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[Warhammer - Age of Sigmar] The New Fantasy

Golden YakGolden Yak Burnished BovineThe sunny beaches of CanadaRegistered User regular
edited August 2023 in Critical Failures
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Warhammer: Age of Sigmar is a fantasy tabletop miniature wargame from Games Workshop. Fantastic armies battle for supremacy across the magical Mortal Realms.
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The game of fantasy battles That was then. This is now.
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The Soul Wars have ended, and the Mortal Realms lie broken by the powers unleashed. The daemon prince Be'lakor has shrouded the realms in the powers of Chaos, preventing the Stormcast Eternals from returning to Azyr for rebirth upon their demise. Nagash's Necroquake has ended, and in response the unbridled energies of Life are spilling across the realms. Kragnos, God of Earthquakes and End of Empires, has galvanized the forces of Destruction to a degree not seen since Gorkamorka's great WAAAGH. New gods and monsters have been unleashed upon the Mortal Realms. Civilization teeters on the brink of annihilation. Now is the Era of the Beast.

Game Info

Warhammer: Age of Sigmar is the fantasy counterpart to Warhammer 40,000, replacing the earlier incarnation of Warhammer Fantasy Battles. Mixing the grim gothic fantasy style of its predecessor, Age of Sigmar adds many outlandish high fantasy elements, as armies of mortals, demigods, daemons and monsters clash across the magical Mortal Realms.

In its initial release, Age of Sigmar incorporated much of the model range of Warhammer Fantasty, allowing players to make use of their Fantasty armies in the new game and setting alongside the brand new factions and models released exclusive for Age of Sigmar.

Since its release, Age of Sigmar has grown to include many new original factions and expand the ever-growing lore and story of the Mortal Realms. It has also spawned additional games set in the Age of Sigmar, namely Warhammer Underworlds and Warcry.


Getting Started

The Core Rules for Age of Sigmar can be found here:
https://www.games-workshop.com/resources/PDF/AoS_Rulesheets/ENG_AoSSW_Rules_booklet_web.pdf

For all Age of Sigmar model ranges, check out Games Workshop's main site:
https://www.games-workshop.com/en-US/Warhammer

You can also use the Games Workshop site to find a store location near where you live with your actual human body:
https://www.games-workshop.com/en-US/store/storefinder.jsp


The Setting (A.K.A So, Wait... What Happened to Warhammer Fantasy?)

Previously, Warhammer Fantasy was set upon the Old World. Long story short, it blew up.

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Chaos Won. Everybody Died.
Long story slightly less short, the Old World was destroyed as the inevitable victory of the Dark Gods came to pass, with Chaos devouring the world and most of its mortal inhabitants. In the last days of the Old World, a desperate plan was set in motion to harness the Eight Winds of Magic to oppose the Dark Gods, but this ultimately failed and the world was lost. But it was not the end for everything...

The destruction of the World That Was released the Eight Winds into the universe, and each type of magic became the basis for an entire new realm of existence. Eight realms in all were born, the Mortal Realms, vast dimensions larger than any planet and filled with all manner of beings both mortal and divine, as well as fantastic kingdoms, lands, and even entire worlds.

A pantheon of Order forged by Sigmar the God-King rose to usher in an era of unprecedented peace and prosperity across the Mortal Realms, a golden age referred to as the Age of Myth. Man, duardian, aelf, even orruk, undead, and other monstrous races were united.

Inevtiably, the age could not last, and the gods and mortals fell to warring amongst one another. As the alliance forged by Sigmar began to fracture, the forces of Chaos discovered the Mortal Realms and the Dark Gods desired to add them to their tally of conquests. They sent both their mortal slaves and their daemon creations to attack the Mortal Realms, plunging them into an Age of Chaos.

Sigmar, unwilling to let the Dark Gods destroy yet another reality, gathered the souls of the mightiest heroes of mankind and forged them into a new army - the Stormcast Eternals, the God-King's ultimate weapon against Chaos. After centuries of preparation, the Stormcast Eternals strike the forces of the Dark Gods across the Mortal Realms with righteous fury, bringing an end to the Age of Chaos.

With the grip of Chaos broken, the many forces of the Mortal Realms have risen up to battle for supremacy. The Age of Sigmar has begun.


