HEY! IF YOU DID A PROFILE ALREADY AND YOU NEED TO BE ADDED TO LIST PM ME! NO MORE WASTEFUL POSTS, SON!What is Unified?
Unified is a forum-based multiplayer RPG. It is designed to accomodate a large quantity of players, of varying levels of involvement and interest.
It will be run in Of Dice and Men, Penny Arcade's tabletop/RPG forum, starting June 16th.
Is there a time commitment?
No, not really. The game is not "real-time", nor does it require you to be online at certain times, or adhere to a certain number of posts per week. A person can actively participate in the game with only checking in once or twice a week and making a handful of posts.
How many players will be involved?
That is still undecided. The game has thus far generated massive interest, far beyond what I expected at this point, so I'm still figuring out the number of players that I will have. Theoretically the game can have an unlimited number of players, but for practicality purposes I will probably have a hard cap for the number of players at the start of the game, and I will expand it later.
What is the setting like?
The setting of Unified is quite unique. It takes place in an alternate history, in the year 2019. Before the year 2000, the world of Unified was one similar to many other comic book superheroic settings: A world of powerful heroes and diabolic villains, with the fate of the world in the balance.
In the year 2000, that changed: A race of alien robotic creatures called the Anathema invaded Earth from another dimension, and it was only thanks to Earth's mightiest heroes that the world was saved. However, in the aftermath of this nearly-apocalyptic event, those same heroes decided that the best thing for the world's safety would be to take it over.
Now, 15 years later, the Singular Unified Nation (S.U.N.) is ruled with an iron-fist by the superhuman paragon Ultimatum. His superpowered army/police force, the Vanguard, maintain order and recruit nascent superhumans to their ranks. There are many other factions, powers, and stories at work in this world as well.
What game mechanics system does it use?
Unified uses it's own system, designed by me specifically for both this campaign and the environment it will be played in. It is designed to be optimized for forum-based roleplaying, and the combat system in particular is designed to be both dynamic and simple, allowing for a great amount of creativity while still maintaining a basic structure keeping it as an actual game instead of just a piece of collaberative fiction.
Where can I find out more about the setting and/or the game system?
A great wealth of info can be gained by reading this preview thread, and the one before it. There is no single summary post that explains everything. I am currently working on a PBWiki database, which will go up in a few weeks, and will allow you to search for any element of the game mechanics or setting you need to know about, in one easily referenced resource. When that wiki goes up, I'll relate an announcement to it.
How do I create a character? I see a lot of people have created characters already, complete with stats.
People are far more advanced and clever than I really had considered when I made the original preview thread. Based on the Q&A and previews I've posted sporadically through-out this thread, clever posters have managed to discern and try to intuit aspects of the game mechanics and in many cases have gotten a lot right.
Some posters have even created summary posts, trying to assemble a rough idea of how character creation works. Ultimately, I suggest that you don't worry about it too much. While it may seem some other people are way ahead of the curve than you, nobody is truly locked into the game yet and no character stats posted should be considered final, approved, or official.
So what's this thread for, then?
This is a preview thread. It's designed to create interest and drum up anticipation. Think of it like a movie trailer or a onesheet poster (many examples of which have been posted through-out the thread). I've engaged in Q&A about the game world and mechanics spontaneously through-out the thread, and if you just look around, you can find out all kinds of interesting information.
Characters:Fedorablankspace247QuetziAnjin-SanScrumtrulescentGreenVivixenneDarkPrimuscommieSAFavlaudDarkblade_1RankenphileZeroZeroHarrierWigginCoreWearingglassesFalloutMr. ShineDarkseidCableCarrierKusugattaiRedeemerZombotMysstmrpakuLanglyCaptain Cthulhu ButlerBenderyLost2knightsarakunCosmic SombreroCurly_BraceInquisitorUtsanomikoLardalishSeafoodSoupMadEddyRun Run RunScooterKingMoleLast Updated at 1:40PM Tuesday, May 29, 2007TENTATIVE ORGANIZATIONS:The Offices:
The International Offices of Extrajudicial Execution, a division of Penumbra Inc (a company which does not actually even exist except for these purposes), more commonly known as The Offices, is an organization specializing in hired assassination work. They provide quality service and good clean deaths, with a specialization in superhuman and metahuman jobs. We're always looking for members, so if you think you have what it takes (lack of morals, sneaky skills), then PM Quetzi, the founding member. If you wish to hire The Offices for any job, the instructions to do so are here.The Heroes United Group:
The premier Vanguard Beta through Gamma Zone Field Team. As you may have heard, we lost a good deal of our members a few months ago. Don't believe that this means we have lost our way. The all-new HUG is just as good, if not better than the old HUG. If you want to apply, please send a message to Heavyweight or Golem via your local Vanguard Agency.
-Heavyweight.Here is the current HUG roster:
Active Team:
Heavyweight
Golem
Splice
Plasmatic
Dr. Insector
Avicenna
Reserves:
The Swashbuckler
The Elementalist
Genesis
The Ring of Gyges:Information Pending.
Loosely Affiliated:
"The 54th St. Boogeyman"
"Caleb Riker"
"The Face"Last Updated at 8:03PM Wednesday, May 23, 2007ATTN NEWBS:
Need help with your character? Viv has you
covered.
Need a character sheet? Darkblade has a resource you should look
over.
Need a point of reference for your character sheet? Fedora chimes in with some
info previously given by Pony.
Want a specialized Hardy Clinic Profile? Viv swings and hits
one out of the park for you!*
*There is a waiting list.
Here are two of the most powerful characters in the game, again provided by Fedora:
Ultimatum
Ultimatum
Level 10 Villain (50 Character Points)
Faction: S.U.N.
