[Satisfactory] FPS Factorio Coming to Steam "Soon"

SniperGuySniperGuy Also known as DohaerisRegistered User regular
edited February 12 in Games and Technology


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Satisfactory is a first person factory automation building game by Coffee Stain. It's one of those games where you build a thing that mines ore, so you build a thing that refines ore into ingots, and you make conveyor belts to connect them, then you split the conveyor belt into multiple tracks so you turn ingots into screws and nails and plates and then you turn the screws and nails and plates into contraptions and turn the contraptions into bigger contraptions until eventually you have a base that looks like this:

mpnsmj8uzf8q.png


Did you play Factorio but wanted to be able to move around your factory a little more intimately? This game is for you! Also I should maybe mention that they gave me a copy for free to stream back when it came out but I am otherwise unaffiliated and just think the game is rad.

Automate! Extract resources! Explore a weird alien planet! It has a decent sense of humor too!

So, SHOW ME YOUR BELTS! Also there's pipes now! It's in early access on Epic but is coming soon to Steam!

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Zilla360Kamiro
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Posts

  • Medium DaveMedium Dave Registered User regular
    This game is so so so good. I have to hold myself off from playing too much before it gets out of early access.

    Nova_CKraintChiselphane
  • Zilla360Zilla360 21st Century. |She/Her| Surreal. Immersive. Earth.Registered User regular
    Oh! It's coming to steam!? That was the only thing stopping me. :D

    Skidzilla360.jpg | NH844lc.png | GACSALB.jpg My Blog | Gravatar | PSN | 72INGtl.jpg | HkSlskT.png
  • SniperGuySniperGuy Also known as Dohaeris Registered User regular
    Zilla360 wrote: »
    Oh! It's coming to steam!? That was the only thing stopping me. :D

    The end of that new video is pretty good

    w5iec2n85vpu.png

    And yes! https://store.steampowered.com/app/526870/Satisfactory/

    Twitch Streaming W/TH/F and more
    Dohaeris210 on PSN / SniperGuy710 on Xbone Live
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    Zilla360
  • KamiroKamiro Registered User regular
    Mmmmmm, yes!

    Time to start over with a new factory! Probably in the new biome

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Sweet Cog Jesus, it's FPS Factorio.

    No. Noooooooo.

    SniperGuyZilla360BrodyGeneral_Armchair
  • SniperGuySniperGuy Also known as Dohaeris Registered User regular
    Sweet Cog Jesus, it's FPS Factorio.

    No. Noooooooo.

    And yes, you can ride the conveyor belts.

    Twitch Streaming W/TH/F and more
    Dohaeris210 on PSN / SniperGuy710 on Xbone Live
    Sometimes, I make YouTube videos
    Zilla360
  • Albino BunnyAlbino Bunny Bad Opinion Haver Registered User regular
    Mandatory posting of the best video series on this game:



    If you don't know Lets Game It Out as a channel then uh, go in blind and enjoy.

    KamiroZilla360Medium DaveSyngyne
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    SniperGuy wrote: »
    Sweet Cog Jesus, it's FPS Factorio.

    No. Noooooooo.

    And yes, you can ride the conveyor belts.

    AAAAAAAAAA

    Zilla360
  • CantidoCantido Registered User regular
    Factorio and Subnautica are the only crafting games I can tolerate. Removing all that pesky survival and toil and getting right to the adventure and fun toys.

    This game looks like it could provide a similar vibe.

    3DS Friendcode 5413-1311-3767
  • SniperGuySniperGuy Also known as Dohaeris Registered User regular
    Cantido wrote: »
    Factorio and Subnautica are the only crafting games I can tolerate. Removing all that pesky survival and toil and getting right to the adventure and fun toys.

    This game looks like it could provide a similar vibe.

    There are a few weird hostile creatures here and there, but nothing that really gets in the way of building.

    Twitch Streaming W/TH/F and more
    Dohaeris210 on PSN / SniperGuy710 on Xbone Live
    Sometimes, I make YouTube videos
    Albino BunnyZilla360
  • Albino BunnyAlbino Bunny Bad Opinion Haver Registered User regular
    SniperGuy wrote: »
    Sweet Cog Jesus, it's FPS Factorio.