What Are the Mortal Realms
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The Mortal Realms - Simple, and Easy to Understand

The Mortal Realms are not ordinary worlds, but vast planar dimensions floating in the aetheric void. Each one is a fantastic realm filled with landscapes and regions that would not be possible on worlds bound entirely by natural law, for every Mortal Realm is almost a universe unto itself born of pure magic. At the heart of a realm, magic has solidified into something akin to reality and the majority of mortal kingdoms are founded here, while closer to the perimeter of the realm magic grows wild and more elemental, and sights such as floating islands, walking mountains, living storms, and other fantastic and terrible wonders can be witnessed.

The Mortal Realms are joined by Realmgates, magical portals created by some ancient civilization lost to the ages. Realmgates provide magical travel over vast distances, and are the only reliable ways to travel between the eight realms. Control of the Realmgates is vital for any power seeking to conquer, and they are a major focus for many of the warring factions vying for dominion.

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The Realm of Aqshy - This bit here...
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...Is that liiittle bit there, you see it?


The eight realms are...

Azyr, Realm of the Celestial. The seat of the God-King Sigmar's power. Sigmar rules here unopposed.
Aqshy, Realm of Fire. A land of raging passions and volatile horizons. The duardin god Grimnir perished here, while Khorne's forces are in ascendance.
Ghyran, Realm of Life. Green and verdant, burgeoning with all forms of life. The aelven goddess of life Alarielle wars with Nurgle for mastery of these lands.
Shyish, Realm of Death. Composed of innumerable afterlives and underworlds. Nagash is resurgent, his undead forces scouring the lands of Chaos taint.
Chamon, Realm of Metal. A realm of transmutation, alchemy, and grand potential. The eye of Tzeentch is upon these protean lands, while the duardin deity Grungni is rumoured to be labouring in secret somewhere.
Ghur, Realm of Beast. Primeval realm of savage violence, where only the strong survive. The footfalls of mighty Gorkamorka echo like thunder in the distance.
Hysh, Realm of Light. A realm of dazzling enlightenment and unbound intellect. The twin aelven gods of Light, Tyrion and Teclis, reign hidden in this realm, their attentions on their imprisoned nemesis...
Ulgu, Realm of Shadows. Shrouded in darkness, a land of secrets and mystery. The aelven god of shadow, Malerion, slithers in the gloomy mists, his scheming hidden from all.

Despite the dawning of the Age of Sigmar, the realms are still horribly scarred by the forces of Chaos, and vast regions of each one are corrupt extensions of the dread Realm of Chaos itself.



The Grand Alliances

There are a great many factions vying for supremacy in the Mortal Realms, but they can all be categorized into one of four Grand Alliances. Any faction may unite with any other faction provided they are part of the same Grand Alliance. In gameplay terms, this means you can have an army comprised of units from multiple factions, although if you take an army made up of a single faction you may utilize special bonus traits not available to mixed-faction armies.

The Age of Sigmar setting allows for the use of most of the model range from the previous Warhammer Fantasy setting, with the units themselves reimagined as new factions that exist with the Mortal Realms.

Order
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It's more Hammer Time than it has ever been before.

Nominally united under the God-King Sigmar, these factions strive to drive the powers of Chaos from the Mortal Realms forever. Of course, many follow their own agendas...

-The Stormcast Eternals-
Superhuman warriors created by Sigmar from the souls of humanity's greatest heroes. These brave men and women are imbued with the God-King's own celestial might, granting them abilities beyond most mortals. Armored in gleaming sigmarite plate and wielding the fury of the storm, they are a nigh-unstoppable force. Even if a Stormcast dies in battle, their soul returns to the Realm of Azyr to be reforged and sent back into battle. However, each reforging costs them a fraction of their precious humanity, and as more and more Stormcast fall and return, these growing flaws in the reforging process may have dire consequences in the future...


-Fyreslayers -
Duardin that worship the fallen Slayer-God Grimnir. They bear runes of ur-gold fused into their flesh, the enchanted metal believed to contain fragments of their dead god. Highly mercenary, they will fight for any who can pay them in the gold they desire, for any scrap of gold may contain a fragment of their god's divine might. For them, to fight for pay is the purest expression of their worship.


-Kharadron Overlords-
When their ancient strongholds were overrun during the Age of Chaos, some enterprising duardin took to the skies. Using advanced science, they have created fantastic airships and weaponry to defend their floating stronghold-cities. They value the magical airborne substance known as aether-gold, believed to be the divine breath of the Forge-God Grungni.


