The only progress that resets is the vault, but you get to open said vault and keep the sweet, sweet cards within!
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
I came about 1500 exp short of vault max out, which is a bit disappointing but on the other hand I don't feel like I played a ridiculous amount and we're going into a full week and it should be no problem at all.
Oh also you should start or end your sessions every day with immediately surrendering to the AI 5 times for 250 exp, it takes five minutes. If you end your day at a good winrate, you can also instant concede a couple games in the unranked queue to get that pvp loss exp.
trying to complete a "target enemies" quest but literally every deck i play against is a shadow isles deck that just blows up their own dudes as soon as i target them with something
I guess it maximizes time and minimizes costs, but I don't think I could ever just give out a win like that.
I ended up playing a ton with this Fjelord and Demacia deck and folks just couldn't outpace it. I was consistently getting my Braum leveled up with pre-buffs and (+3/+3 on a damaged unit if he wasn't already buffed with Omen Hawk or Starlit Seer) then slamming Redoubled Valor on him. Radiant Guardians are also a bomb with Redoubled Valor and I often had them out with Braum forcing the player (if they had removal) to focus on one or the other. Rimetusk Shaman was there to completely shut down their big threats to have a chance at breaking through the line and Purify just absolutely frustrated a lot of decks (I sniped a lot of people running Undying and that Shark ephemeral that keeps coming back).
All in all fun deck to close out the first week. I'm curious what my fault rewards will be.
"Get the hell out of me" - [ex]girlfriend
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
I guess it maximizes time and minimizes costs, but I don't think I could ever just give out a win like that.
I ended up playing a ton with this Fjelord and Demacia deck and folks just couldn't outpace it. I was consistently getting my Braum leveled up with pre-buffs and (+3/+3 on a damaged unit if he wasn't already buffed with Omen Hawk or Starlit Seer) then slamming Redoubled Valor on him. Radiant Guardians are also a bomb with Redoubled Valor and I often had them out with Braum forcing the player (if they had removal) to focus on one or the other. Rimetusk Shaman was there to completely shut down their big threats to have a chance at breaking through the line and Purify just absolutely frustrated a lot of decks (I sniped a lot of people running Undying and that Shark ephemeral that keeps coming back).
All in all fun deck to close out the first week. I'm curious what my fault rewards will be.
I mean most of us will lose a few games even at a good win rate but if you log on for a half hour, win three games and that's it for the day, maybe just do some unranked and hit the surrender a couple times and it's basically just free exp. I imagine most people will come by their losses the honest way though, but it's something to keep in mind if you have a wildly successful run.
trying to complete a "target enemies" quest but literally every deck i play against is a shadow isles deck that just blows up their own dudes as soon as i target them with something
This is also why I've struggled to make Ezreal work (though I'm sure I'm using her wrong). Just feels like it's easier to slam down followers and fitting in enough spells that target enemies seems like a lot of work.
Yeah, Radiant Guardians are stupid strong imo. Maybe too strong for their cost. I had one played against me and it basically won the other guy the game. I immediately edited my deck and put them in.
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
Tough seems crazy good since it's every source. Like maybe the first source so it's a regenerating 1 health or something. I dunno, maybe I'm salty because I've had a bunch of spiderlings who are powerless to affect it.
I think a 5 mana 5/5 that's basically vanilla unless you had a unit die is fair. . .ish. It is backbreaking though if it comes down at all buffed, which it usually does if you can get Hawk and Seer procs or (even better) Avarosan Hearthguard (all allies in deck get +1/+1) out before hand. It just soaks up removal.
. . .I will say it sucks to have to play around but I feel like every deck out there now has that one or two card that you need to basically plan against.
After unlocking my first vault and a whole.bunch of quests popping, this games freemium model seems fair. Got a draft token, and enough shards to enter 2 drafts. I believe you're maxed at 3 a week then they're free. Seems pretty generous so far.
Also, found this article that has some decks that are recommended
I came about 1500 exp short of vault max out, which is a bit disappointing but on the other hand I don't feel like I played a ridiculous amount and we're going into a full week and it should be no problem at all.
Oh also you should start or end your sessions every day with immediately surrendering to the AI 5 times for 250 exp, it takes five minutes. If you end your day at a good winrate, you can also instant concede a couple games in the unranked queue to get that pvp loss exp.
I'm confused by what you're saying to do. I conceded 5 games vs the so, and at game 5 i was only getting 25 xp for conceding.
Well, I'm playing this too. I've settled on a Shadow Isle with minor Ionia deck with Thresh and Zed based on last breath mechanics. Feels like I'm doing pretty well so far. Name same as here if anyone wants to fite me
tbqh many of the deck archetypes are extremely obvious so i can't even say i'd be able to tell the difference between netdecks and just jamming together the obvious synergies
+1
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Sir FabulousMalevolent Squid GodRegistered Userregular
Added the experience chart to the OP.
Also started adding a friends list section.
Switch Friend Code: SW-1406-1275-7906
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SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
After going 2-2 in both of my drafts, I start another one with shards.
It's not my lucky day.