    No. Noooooooo.

    And yes, you can ride the conveyor belts.

    AAAAAAAAAA

    There's also vehicles, freight trains, jump pads and safe landing jello.

    And they're adding Futurama style hypertubes for transit along with the ability to do cool crouch slides under your conveyors.

    Satisfactory is a game entirely about making a mechanical hellscape that is *uniquely yours* and which you take joy in moving through and extending.

    Zilla360
  • KamiroKamiro Registered User regular
    Patch notes!
    Patch Notes: Early Access (EXPERIMENTAL) - v0.3 - Build 114192
    NEW CONTENT

    Pipes
    Water Extractor
    8 fluid resources
    Water, Crude Oil, Heavy Oil Residue, Fuel, Turbofuel, Liquid Biofuel, Alumina Solution, Sulfuric Acid
    Pipelines & Flow Indicators
    Including normal and stackable poles for pipes and different building modes
    Build modes can be cycled through while building by pressing or holding R
    Pipe Pumps
    Fluid Storages/Buffers
    Fluid Packaging
    Fluid Tanks for Trains
    Adjusted Oil Extractor, Fuel Generator, Oil Refinery to handle fluids
    Coal Generator and Nuclear Power Plant now require Water to run
    A.W.E.S.O.M.E. Sink & Shop
    Sink your resources, get coupons and spend them on cool and sometimes useful features!
    Factory Cart
    New walls & foundations
    Wall attachments that can be placed on any wall
    Conveyor poles, pipeline poles, power poles - Hypertubes
    Includes the Entrance & Hypertube buildables
    Comes with an additional build mode for extra smooth curves
    Overhauled Dune Desert visual & design as a new starting area
    Visual overhaul of the area & three oasi
    Complete resource & reward overhaul
    Visual overhaul of the level parameter & vista
    Crouch & Slide

    BALANCING

    Space Elevator now requires specific parts for Project Assembly that cannot be handcrafted
    Project Assembly Parts are: Smart Plating, Versatile Framework, Automated
    Wiring, Modular Engine, Adaptive Control Unit
    Rebalanced the entire game
    Some recipes of the Refinery now also produce by-products
    Onboarding & Milestone cost and contents have been tweaked
    Many building costs have been tweaked
    Almost all recipes (including alternate recipes) have been adjusted
    6 new parts have been added
    Copper Sheet, Polymer Resin, Petroleum Coke, Uranium Pellet, Aluminum Scrap, Empty Canister
    30 new alternate recipes have been added
    Power & consumption of generators has been tweaked
    Resource Deposits are far more likely to be MAM related resources
    Moved all MAM related milestones out of the Hub and directly into the MAM

    OPTIMISATION

    Factory tick parallelisation: Spreading out the factory tick over more cores if available. This can considerably improve factory performance, depending on the CPU
    Memory optimisations
    Disk space optimisations (the Experimental version should take up considerably less space than before)
    Cleaned out & removed unnecessary foliage variants
    Cached savefiles more often, to reduce the amount of disk access to remove hitches when using a mechanical HDD
    Fixed so that StaticMeshes placed in the world now can have a lower res shadow and nice lod transition at the same time
    Optimised collision shapes on Conveyor Belts which reduces the amount of uObjects and allows for larger factories before the limit is reached
    Fixed performance issues when trying to place Conveyor Belts longer than the allowed limit