Powers
Core Attribute - Perfected Self (22 Points)
Type: Major
Rank: 11
Feats (22):
Boundless Courage (Alteration)
Breathless (Alteration)
Deny Magic (Alteration)
Flight (Movement)
Immortal (Alteration)
Immovable (Alteration)
Immune to Disease (Alteration)
Immune to Energy Damage(Alteration)
Immune to Mental Effects (Alteration)
Immune to Physical Damage (Alteration)
Immune to Poison (Alteration)
Immune to Pressure Change (Alteration)
Immune to Radiation Effects (Alteration)
Immune to Temperature Change (Alteration)
Iron Will (Defense)
Self-Sustaining (Alteration)
Superhuman Speed (Movement)
Superhuman Strength (Offense)
Superhuman Toughness (Defense)
Superleaping (Movement)
Tireless (Alteration)
Unstoppable (Defense)
Traits
Ruler of the World (20 Points)
Type: Major
Rank: 10
Feats (20):
Alter Global Law (General)
Artisan's Technological Library (General)
Defensive Field Uniform (Defense)
Fortress Ultima (General)
Geo-Political Influence (General)
Infinite Arsenal (Offense)
Limitless Wealth (General)
Mental Link with the Seeker (Alteration)
Perfect Council Mystical Consultation (General)
Personal Emergency Teleporter Network (Movement)
Resolution-Level Satellite Strike (Offense)
SIGMA Intelligence Resources (General)
SIGMA Neutralization Squad (Alteration)
SIGMA Supremecy Agents (Sensory)
SUN Facilities (General)
Satellite Monitoring Network (Sensory)
Vandroid Dreadnought Armada (Offense)
Vanguard Elite Bodyguards (Defense)
Vanguard Elite Strike Force (Offense)
Vehicle Fleet (Movement)
Flaws
Arrogance (-2 Points)
Type: Minor
Rank: 2
Feats (1):
Underestimate Opponent (Alteration)
Crius; Ruler of Greece, Titan of Old
Crius the Titan
Level 10 Villain
Factions: SUN, Temple of the Ram
Powers
Core Attribute - Titanic Might (24 Points)
Type: Major
Modifier: Major Increased Versatility (2 Points)
Rank: 11
Feats (22):
Ancient Knowledge (General)
Change Size (Alteration)
Divine Wrath (Alteration)
Divine Influence (Alteration)
Dominate Minds (Alteration)
Fearless (Alteration)
Fleshpiercing Gaze (Sensory)
Godly Charisma (Alteration)
Hear Thoughts (Alteration)
Hurl Objects (Offense)
Immortal (Alteration)
Immovable (Alteration)
Immune to Disease (Alteration)
Immune to Mental Effects (Alteration)
Immune to Physical Damage (Alteration)
Iron Will (Defense)
Leap of the Mountains (Movement)
Perfect Hearing (Sensory)
Perfect Sight (Sensory)
Smite of the Ram (Offense)
Titanic Strength (Offense)
Titanic Toughness (Defense)
Unlimited Strength (Alteration)
Unstoppable (Defense)
Traits
Ruler of Greece (14 Points)
Type: Major
Rank: 8
Modifier: Major Reduced Versatility (-2 Points)
Feats (14):
Alter Law of Greece (General)
Call Mystical Ritual (Alteration)
Devotee Bodyguards (Defense)
Devotee Warriors (Offense)
Menagerie of Mythic Beasts (Offense)
Mundane Arsenal (Offense)
Olympian Fortress (General)
Personal Emergency Teleporter Network (Movement)
Political Influence (General)
SIGMA Epsionage Detachment (Sensory)
Temple of the Ram's Devotion (General)
Vanguard Phalanx (Offense)
Vehicle Fleet (Movement)
Wealth of Greece (General)
Devices
Artifacts of Olympus (16 Points)
Type: Major
Rank: 10
Modifier: Major Device (-2 Points), Magical Manifestation (Artifacts are not real, they are magical manifestations of Crius' ring) (-2 Points)
Feats (20):
Aegis of Athena (Defense)
Bow of Artemis (Offense)
Chariot of Helios (Movement)
Crown of Hera (Alteration)
Fruit of Persephone (Alteration)
Girdle of Aphrodite (Alteration)
Hammer of Hephaestus (Alteration)
Helm of Hades (Alteration)
Horn of Demeter (Alteration)
Javelin of Zeus (Offense)
Key of Hecate (Alteration)
Lantern of Hestia (Alteration)
Lion Cloak of Heracles (Alteration)
Lyre of Apollo (Alteration)
Quiver of Eros (Alteration)
Sandals of Hermes (Movement)
Staff of Dionysus (Alteration)
Sword of Ares (Offense)
Torch of Selene (Alteration)
Trident of Poseidan (Alteration)
Flaws
Arrogance (-2 Points)
Type: Minor
Rank: 2
Feats (1):
Underestimate Opponent (Alteration)
From Another Age
Type: Minor
Rank: 2
Feats (1):
Vulnerable to Technology (Alteration)
Challenges
Godly Lust
Type: Minor
Rank: 2
Feats (1):
Easily Seduced (Alteration)
Fedora Art*: Ultimatum
Plasmatic
HeavyWeight
54th st. Boogeyman
*STOP SWAMPING HIM YOU BASTARDSSOUNDS OF THE WAR
The Song of the Drifter by Pony:
http://www.padrehq.com/favlaud/Sounds/DrifterSong.mp3
Anathema Attacks by Redeemer:
http://www.megaupload.com/?d=SFEX95PM
Wounded Warsong (Theme of Genesis) by Redeemer:
http://www.megaupload.com/?d=E8Y4ANBU
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Well folks, here's the new Unified thread. I'll be updating the OP gradually to include participating members, links to the eerie music created by Pony, and little bits of info I've come across in the previous threads. In an effort to give this thread some stuctured conversation...I'll begin with a question:
Where do you see your character fitting into this in the long run, if you're accepted into the game?
Posts
Abilities: Zealot possesses flight, an accelerated healing factor, moderate super-strength, and limited precognitive abilities.
Through unknown means, the magnitude of Zealot's powers seemingly increase based upon the strength of his religious and personal convictions. No biological or mystical cause has been discovered for this phenomenon, so it is presumed to be a by-product of the as yet unknown means by which Zealot manifested his abilities.
The sword and shield that Zealot carries have proven nigh-unbreakable, though they are apparently crafted of ordinary alloys. Once again, no discernable cause has been discovered for this puzzling occurance.
Biography: Daniel Willis was born in rural Virginia, August 1987. An only child, he was taught one lesson above all else: God had a plan for everyone. He was twelve years old when an Anathema dimensional gateway appeared approximately thirty-two miles from his home.
It is currently unknown exactly how Daniel managed to survive the encounter that took the lives of his parents. Official documents reveal his admittance to a nearby refugee center on January 23rd, 2000. Like many of the children there, Daniel was now an orphan. He seldom ate or spoke, prefering to spend his time alone in his bunkhouse or the makeshift communal chapel. His caregivers are on record describing him as "[unusually] quiet ... doesn't seem to respond to any [treatment] at all."
Daniel remained in the refugee center until the end of the conflict in 2004, at which time he was placed in foster care. He was released upon his 18th birthday, and was given his own house thanks to the Citizen Resettlement Act of 2005 (One of Vanguard's first programs enacted after taking power). His home was almost spartan in appearance: the only furnishings were a simple mattress and the bare minimum of a kitchen. Willis spent very little time at home. Instead, he spent nearly nineteen hours a day sitting silently in the pews of a local church. According to those that knew him, Daniel repeated this process every day for nearly eighteen years.
While we know little of how his powers manifested, (see subject file #127 (attached below) for Willis' own account of the event) it is generally believed that it occurred between August and November of 2018. Since then, Willis has made a name for himself as "Zealot", a moniker placed upon him by local newspaper The Daily Sentinel.
subject file #127 - " 'Zealot' origin " (security clearance: 2)
" 'God has a plan.' That's what they always told me. It sounded good back then. Reassuring. Your parents always knew everything, right? But what happens to the plan when your family is taken from you by-- by them?
Anathema. We were too scared to call them what they really are, so we came up with Anathema. A demon is a demon, regardless if it's made of bone or metal. Does that surprise you? To see that some people still 'think that way'? Not everybody's been blinded by Vanguard's dazzling science, you know.
We should have known it was coming. All the warning signs were there if you just knew where to look. (He scoffs.) All we had to do was look up at the sky. Look up at those that flew about in gaudy outfits, proclaiming themselves gods. Did they honestly believe He would not pass judgment on them?
My parents... They weren't spared. But I was. Why? Why was I condemned to live in this new world of blood and metal and fear? I prayed for guidance, but it fell on deaf ears. In those early times, I came close... very close to giving up. I simply wanted to curse God for my misery and end my life by any means necessary. Only those four words stopped me. Those four words saved my life--and my soul--more times than I would like to admit. 'God has a plan.'
So I waited. I waited for God to reveal his plan to me; to finally give me purpose. For nearly eighteen years, I waited.
My prayers were finally answered in a vision. I was told of a great cataclysm in the near future that threatens to destroy this world, and that I must do whatever it takes to prevent this Apocalypse. I was placed back on Earth as the avatar of the Archangel Michael, carrying his sword and shield and wearing the holy raiments you now see me in.