-Sylvaneth-
Terrifying protectors of the Mortal Realms' natural splendor, the merciless Sylvaneth represent the fury of nature unbound. Spawned by the aelven goddess of life Alarielle, the Sylvaneth are creatures part spirit, part flesh, and part plant. Erupting from the forested regions of the Mortal Realms, they swarm unstoppably to eliminate any threat to the natural world. Even their erstwhile allies in the forces of Order are not safe from Sylvaneth on the warpath.


-Idoneth Deepkin-
The aelven god of Light Teclis sought to restore his people after the fall of the World That Was, and used souls stolen from the gullet of the Chaos God Slaanesh to accomplish this. The first results of his efforts were the Idoneth Deepkin, a somber and soul-broken breed. Dwelling deep within the oceans of the Mortal Realms, where the crushing depths stifle the sensation that the Dark God Slaanesh craves, the Idoneth Deepkin use their magically conjured ether-sea and enchanted ocean monsters to attack settlements of other mortal races, for the Deepkin must devour the souls of others to feed their own.


-Daughters of Khaine-
The blood-hungry she-aelves are the servants of the fallen God of Murder, Khaela Mensha Khaine. Though Khaine was all but annihilated in the fall of the World That Was, the Daughters of Khaine seek to restore their fallen god to dark glory with their muderous acts of war and sacrifice. Forged by the aelven demi-goddess Morathi from souls stolen from Slaanesh, the Daughters show the mark of their corrupted souls through a variety of monstrous mutations.


-The Seraphon-
The lizardmen known as the Seraphon are the servants of the Slaan, an ancient race that escaped annihilation during the fall of the World That Was. These Slaan Starmasters have transcended their former limits, and now conjure their Seraphon warriors from raw celestial magic. Monstrous reptilian legions older than human memory stride into battle, laying waste to the enemies of Order before vanishing in the aether as myseriously as they arrived. The Seraphon are represented by the Warhammer Fantasy Lizardmen range of models.


-Lumineth Realm-Lords-
Striding out of the brilliance of the realm of Hysh, the Lumineth Realm-Lords are the creations of the aelven god of Light, Teclis. Drawing power from the elemental energies of the Mortal Realms, from skies and rivers and mountains, the Lumineth combine magical mastery with flawless martial strategy. To protect themselves from the temptations of the great enemy Slaanesh, they eschew emotions and personal ambition, fighting for the greater good. The Lumineth go so far as to use magic to remove emotional imbalance from their very being, a practice that serves to make them incorruptible, at the cost of their growing increasingly cold and merciless, beings devoid of emotion entirely.


-Cities of Simgar-
The God-King of Azyr has masterminded the construction of bastions of civilization all across the Mortal Realms, the glorious and myriad Cities of Sigmar. Home to millions of mortals from the races of men, aelf, and duardin, the cities are defended by stalwart souls devoted to the God-King and the powers of Order. The units of Cities of Sigmar armies are represented by the classic model ranges of Warhammer Fantasy, including Empire, Dwarf, High Elf, Dark Elf, and Wood Elf miniatures.

Chaos
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I'm here to kill Warhammer Fantasy and rule the Mortal Realms. And I'm all out of Warhammer Fantasy.

Led by Archaon the Everchosen, arch-champion of the Dark Gods, the forces of Chaos nearly conquered the Mortal Realms entire. The powers unleashed by Sigmar have broken the grip of Chaos over the Mortal Realms, but the battle is far from over. Bearing a grudge against Sigmar from before the fall of the World That Was, Archaon will not rest until all who stand before him are destroyed.


-Blades of Khorne-
The forces of Khorne, Chaos God of bloodshed and war. Bloodthirsty mortal barbarians and slaughter-mad legions of Khornate daemons pay homage to the Blood God, and seek to take the skulls of their enemies to lay at Khorne's great throne.


-Disciples of Tzeentch-
The Architect of Fate, the Master of Fortune, the Changer of Ways - only some of the many names of Tzeentch, Chaos God of magic, transformation, and dark ambition. His mortal cultists plot and scheme throughout the kingdoms of Order, his Tzaangor beast-kin stand ready for war, and his Tzeentchian daemons prepare to unleash utter havoc.


