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Starcraft 2: fanboys apply within
Posts
But that's the thing, with Micro I could come out with not one single ling dead.
It would be a neat addition.. I guess.. but.. well, no.
Are you sure? Because the zealot charge would seem to give the ability to 'focus fire', as it were.
The Valkyrie was origionally supposed to be a bomber so I guess there is still hope (it was actually in the vanilla version but got cut before launch). It would be awsome if they introduced it as a bomber with a backstory of "retrofitting" it.
I'm basing this on SC1 stats. I'm not sure how the charge ability will change it.
I don't think it was supposed to be new, just the whole thing collated. Anyway on the website it no longer has a date for its release, just "Coming Soon."
Guardians
What units and tactics out there would possibly require the existence of a bomber?
Not essentially, they're slow moving, long-range anti-ground.
Zing!
Any ground attack?
This dude wants to have a word with you.
Uh, no, you could use other ground attacks to counter.
What I don't understand is why people think that having any sort of ability to pre-plan your units' reactions precludes them from micromanaging.
And Terrans do have something like that.. the fucking SIEGE TANK
<edit> god I love Guardians. And they said "woof woof!"
So are you guys really this spastic over the idea of a sequel to SC, or did you just buy into the Blizzard mind trick?
^5
I asked that several times myself, at least once in post form. WE LIVE IN A MYSTERIOUS WORLD
The base 12 mentality.
And yet, having bombers bomb the shit out of them is, oddly enough, a much better strategy.
Although only zerg really had viable bombers in SC (both mutas and gards could do good damage to ground).
BC's and Carriers never really counted since they were capital ships and the rest of the air units had terrible ground attacks or couldn't even hit ground.
Seige tanks, sunken colonies, reavers, massed zealots/dark templar or zerglings to a lesser extent. Maybe even ultralisks.
If at all possible, you don't want to go charging down the throat of entrenched sunkens, reavers, or tanks with ground forces. A good setup can absorb just about any ground assault you throw at it. The rest can do a major number on ground forces put up against them, too.
Great. Do you invent new chess pieces to counter situations that you encounter too?
Although, I want to see a real bomber fuck up some ground defenses for Terran.
EDIT: Oh, so GOSU is a troll. My bad. I won't feed him now.
Well Terran didn't exactly get the "short end of the stick". They got the longest range attack unit in the game that does tremendous damage. It just happens to be a tank.
If an army of rooks was burning my home town down, I think I might.
And no splash.
That with a ghost out front staring at them all gave the Siege a damage boost from being out of LOS most of the time.
Yeah. Terran Defenses were a fucking pain.
Haha, have you seen some TvP matches sir?
Starcraft isn't chess. You might have noticed that you can't replace dead chess pieces? :P
(though the idea of SC chess amuses me. I'm picturing 50 Zerglings going "ok..how do we FIT on that board?")
EDIT: and its not like they aren't changing up the balance. Teleporting Protoss, the mothership, that freaky worm-thing for the Zerg, etc.
Yes I have.
Although, to be honest, most matches bore me.
What would be the Zerg Queen? Their Queen??? The Zerg don't have an overpowering unit like the Terran and the Protoss do (BC/Carrier). I'd definitely play though, Hell, that'd probably ignite a new interest in chess, just have the units be Starcraft units, and I'm sure there will be new strategies worked out by those crazy Koreans
without. fail.