    QUALITY OF LIFE

    Added the ability to skip Onboarding from the new game menu and start with Tier 1
    Buildings can now snap directly to other building clearances. This can be turned off/adjusted in the settings
    Conveyor Poles & Pipeline Supports height and rotation can now be tweaked when building them from a Conveyor or Pipeline
    While placing Conveyors you can now see the clearance of nearby buildings
    Interfering clearances while building are now highlighted red
    Connecting Conveyors in close spaces should be a little easier now - Move all stacks of the same type between inventories with Ctrl + click
    Power Poles, Conveyor Poles & Pipeline Support placed when building Power Lines now snap to the foundation grid
    Players can now set part per minute when Overclocking instead of only percentage
    The game now saves and restarts automatically after running for 24 hours consecutively to prevent all sorts of bugs that can occur under after that time
    Mass dismantling buildings now creates a single crate when the resources don’t fit into the inventory, instead of a crate per buildable dismantled
    When aiming at the workbench, now the workbench is outlined, and not the entire vehicle
    Players should be able to jump out of water now

    NETWORKING

    Added relay server support, this means that if you can’t connect with NAT punch-through, we will relay the data through a third-party server, allowing connection at the cost of additional ping
    Lowered connection timeout from 60s to 30s
    Build modes are now simulated on client, which should result in improved responsiveness and accuracy
    Constructed buildables will leave a pending hologram on construction for clients if there is significant lag between client and server

    UI

    Refactored the M.A.M. UI into research trees
    Changed default key bindings
    Scan = V
    Flashlight = B
    Added Crouch = C
    Updated starting area pictures in the New Game menu
    Manufacturing UIs (Constructor, Assembler, Manufacturer, etc.) now display all recipes in categories similar to the Craft Bench
    Added new popups when hosting/connecting to games, these will give you feedback about what happens during connection process
    These popups will now allow you to create offline games when failing in a few more stages during game setup
    Added popups that warn you when loading newer/older saves that might or might not be fully supported
    Added “relevant items” section over the inventory items, where you can see if the items you have in your inventory are usable/contextual in the UI you’re currently interacting with
    Object Scanner has updated screen graphics. It no longer relies just on sound.
    You can now skip the drop pod scene and onboarding from the main menu.
    You can press R while in build mode to toggle between different build styles when building Pipes.
    The Split Stack menu no longer takes all mouse input. Holding right mouse on an item in an inventory still opens the menu, however you no longer need to hold right mouse in order to navigate the menu once it’s open.

    FACTORY

    Tweaks to overall Factory materials & look
    Manufacturer got a new model, animations & VFX
    Craft Bench got a new model
    Equipment Workshop got a new model
    Made foundations colorable
    Improved & optimised the Fuel Generator mesh
    Clearance tweaks for Foundry, Constructor & Smelter
    Jump Pads now affect creatures and physics objects like vehicles. Game changer.

    WORLD

    Implemented a new proximity ambience system (currently only visual effects for Dune Desert)
    Skysphere improvements
    Improved clouds
    Light shafts have been enabled
    More advanced lighting and post processing have been added to the Dune Desert (we will add those to more areas as we continue working on the world)
    Tweaked the suns rotation around the level to improve lighting
    Added lakes to Grass Fields to support gameplay changes
    Red Jungle, gameplay and reward adjustments
    Bamboo Fields, gameplay and reward adjustments
    Tweaked mesh and colours for the Limestone resource node
    Tweaked Limestone deposit textures to match the resource node better

    SETTINGS

    Added experimental HUD scaling.
    Added directional subtitles.
    Added high contrast mode for compass and hotbar (opacity slider).
    Added the option to toggle large or small inventory slots.
    Added an option for contact shadows
    Added an option to adjust camera feedback on the Hypertubes
    Added an option to turn direct snapping to buildings off and on

    PLAYER CHARACTER

    Rework of jump sounds

    RESOURCES

    New mesh for Compacted Coal
    New mesh for the Turbo Motor
    New texture for the Turbo Fuel
    New mesh for the solid Biofuel
    Tweaks for ore resource meshes
    Hazmat suit now has a proper mesh when dropped and in the description