Know this: my purpose in this world is to prevent this Armageddon from ever taking place. I don't care who tries to stop me. Nothing, nothing will stay my hand. God has a plan. It will be carried out. "
(END OF FILE)
Character Sheet
Level 6 Hero (30 points)
Faction: Neutral
Powers
Core Attribute - Power of Faith (12 points)
Type: Major
Rank: 7
Modifier: Major Reduced Versatility (-2 points)
Feats (8):
Increase Strength (Alteration)
Foresight (Defense)
Wrath of God (Offense)
Rain of Fire (Offense)
Exorcism (Offense)
Shield Bash (Alteration)
Reclaim Sword (General)
Reclaim Shield (General)
Essence of the Archangel (6 points)
Type: Major
Rank: 4
Modifier: Major Reduced Versatility (-2 points)
Feats (4):
Fist of the Heavens (Offense)
Laying of Hands (Healing) (Defense)
Flight (Movement)
Rise Above (Defense)
Prophet of Doom (1 point)
Type: Minor
Rank: 1
Feats (1):
Apocalyptic Vision (General)
Traits
Devout (5 points)
Type: Minor
Rank: 5
Feats (1):
Convert (Alteration)
Devices
Sword of St. Michael (5 points)
Type: Minor
Rank: 6
Modifier: Device (-1 point)
Feats (1):
Smite (Offense)
Shield of St. Michael (5 points)
Type: Minor
Rank: 6
Modifier: Device (-1 point)
Feats (1):
Defend (Defense)
Flaws
Crisis of Faith (-6 points)
Type: Minor
Rank: 6
Feats (1):
Negate Power of Faith (Alteration)
Challenge
Blasphemy
Type: Minor
Rank: 4
Feats (1):
Insult Faith (Alteration)
The Journal
Abilities: Complete control of any and all sonic vibrations emitted by his body. This ranges from being able to crack concrete with a shout to breaking glass by cracking his knuckles. In contrast, he can also render himself virtually inaudible; useful for sneaking up on unsuspecting opponents or quickly fleeing a battle.
These sonic vibrations can be tuned to any frequency, allowing him to selectively speak with any individual in a crowded room or bypass any sonics-based security device.
The particular effect of any vibration is directly affected by both volume and origin point. For example: a shout is a loud attack projected at a single target, whereas a clap of his hands is quieter but has a much larger radius.
Pulse can only affect the sonic vibrations caused by or directly influenced by his own body. For example: while Inaudible, Pulse can silence the sounds of his breathing, footsteps, and clothes. However, if a coin were to fall out of his pocket and strike the ground, or if his pocket change clinked together, these sounds would be unaffected by the ability.
Aside from this power, Pulse possesses the normal attributes of a physically fit human.
Biography: Seemingly born with his power, Chase Michaelson was the only child of a well-to-do family. Due to his parents' affluence and his own burgeoning abilities, Chase literally got whatever he wanted; money, girls, power, anything. Due to his constantly picking fights with classmates and lack of interest in his own education, he was soon expelled from both public and private school alike.
After reaching adolesence, Chase grew bored with his life at home and took to the streets. He proved gifted at such crimes as "armed" robbery and carjacking, easily disabling or evading any police that happened to arrive on the scene.
He sees no reason to join either side in the conflict, so long as his own life of fun is not interrupted. Of course, if Vanguard made him a tempting offer, he could be persuaded to join up.
Character Sheet
Level 5 Villain (25 points)
Faction: Neutral
Powers
Core Attribute - Sonic Manipulation (14 points)
Type: Major
Rank: 6
Modifier: Major Increased Versatility (2 points)
Feats (12):
Shout (Offense)
Clap (Offense)
Stomp (Offense)
Stun (Defense)
Inaudible (Defense)
Misdirection (Defense)
Shatter Projectile (Defense)
Sound It Out (Look for weaknesses, used before Shutdown) (General)
Shutdown (Destroy electronic Device / Damage robotic opponents) (Offense)
Disrupt Communications (General)
Private Chat (General)
Detect Frequency (Sensory)
Traits
Street Punk (10 points)
Type: Major
Rank: 5
Feats (5):
Pickpocket (Steal Device) (General)
Grand Theft Auto (Movement)
Improvise Weapon (Alteration)
Fight Dirty (Use Device) (Offense)
Lockpick (General)
Ladies' Man (1 point)
Type: Minor
Rank: 1
Feats (1):
Charm (General)
Devices
Standard Equipment (2 points)
Type: Major
Rank: 2
Modifier: Device (-2 points)
Feats (4):
Brass Knuckles (Alteration)
Chain (Alteration)
Iron Pipe (Alteration)
Switchblade (Alteration)
Flaws
Cocky (-2 points)
Type: Minor
Rank: 2
Feats (1):
Underestimate Opponent (Alteration)
Name: Alvita Sinclair
Gender: Female
Age: 27
Height: 5'10"
Weight: 135 lbs
Hair: Long, Black
Eyes: Turquoise
Alignment: Vanguard
CHARACTER ABILITIES
Limitations: Can only shapeshift into a single species from each genus; whichever species in each genus with which she had first blood-to-blood contact is the only species of that genus into which she can transform. This is why she cannot shapeshift into another homo sapien.
Usage: Each transformation can last as long as necessary, with no mental focus necessary to maintain the shift; she can be knocked unconscious and still retain her genus form. It is only the shift itself that requires actual concentration. She maintains her sentient, human mind during each shift, allowing her to think and process information in animal form just like she would in her human form. She is also able to communicate with and understand members of the genera into which she shifted, though translating it from "beast speak" (as she calls it) into to human communication can take time and practice, especially with new genera. However, due to the loss of human vocal cords in the transformation, she is unable to communicate properly while in non-human form; in most cases, she is still able to vocalize certain sounds that sound like words, but overall it is hard to understand her.
Familiarity with the animal body and how it moves and works is innate and instinctual; she does not have to get "used" to an animal's body before being comfortable in it, though in many cases the transformation can be troublesome if she's not experienced in making the shift into a specific genus.
She does not have to shift back into human form to switch from one animal to another; she can switch from any one to genera to any other, though in some cases the genetic differences between genera can affect the length of a shift. A change from a dusky dolphin to a bottlenose dolphin, for example, would be much quicker than a shift from a mouse to a sea lion. The difference in time, however, is not large enough that jumping through multiple forms would increase the speed of her shift to her chosen form; it is always quicker for her to jump directly into her chosen form from her original form.
Transformations range from virtually instantaneous (more of a "blink" transformation than a real morphing process) to several seconds. The shortest timed transformation took place in 0.032 seconds, wherein she'd transformed from her black jaguar form to her cougar form. The longest timed transformation took place in 12.11 seconds, wherein she'd transformed from her bat form to her orca form. Her transformation times are already optimal, and it usually takes only two to three transformations into a newly acquired form before she can minimize the time and effort to shift into that new form as well.
Too many shifts in a short span of time can detrimentally affect her ability to shift. The results of this kind of fatigue are varied, depending on her mental state. Some effects that have been observed in the past were the inability to manage a complete shift (at great risk to her physical health, as her body cannot survive for long without a dominant DNA strand), the inability to shift into a single genus (i.e., shifting into more than one genus at the same time owing to a lack of concentration), or the inability to shift out of an animal form.
Her body must always have a single dominant DNA strand, so she cannot mix and blend her genus collection and become half-bear/half-pig. She must shift into a stable genus each time or suffer severe damage to her physical well-being. During a shift, then, her body is rejecting one strand of DNA for another, meaning that in the span of time between two stable genera, her body is actually very vulnerable and at great risk if not protected. She has shifted so many times that the physical pain is now nearly negligent, allowing her to change almost instantaneously and with ease, but that doesn't mean her body does not suffer the damage, meaning that after a shift she may not be able to operate at maximum efficiency right away. She can operate at maximum efficiency about 88 seconds after a shift, which is the average amount of time it takes her body to recover from the damage of the DNA switch.
There is no limit to the mass of the animals into which she can shapeshift, but shifting into an animal too large (as compared to her human form) can be a long and painstaking process—leaving her extremely vulnerable during the shift—and is often not worth the effort. Animals significantly smaller than her human form have posed no real complication in the past. Her quickest and easiest transformations are into genera that share approximately the same mass as her human form.