-Maggotkin of Nurgle-
No force in all the Mortal Realms is more revolting than the servants of Nurgle, Chaos God of disease and despair. The generous Nurgle lavishes the gift of plague upon the Mortal Realms, reaping a bounty of pustulent horror and virulent putrescence. His mortal warriors are bloated with disease and swollen with their loving god's strength, and the Nurglish daemon legions strive to spread the majesty of Father Nurgle's glory with the feverish energy of an epidemic.


-Hedonites of Slaanesh-
For centuries, the Fourth Throne of the Dark Gods has sat empty. Slaanesh was lost, missing... captive. Ensnared by the aelven gods of Light and Shadow, Slaanesh languishes in his prison, but with every passing day his bindings grow irrevocably weaker. The call of Slaanesh rings out across the Mortal Realms, and his children are stirred to war. Be they mortal worshiper or Slaaneshi daemon, the Hedonites rampage across the realms in honor to absent Slaanesh. Some seek to find their missing god... while others dream that they might replace him.


-The Skaven-
Lurking beneath the mortal kingdoms of the eight realms are the skaven, wicked ratmen that gnaw at the very fabric of reality itself. The skaven lurk in the shadows of the Mortal Realms, beneath the unwitting mortal civilizations above them. Specialist Greatclans provide the skaven with a vast array of forces to utilize in their campaign to bring the lesser races under their dominion. At the head of their dark race is the Great Horned Rat, once a minor Chaos deity, now bloated with might from the worship of his children and risen to match the other Dark Gods as a fifth major power, the Chaos God of blight and ruin.


-Slaves to Darkness-
From the barbarian savages of the Darkoath tribes to the exalted champions of the Varanguard, the legions of the Dark Gods are a force seemingly without limit, casting their shadow across all the Mortal Realms. Whatever their reason for turning their backs on humanity, the Dark Gods laugh at their petty ambitions and vanities. In the end, from the lowliest marauder to Archaon himself, they are naught but Slaves to Darkness...


-Beasts of Chaos-
From out of the corrupted wild places of the Mortal Realms come the Beasts of Chaos. The true children of the Dark Gods, whom they hate and revere with equal passion, they are the bastard spawn of Chaos, abused and scorned, turning their hatred and brute might upon the people of the Mortal Realms. A hideous amalgamation of humanoid and animal traits, the beastmen loathe all forms of order and civilization, seeking to tear down cities and trample them into ruin.

Death
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Dead and would be loving it if capable of love


Nagash, the Great Necromancer, is the self-proclaimed God of Shyish. Lording over the afterlives and underworlds of all the Mortal Realms, Nagash schemes to become the greatest power in all the cosmos, and bind all that exists under his indomitable will. Once a reluctant ally of Sigmar in the Age of Myth, Nagash loathes the God-King for taking the souls of mighty heroes to forge his Stormcast Eternals - souls that rightfully belong to the Lord of Death.


-Legions of Nagash-
The undying hordes command by Nagash and his dread lieutenants the Morarchs stream out of the graves of the Mortal Realms to draw the living into their ranks. From Soulblight vampire lords, to armies of Deathrattle skeleton warriors, to endless seas of Deadwalker zombies, the undead in all their vast and hideous array heed the call of Nagash.


-Flesh-Eater Courts-
Afflicted by a morbid supernatural curse, the Flesh-Eater Courts are armies comprised of ghouls, vile carrion-creatures suffused with the magic of death. In their own twisted minds, the flesh-eaters halucinate that they are glorious and noble heraldic warriors of heroic bloodlines and chilvarous traditions. In their delusions they believe that they are brave warriors fighting against hideous monsters, when in reality they are the true monsters, slaughtering and feasting upon the innocent people of the Mortal Realms. Of all the forces of death, Nagash has the least amount of control over them.


-Nighthaunt-
Spectral phantasms that roam the darkest regions of the Mortal Realms, the terrifying Nighthaunts have been shaped by the magic of Nagash into hideous forms that reflect the Great Necromancer's twisted sense of justice. The ethereal Nighthaunts are driven by dark compulsion to inflict horror and death upon the living, spiriting their souls back to the Realm of Death for their dark master.


-Ossiarch Bonereapers-
Vanguards of a new order, the Ossiarch Bonereapers are a recently completed creation of Nagash, a legion centuries in the making. Their physical forms are molded from the bones of the dead, animated by necromantic magic and shackled spirits. They are not the mindless shambling undead of Nagash's other legions, but an elite fighting force of highly skilled and intelligent warriors, undying, relentless, and utterly without mercy.