    BUG FIXES

    Geyser placement issue in Desert Canyons resulting in ‘Floor is too steep’ when trying to build should be fixed
    Player characters now get the right speed when running on Conveyor Belts
    Player characters actually stand still when standing still on Conveyor Belts (used to play running animation)
    Fixed issue with clients being able to resources other than energy sources into Generators or the fuel slot of the Truck Station
    Clients can now access freight platform inventory
    Holograms for other players don’t stutter as much on client
    Conveyor belts now properly cast shadows
    Blocked player input during join / respawn which could result in bugs & crashes
    The text on the Object Scanner will no longer disappear on different FOV settings
    Clients can now initiate autopilot and docking while driving trains
    Power Circuit E-Mail is no longer placeholder text
    Hub now properly snaps to other buildings without individual parts like the Terminal ending up in a wrong position
    ”NEW” pop-up on buildings doesn’t reset anymore whenever a game is loaded
    Moving items in inventory while the split stack UI is active doesn’t affect the split number anymore
    Split stack UI cannot be stacked on top of itself anymore
    Splitting stacks by 0 that aren’t max size doesn’t delete them anymore. It’s also not possible to split stacks by 0 anymore
    ”Squigglies fixed.” – Submitted by G2, 2019. No one will ever know what this actually did
    Removed some unit translation of the Freight Car that caused misalignment during docking
    Swimming no longer locks E
    Player health no longer resets to 3 blocks when entering vehicles, loading the game, etc
    Fixed inverted normals on all buildable splines
    Fixed issue with splitters/mergers slowing down items on the faster conveyor belts
    Fixed that building snapping will not override the grid snapping on foundations, ensuring that buildings placed on foundations are always aligned with the grid
    Fixed that building clearances are displayed when starting to build via the hotbar
    Fixed crash related to compass widgets
    Conveyor Lifts now display nearby clearances properly
    Fixed the missing collision behind the ladder of the HUB
    Fixed conveyor belts sometimes being unable to be connected to Splitters/Mergers when there is a conveyor pole in front of them
    To-Do List no longer gets set to "N/A" when cleared
    Fixed Conveyor lifts sending items to the incorrect direction even after they were rotated when in close proximity to multiple buildings
    Fixed Conveyor lifts not snapping properly when connected directly to Mergers/Splitters
    Fixed Generators still consuming fuel after disconnecting the power cable
    Better collision for the workbench on explorer
    You now see the reason why you can’t pick up items from the conveyor belts when you inventory is full
    Local player (and equipment) now occludes the outlines

    Zilla360
  • CantidoCantido Registered User regular
    edited February 11
    SniperGuy wrote: »
    Cantido wrote: »
    Factorio and Subnautica are the only crafting games I can tolerate. Removing all that pesky survival and toil and getting right to the adventure and fun toys.

    This game looks like it could provide a similar vibe.

    There are a few weird hostile creatures here and there, but nothing that really gets in the way of building.

    That's not even my issue with the genre. Its the toil. Its being dumped in a spot while simultaneously starving, freezing, and sunburning with no clue how to achieve anything with everything trying to eat you (I'm looking at you Ark.) When I had to use a Youtube tutorial to learn I had to start punching trees, I had to stop playing.

    Subnautica dumps you on a candy colored coral reef where you have all the food and water you need and you could live happily ever, where the only thing driving you is your own desire to explore and get better toys to further your exploration, creating a satisfying loop. Factorio also hands you everything you need. Both games hand you the breadcrumbs you need to strike out on your own and leave just enough up to the imagination of the player. Subnautica drives the player with better exploration toys like a Metroidvania. Factorio drives the player with the constant nagging feeling of "I should be automating this and I could if I think hard enough."

    If Subnautica had dinosaurs, the player would at least be partially ready for them when they arrive, and they will fill the missing part with their own ambition and imagination.

    EDIT - Actually, Arknautica would start you off in a lush, safe green place, with the dinos in some hazardous place and players would be building up to start treading there.

    Cantido on
    3DS Friendcode 5413-1311-3767
    Zilla360
  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    Time to get into satisfactory.

    This face is just so damn good.

  • BrodyBrody The Watch The First ShoreRegistered User regular
    edited February 12
    Do we know when/if its going to come out on Steam?
    Mandatory posting of the best video series on this game:



    If you don't know Lets Game It Out as a channel then uh, go in blind and enjoy.

    Also, this dumb series has me laughing really hard and my coworkers are looking funny at me.