(That's supposed to be a freeze deck but I got nothing but shrooms. They also went 3 or 4 draws while at 1.)
Two irritating losses in a row because I wasn't quite sure what certain effects would do or when certain rounds would be skipped.
On the plus side, Brightsteel Formation is hilarious for closing a game out. This guy literally had a huge juggernaut of units building up and it just completely shut him down. And without some quick removal it seems fairly hard to stop as a late-game closer.
I was seeing the same Ephemeral deck, which isn't low on Epics. Totally could have been bad luck, but after playing for a few more hours tonight I don't think so.
Suddenly tonight I started seeing a TON of "elite" decks using that fucking battlesmith. I didn't even know that was a unit type before and suddenly I was seeing the same-ish deck almost every game. One guy literally surrendered the second I used 2 challenger units to kill his 2 battlesmiths before he got rolling. I laughed a bit.
The other one I'm seeing constantly is some sort of Zed/Ephemeral based deck. Personally I can never get Zed to work for me. He just dies too damn fast if the enemy has any blockers available.
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SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
Weird, I also coincidentally tried going elites today for no reason other than I had a first pick Battlesmith. It went really well the first two games and then completely fizzled the next two. Then I tried going Fiora and got two very fast wins and got completely wrecked in the next two games.
Then I went 0-2 with the Ashe deck that turned out to be a Teemo deck, and then 2-2 with a Kalista deck that seemed okay but my computer crashed at the start of the 3rd game.
All in all, a really bad night of drafting and now I don't get to draft anymore this week. That feels pretty bad, considering drafting is the best.
You know what's stupid fun? Play a 7+ evasive on opponent's attack turn. Triple it on your turn (the one spell that makes two ephemeral copies).
Instant kill :rotate:. Pulled a game out of the fire that way earlier tonight. This Jinx/Zed deck is proving fun. I never seem to draw Jinx, but all those point removals are nice (and the fact that Mystic Shot and Get Excited can go to the dome to finish someone off is very helpful).
I came about 1500 exp short of vault max out, which is a bit disappointing but on the other hand I don't feel like I played a ridiculous amount and we're going into a full week and it should be no problem at all.
Oh also you should start or end your sessions every day with immediately surrendering to the AI 5 times for 250 exp, it takes five minutes. If you end your day at a good winrate, you can also instant concede a couple games in the unranked queue to get that pvp loss exp.
I'm confused by what you're saying to do. I conceded 5 games vs the so, and at game 5 i was only getting 25 xp for conceding.
Sorry, you only get 50 exp for the first four, 25 after that. I misread what someone told me on the internet.
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cptruggedI think it has something to do with free will.Registered Userregular
I had a lot of fun with the drafting part. Went 4 wins on the first trial, then got all kinds of cards to build a barrier deck. Then got utterly wrecked by elusive. Regular constructed is rarely fun for me. It was my freljord / demacia starter deck vs like.. most of the hottest netdecks out there. Which is fine, but a bit demoralizing.
Two irritating losses in a row because I wasn't quite sure what certain effects would do or when certain rounds would be skipped.
On the plus side, Brightsteel Formation is hilarious for closing a game out. This guy literally had a huge juggernaut of units building up and it just completely shut him down. And without some quick removal it seems fairly hard to stop as a late-game closer.
Brightsteel Formation has been my favorite card in the deck I'm running. Your guys are all bigger? Doesn't matter. My guys take no damage.
I managed to get a leveled up Garan and a Brightsteel out in a tight game and it just ended the game right there. Yes, I am attacking even on your turn and, yes, that gives my guys bubbles.
I even had a Judgment in hand I didn't have to use.
XBL: Bizazedo
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Yeah I'm seeing mostly Ephemeral decks with The Undying and Shark Boy. Turn 2 Shark turn 3 Undying or Zed and you're swinging for 8 or 9 damage.
. . .and someone mentioned this upthread, there really isn't much card draw in this game, so if you're getting to turn 10 and an empty hand it's basically who top-decks the best.
"Get the hell out of me" - [ex]girlfriend
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
Yeah I'm seeing mostly Ephemeral decks with The Undying and Shark Boy. Turn 2 Shark turn 3 Undying or Zed and you're swinging for 8 or 9 damage.
. . .and someone mentioned this upthread, there really isn't much card draw in this game, so if you're getting to turn 10 and an empty hand it's basically who top-decks the best.
That was me! It seems insane because you draw twice the cards per game as you do in magic, but on the other hand you can play sorcery speed effects on your opponent's turn and all your "lands" untap each turn so that's just keeping pace at best. You also never miss land drops so you never spend turns stuck on a given mana cost (which, to be clear, is a good thing). I think this is one of the worst aspects of the game mechanically.
I'm curious as to how much the topdecking is a consequence of the actual game design, versus how much of it is still a very early meta, and most people having what is still a pretty small card pool, so there's still a significant amount of optimizations to be made.
Which isn't to dismiss anyone who's not currently having fun with it, but it's an interesting consequence of the way they've decided to structure their reward packages.
I'm curious as to how much the topdecking is a consequence of the actual game design, versus how much of it is still a very early meta, and most people having what is still a pretty small card pool, so there's still a significant amount of optimizations to be made.