-Soulblight Gravelords-
The vampiric nobility of the Mortal Realms. Ancient and powerful beyond mortal reckoning, with bloodlines that can be traced back to the World-That-Was, the power-hungry aristocracy of the night obey the Great Necromancer, but only as long as it serves their own dark desires. Slaking their thirst with the blood of mortals, the Soublight Gravelords command innumerable legions of the undead.

Destruction
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I'm da biggest, so I'm da boss!!

The hordes of Destruction are united only by a love of unleashing absolute carnage. There is no subtlety, no strategy behind their rampage. They are driven only by the primal need for violence. They heed the call of the two-headed god of destruction, Gorkamorka.

-Orruk Warclans-
The biggest, meanest, and loudest of the greenskins, the orruks boast that they have the greatest favor of Gorkamorka. The brutal Ironjawz leave not a stone standing in their great destructive WAAAGHS!!! across the Mortal Realms, while the savage and unhinged Bonesplitterz go to war garbed in warpaint and wielding weapons of stone and bone. The orruks honor Gorkamorka in their bellows for war and their thundering charges, and most of all in the utter destruction of anything that stands in their way.


-Gloomspite Gitz-
Summoned by the rise of the dreaded Bad Moon as it drifts across the Mortal Realms, the Gloomspite Gitz swarm out of every dank and forgotten corner. Moonclan Grots, Spiderclan Grots, monstrous Troggoths breeds, and all manner of squiggly beasts and strange fungal creatures caper and cackle beneath the light of the Bad Moon.


-Ogor Mawtribes-
Obsessed with eating and fighting, the Mawtribes of the ogor race roam the Mortal Realms in great nomadic armies. Everything in their path is smashed into oblivion as the ogors feast on the flesh and blood of their victims before moving on, leaving naught but ruin in their wake.


-Sons of Behemat-
The colossal gargants are some of the largest creatures in the Mortal Realms, a single such beast capable of smashing an entire legion of human-sized troops. Gargants spawned from the god-beast Behemat are an especially large and dangerous breed, a mere handful capable of laying waste to an entire kingdom. When the earth quakes underfoot, it means the Sons of Behemat are on the march.


-Kruleboyz Orruks-
Emerging from the darkest swamps and mires of the Mortal Realms are the Kruleboyz, a breed of orruk that surpasses any other when it comes to fiendish cunning and inventive brutality. Lean, green, and mean, the Kruleboyz strike at the encroaching settlements of more civilized races, and have flocked to the banner of Kragnos, a God of Destruction that has recently been released from an ancient prison.

And the, uh... the names...?

Yes, if you hadn't heard, Games Workshop rebranded some of the less copyrightable fantasy elements previous featured in Warhammer. Here's a short list.

Dwarf = Duardin (pronounced 'doo-are-din', actually rad)
Elf = Aelf (the 'a' is silent)
Orc = Orruk (pronounced 'orc hurf hurf hurf')
Goblin = Grot
Ogre = Ogor
Troll = Troggoth
Giant = Gargant

Embrace it. This is the world we live in now.

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Echo on
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Posts

  • SmokeStacksSmokeStacks Registered User regular
    I have a bunch of Stormcast stuff coming in the mail. Goofing around with some Order models should be a nice change of pace from Khorne mortals.

    I am very sad that I didn't get to buy an Empire General on a mount, they were out of stock almost immediately after they went Last Chance to Buy.

  • italianranmaitalianranma Registered User regular
    I picked up Warcry and some Daughters of Khaine cards and models. This might be the gateway to greater nerddom for a few people in my office, provided I do a bit of painting in a reasonable amount of time. Anyway I noticed that the point values on the cards are a bit different than whats on the Varanscribe web tool: I'm assuming the webtool is correct?

    飛べねぇ豚はただの豚だ。
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    My store is really loving Warcry. At some point I'll assemble the Deepkin and then I have four spicy warbands to choose from. I've already got the core set and Splintered Fang painted, plus lots of people playing it.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • EchoEcho ski-bap ba-dapModerator mod
    I liked the idea of Underworlds with pre-defined teams but I never really got into it at all. Warcry on the other hand I could easily see myself getting several warbands for. Already got the Ironjawz covered.