    Brody on
    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Brody wrote: »
    Do we know when/if its going to come out on Steam?
    Mandatory posting of the best video series on this game:



    If you don't know Lets Game It Out as a channel then uh, go in blind and enjoy.

    Also, this dumb series has me laughing really hard and my coworkers are looking funny at me.

    Official dev answer is "Tuesday 2020".

    Which is NOT HELPFUL to me now that I know about this game.

    Zilla360
  • FiatilFiatil Registered User regular
    I haven't seen it mentioned yet, but the music is fucking awesome. I took the plunge and bought it on not-Steam and the music helps a lot with spending lots of time building conveyor belts!

    Steam:Fiatil
  • Monkey Ball WarriorMonkey Ball Warrior A collection of mediocre hats Seattle, WARegistered User regular
    Anyone else have trouble in the PTR with the water pumps bugging out sometimes? I think it doesn't handle the case well when you screw up / lose power and water backflows the wrong way into it. I had to rebuild them several times before I got my water network in a functioning steady state.

    I mean I am loading a complex legacy save so there is ... a lot of weirdness. I wouldn't be surprised if 1) it was just me, or 2) I'm just doing pipes wrong.

    "I resent the entire notion of a body as an ante and then raise you a generalized dissatisfaction with physicality itself" -- Tycho
  • spool32spool32 Contrary Library Registered User regular
    FUCKING PIPES

    YES

    Core question here is whether player two in multi can see storage boxes and power information as of this build? The experience for player two, with depots and storage, has been a disaster up to now.

    Kamiro
  • CantidoCantido Registered User regular
    edited February 13
    I heard Factorio has the better automation between the two games, but this looks far more fun. And this is still in early access, so improved mechanics are inevitable.

    Cantido on
    3DS Friendcode 5413-1311-3767
    Fiatil
  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    Factorio is a way better 'programming' game but the extra dimension in Satisfactory just makes things a little bit more interesting.

    Kraint
  • timspork's ghosttimspork's ghost Master Librarian and Ghostbuster Registered User regular
    I can’t figure out liquid pumps on my existing save so I made a new one on the desert biome. Sliding down dunes is fun and I forgot how annoying biomass burners are until you get a good infinite power plant loop going.

    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork


  • SniperGuySniperGuy Also known as Dohaeris Registered User regular
    Anyone have a good guide for properly doing a building for organization? With the vertical conveyors and everything it seems like you could do some rad stuff but I'm frozen with indecision when I try to make stuff.

    Twitch Streaming W/TH/F and more
    Dohaeris210 on PSN / SniperGuy710 on Xbone Live
    Sometimes, I make YouTube videos
  • FiatilFiatil Registered User regular
    Cantido wrote: »
    I heard Factorio has the better automation between the two games, but this looks far more fun. And this is still in early access, so improved mechanics are inevitable.

    Yeah, Satisfactory hasn't replaced Factorio for me. At the end of the day Factorio just has the better interface and setup to make mass automation pretty damn easy -- the lack of a 3rd dimension helps a lot. It also has a bit more of a concrete goal and outside force pushing you forward -- the aliens are a dynamic enemy that adapt to your factory and make you walk a balancing act to pull everything off successfully.

    But Satisfactory is very pretty, has awesome music, and is immersive and fun. I don't think it will ever be as easy to pull off huge projects in it as in Factorio (and that's completely ignoring Factorio's blueprint system that lets you just copy paste entire sections of your factory and have your robots build them for you), but it's still a really cool game.

    Steam:Fiatil
    CantidoDuke 2.0
  • jungleroomxjungleroomx El Hopaness Rom Tic Registered User regular
    I really want to try this out, but after the ordeal that was installing "Control" with the EGS, I'll wait until it comes out on Steam

    Make. Time.
  • spool32spool32 Contrary Library Registered User regular
    It was super straightforward on epic, just a standard installation. I'd much prefer seeing, but this was actually the game that made me create an epic store account!

