It certainly does not look as though this would be the case but I like to imagine that the Zombie Army series is wildly crushingly popular in some sector of humanity I have been utterly unaware of
One of the Nancy Drew games has what I genuinely consider to be the most well executed jumpscare of all time.
Please elaborate!
Shadow at the Water's Edge (spoiled just on the off chance anyone ever chooses to play the game):
The game as a whole has some pretty purposefully creepy segments, particularly the parts where you explore the hotel at night, but no outright spooks. Towards the end as you're piecing things together, you find a safe in the basement containing a long puzzle which, when solved, lets you pick up some crucial plot items. As you turn around from the safe, an extremely creepy looking doll lurches into the frame out of nowhere, with no musical sting or warning that anything besides you was in room (when you enter the room, it's empty). It works because it's so unexpected and the game hasn't done anything like it up to that point.
Here's a video of it happening on Day[9]'s stream when he was playing it on his show Mostly Walking.
Jesus, what in the hell.
Okay I think I know what Nancy Drew game Abby Russell needs to play next
@moriveth Unless I misheard the title I think you got your wish.
What non-mouse, non-keyboard, non-console-style-controller input devices do you folks use for your PC gaming, if any?
I have a Logitech G13 gamepad that's pretty good, but it's starting to get a little old and the rubberized plastic on the thumbstick is getting sticky. I'd like to get a replacement of some kind, but Logitech no longer makes the G13. When I search online, I mostly come across two alternatives: Razer Tartarus/Orbweaver, and some truly garish gamepads from no-name manufacturers.
The Razer products are kinda OK (they're the descendants of the Nostromo n52, which, RIP, was my first gamepad), I think they'll fit my needs, but I'd rather not buy Razer if possible - partially because I'm not a fan of the aesthetic, partially because their CEO sounds like a huge prick.
The products from no-name manufacturers are interesting to look at, but a lot of them seem like they'll take up too much space on the desk, and I'd be wary of quality control issues. Also, I don't think I've seen one that has a thumbstick, which I'd really like to have.
There is a really cool thing I've come across: the Azeron, a device that's (as far as I can tell) hand-assembled, and housed in a 3D-printed shell, originally brought to you by an inventor from Latvia. This is the most intriguing gamepad I've found, as it does the most novel stuff with the input. I also appreciate the mom-and-pop spirit of it. However, it's too expensive to just get on a whim, and I don't know how much I'll like it/will get used to it. Also, are 3D printed shells OK? I guess it's not too different from molded plastic, other than a rougher surface, right? I don't have any experience with 3D printing.
Parallel to this, I'm also interested in the possibility of something that can be held in one hand, has a thumbstick, and can work alongside a mouse. There's the SplitFish FragFX, which has been around for a while, but it also looks a tad janky. Apparently, folks have used PlayStation Move Navigation controllers with success, which looks like a pretty interesting approach. I also just now saw a small controller that's basically like a ring with a thumbstick and a few buttons, but looks like it's intended for slideshow presentations and has lag that's too high for gaming.
One of the Nancy Drew games has what I genuinely consider to be the most well executed jumpscare of all time.
Please elaborate!
Shadow at the Water's Edge (spoiled just on the off chance anyone ever chooses to play the game):
The game as a whole has some pretty purposefully creepy segments, particularly the parts where you explore the hotel at night, but no outright spooks. Towards the end as you're piecing things together, you find a safe in the basement containing a long puzzle which, when solved, lets you pick up some crucial plot items. As you turn around from the safe, an extremely creepy looking doll lurches into the frame out of nowhere, with no musical sting or warning that anything besides you was in room (when you enter the room, it's empty). It works because it's so unexpected and the game hasn't done anything like it up to that point.
Here's a video of it happening on Day[9]'s stream when he was playing it on his show Mostly Walking.
Jesus, what in the hell.
Okay I think I know what Nancy Drew game Abby Russell needs to play next
moriveth Unless I misheard the title I think you got your wish.
it's the one, yeah
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
edited January 2020
I'm wondering when is the best time to go to Skellige, story wise?