  • DiannaoChongDiannaoChong Registered User regular
    edited August 2019
    Me and a buddy did a meeting engagement. 1k each, I was nighthaunt, he was SCE. Board was cut corner to corner with 3 objective points, I forget the name of the battleplan. I didnt get any extra attacks from the charges, but I gave some hexwraths an extra attack for 15 rolls and got like 9 6's. So many 6s were rolled in the first 2 turns on my side giving MWs, it basically ended the match early. I accidentally moved some units into the best possible scenario and nearly wiped him out without 'net' losing any models. Super lucky match for me that must have been frustrating to play against.

    Some oversized images:
    Here's a shot from the 3rd battle round:
    8WjbHfs.jpg?2

    He wiffed hard on a group of Banshees repeatedly, and in the end I was able to return them to full size from 1 remaining model.(you can see the last one standing strong against castigators and sequitors in there)
    KlQHX4s.jpg?1

    edit: He forgot the balista, so we subbed in Mac Tonite. He's going to be the bad moon marker for my spider rider army once I repaint him.

    DiannaoChong on
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  • honoverehonovere Registered User regular
    I picked up Warcry and some Daughters of Khaine cards and models. This might be the gateway to greater nerddom for a few people in my office, provided I do a bit of painting in a reasonable amount of time. Anyway I noticed that the point values on the cards are a bit different than whats on the Varanscribe web tool: I'm assuming the webtool is correct?

    Judging by my experience with the Killteam tool, I'd say it's probably the other way around.

  • Halos Nach TariffHalos Nach Tariff Can you blame me? I'm too famous.Registered User regular
    Yeah, I would go off the points values on the cards for now, if there are any misprints I would assume there'll be an FAQ in a week or so to clear them up.

  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Echo wrote: »
    I liked the idea of Underworlds with pre-defined teams but I never really got into it at all. Warcry on the other hand I could easily see myself getting several warbands for. Already got the Ironjawz covered.

    I like how small and quick underworlds is but building the eyes of nine into a decent caster took me getting ALL the decks which I found annoying {well I made Magore into a killing machine because of it much to my brother's annoyance}
    The problem I have with Warcry is I do want the terrain for kill team {there has to be Mausoleum moons/worlds } Just I am annoyed at the one and done attitude they had in printing them} But it's getting someone to play as I could go the gw store but I feel bad hanging out there

  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    I can't decide between blue or black for my Iron Golems' armor.

    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
  • Golden YakGolden Yak Burnished Bovine The sunny beaches of CanadaRegistered User regular
    I can't decide between blue or black for my Iron Golems' armor.

    Blue!

    H9f4bVe.png
  • DayspringDayspring the Phoenician Registered User regular
    Iron Golems look very good in the Ultramarines' colour scheme

    My Warhammer stuff online: Youtube Twitter Insta
  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    edited August 2019
    I've been watching some of their painting tutorials and I really like the look of the mud/astrogranite. I'll probably still go ahead and do all of my Warcry models with cracked earth but I'll definitely be picking one or the other up at some point.

    Edit: Contrast paints are witchcraft

    Lord_Asmodeus on
    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
  • EchoEcho ski-bap ba-dapModerator mod
    Well, things are getting creepy in Age of Sigmar.

    https://www.youtube.com/watch?v=F5l1mnXtQGM

    ...probably means another Chamber.

    md7kkj7mh0pu.png

  • Halos Nach TariffHalos Nach Tariff Can you blame me? I'm too famous.Registered User regular
    We are due another chamber any day now!

    I think the staff/standard of the figure silhouetted in the video matches the rumour engine image of the severed, crowned heads?

  • SmokeStacksSmokeStacks Registered User regular
    There have been 'leaks' for a while now, most of them saying that it's a new Death faction that cruises around taking everyone's corpses to reanimate to bolster their army. Give us your dead, and if you refuse or don't give us enough we'll just slaughter you and take your corpses instead, that sorta thing. I say leaks as 'leaks' because who knows if they're legit or just people trying to LARP on the internet for attention.

    Honestly though I'm starting a new Stormcast army right now, so I'd be perfectly happy if they opened another chamber.

  • SmokeStacksSmokeStacks Registered User regular
    Actually on second thought it would just be a bunch of new models that were significantly better than all of the models I just spent money on, so maybe I wouldn't be perfectly happy if they opened another chamber.

  • Golden YakGolden Yak Burnished Bovine The sunny beaches of CanadaRegistered User regular
    The whole 'give us your bones' element suggests a skeleton army. Maybe a successor faction to the Tomb Kings.