When it comes to suffering from injuries, there is no one general result; a lot of it depends on the injury. In most cases, however, any injury suffered in one form that has not healed will carry over to most of the other forms as well. Wounds suffered in one area of the injured body will be carried over to a corresponding area on the new body, and this "transfer" of wounds depends on function rather than actual location. If her dorsal fin was injured while in the form of a dolphin, she will suffer cartilage damage in the flesh protecting her spinal cord. If she suffers damage to the trachea in human form, then in dolphin form it will be the blowhole that is wounded. Similarly, heals or "boosts" offered to specific functions also carry over.
If she is injured during a transformation, it is more than likely that she will end up in an "in-between" state, which is highly dangerous for her and a form in which she cannot survive for long. The injury must be healed before she can complete or reverse the shift to save her life. The tricky part, then, is being able to heal an injury that affects two completely different genera at the same time without doing further damage to her already delicate state. Magic-based and regenerative heals often work best, while surgical and medicinal heals tend to be much more risky.
Perhaps the most baffling of her abilities, however, is how all her animal forms adjust in age relative to her own. Since aging can be considered a form of "injury" to the body, so too do her animal forms age alongside her. With mammalian life spans being significantly shorter than that of a human, one would think that her genera would eventually "die out" long before she did. This is not so. The ages of her animal forms scale relative to her own life stage. (Think "dog years" versus "human years.") For example, a cougar has an average life span of 12 years. A human has an average life span of 72 years. Therefore, when she is 24 in human years, in cougar form she is only 4.
It should go without saying, but death in one form results in her being unable to shift into another form, so it's basically a death across all forms.
Clothing does not shift along with her. If she is in human form and wearing clothes that fit her body just right, then shifting into a bear will tear the clothes and, on return to her human form, leave her naked. The solution to this is a skin-tight bodysuit that was designed just for her during the war. When she shifts, the material binds to her skin and essentially becomes part of her genetic material (i.e,. her ability/body recognizes it as being part of the homo sapien genus), so it's "stored" alongside her human DNA. It is not visible in animal form and reappears when she returns to her human form.
COLLECTED GENERA
Felis catus - mackerel tabby cat
Panthera onca - black jaguar (Melanistic)
Elephas maximus - Asian elephant
Ailuropoda melanoleuca - giant panda
Giraffa camelopardalis - giraffe
Saimiri sciureus - common squirrel monkey
Canis lupus - gray wolf
Sciurus griseus - Western gray squirrel
Cavia porcellus - guinea pig
Mus musculus - house mouse
Lagenorhynchus obscurus - dusky dolphin
Tursiops truncatus - bottlenose dolphin
Oryctyolagus cuniculus - European rabbit (Dutch breed)
Neophoca cinera - Australian sea lion
Orcinus orca - killer whale
Lontra canadensis - North American river otter
Nycticeius humeralis - evening bat
Eonycteris major - dawn fruit bat
Acerodon jubatus - golden-capped fruit bat
Mormopterus norfolkensis - Eastern little Mastiff bat
Stenella longirostris - spinner dolphin
Uncia uncia - snow leopard
Lynx lynx - Eurasian lynx
Puma concolor - cougar
Dasypus septemcinctus - armadillo
Gorilla beringei graueri - gorilla
Saimiri sciureus - squirrel monkey
Cebus capucinus - white-headed capuchin monkey
Equus caballus - black Andalusian horse
Rhinoceros unicornis - Indian rhino
Vulpes vulpes schrencki - Japanese red fox
Alopex lagopus - Arctic fox
Procyon lotor - raccoon
Gazella bennettii - chinkara gazelle
Cervus elaphus - red deer
Oryx gazella - gemsbok antelope
Crocuta crocuta - spotted hyena
Parahyaena brunnea - brown hyena
Nyctereutes procyonoides - raccoon dog
Ursus maritimus - polar bear
Melursus usrinus - sloth bear
CHARACTER BIOGRAPHY
Her powers manifested when she was only 5 years old (3 years before the invasion), though it's arguable as to whether or not her powers had to manifest; it was at 5 that she first came in contact with animal blood.
Her first collected genus was a simple Felis catus, her family's gray-and-white mackerel tabby cat. In a rather frightening accident that involved Vita's overenthusiastic playtime and a living room glass bookshelf, the cat and Vita got cut with shards of flying, broken glass. Vita's blood met the cat's when an open gash on her lower arm met with the blood from a wound in her cat's side. While both cat and girl came away with minor injuries, it was right then that Vita discovered her powers.
Wishing that the accident hadn't happened and that her cat would be all right (and, in her mind, picturing her uninjured cat), Vita inadvertently triggered her very first shape shift, scaring her cat as she became an exact replica of it. Her injuries did not heal in the shift however, with every gash that had been on her human body in a corresponding area on her cat body.
Since then, Vita's belief that animals were only tools strengthened. It wasn't long before she, like the rest of her peers, soon learned that their powers had uses beyond the occasional practical joke, and thus her more sinister self took shape.
In the two years since the discovery of her powers, Vita insisted to her parents, friends, and relatives that they visit the zoo. Often.
Her second genus was a Panthera onca, a Menalistic black jaguar. Vita waited for an opportune moment to slip away, transform into her cat self, and wiggle her way into the enclosure with a shard of glass clasped in her mouth. Moving quickly, she'd managed to make a small but deep cut in her paw (right between the index and middle fingers of her right hand), then crept up to the jaguar. Rather ruthlessly, she stabbed the shard of glass deep into the jaguar's hip, drawing blood instantly and managing to press her own bleeding paw against the wound before the jaguar's resulting roars and writhing threw her off.
That same trip to the zoo also gave her the Elephas maximus, which she attained in similar fashion to the jaguar form. Though she had the genus stored, however, she did not attempt this shift until many years later, for fear of what would happen if she tried to shift into something so massive in size compared to her own original body.
The discovery of her genus-limitation was when she actively tried to add the DNA of a Siberian white tiger (also of the Panthera genus) to her repertoire. She realized (too late) that she could only collect one species from each genus, and that each time she transformed, she could only shift into an exact duplicate of the animal whose DNA she'd collected. Her parents were the ones who helped her confirm this, though they were wary now that they realized their daughter was so quick to hurt another living being to complement her powers.
Yet another trip to zoo gave her the Ailuropoda melanoleuca (giant panda), Giraffa camelopardalis (giraffe) and the Saimiri sciureus (squirrel monkey) genera, and it was at this point that her parents put a taboo on family trips to the zoo all together, thanks to her father finding her in cat form with blood all over her paws.
Her seventh genus was a Canis lupus, a typical gray wolf found not too far from her hometown. In jaguar form, she tracked and hunted one of these wolves, killed it, then bit her own paw to gain the genus. Something important to note here is that even though this was her first kill, it had absolutely no effect on Vita's mental state; to her, she had not taken a life at all, only made use of an otherwise useless animal. This particular incident, her parents never knew about.
Her next few genera were common animals such as a squirrel or a mouse or a rabbit. These were mostly for experimentation purposes and more for the sake of having a complete "collection" than anything else. It was during this time that she found she could only shift into genera of the class Mammalia, or mammals.
A family reunion at Sea World in Florida went awry when she managed to slip away from her already-cautious parents long enough to make blood-to-blood contact with two kinds of dolphin, a sea lion, an otter, and, terrifyingly enough, an orca killer whale. If it weren't for the fact that Vita could not be identified by park security, it would have most certainly resulted in her arrest and subsequent rehabilitation. None of the animals she bled died, as the wounds she left were shallow, but it does not change the fact that she showed no remorse in hurting innocent creatures.
She also went through a bat craze for a while, particularly when she realized that there were dozens of bat genera out there. A school trip that took them on a night safari provided her with her very first flying genera. A vacation to Singapore and an unknown-to-her-parents visit to the Singapore Zoological Gardens gave her access to the largest bat in the world (Acerodon jubatus). It wasn't long before she was vanishing into the night to experiment with flying and, inevitably, scaring a neighbor.