I'm just doing
Get Junior. I feel like I should stick in Novigrad at least long enough to rescue Dandelion, but I don't want to leave it so late before going to Skellige that I won't have anything left to come back to Novigrad for. But I also don't want to go there too early if it's going to make the story weird.
I don't really care about under or over levelling because I have a mod that lets me adjust the difficulty however I want.
Thing is you can go anywhere at almost any time in Witcher 3 and at least the final checkpoint is very obvious on which quests you are going to fail by progressing.
I would look up more specific info but I am at skool on my phone so not worth the effort.
I'm wondering when is the best time to go to Skellige, story wise?
I'm just doing
Get Junior. I feel like I should stick in Novigrad at least long enough to rescue Dandelion, but I don't want to leave it so late before going to Skellige that I won't have anything left to come back to Novigrad for. But I also don't want to go there too early if it's going to make the story weird.
I don't really care about under or over levelling because I have a mod that lets me adjust the difficulty however I want.
Geralt gets in all sorts of whacky adventures this spring on Nickelodeon as he's joined by his new apprentice Witcher Billy.
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
edited January 2020
Hmm, this quest to find Griffin armour is rated level 11. I'm level 12 so let's go do that.
Okay, a bunch of level 7 wraiths, that's no problem. Oh hello what is this, a level 20 leshen? What the fuck is a leshen and why is it level 20 in a level 11 quest.
Time to heroically run away again.
Brovid Hasselsmof on
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
That probably wasn't actually a part of your quest, they just show up sometimes
There's a neat incidental dialogue where a child is telling its mother it saw a funny man in the woods, she humors him for a bit until he says it was a tree man, and then she starts freaking out and yelling, "You are never to go into those woods again! Never! Do you understand?"
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FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
I didn't meet my first Leshen until I was well into the game in late Skellige, more or less at a point where I never prepped and hadn't needed to run away from anything for weeks and weeks.
I have definitely taken shortcuts through the woods early on and WHOOPS THERE'S A LESHEN
I think that happened to me just now as well. I fast traveled to the nearest signpost and figured I'd just cut through the forest a bit, and while on the way this thing materialised right next to me. I didn't see what it was because it scared the crap out of me and I just saw a red skull so I ran, and took Roach off the side of a mountain and landed in an endrega nest. Then found the leshen inside the tomb. So maybe it was the same thing in the woods.
I’m a few hours into Blasphemous and while I’m digging the atmosphere and visuals, something about the combat and movement is just rubbing me the wrong way.
Right now it feels weirdly clunky and disconnected, without any real flow to it.
I'd say the environment is your main enemy in Blasphemous other than bosses, and combat isn't deep enough to make it satisfying to master. Sometimes there are challenging enemies, but it's mostly a matter of figuring out how to get past them because generally beating mooks isn't the biggest obstacle preventing progress.
The atmosphere, side characters, and challenge are the big draws of the game. In case you had the same issue I did, when you successfully parry an attack, the Penitent One automatically counterattacks, and you have to time his hit with the attack button to get a critical. Is there a specific thing you've been feeling off put by in the gameplay?
I'd say the environment is your main enemy in Blasphemous other than bosses, and combat isn't deep enough to make it satisfying to master. Sometimes there are challenging enemies, but it's mostly a matter of figuring out how to get past them because generally beating mooks isn't the biggest obstacle preventing progress.
The atmosphere, side characters, and challenge are the big draws of the game. In case you had the same issue I did, when you successfully parry an attack, the Penitent One automatically counterattacks, and you have to time his hit with the attack button to get a critical. Is there a specific thing you've been feeling off put by in the gameplay?
One thing that absolutely irks me is that when you do a falling attack, PO will always do a regular attack in the air first, throwing off your momentum and timing, and leaving you extremely open to interruption and damage.
Just finished Kathy Rain. It was pretty good. Fun little adventure game with an interesting story, and the puzzles were difficult but not insurmountable. Only had to brute force one.
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
Get Junior
I killed Wiley. Geralt said it was because he'd fought with Ciri, and said nothing about the torture and mass murder of women in the house, which was my actual reason. Come on Geralt, Ciri can clearly handle her own shit.