    Also, I love how that comic is actually official art used for official releases.

    https://www.youtube.com/watch?v=Q9daI6m4KsM

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  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    Dayspring wrote: »
    Iron Golems look very good in the Ultramarines' colour scheme

    Well I didn't go with their color scheme, but I will say they look quite good in blue IMO
    IFXeZ5wl.png
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    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
  • EchoEcho ski-bap ba-dapModerator mod
    Yeah, I do get the impression this could very likely be something "new" for Death.

  • KhraulKhraul Registered User regular
    I'm looking for fun proxies for 40k daemon princes as the stock daemon prince model kinda sucks.

    Anyone know how Drycha Hamadreth compares size-wise with the stock daemon prince model?

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  • honoverehonovere Registered User regular
    Khraul wrote: »
    I'm looking for fun proxies for 40k daemon princes as the stock daemon prince model kinda sucks.

    Anyone know how Drycha Hamadreth compares size-wise with the stock daemon prince model?

    Drycha is on a large oval base (70x105mm), Deamon Prince is on a 60mm round base. She should be quite a bit larger than a Prince without wings

  • KhraulKhraul Registered User regular
    Bah, too bad.... It's a gorgeous model.

    I might have to buy one just to paint as a shelf piece I suppose.

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    I don't know if any will fit the 40k aesthetic you want but Creature Castetrs have a ton of cool Demon miniatures that can be used for a variety of daemons, I will warn you though it is NSFW, lots of bared breasts on the demon ladies.

    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
  • KhraulKhraul Registered User regular
    I've looked at their models but have traditionally avoided resin, mostly due to all the bad things I've heard about GW resin.

    Is CC resin better quality?

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    Can't say myself, sorry, CC has been on my radar for a long time but I've never gone for one of their minis yet.

    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
  • NealnealNealneal Registered User regular
    I'm using the old Greater Daemons as Daemon Princes now that all of the Greater have gigantic models.

  • KhraulKhraul Registered User regular
    Nealneal wrote: »
    I'm using the old Greater Daemons as Daemon Princes now that all of the Greater have gigantic models.

    Not a bad idea...
    Can't say myself, sorry, CC has been on my radar for a long time but I've never gone for one of their minis yet.

    If I pull the trigger on one I'll post some feedback

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    I got two CC demons from the kickstarter (more than a year late…). The guy who ran the original kickstarter is a complete tool, but he sold the business to the current owners, and from what I heard, they're good.

    The quality was vastly better than that of GWs resin. I had the first casting, and they had a few issues which I understand have been worked out by the new owners. So a few of the parts had a bit soft features, but nothing that bothered me too much.

    In fact, my heavily modified CC spider demon may be my favourite mini (…it's also really quite big; ersatz KoS). I'll snap a pic when I get home.

    For cheaper options, you can always get something by reaper. I got two daemon prince stand-ins from their last kickstarter that I'm rather happy with.

    Sic transit gloria mundi.
  • Jam WarriorJam Warrior Registered User regular
    Good fun first game of Warcry. Ended in a bit of a stalemate as there was no turn limit on the scenario, it just went on until somebody's dagger contingent was all dead. It got to the point where my remaining Nighthaunt were just my dagger contingent and couldn't kill his dagger as they'd get crushed if they tried, but could also play flying keep away from the slow Iron Golems pretty much forever.

    Just realised a good fix though. Dagger guys died if they were within 4" of a board edge at the end of a turn from turn 4 onward. If we'd extended that range by 4" a turn it would have forced an ending soon enough! Will do that if a similar situation comes up again.

    MhCw7nZ.gif
  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    Good fun first game of Warcry. Ended in a bit of a stalemate as there was no turn limit on the scenario, it just went on until somebody's dagger contingent was all dead. It got to the point where my remaining Nighthaunt were just my dagger contingent and couldn't kill his dagger as they'd get crushed if they tried, but could also play flying keep away from the slow Iron Golems pretty much forever.

    Just realised a good fix though. Dagger guys died if they were within 4" of a board edge at the end of a turn from turn 4 onward. If we'd extended that range by 4" a turn it would have forced an ending soon enough! Will do that if a similar situation comes up again.

    Ah, the battle royale solution. I approve.

    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    @Khraul @Lord_Asmodeus

    Here's my painted (and modified) cc spider demon with the alternate head:
    854ujx8orgp9.jpg
    (I really should get her a new base now that KoS are on giant oval bases.)