  • CantidoCantido Registered User regular
    Also, I do not like Factorio's Science Juices for researching technologies. They're thematically ridiculous and obnoxious to produce.

    3DS Friendcode 5413-1311-3767
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    I want this game in my veins, but I have no clue what the end goal is.

    Like.. will there be scenarios? Will there be a narrative? Will it just be SimCity but with a sandbox mode?

    How evil are Ficxit anyways?

    :)

    But yeah, I love everything I've seen about this game.

    Official member of the Grilling Gentry
    "Brevity is the soul of getting your shit read." - Tube
    Rarely-updated Collecting blog
    He/Him
  • spool32spool32 Contrary Library Registered User regular
    Ficxit are definitely building something in space. Also they definitely don't care about the planet they sent you to strip mine.

    Also there sure does seem to be a lot of wreckage, all machinery that you have also been issued in order to send stuff up to space.....

    Also they sent you to a hostile planet armed with a joy buzzer.

  • spool32spool32 Contrary Library Registered User regular
    So, seems fine I'm sure they're entirely benevolent!

  • SniperGuySniperGuy Also known as Dohaeris Registered User regular
    If you haven't yet, check out the poster in the bathroom of your Hub!

    Twitch Streaming W/TH/F and more
    Dohaeris210 on PSN / SniperGuy710 on Xbone Live
    Sometimes, I make YouTube videos
  • FiatilFiatil Registered User regular
    Heh so this game is actually the best example of the EGS being terrible I've seen. I'm not a fan of the storefront but this was a bit too much to pass up, so I went for it.

    It was fine, until this thread made me boot it up again a couple of days ago. I saw the patch notes for .3, and of course I have to have all of the shiny new features. It's on the experimental branch, cool no big deal I do that all of the time on steam. Start the game downloading, I'm looking around for a way to bring up a settings menu a la steam to enable the experimental branch, can't find it. Alright, minor annoyance, EGS just has a different menu or something I'm sure, so I search for how to do it.

    Aaaand the experimental branch is a completely separate install. Not a nice clean patch like with steam that you can enable and disable at your whim -- nope, you have to run parallel installs. You could theoretically uninstall the non-experimental and just use the experimental, but it has a big banner in the top left that means I'd like to migrate to the regular install as soon as the patch is live.

    Steam:Fiatil
  • FiatilFiatil Registered User regular
    Cantido wrote: »
    Also, I do not like Factorio's Science Juices for researching technologies. They're thematically ridiculous and obnoxious to produce.

    This does essentially the same thing, just without the "juice" abstraction. You tech up by feeding your main HQ a bunch of increasingly expensive and hard to produce components to get to the next level. The components themselves don't really make sense for the tech, it's just a linear progression of "higher tech stuff needs more complex materials" a la Factorio.

    Factorio is

    Stuff --> Science Vials!! --> research

    Satisfactory is

    Stuff --> research

    which I get. I guess I do kind of like factorio's attempt to visually represent "Science!!" happening with the vials, but they probably are a bit goofy. The "obnoxious to produce" part is still there with Satisfactory though, as all it does is remove the science vial producing building in the middle -- the materials requirements are still increasingly tough to pull off. But in both games it's probably the main mechanic that pushes you to making megahuge factories, and makes sense to me given their general lack of overall goals outside of that.

    Steam:Fiatil
  • Monkey Ball WarriorMonkey Ball Warrior A collection of mediocre hats Seattle, WARegistered User regular
    Hehe hyper tubes are amusing. I'll miss the jetpack-required Conveyer Belt Launch Network I built across my save's map, but that ... was obviously not intentional. With level 5 belts you could launch yourself so damn fast the game had trouble loading in scenery fast enough.

    "I resent the entire notion of a body as an ante and then raise you a generalized dissatisfaction with physicality itself" -- Tycho
    Kamiro
  • Nova_CNova_C I have the need The need for speedRegistered User regular
    This game is excellent, and I haven't played it since before the trains update. I've been waiting for this new update, and I'll probably wait for it to hit the main branch instead of experimental.