Posts
An endeavor I in absolutely no uncertain terms have no time for
You're a gentleman and a scholar
I have yet to encounter anything like her in the game and now I'm afeared
This had the dual purpose of keeping him alive and breaking the curse.
Very rad though.
https://www.youtube.com/watch?v=Y7U0nVMGD1w
@moriveth Unless I misheard the title I think you got your wish.
I have a Logitech G13 gamepad that's pretty good, but it's starting to get a little old and the rubberized plastic on the thumbstick is getting sticky. I'd like to get a replacement of some kind, but Logitech no longer makes the G13. When I search online, I mostly come across two alternatives: Razer Tartarus/Orbweaver, and some truly garish gamepads from no-name manufacturers.
The Razer products are kinda OK (they're the descendants of the Nostromo n52, which, RIP, was my first gamepad), I think they'll fit my needs, but I'd rather not buy Razer if possible - partially because I'm not a fan of the aesthetic, partially because their CEO sounds like a huge prick.
The products from no-name manufacturers are interesting to look at, but a lot of them seem like they'll take up too much space on the desk, and I'd be wary of quality control issues. Also, I don't think I've seen one that has a thumbstick, which I'd really like to have.
There is a really cool thing I've come across: the Azeron, a device that's (as far as I can tell) hand-assembled, and housed in a 3D-printed shell, originally brought to you by an inventor from Latvia. This is the most intriguing gamepad I've found, as it does the most novel stuff with the input. I also appreciate the mom-and-pop spirit of it. However, it's too expensive to just get on a whim, and I don't know how much I'll like it/will get used to it. Also, are 3D printed shells OK? I guess it's not too different from molded plastic, other than a rougher surface, right? I don't have any experience with 3D printing.
Parallel to this, I'm also interested in the possibility of something that can be held in one hand, has a thumbstick, and can work alongside a mouse. There's the SplitFish FragFX, which has been around for a while, but it also looks a tad janky. Apparently, folks have used PlayStation Move Navigation controllers with success, which looks like a pretty interesting approach. I also just now saw a small controller that's basically like a ring with a thumbstick and a few buttons, but looks like it's intended for slideshow presentations and has lag that's too high for gaming.
it's the one, yeah
I'm just doing
I don't really care about under or over levelling because I have a mod that lets me adjust the difficulty however I want.
We need to all make a pact to finish it
and the gengars who are guiding me" -- W.S. Merwin
I would look up more specific info but I am at skool on my phone so not worth the effort.
pretty much finish that quest and you can go
Geralt gets in all sorts of whacky adventures this spring on Nickelodeon as he's joined by his new apprentice Witcher Billy.
Okay, a bunch of level 7 wraiths, that's no problem. Oh hello what is this, a level 20 leshen? What the fuck is a leshen and why is it level 20 in a level 11 quest.
Time to heroically run away again.
Take the monsters to the gun show.
Leshen learned.
So that was a helpful reminder.
https://www.youtube.com/watch?v=2XoUtGL4KBc
man gaming crossovers are crazy!
I think that happened to me just now as well. I fast traveled to the nearest signpost and figured I'd just cut through the forest a bit, and while on the way this thing materialised right next to me. I didn't see what it was because it scared the crap out of me and I just saw a red skull so I ran, and took Roach off the side of a mountain and landed in an endrega nest. Then found the leshen inside the tomb. So maybe it was the same thing in the woods.
Right now it feels weirdly clunky and disconnected, without any real flow to it.
Steam ID - VeldrinD | SS Post | Wishlist
The atmosphere, side characters, and challenge are the big draws of the game. In case you had the same issue I did, when you successfully parry an attack, the Penitent One automatically counterattacks, and you have to time his hit with the attack button to get a critical. Is there a specific thing you've been feeling off put by in the gameplay?
One thing that absolutely irks me is that when you do a falling attack, PO will always do a regular attack in the air first, throwing off your momentum and timing, and leaving you extremely open to interruption and damage.
Steam ID - VeldrinD | SS Post | Wishlist