It was also during one trip in bat form that she realized her animal forms couldn't function for long periods of time outside of their natural climate and habitat. The golden-capped fruit bat was a native of the very tropical Singapore, and soaring around for hours at a time in cold, semiarid weather eventually led to fatigue, nausea, an inability to concentrate, and sometimes illness.
By the time she was 8 (three short years since the discovery of her power), she had access to over a dozen different genera, with her favorite form being her resilient, tireless black jaguar, though the one she used the most was that of her cat.
When the war began shortly after Vita's eighth birthday, she found herself severely limited in terms of the new additions to her arsenal, being that she could no longer wander around at night scavenging for specimens with her parents wanting to keep her close. Her family took refuge in Western Europe for the duration of the initial attack and remained mobile through Eurasia for the four years of the war itself. She spent most of this time in her animal forms at her parents' request, hoping to keep her safe.
Though she was far too young to volunteer to fight in the war, Ultimatum's Vanguard approached her family several times after it was over, asking if she would be interested in joining SUN and, when she was old enough, help rebuild the world under the Vanguard's leadership. Her family, being mistrustful of Ultimatum, denied their offers many times over.
Alvita completed her high school education in Switzerland, 6 years after the end of the war and towards the end of the Reclamation. She only gained a few genera a year during this period, owing to increased security in most sectors and, sadly enough, the fact that animals were harder to find now than they were before. Now a legal adult anywhere in the world, SUN approached her again, this time with offers of scientific expeditions to regions of the world with genera that she had not yet seen, and they would also finance a college-level education in the field of her voice. Vita had a very hard time saying no to that.
As incentive for her, she was given free access to zoos and nature preserves around the world, where she collected the vast majority of her current genera. Where she could not find living specimens, she was given access rights to call on bio-labs that stored and studied blood samples from species that had died in the war or that were simply rare or close to extinction.
To facilitate the development and expansion of her abilities, SUN had a special bodysuit designed just for Vita. The skintight suit merged itself with her own human DNA, allowing it to remain in place when she switched in and out of human form, eliminating the problem of having to find clothes and somewhere private before shifting back into human form.
Much to SUN's surprise, Vita did not choose any biology-related area of study in her university years, no matter how gifted she was at it. Instead, she studied a wide variety of languages, to the point where, when she graduated from university, she was proficient in English, Mandarin, German, French, Spanish, Italian, Russian, Korean, Japanese, Portuguese, Hindi, and Arabic. The reason for this, of course, was that these language skills made Vita's life slightly easier when translating animal thoughts into human ones, as she had a better handle on how languages worked and developed.
Throughout her university years, Vita trained with SUN in basic combat and weapons training as well as power control and manipulation. She became especially talented at choosing the right genus for any situation or even climate and environment. All this training did, however, was increase her desire to broaden her genus pool, so that she could have every potential option for any given situation, climate, environment, function, or need.
In spite of the war, SUN's training, and the passage of time, Vita's view on animals had not changed. They were simply tools to be used. They were inferior to her and the need to understand them was only born of the fact that she felt her animal "peers" owed her their help. In cases of extinct or near-extinct genera, Vita's view was that by taking them into her fold, she was doing them a favor by letting them live on once more in her, that she was superior because she could keep them alive where they would have perished, and that all animals owed her their allegiance in exchange for this service. Nothing else she does, in her view, serves animals in any way, but rather is the other way around.
She will not hesitate to let an animal die, whether through the absorbing of the genus or in some other situation. Animals in pain or misery mean nothing to her, as they are simply beings who live only to serve their singular purpose, which is to enhance her power either by giving her their genus or by helping her when she is in animal form and communicating with them.
When it comes to other people, Vita is typically cold and uncaring, if only because she does not believe anyone's business is anyone's but their own. This mentality is probably born of the fact that many of her peers in university had a hard time understanding her cold attitude toward the very animals who gave her power. By the same token, however, Vita will never judge anyone else for their beliefs or attitudes, letting them do their own thing so long as they grant her the same allowance.
Vita will kill anyone who stands in her way, animal or human, just as she would expect someone else to do the same were she told to stop them from doing something. Life, as far as she is concerned, is for the superior, and if you cannot fight to defend yourself and save your own life, then you simply did not deserve to live. (This is very much the same way she views animals—and life—in general.) She will not kill unless it is absolutely necessary, however, preferring instead to simply complete her task as quickly and quietly as possible.
Vita's only purpose is to continue to expand her collection, as she knows that no matter how extensive it may be, there are still genera out there that allude her. Therefore, her allegiance to SUN and Vanguard is extremely shallow; she cares nothing for Vanguard's purpose and sees them simply as a means to her own ends. Her craving for more genera drives her, though even this has been dwindling as of late.
CHARACTER SHEET - many, many thanks to Darkblade for his help
Rank 7 (35 points)
Affiliation : Vanguard
Powers
Core Attribute: ShapeShifting(-14 points)
Type: Major
Modifier: Reduced Versitility (2 Points)
Rank: 8
Feats (14):
Charge (Offence)
Swipe (Offence)
Bite (Offence)
Animal Senses (Sensory)
Animal Reflexes (Alteration)
Prowl (Movement)
Beast-Speak (General)
Climb (Movement)
Cat-like Grace (Alteration)
Quiet as a Mouse (Alteration)
Leap (Movement)
Omnivorous (General)
Overlooked (Alteration)
Brace For Impact (General)
Big (-7 points)
Type: Minor
Rank: 7
Feat:
Overpower (Alteration)
Wings (-3 points)
Type: Minor
Rank: 3
Feat:
Flight (Movement)
Fins (-2 points)
Type: Minor
Rank: 2
Feat:
Swim (Movement)
Thick Skin (-7 points)
Type: Minor
Rank: 7
Feat:
Rawhide (Defence)
Camouflague (-5 points)
Type: Minor
Rank: 5
Feat:
Sneak (Alteration)
Traits
Vanguard Member (-2 points)
Type: Minor
Rank: 2
Feat:
Biolab Access (General)
Flaws
Cruelty (+3 points)
Type: Minor
Rank: 3
Feat:
Animals Are Expendable (Alteration)
Vulnerable (+4 points)
Type: Minor
Rank: 4
Mid-Transformation (Alteration)
WOUNDED WARSONG - THEME OF GENESIS - thanks Redeemer!
PM me with a link to your character's draft profile, specify which bits you want touched up, and I'll see what I can do to help you out.
If you want to see what I can do, below is a list of the Character Abilities/Biographies I have done for others:
NOTE: I don't do character sheets. Because I suck at them.
UPDATES:
- If you ask me to do both biographies and powers, I will start with your powers and reinsert your bio request into the queue when the power profile is complete.
- If you ask me to do a biography, PLEASE FOR THE LOVE OF GOD HAVE SOME KIND OF ALIGNMENT IN MIND. This makes my life easier and your character better.
Name: Orson Kincades
Age: 28
Height: 6’2â€
Weight: 184 lbs
Hair: black, medium-length (falls down to the top of the neck)
Eyes: Brown
Profession: Archeologist (former seminarian)
Hometown: Philadelphia, Pennsylvania, USA
Orson Kincades can be forgiven for being slightly out of touch with the more recent conflagrations that have engulfed the world. For the past two years, he has been in Syria, working on an excavation for the University of Pennsylvania Museum of Archaeology and Anthropology. The subject of his toil was the ruins of Ugarit, an ancient city from the very dawn of human civilization. One fateful day, in the last half of the last year of his dig, Orson was working on one of the portions of the old city dedicated to religion, and the observance of the cults of the city’s pantheon, the Elohim. He had strayed from the rest of his team to investigate an opening in the rubble around one of the city’s standing temples. Finding the opening was, in fact, large enough to walk inside, Orson took a risk, turned on his flashlight, and plunged into the gloom.
