can best me in battle is worthy of being my waifu!"
I'm willing to bet there's no small number of the fanbase that wishes this were the case.
....or for Zenos, as a matter of fact.
I didn't get that vibe personally from Zenos but Magnai is pretty clearly thinking it and then discounts it because the player WoL isn’t “ephemeral” enough.
Some of the solo-scenes you have with Aymeric have a touch of that subtext, yeah. I liked those scenes a lot but Aymeric is my favorite character from Heavensward
I think Zenos is meant to be a shadow archetype of the player character at some level.
But in my case it kinda misses its mark.
The whole "stamp on two different nations in hopes of someone coming to challenge him" thing he has going just does not resonate with me, and, as i said, i am actually enjoying myself (except when dealing with Zenos) for the most part.
If we were shown more resigned exasperation (like what we get from ourselves in the Namazu quests), then maybe it would have worked better for me.
I actually really liked what they did with the "main party" in Heavensward. They took someone familiar and friendly (Alphinaud) and someone hostile (Ysale) and someone super dickish (Estinien) and paired them together to form the core main party for that expansion. The internal conflict, clash of personalities, and strained civilities with each other made for some really great moments. The storytelling in Heavensward was top notch and a lot of that was because of the party they formed to get the job done. It wasn't just a bunch of friends out on an afternoon stroll.