    Progression has probably been changed, but one thing that drives me crazy in Factorio, and did in this as well, is the buildup of infrastructure to all of a sudden become superfluous once you hit the research goals.

    The space elevator is a perfect solution. Make it so that tiers require a constant stream of resources and products to be shipped, or you lose access. That way you continue to build out your factory and it never becomes useless.

  • SniperGuySniperGuy Also known as Dohaeris Registered User regular
    I tried the desert biome but I fairly quickly retreated back to the grass biome. Desert seems oddly hilly with all the sand dunes, might be a pain in the butt to build stuff. Or it might be an incentive to make factory floors? I still haven't figured out building an actual building, the prospect scares me.

    Twitch Streaming W/TH/F and more
    Dohaeris210 on PSN / SniperGuy710 on Xbone Live
    Sometimes, I make YouTube videos
  • Knight_Knight_ Dead Dead Dead Registered User regular
    in factorio the problem science creates is to figure out how to get all those disparate items to the same assemblers to make the science bits.

    also factorio never makes things not useful, as literally every research needs the lesser components. even the endgame infinite tech need boring old red science to go. pretty much the only item you'll never produce again while automating stuff is stone furnaces. pretty much everything else is either useful, or used to make the useful things.

    aeNqQM9.jpg
    Fiatil
  • KamiroKamiro Registered User regular
    SniperGuy wrote: »
    I tried the desert biome but I fairly quickly retreated back to the grass biome. Desert seems oddly hilly with all the sand dunes, might be a pain in the butt to build stuff. Or it might be an incentive to make factory floors? I still haven't figured out building an actual building, the prospect scares me.

    As soon as you get a reliable source of concrete, floors are a necessity.

    I usually try to have 2 constructors building concrete ASAP since you go through concrete real fast building floors.

  • CantidoCantido Registered User regular
    Knight_ wrote: »
    in factorio the problem science creates is to figure out how to get all those disparate items to the same assemblers to make the science bits.

    also factorio never makes things not useful, as literally every research needs the lesser components. even the endgame infinite tech need boring old red science to go. pretty much the only item you'll never produce again while automating stuff is stone furnaces. pretty much everything else is either useful, or used to make the useful things.

    Today, with a broken heart, I youtubed how to automate the miserable process of making the Science vials.

    3DS Friendcode 5413-1311-3767
  • FiatilFiatil Registered User regular
    Played for a couple of hours last night (music still soooo gooooddd) and am starting to get back into the groove. I've only ever made one factory in this, for the initial launch, so started completely over as is recommended with all of the massive changes and such.

    It was a mild bummer to realize how small the map is. Not shocking, as I knew it wasn't randomly generated and I totally get going for the handcrafted world in a 3D game, but it did put a damper on my desire to start completely over for a bit. I went with the grass biome again, because I like flat and having to move resources around with the spare deposits is pretty cool.

    But that pretty quickly revealed the smallness of the map -- I figured I would just pick a totally different spot within the biome to change it up a bit, right? I played for about 2 weeks around the initial launch, almost a full year ago, so went a-searching. Resource deposits are sparse, which was to be expected, so I'm trying to find a nice spot to plunk down my HQ between copper and Iron and....I wound up in exactly the same spot as last time! My spawn location looked pretty different, but after a few seconds of looking at my future HQ spot it just all set in that I was in exactly the same spot, and it was impossible not to see the ghost of my old factory buildings everywhere I looked. I wound up looking at a map online to see if there were opportunities abound that I just wasn't seeing, but it confirmed that the map is fairly small and distribution of resources does lead to a pretty small number of "optimal" base locations.

    I wound up getting over it and found a decent alternative spot, but it does ultimately lessen replayability a bit. In both this and Factorio the beginning is pretty much always going to be the same (barring getting crazy with the settings in Factorio) and having a random gen map definitely spices it up a bit for runs after the first one. It's early access so I'm sure they'll add new worlds at some point though -- I'm hoping they do at least! The size of the map definitely doesn't limit you from building a megahuge factory (pleeenty of space for that) either.

    Steam:Fiatil
    Zilla360
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