What he found astounded him: a relatively intact staircase led into a large, dark room faintly resembling a crypt. By the dramatic black-and-white colorings all over the walls, and the writings of spells and fables supplied with vivid illustrations, Orson realized his location: a shrine to Shalim, the Ugarit God of Night. Toward the back of the room there was a stone altar, which, upon further inspection, had a lid on top of it, slightly off its base. Curiosity overcame him, and Orson pushed aside the heavy stone.
Underneath, sitting in a shallow depression, was a mask. It was curiously simple: made to conform to the basic human face, it was black on the left side, and white on the right. Bending over it, Orson began to study the surface, trying to determine what it was made of. Abruptly, the mask rose a few inches into the air, flipped itself around, and latched onto the face of the unwitting archaeologist.
Orson’s mind was besieged by images and information, telling a long, mournful tale which will not be related here. It is sufficient to remark that Shalim, the dusk god himself, had been found guilty of most foul murder long ago. As punishment, El, chief of the old gods, had imprisoned him and his power in the black and white mask, which was entrusted to the priests of his cult. Shalim had been forced to sit, a useless icon of fruitless veneration, as the Elohim passed from the world into realms beyond comprehension. When Ugarit was destroyed by the Old Kingdom of Egypt, the mask and the god therein imprisoned passed entirely out of knowledge- until Orson found it, nearly four thousand years in the future.
The experience was so intense that Orson passed out. He came to several hours later on his cot in the village near his excavation site. He had not been carried there, and there was some puzzlement among his colleagues about how he’d returned without their seeing him. They did not press the matter, however, and Orson did not divulge any of what he’d seen or experienced. For the next three months, the excavation at Ugarit continued as it had the past two years. During the night, however, Orson would ponder the mask, and everything it implied. He put it on his face many times, and each time he removed it he had a better understanding of exactly what it was- and what could be done with it.
When the excavation was up, the team packed up their tools and their findings, and made the long, slightly haphazard trip home from Syria to the United States, and to Orson’s city of Philadelphia. In his time abroad, the city had been crowded with an overflow of superpowered persons from the metropolises of the eastern seaboard. Many of them, with little motivation to leave and no commitment to anything beyond their own self interest, had taken to crime, leaving the city in a state of controlled chaos.
A month after Orson Kincades’ homecoming, Philidelphia’s vagrant superhumans began to appear in dark alleys and abandoned rooftops in various states of disarray. All were the victims of beatings which ranged from light to savage. Those with superhuman strength were often found restrained in spectacular ways- buried in solid earth up to their necks, or bound in twisted light posts and basketball goals. A speedster who had been violently mugging joggers and couples in Fairmount Park had to be removed with a helicopter when he was found dangling by a piece of steel cable from a corner of the One Liberty Place Building.
All those who would talk were consistent in the description of their assailant: a figure garbed totally in black save for a swatch of white on one side of his face, with a billowing black cape and a high collar. He would appear out of nowhere in the middle of their wrongdoings, subdue them with incredible speed, restrain them, and vanish as suddenly as he had come. A few were convinced he was a ghost- the malignant spirit of some deceased hero, upset at the sorry state of the world.
People have begun to talk now. Parties are becoming interested. Things will change soon. Until that time, however, Orson Kincades brushes away the dust from artifacts at the museum, and at night, Shalim watches over his city, ever vigilant.
Strength: Shalim possesses strength far greater than the average human. The precise limits of his physical power are not yet known. There are a handful of civilians from one of the western neighborhoods who claim to have seen him lift a large parcel delivery truck with no strain; this cannot be presently verified.
Durability: A little less than half of the superhumans interviewed claim they put up a fight when Shalim attacked them, and that their struggling only managed to prolong the fight. Most of the captured miscreants were low-level superhumans, possessing mildly heightened super strength at best; a punch from the weakest of them, however, could kill a normal man.
Flight: Another consistency in all the testimonies. Shalim is capable of unassisted flight in all its classic forms: hovering, motion in all directions, and travel at high speeds. His top speed, however, seems to be lower than some other flyers.
Teleportation: Arguably Shalim’s most pronounced power, and certainly one of his most distinctive. He can completely vanish from one point in space and reappear at another point at will. The maximum distance is uncertain; the speed at which he may be responding to some crimes would indicate that he can, at least, cross the city in one teleportation. The fact that he occasionally approaches with flight indicates that he cannot teleport instantaneously; moreover, he does not appear able to teleport many, many times in rapid succession, even to places relatively close to each other. It is likely he must be able to conceive of his destination in order to jump to it. There is an unverified account of Shalim teleporting several people along with him.
It must be noted that Orson is still developing his rapport with the Mask of Shalim, and the newness of the relationship puts a limit on all of his abilities. As Orson becomes more familiar with the mask, his connection to it will strengthen, and he will be able to draw on the trapped god’s powers to a greater extent.
Shalim’s powers come from Orson Kincades’ bond to the Mask of Shalim, which he wears on his face. Both his costume and his abilities are the product of this union. As such, anything which can violently unsettle Orson’s state of mind, or cause him tremendous feedback through his nervous system, can break the link between him and the mask, weakening his powers or even completely stripping them from him. His mind must clear again before the mask can reconnect with him, but when it does, the fresh connection instantly revitalizes him.
Additionally, the Mask of Shalim is a mystical artifact, and Shalim himself is, to put it most crudely, a magic-based hero. This gives him a vulnerability to anything designed to work against magic, though by drawing directly from the powers of an ancient deity, this weakness may be mitigated somewhat.
Level 7 Hero (35 points)
Faction: Independent
Powers
Core Attribute- Beyond The Reach Of Mortal Men (14 Points)
Type: Major
Rank: 8
Modifier: Major Reduced Versatility (-2 Points)
Teleportation (Movement)
Group Teleportation (Movement)
Grab, Port, and Drop (Offense)
Out Of The Enemy’s Sights (Movement)
Came Outta Nowhere! (Movement)
Split-Second Rescue (Alteration)
Teleport With Cape Flourish (General)
Teleport Dodge (Defense)
Rapid Port (Defense)
Teleport Behind Barrier (Defense)
Inhuman Strength (10 Points)
Type: Major
Rank: 6
Modifier: Major Reduced Versatility (-2 Points)
Horizon Toss (Offense)
One Punch (Offense)
Back-Breaker (Offense)
Throw Somethin’ Heavy (Offense)
Weapons All Around You (Alteration)
Create Barrier (Alteration)
Shake The Earth (Offense)
Superior Durability (Defense)
Roll With The Punches (Defense)
Wondrous Flight (8 Points)
Type: Major
Rank: 4
Ominous Brooding Hover (General)
Up, Up, and Away (Movement)
Tour the Skies (Movement)
Drop Down Feet First (Offense)
Evasive Maneuvers (Movement)
Maximum Velocity (Movement)
Lift and Drop (Offense)
Rise Above (Defense)
Traits
Archaeologist (2 Points)
Type: Major
Rank: 1
Investigate Old Stuff (Sensory)
Knowledge of Ancient Civilizations (Alteration- Boost/Counter)
Character
Furious at the loss of her income and the closest thing she knew to a home, she spent a year tracking him down. When she did, she discovered he had cut all agency ties and become known as Hollywood Nocturne, leader of a group of mercenary soldiers (sidenote: Hollywood Nocturne is another of my CoV characters). After easily beating her in a fight they had a discussion and Espina admitted she never really liked working for the cartel, and Hollywood offered her a job as one of his mercenaries. She accepted, and spent the next few years working with him in Europe, America and elsewhere. However, during it all, she's always basically done what she's seen as her only option, and sometimes wonders if there's a way to break free of a life of crime.
