A PC that can play Cyberpunk at max settings doesn't exist yet. Hell, from what I'm hearing, you need a thousand dollar video card to play Control at max settings.
The actual difference between Very High/Ultra/Max and the next step down is usually a 25% increase in performance and about 10 shifted pixels.
I ran Control with RTX on at a solid 60 fps with all settings cranked except a few raytraced ones, 1440p rendered at 1080p. With a $300 2060
A PC that can play Cyberpunk at max settings doesn't exist yet. Hell, from what I'm hearing, you need a thousand dollar video card to play Control at max settings.
The actual difference between Very High/Ultra/Max and the next step down is usually a 25% increase in performance and about 10 shifted pixels.
I ran Control with RTX on at a solid 60 fps with all settings cranked except a few raytraced ones, 1440p rendered at 1080p. With a $300 2060
What does this mean?
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BrodyThe WatchThe First ShoreRegistered Userregular
A PC that can play Cyberpunk at max settings doesn't exist yet. Hell, from what I'm hearing, you need a thousand dollar video card to play Control at max settings.
The actual difference between Very High/Ultra/Max and the next step down is usually a 25% increase in performance and about 10 shifted pixels.
I ran Control with RTX on at a solid 60 fps with all settings cranked except a few raytraced ones, 1440p rendered at 1080p. With a $300 2060
What does this mean?
That JRX is a nerd.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
A PC that can play Cyberpunk at max settings doesn't exist yet. Hell, from what I'm hearing, you need a thousand dollar video card to play Control at max settings.
The actual difference between Very High/Ultra/Max and the next step down is usually a 25% increase in performance and about 10 shifted pixels.
I ran Control with RTX on at a solid 60 fps with all settings cranked except a few raytraced ones, 1440p rendered at 1080p. With a $300 2060
What does this mean?
You can pick a rendering resolution and an upscale resolution, so it wont work the card so hard but will provide some added sharpness and detail for a lot less of a performance hit (but not quite as good looking a result)
I want you to make the pixels and then throw half of them away
So jrx means the opposite but doing what you said is called supersampling and it produces graphics that actually look outstanding. The reason is because half the pixels aren't thrown away, they're averaged together, so they all still contribute. This is how you do genuine antialiasing.
Textures look a lot cleaner and more detailed, late render pass effects like outlines or other HUD effects take on a high quality almost pre-rerendered. Text becomes way easier to read and anisotropic filtering problems vanish. In VR it's almost mandatory to reduce the appearance of jagged or shimmering artifacts.
Thousands of hot, local singles are waiting to play at bubbulon.com.
MHW was so good and now I can continue my adventures etc.
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Donkey KongPutting Nintendo out of business with AI nipsRegistered Userregular
edited January 2020
Oh yeah, trees, grass and foliage in games benefit the most from supersampling because they're generally rendered with techniques that are incompatable with classic antialias shortcuts. That's why plants always look so crunchy in games. Supersampling totally fixes it, but the cost is really high.
And yeah brown and bleak battle sims with huge 3D worlds full of scrubby plants, where you are often focusing on tiny little 5 pixel tall mans a mile away, games like ARMA and PubG, etc, benefit most of all.
Donkey Kong on
Thousands of hot, local singles are waiting to play at bubbulon.com.
And yeah brown and bleak battle sims with huge 3D worlds full of scrubby plants, ARMA, PubG, etc, benefit most of all.
Arma 3 can actually be pretty amazingly colorful. Sure, grass is pretty brownish since it's set in Totally Not Greece, but the weather effects are amazing.
Posts
All this time, I thought Dino Crisis was a game like Time Crisis, a lightgun game.
I was wondering why the estimate was 1 hr 25 min for this!
Hubris, fool me once...
DayZ
Broken garbage.
but they're listening to every word I say
as broken garbage
You're way better than DayZ. I'd take 1 of you over 10 DayZ's any time.
but they're listening to every word I say
upsides: pet anime girls IRL
It's a tough decision.
They actually feel like blackboards and plastic it's terrible
The bullets are mostly from the anime girls trying to keep creeper hands at bay.
The actual difference between Very High/Ultra/Max and the next step down is usually a 25% increase in performance and about 10 shifted pixels.
I ran Control with RTX on at a solid 60 fps with all settings cranked except a few raytraced ones, 1440p rendered at 1080p. With a $300 2060
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Feels smooth
One joke told over and over, forever.
"The only real politics I knew was that if a guy liked Hitler, I’d beat the stuffing out of him and that would be it." -- Jack Kirby
It's not about the USB size, it's how many times you have to flip it over to fit in the port.
What does this mean?
That JRX is a nerd.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
You can pick a rendering resolution and an upscale resolution, so it wont work the card so hard but will provide some added sharpness and detail for a lot less of a performance hit (but not quite as good looking a result)
Sounds like a typical day at work tbh
Opposite. Render a smaller picture then make it bigger, i.e. upscaling in-engine.
Here's a full screenshot of it, spoilered for 1440p lolhuge
P accurate
it died due to the hegemony of 1080p@60hz
it will return due to the end of its reign
no more and no less
So jrx means the opposite but doing what you said is called supersampling and it produces graphics that actually look outstanding. The reason is because half the pixels aren't thrown away, they're averaged together, so they all still contribute. This is how you do genuine antialiasing.
Textures look a lot cleaner and more detailed, late render pass effects like outlines or other HUD effects take on a high quality almost pre-rerendered. Text becomes way easier to read and anisotropic filtering problems vanish. In VR it's almost mandatory to reduce the appearance of jagged or shimmering artifacts.
Assuming you have the quantum computer from the 24th century to run it at a decent framerate.
hnnnnnnnnnng
MHW was so good and now I can continue my adventures etc.
And yeah brown and bleak battle sims with huge 3D worlds full of scrubby plants, where you are often focusing on tiny little 5 pixel tall mans a mile away, games like ARMA and PubG, etc, benefit most of all.
Arma 3 can actually be pretty amazingly colorful. Sure, grass is pretty brownish since it's set in Totally Not Greece, but the weather effects are amazing.