    Here's the original version (spoilered for nekkid boobs):
    spider-demon-4.jpg
    As you can see, this version is slightly less pregnant and slightly less dressed.

    There were, as I said, a few soft details (thankfully not anywhere readily noticable) and on one part a very glaring mould line. Mostly good to great parts, though. (The other demon, the vulture demon (ersatz LoC) was the same.) And I understand they've significantly tightened quality control and customer service since the (grossly mismanaged) kickstarter (but I repeat myself). Can't claim first-hand knowledge about current situation, though.

    Sic transit gloria mundi.
  • KhraulKhraul Registered User regular
    That dress is awesome

    Yeah, I'm going to have to look closer st CC models and get over my resin bias. Some of their sculpts are just too good.

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
  • TheGerbilTheGerbil Registered User regular
    Their office is within a few hours of me and I drive through that area a few times a year. Tempted to email them and see if I could just swing by for a tour...

  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    Khraul wrote: »
    That dress is awesome

    Yeah, I'm going to have to look closer st CC models and get over my resin bias. Some of their sculpts are just too good.

    Thanks. I'm very happy with how the dress turned out. Despite its simplicity, it was actually quite difficult. If it had been a real dress, it would have been stretchy and naturally followed the contours of the body. But green stuff doesn't have that property. So it's actually made from several pieces "stitched" together. And due to the relative thinness of the material, and how well it contours the body, you get a really nice effect on the legs.

    Also, I deliberately made her body gloss and her dress matte to emulate the shininess of chitinous exoskeleton. And I opted to use all the techniques i know on the body but just a single, flat color for the dress. Since the model is so large and the dress just the right amount of stretched and flat areas you get quite nice shadows naturally. (I actually had planned to have different effects on the dress, but decided I liked it the way it is.)

    As I said, super happy with how the whole model turned out. Plus, it's uniquely mine. If there are any other pregnant fully dressed spider demon keepers of secrets out there, I'm certainly not aware of them.

    Sic transit gloria mundi.
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    I'm still working on my Cypher Lords, trying to come up with cool color schemes that are complementary yet will still help tell the various units apart on the table. Perhaps intentionally, there's not much difference between the Mirrorblades/Mindbound (and I'm counting one of my latter as the former to hit 1000 points even), so I decided to give them different palettes. Here's two Mindbound and three Mirrorblades;

    irba9gu2s28n.jpg

    I don't like how the Mindbound (who I did first) have a mostly blue helmet and I'm not wild about the Retributor/Leadbelcher combo I used for their icons, so I bought some Screaming Bell and Hashut Copper to play around with. I'd like the crests to stay the way they are (they need some highlighting) but the face/rear of the helmet is gonna go a different metallic color. I love how the rays came out, though.

    The Mirrorblades', well, blades, will all get that chrome pen treatment and I reckon I'll do that last, then let them sit for a while and play with my Splintered Fang instead before clearcoating them.

  • EchoEcho ski-bap ba-dapModerator mod
    Nice! I've been pondering color schemes for my Cypher Lords. I do really like the studio one, but at the same time I don't want to do exactly that. Was thinking maybe purple or pink against white.

  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    My problem with the box art is it's so hard to tell them apart on the table when every unit has the same color scheme. The Mirrorblades have metal armor, the Luminate has more metal armor, but it's not really enough to me.

  • honoverehonovere Registered User regular
    For some reason the two bands in the starter sets are way better about distinguishing the different types than than the other bands.

  • TheGerbilTheGerbil Registered User regular
    I just picked up the Splintered fang and I really like their style. Now I gotta figure out how to do a tropical river bank base theme...

  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    Ugh, I've just noticed my Warhammer Official Warcry Miniatures Carrying Case is damaging my Warhammer Official Warcry Miniatures.

    The Thrallmaster, the Luminate, and the taller Mirrorblade with Glaive; all three of them have really high hair-thingies sticking up from their helmets via slender little plastic cylinders. They're too tall to store vertically in the case, which when zipped shut exerts downward pressure on those hair-things and weakens the cylinder.

    The Thrallmaster can be stored on his side but the other two have glaives at right angles to their bodies which means they need to be stored flat on their backs. Which necessitates cutting out one of the foam dividers and chunks down on usable space in the case.

    I emailed GW about it; I'm really frustrated =/ Shoulda just bought another baking sheet and magnetized them, but I wanted the fancy padded case with the logo on it.

This discussion has been closed.