(If we can only play heroes, she'll have broken off from Hollywood in an attempt to redeem her past actions, if we can play villians she'll still be a merc, but only out for money rather than any desire to hurt people).
Powers
She can greatly accelerate the growth of any plant, from seed to towering tree in moments. She can also manipulate plants over time to create new breeds as she desires. She can treat plant matter as part of her own body, allowing her to quickly heal herself by replacing damaged tissue with plant matter until her normal flesh grows back. She's also used this ability to greatly strengthen her legs to allow for super-long leaping ability.
She fights wearing an exoskeleton made of hard plant matter, although it's only bulletproof for small-caliber gunfire it does help take the edge off of a hit. It's also covered in thorns she can quickly grow out for stabbing or even projecting short-range, as well as her arsenal of seeds she uses for offense.
After spending half her life working for a drug cartel, she knows a lot about hallocinogens. Some of the seeds and spores she carries are from plants of her own design that can be used to make an enemy pass out, or begin attacking his own friends. She also knows a lot about making natural medicines and poisons.
Character Sheet
La Espina, aka Isabella Lopez, Level 6 Mercenary (30 points)
Faction: Independant
Powers (24 Points):
Core Attribute - Plant Control
Type: Major
Rank: 4
Whip Vines (Offense)
Constrictor Vines (Offense - Immobilize/Hold)
Accelerate Plant Growth (General)
Wall of Thorns (Defense)
Walking Fly Trap (Offense)
Wooden Wedge (General - bursting open doors and locks)
Pollen Season (Offense/Defense - produce enough pollen to affect visibilty and trigger allergies)
Crawling Vines (Travel)
Side Attribute - Plant Exoskeleton & Enhancement
Type: Major
Rank: 5
Resistant to Physical Damage (Alteration)
Resistant to Poisons/Toxins/Drugs (Alteration)
Superleaping (Travel)
Quick Regeneration (Alteration)
Thorn Blades (Offense)
Thorn Bursts (Offense)
Sleepy Spores (Offense)
Confusion Spores (Offense)
Enhanced Kick (Offense)
Thorn-trops (Offense/Defense - covering floor in spiky thorns)
Side Attribute - Organic Alchemist
Type: Major
Rank: 3
Organic Stimulants (General)
Natural Poisons (Offense)
Nature's Remedies (Defense - Healing)
Delicious Fruits (General)
Fast-Acting Painkiller (General)
Leafy Camoflauge (Defense)
Traits (7 Points):
Mutant Assassin
Type: Major
Rank: 3
Sharp Reflexes (Defense)
Street Fighting (Offense)
At Home in the Jungle (General/Travel)
Acrobatic (Defense)
Precise Strikes (Offense)
Underworld Contacts (General)
Bilingual
Type: Minor
Rank: 1
Speaks Spanish as a native language (General)
Flaws (+1 Point):
Plant-Based (1 Point)
Type: Minor
Weakness to Herbicides
Picture
Will do.
Also perhaps who you should talk to to join one of those groups or whatever.
Essentially I am telling you to do my recruiting for me.
Real Name: Nicholas Smith-Harding
Place of Birth: East London, South Africa
Age: 31
Height: 5' 11”
Weight: 156 lb
Hair: Copper
Eyes: Hazel
Abilities:
The effects of the Lexicon vary depending on the word or phrase spoken, the volume of the voice, and most importantly, the intention behind the words themselves. The power's effect must manifest within a 30 foot radius of Wordsmith, and the farthest his ranged attacks can travel is 300 yards. The manifestations are invisible and emit no sound, but Wordsmith knows the exact location of any Lexicon effects at all times. The Lexicon also operates a sort of "sixth sense", warning him of possible dangers in close proximity to him.
A side-effect of the Lexicon is that Wordsmith's thoughts are comprised of hundreds of languages, which renders him highly resistant to telepaths.
Limitations:
Wordsmith has normal human strength and durability. His durability is boosted somewhat by a Vanguard-issue protection suit he wears under his clothing.
In the heat of battle, he finds it hard to think of more complicated words that he could use. He tries to counter this by carrying lists of convenient words in pouches on his person.
The power's effect must manifest within a 30 foot radius of Wordsmith. The power has been known to be activated by others' voices, when Wordsmith was rendered unable to speak. It does not, however, work with 100% efficency, and recorded voices do not work with his power at all.
He cannot use the same activation phrase more than twice in a twenty-four hour period.
Biography:
He was helping clear the national museum out for use as an emergency garrison when an Anathema scouting party attacked. A tablet in the crate he had been packing began to glow and Nicholas heard a voice, speaking simultaniously in every language that Nicholas understood and several that he did not. “Nabu's blessing is upon you. You have been chosen to be His champion. Cry out for the death of His enemies, so that they may die.” Power rushed into his body, and Nicholas cried out in pain. He could feel a force lash out from him and tear the hapless invaders to piece. Then he blacked out, and when he came to, he found himself being carried out on a stretcher by UAE soldiers. They were trading fearful conversation back and forth in their tribal dialect, but Nicholas could understand them clearly. Then he opened his mouth to speak, and was shocked to hear the same language come out.
He was studied by dozens of scientists, but they could not find anything physically different with him. During the tests, it was found that not only could Nicholas comprehend and utilize both written and spoken forms of virtually any language, but that he could use words themselves as weapons. By saying words or phrases with a clear intention of action in his mind, the mystical force that he had been inbued with could undertake any number of physical actions, from allowing him to punch through steel or jump twenty-foot walls to protecting him from damage and even striking at an enemy from afar. It was also discovered during this period of time that despite the ability to activate the power with any language, the same trigger phrase could only be used twice in a twenty-four hour period, and that the force's (affectionately dubbed “the Lexicon”) field of effect extended to thirty feet from his body.
Nicholas spent the remainder of the war defending the UAE from the Anathema, and was invited to join Vanguard shortly after the foundation of the SUN. He has no set base of operations, moving from hotspot to hotspot as needed, but he secretly wishes to return to his boyhood home in South Africa and live quietly, translating whatever obscure texts he can get his hands on.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Anjin, call my group 'The Errant Knights' for now.
I was just thinking that if this thing gets massive enough all 100 pages of the next few UNIFIED threads might just be people reposting character profiles.
Classical Crusaders of America
because to us, there's still an America
Good luck in prison
I don't know if it'll hit that high. But it could get quite big. I mean, Pony hasn't brought it up to AC or ODaM yet.
Strangely he never mentioned G&T.
Oh wait.
Fuck them.
Name: unknown
Gender: Male
Alignment: Vanguard H.U.G.
CHARACTER ABILITIES
Abilities: Has control over subatomic particles, specifically speaking, the electrons in any substance.
Limitations: Control is limited to a touch basis; he has to maintain physical contact with a substance to be able to manipulate its electrons. He is also radioactive, making him a danger to any unprotected living organisms who have been near him for an extended period of time.
Usage: So long as SM maintains physical contact with the electrons he is trying to manipulate, he can manipulate the them in a wide variety of ways, limited only by his imagination and his endurance.
His abilities are powered by the low-level aura of radiation that emits from all areas of his body. By coming into physical contact with a particular substance (even oxygen), the radiation gives him command over the electrons in that substance. This control includes the removal of electrons from an atom, forming ionic or covalent bonds between atoms, or the simple moving of electrons. To some extent, he can even store electrons in the area around his body, but this makes him dangerously radioactive so it's unwise for him to maintain this for very long or at very high intensities.
By forcing electrons out of their regular orbits around an atomic nucleus, SM is able to force most simple materials into a highly unstable, often volatile explosive. He can also move electrons around the atoms so that they halt their orbits and fix themselves on the same side of the nucleus, effectively creating a massive magnetic charge that can disable electronics or even act as a shield against most weapons (or at least reducing the impact of an attack)..