Which isn't to dismiss anyone who's not currently having fun with it, but it's an interesting consequence of the way they've decided to structure their reward packages.
Nah, there's almost no cards that even replace themselves, so once you can throw out two cards a turn hands will rapidly trend to 0 if you have a decent number of 3/4 cost stuff.
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Nope, all progress now is kept
Nice.
I'm assuming region progress doesn't reset every week? You just keep doing it and then you are done and move on to another region?
Oh also you should start or end your sessions every day with immediately surrendering to the AI 5 times for 250 exp, it takes five minutes. If you end your day at a good winrate, you can also instant concede a couple games in the unranked queue to get that pvp loss exp.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
I ended up playing a ton with this Fjelord and Demacia deck and folks just couldn't outpace it. I was consistently getting my Braum leveled up with pre-buffs and (+3/+3 on a damaged unit if he wasn't already buffed with Omen Hawk or Starlit Seer) then slamming Redoubled Valor on him. Radiant Guardians are also a bomb with Redoubled Valor and I often had them out with Braum forcing the player (if they had removal) to focus on one or the other. Rimetusk Shaman was there to completely shut down their big threats to have a chance at breaking through the line and Purify just absolutely frustrated a lot of decks (I sniped a lot of people running Undying and that Shark ephemeral that keeps coming back).
All in all fun deck to close out the first week. I'm curious what my fault rewards will be.
I mean most of us will lose a few games even at a good win rate but if you log on for a half hour, win three games and that's it for the day, maybe just do some unranked and hit the surrender a couple times and it's basically just free exp. I imagine most people will come by their losses the honest way though, but it's something to keep in mind if you have a wildly successful run.
This is also why I've struggled to make Ezreal work (though I'm sure I'm using her wrong). Just feels like it's easier to slam down followers and fitting in enough spells that target enemies seems like a lot of work.
. . .I will say it sucks to have to play around but I feel like every deck out there now has that one or two card that you need to basically plan against.
Was sitting at 5 before the attack, and was back to full health afterwards.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
That being said, the game requires WAY more thought than Hearthstone, so I worry for it.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
If you grab a unit to attack, you can scoop up other units with it and slam them all into the attack zone.
v satisfying
I read this totally wrong: I thought you were talking about Challenger and was Googling furiously to see this in action.
Having never played LOL or any moba for that matter, I'm not sure if this is a dig or a pat on the back to RIOT games.
Also, found this article that has some decks that are recommended
https://mobalytics.gg/blog/12-meta-decks-budget-decks-legends-of-runeterra-launch/
I'm confused by what you're saying to do. I conceded 5 games vs the so, and at game 5 i was only getting 25 xp for conceding.
Also started adding a friends list section.
Switch Friend Code: SW-1406-1275-7906
It's not my lucky day.
(That's supposed to be a freeze deck but I got nothing but shrooms. They also went 3 or 4 draws while at 1.)
On the plus side, Brightsteel Formation is hilarious for closing a game out. This guy literally had a huge juggernaut of units building up and it just completely shut him down. And without some quick removal it seems fairly hard to stop as a late-game closer.
The other one I'm seeing constantly is some sort of Zed/Ephemeral based deck. Personally I can never get Zed to work for me. He just dies too damn fast if the enemy has any blockers available.
Then I went 0-2 with the Ashe deck that turned out to be a Teemo deck, and then 2-2 with a Kalista deck that seemed okay but my computer crashed at the start of the 3rd game.
All in all, a really bad night of drafting and now I don't get to draft anymore this week. That feels pretty bad, considering drafting is the best.
Instant kill :rotate:. Pulled a game out of the fire that way earlier tonight. This Jinx/Zed deck is proving fun. I never seem to draw Jinx, but all those point removals are nice (and the fact that Mystic Shot and Get Excited can go to the dome to finish someone off is very helpful).
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Sorry, you only get 50 exp for the first four, 25 after that. I misread what someone told me on the internet.
Brightsteel Formation has been my favorite card in the deck I'm running. Your guys are all bigger? Doesn't matter. My guys take no damage.
I managed to get a leveled up Garan and a Brightsteel out in a tight game and it just ended the game right there. Yes, I am attacking even on your turn and, yes, that gives my guys bubbles.
I even had a Judgment in hand I didn't have to use.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
. . .and someone mentioned this upthread, there really isn't much card draw in this game, so if you're getting to turn 10 and an empty hand it's basically who top-decks the best.
That was me! It seems insane because you draw twice the cards per game as you do in magic, but on the other hand you can play sorcery speed effects on your opponent's turn and all your "lands" untap each turn so that's just keeping pace at best. You also never miss land drops so you never spend turns stuck on a given mana cost (which, to be clear, is a good thing). I think this is one of the worst aspects of the game mechanically.
Which isn't to dismiss anyone who's not currently having fun with it, but it's an interesting consequence of the way they've decided to structure their reward packages.
Nah, there's almost no cards that even replace themselves, so once you can throw out two cards a turn hands will rapidly trend to 0 if you have a decent number of 3/4 cost stuff.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy