World of Warcraft Classic Launches August 27UPDATE 8/6/19
Name reservation and server list go live on 8/12/19 at 6PM Eastern time.
If you are interested in playing with (some) of us on PVE Alliance, hit up the discord.
We will be reserving names on PAGLE unless otherwise stated.https://discord.gg/k6FvH8v
WoW Classic is a rerelease of WoW that simulates the original launch of the game circa 2004. It’s not an exact replica, but sort a museum-style recreation of the original game made with the benefit of hindsight and 15 years of technical advancements.
The game will launch on a version of 1.12, the final retail patch of Vanilla dating to late-2006, and major content will be “phased in” over time.
Name reservation goes live in about 2 weeks on August 13th. You need an active WoW sub to do this.
If you want to read pretty much all there is to read on what Classic is, how it’s being handled, and what to expect, check out this comprehensive guide on Wowhead. It’s good. https://classic.wowhead.com/guides/classic-world-of-warcrafthttps://www.youtube.com/watch?v=TcZyiYOzsSwA guild??
There are several PA vets who will be diving into this. @Bowen
are putting together a guild an Alliance PVE server that’s to be determined. It’s TBD because streamers ruin everything and they’re angling hard to ruin WoW Classic. Check out http://www.avoidstreamers.com/
for more on that.
We’ll have a discord link soon if you’re interested in throwing in with us. I don't think they'd collectively categorize it as a "forum guild", but it will have several forumers in it, along with other cool people from elsewhereWhy would anyone want to do this?
Nostalgia aside, WoW Classic gameplay is unique by modern standards in a few notable areas, versus other MMOs and modern WoW itself. I can describe it succinctly as “WoW Classic has a lot of flavor. But sometimes that flavor is ballsack.”
What should I play?
- Gameplay is fairly slow. There will be downtime, travel time, corpse-walking, drinking, farming… compared to live servers this will feel glacial, but some people value the more visceral experience, even if it is sometimes boring.
- Mana matters a lot in Classic. If you have a mana pool, you’ll run out frequently. If you don’t, then there will be some other mechanic to deal with. The net impact is the game is a little different to play at the meta level, as managing scarce resources is at least equally important to hitting the buttons real good.
- The combat tends to be burstier and more extreme, with high highs and low lows.
- Gear is weird. Vanilla WoW itemization, status, and bonuses are just all over the map in terms of value. This can make for some fun/weird anachronisms that have effectively been written out of modern WoW, like cloth-wearing Paladins.
- Mob aggro is very pronounced in Classic compared to modern day WoW. You can fuck up and die in groups if you over-aggro. A lot. This makes DPS equal parts art and science.
- General power level of your class will be highly variable relative to the whole. Some classes are good. Some specs are good. Others are not, or are more niche or serve special roles that are harder to measure. Talent choices are much more freeform and inviting of unique outcomes.
A lot of armor and a lot of weapons. Warriors are simple melee fighters which function on a snowball mechanic known as Rage. Taking damage and dealing damage generate Rage, which is spent on… you guessed it… more damage (or defensive moves, as the case may be). Warriors signature move is probably Charge, which allows them to jet around a battlefield every so often. Warriors are also the premier tanking class in Classic, and preferred for most progression raiding.Quality of Life Score: Intermediate
- Warriors are conceptually straightforward but there are many nuances to their gameplay which puts them juuuust on the wrong side of easy street. Still an OK choice for beginners, but there are easier paths.Try if you like:
- A melee DPS class that hits hard and can be played in a fairly simple way
- Being the focal point of your group/guild as the main tank
- Chasing things around 97% of the time
Token spellcasters, glass cannons. Mages turn mana into pain (or cinnamon buns!). They spend most of their time getting huge crits and listening to dubstep. Every guild needs a corps of good mages who will constantly backstab each other for raid slot priority. You’ll either murder each other or become friends for life. Good luck!Quality of Life Score: Easy
- Classic is full of potholes, and mages carry a bag of asphalt with them. As a penalty, you have to give everyone water.Try if you like:
- Being a vending machine
- Doing a ton of damage for 17 seconds and then wanding for 25 hours.
- Mobility and control
Rogues blend raw melee DPS and utility into a deadly and often highly annoying package. The details vary by talent spec, but Rogues generally have a lot of control, stun, and poison utility that is a good compliment to pretty much any group. They can also move around while stealthed, which is OP as hell.Quality of Life Score: Advanced
- Rogues are solid but demanding. Their effectiveness is almost linear with skill and knowledge. Plan accordingly.Try if you like:
- Complaining about mages
- Complaining about everything
- A high APM DPS class which will put your fingers to the test
Warlocks are a debuff oriented spellcaster class which have a special demon pet that serves a variety of minor utility functions. While they don’t pack the same punch as a Mage, Warlocks tend to be a little less streaky, and a little more difficult to take down. My personal experience with Warlocks was: incredible in the right hands, nearly useless in the wrong hands.Quality of Life Score: Advanced
- Warlock mechanics were in a pretty poopy state in this era of the game, but still worth playing. You just need to be up to the task. To offset this, leveling is very easy because of your pet.Try if you like:
- One of the easiest levelling experiences in the game
- Summoning a whole lot of people all the time
- High effort/high reward endgame gameplay, especially in PVP
Do you eat glue? Here you go. Stand at 39 yards and rack up the white damage. Jokes (maybe) aside, Hunters are a ranged physical damage dealer, and they have a custom pet. They have a set of utility moves that are themed around traps and marksmanship. I played a hunter in Vanilla and I am struggling to add too much more than this… they’re pretty straightfoward, and once a week you might be asked to do something like kite an enemy around, just pretend to be AFK or that their mic wasn’t working, you’ll be fine.Quality of Life Score - Intermediate
- While hunters have easy gameplay, there’s a maintenance factor with their pet and their ammo bag.Try if you like:
- Doing ranged DPS while strafing and moving around a lot
- The aesthetics of custom pets
- Stealing trinkets from mages because Arcane Shot
You can do everything, but 6% worse than your peers. You’ll have really weird gear requirements that will annoy people. You’ll keep asking to tank, and you’ll revel in the forceful rejections. You’ll waste your combat rez out of spite. Just blame it on your cat. Druids are a shapeshifter class that can inhabit every role in the game, just a little bit weirder and quirkier than the mainstream alternative. One nice thing about Druids is that they’re fairly independent, and even in Vanilla they could do some pretty cool stuff solo. A good choice for people who want to try a little bit of everything the game has to offer.Quality of Life Score: Easy
- Druids are broad but shallow. Their various “forms” are often just simplified templates of the classes they are imitating. Their innate healing abilities, stealth, and a few other nice-to-haves smooths over their play experience nicely.Try if you like:
- A little bit of everything!
- Exploring the game world, stealth + healing empowers Druids to be very independent in the overworld
- Lore! Honestly Druids get some really nice flavorful class perks in this regard, like free trips to the Moonwell!
The heal bots. Priests are the most healing biased class in the game, and have some unique powers in this area. They have a set of buffs and abilities focused on keeping people alive. Priests have a token DPS spec known as Shadow, which gives them some Warlock-ish offensive capability while levelling up. Healing in Classic is properly hard, so even though healing has some negative connotations in terms of gameplay, some will view this as an appetizing challenge, and it is indeed worthy of great minds.Quality of Life Score: Intermediate
- Arguably “Advanced”, but I knock it down a peg since you’re an absolute staple of all end game content, and in quantity. Your main struggle will simply be getting to level 60, it’s all easy street from there.Try if you like:
- Healing, duh
- The art of mana management and the awareness required for being a top flight Classic-era Priest
- Always being in demand
Paladins are plate-clad magic warriors which trade in top line ferocity for a complex set of unique buffs and raid-empowering spells. This class is unique to the Alliance in this era. Like Druids, Paladins can fill every role in the game to some extent. Of all classes in Classic, Paladins have probably changed the MOST over time… Classic-era Paladins were plodding, methodical, and quirky. Special bonuses against Undead make them flavorful in the end game.Quality of Life Score: Easy
- Although Paladins aren’t the most powerful class, they’re very easy to play, and they get a few special perks along the way to make life interesting.Try if you like:
- Simple if sometimes boring gameplay
- Pissing off warriors by rolling for all their gear
- A blend of melee and spellcasting
The horde alternative to Paladins. Shaman are elemental spellcasters and healers with an optional Melee twist. Shaman are best known for their totems, an area of effect buff/debuff system which takes some effort to effectively manage. Enhancement, the melee specialization, is famous for being able to one-shot enemy players with special builds.Quality of Life Score: Advanced
- Shaman are a pretty complex class to play, and rank right up there with Warlocks in terms of “stuff you have to keep track of in your head”Try if you like:
- Huge burst damage
- A lot of mechanics and spells to chew on
- Did I mention huge burst damage?
Don your rose-colored engineering goggles and post your crazy vanilla fish stories here...
With sincerity, I was a big doubter on this one, but I started reading about the implementation and became interested... and then played the beta... and it was such a good experience. If you played (and enjoyed) release-era WoW, I'll go ahead and give you my seal of approval, it's worth poking your head in. There are so many little things about the early game that are easily forgotten but add a lot of tactile qualities to the gameplay. Feels good to play an MMORPG that has actual RPG elements to it again.
Goes live in 1 month!