By weakening bonds between atoms, he can actually guide a substance through a phase shift, reducing a solid into a liquid or a gas into a solid, though the power and effort involved depends on the material and how easy it is for it to reach a different state on its own.
Breaking ionic bonds between atoms can also change the nature of the substance he is manipulating, meaning he can effectively separate a substance down into its purest elements, or even change the substance itself entirely.
An offensive tactic that he can use with this ability is to fire an ionized beam of separated electrons at a target. By using his manipulation of electrons, he can focus all the negative charges in a large number of atoms on one side of the nucleus, then use a slingshot-like effect to fire them loose. The resulting effect means that the electrons fly forward, and the nuclei, drawn by the magnetic charge, follow in their wake, but the substance has become so unstable that it dissolves into a beam of pure, ionized energy. The range of this beam depends on the power behind SM's "slingshot" type move.
SM can also speed up or slow down the electrons in a substance, increasing or decreasing its temperature rapidly, to the point where he can actually manage to freeze a person where he stands if contact is maintained for a long enough time.
By far the most effective substance his power can be used on is any kind of transition metal, thanks to its "pea soup" like bond configuration (where electrons just kind of "float" around in the substance rather than maintaining their bonds via the outer electron orbits. This means that SM basically has the best control over any metal that he comes in contact with.
The range of his power varies, but it is first limited by touch and then limited by the distance from the touch. If he puts his hand on a giant wall, for instance, he wouldn't be able to manipulate all the electrons in the wall. His largest recorded effective radius is 6 feet from his point of contact.
How long he can spend manipulating something has not yet been determined, as it varies between the kind of manipulation he does and the substance he is currently working with. Suffice to say that his powers are limited by his own concentration and mental fortitude, which he needs not only to exert control over the electrons, but to control and direct the aura of radioactivity that seeps out of his pores.
Anyone assigned to his team should be careful not remain in close contact with him for extended periods of time; if possible, protective garments should be worn. Generally speaking, remaining a foot beyond SM's arm's reach is a safe distance. This is generally not a problem for deployment, but it does make personal relationships very hard to maintain, and any wounds he receives are even more complicated to treat.
The Elementalist was part of a 12 man team for a top secret science experiment when he slipped and hit the machine knocking him unconscious. by the time the other scientists realized he was gone the experiment was 1/2 over. when they found him, he was giving off small but potent doses of radiaton and was missing his right arm, which was closest to the machine at the time. When he awoke in Dr. Hardy's clinic he found a machine arm grafted to his skin which he could easilly control using his new powers.
Since he was already working for the government, it was a short step into Vanguard where he donned the codename "the Elementalist" though he still often jokingly refers to himself as "Slight Miscalculation"
thanks viv for the power profile.
god i still need help on this talent thing
Level 7 Hero (35 Character Points)
Faction: Vanguard, H.U.G. General
Powers (16 points)
Electon Manipulation (16 Points)
Type: Major
Rank: 8
Feats (16):
Charge feet (Movement/Alteration)
Charge Fist (Offense)
Air Run (Movement)
Overload (Offense)
Minor Repair Electronics (Alteration)
Electric Field (Defense)
Slingshot (Offense)
Alter Temperature (Alteration)
Destabalize (Alteration)
Phase Shift (Alteration)
Weaken Solid (Alteration)
Strengthen Solid (Alteration)
Shock Therapy (Medical/Heal)
Shut Down Electronics (Alteration)
Shut Down Nervous System (Alteration)
Radiation (Offensive)
Traits (11 points)
Scientist (2 points)
Type: Major
Rank: 1
Feats (2):
Superior Intellect (Alteration)
Knowledge of Chemistry (Alteration)
Wrestling (6 Points)
Type: Major
Rank: 3
Feats (6):
Grapple (Offense)
On your toes (Movement/Dodge)
Takedown (Offensive)
Endurance(Alteration)
Quick recovery (Alteration)
Improved Strength (Alteration)
Vanguard Agent (2 Points)
Type: Major
Rank: 1
Feats (2):
Call for Reinforcements (Alteration)
Arrest Criminal (General)
H.U.G. General (1 Points)
Type: Minor
Rank: 1
Feats(1):
HUG Transport (Movement)
Devices (4 points)
Battery Pack/Jetpack (3 Points)
Type: Major
Modifier: Device (-1 point)
Rank: 2
Feats (4):
Store Energy (Alteration)
Draw out energy (Alteration)
Jetpack (Movement)
Titanium Shell (Defense)
Vanguard/H.U.G. Communicator (1 Points)
Type: Minor
Modifier: Device (-1 Point)
Rank: 1
Feats(1):
Call Vanguard/H.U.G. Members (General)
Flaws (-2 points)
Radioactive (-2 Points)
Type: Minor
Rank: 2
Feats(1):
Radiation Leak (Flaw)
You're drawn to my eccentric Brawl Code: 4596 9143 4529
I'm sure it was an "accident"
Joe Coffee
Level 3 Hero (15 points)
Faction: Independent (undecided)
Powers
Core Attribute: Enhanced Speed (8 points)
Type: Major
Rank: 4
Feats (16):
Enhanced Sight (Sensory) - Able to comprehend things visually at increased speeds.
Enhanced Reflexes (Sensory) - Instinctually avoid objects when running at increased speeds/
Enhanced Speed (Movement) - Able to run about 5 times the speed of the average athletic male. (average speed 100mph)
Sprint (movement) - Running at full speed (120 mph) cannot perform any other feats while sprinting (unless otherwise specified.)
Enhanced Metabolism (Alteration) - Speed Increases by 1 rank when caffeine, adrenaline, or other stimulant is used. Lasts 1 hour. Can only be used once every hour.
Charge Attack (Offense) - a single strong attack used when running.
Speed Combo (Offense) - a series of weak attacks in a very quick amount of time
Speed Dodge (Defense) - Ability to avoid many attacks.
Speed Endurance (Defense) - Body able to withstand speeds over the speed of sound.
Static Lightning (Offense) - Discharge of static electricity.
Sonic Boom (Offense) - Loud ranged attack that may cause temporary hearing loss.
Cyclone (Offense) - Creates a wind tunnel to temporarily remove someone form the fight.
Long Jump (movement)
Collide (Offense) - a sprint attack that may cause self damage
Blur (Defense) - Reduces the chance to hit of incoming attacks
Quick thinking (Sensory) - Quickly assess situations/solve problems/reading
Trait: Athlete (3 points)
Type: Minor
Rank: 3
Feats:
High Jump (movement)
Trait: Good Aim (2 points)
Type: Minor
Rank: 2
Feats:
Throw (attack)
Device: Syringe (2 points)
Modifier: -1 point
Type: Minor
Rank: 3
Feat: Inject (alteration) Increases Enhanced Speed Attribute by one rank. Lasts 1 hour.
3DS: 5241-1953-7031
I believe he is only linking those posted in this thread.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Seconded.
for serious
a page in 2 minutes is hard to add up
I was making a conspiracy theory joke
Because he's The Answer
eh
eh
Yeah, you have no idea how terrifying the torrent of requests that SE can reign down upon you truly is.
Superheroes are on multiple teams all the time people.
Not that I'm saying go out and join every team possible.
Just, branch out a lil'.
speaking of which, can you help me fix my talent thing?
I thought i did everything right but pony says I suck.
For the record, members of my team are expressly forbidden from joining other teams. I don't want work interfering with pleasure.
You guys are with the Vanguard so Genesis could theoretically join your team, but her position with the Vanguard is much more "work-related" than "mission-related." (i.e., working in Vanguard's biolabs)
Not to mention she's not a very loyal person.
DRAW ART MONKEY, DRAW! MUAHAHAHAHAHAHA!
pleeeeeeeeeeeeeaaaaaaaaaaaaaaaaseeeeeeeee