StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
You should be able to just chuck things on the floor if your inventory is full during while you have the chest open. Get everything inside on the floor, chop the chest up, and go about your business.
Oh hmm i didn't think about that. I guess i in too used to it automatically picking things up when I'm trying to make space.
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
It's my standard thing for moving chests. It sometimes requires a couple of trips walking back to where the old chest was and hoovering up everything on the ground, but it does the trick.
+1
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JedocIn the scupperswith the staggers and jagsRegistered Userregular
I know it wouldn't be something you want to happen all the time, but I wish there was one tool where you could hit a loaded chest and it'd just explode like a pinata.
+6
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
Let me put a lit cherry bomb inside a chest like so many mailboxes
Sounds like the sort of prank Sebastian and Sam would do. Sort of why adding a battery to the luau is actually an option, I mean, if you really want every one in town to hate you.
"Simple, real stupidity beats artificial intelligence every time." -Mustrum Ridcully in Terry Pratchett's Hogfather p. 142 (HarperPrism 1996)
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JedocIn the scupperswith the staggers and jagsRegistered Userregular
Uuuugh, fine. I'll get the Joja Co. Member of the Year achievement. I already hate this dude.
+13
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JedocIn the scupperswith the staggers and jagsRegistered Userregular
edited May 2020
Arg. I decided that Martin was going to be a real asshole, because I've only ever seen the super light side dialogue options.
The first cutscene that triggered was George's trash can.
I don't think this is going to be okay. Why are these dialogue options even in here?
Jedoc on
+4
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JedocIn the scupperswith the staggers and jagsRegistered Userregular
Martin completed the last Joja Co. community development pack on First Summer 22.
He learned nothing, made no friends, and was really mean to Linus one time. He's probably going to install some sharecroppers on the land and move back to the city and buy a block of slums.
This sucks. I wish I could walk him into the sea. I'm gonna make some hippy that's going to smooch all the romancable townsfolk into one giant snuggle pile.
+12
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JedocIn the scupperswith the staggers and jagsRegistered Userregular
Jolene reached 10 hearts with her last eligible villager on Second Summer 8. It was Alex, because he has a shitty schedule and only loves Complete Breakfast and Salmon Dinner, and it seems like a bad idea to get into a relationship with a dude because you cook him complicated meals.
Jolene, with her flaming locks of auburn hair, ivory skin, and eyes of emerald green, stole absolutely everyone's man and woman just because she could. She built up strong romantic relationships with just about everyone in town through the sophisticated seduction method of barging into their rooms first thing in the morning, wordlessly thrusting a bottle of beer into their hands, and sprinting out.
This is the first time I saw most of the mens' ten-heart events. Now I can safely say that Maru's is by far the best, and it's not even close.
Jolene out.
+15
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BroloBroseidonLord of the BroceanRegistered Userregular
BroloBroseidonLord of the BroceanRegistered Userregular
edited December 2020
This is Stardew Valley’s biggest update yet!
This update adds some significant “late-game” content to Stardew Valley. It’s by far the biggest solid chunk of new content that’s been added to the game since launch. I won’t go into too much detail right now because I don’t like spoiling things, but if you don’t mind spoiling the surprise for yourself, here’s a link to the full changelog.
--
New Game Options
If you’re considering starting a new save file for this update, there’s a few new character creation options:
There is a new farm called “Beach Farm“. It’s big, with good fishing and foraging opportunities, and the chance for rare supply crate to wash up on shore. But there’s a catch… the majority of the farm is covered in sandy soil that prevents you from using sprinklers (they get clogged with the sand). If this is your first time playing Stardew Valley, I recommend trying one of the other farms for a more classic experience, but if you’re coming back for another playthrough, Beach Farm might make your experience a little more fresh (it also has a unique look).
There is a new “Advanced Game Options” button in the bottom left of the character creation menu. From here, you can select a variety of options to customize your playthrough. For returning players, I’d recommend trying out the “remixed” Community Center bundles, which randomizes the bundles you’ll get, adding in brand new ones as well as variations of the originals. Remixing the mine rewards can also shake things up… this adds randomized variety to what you can get out of the mine chests.
Make sure to check out the new hairstyles at the end of the hairs list.
Split Screen (Local) Co-Op
To play splitscreen, build a cabin (from Robin’s) for up to 3 other players who will be joining (if you’re starting a new game, you can also select to have cabins already placed at the beginning in the advanced game options menu). Once the cabins are there, open your game menu, scroll down to multiplayer, and select “Start local co-op”. The other players can now join by pressing start on a controller connected to the PC. Please see the options tab in the game menu to adjust the zoom level and UI zoom level to a setting that works well for you. Otherwise, split screen works exactly the same as online multiplayer.
Modding
Some prominent modders were given early access to 1.5 so that they could update their mods in time for release. If you play with mods that you can’t live without, check to see if they might already be updated!
A spoiler-free list of some of the new features to expect:
New people to meet
New goals
Many new items
A new type of quest
A new farm layout
New character events
A new Community Upgrade
Home renovations (after you’ve fully upgraded your house)
Ducks can now swim
You can sit in chairs
You can move your bed
Fish Tanks
A bunch of new furniture items as well as new furniture types like wall sconces
New secrets
9 new music tracks
And so much more… you’ll just have to see, I can’t bear to spoil it
Goddamn, the dev could never update the game again and I would feel like I got value for money and I bought the game three times
I have the special edition with all the wooden accessories, the switch digital version and the PC version, plus I bought it for my kids and I also have all the guidebook editions, and still that comes out to:
$0.23/hour of gameplay for me so far!
+9
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webguy20I spend too much time on the InternetRegistered Userregular
Like he could have probably released this as a $5 expansion pack and probably made mega bank. Heck, even at like $2 thats probably a couple million dollars in a few days as everyone buys it.
I'm really curious but I don't want to look at spoilers. Is there anything really big you'll miss out on (other than the new starting farm) if you don't start a new game?
New mechanics are fun and all, but I've played the story so much that-
New people to meet
....shit
+3
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
The patch notes are so long, and the quality of life / fixes notes are pretty good this time around too. Fixes a lot of odd menuing behavior with controllers.
the one thing i really don't like about sv is that so so much of the crafting/cooking/farming is pointless. there's no reason to make or do a lot of the stuff you can, there's either things that make more money or are not required for literally anything. and like the pet? what is it even there for? i think that's the definite one way that graveyard keeper does much much better. plus i hate having to interact with the townsfolk; i didn't like any of their story bits. just let me go get coral dammit.
Magic Pink on
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BroloBroseidonLord of the BroceanRegistered Userregular
the one thing i really don't like about sv is that so so much of the crafting/cooking/farming is pointless. there's no reason to make or do a lot of the stuff you can, there's either things that make more money or are not required for literally anything. and like the pet? what is it even there for? i think that's the definite one way that graveyard keeper does much much better. plus i hate having to interact with the townsfolk; i didn't like any of their story bits. just let me go get coral dammit.
I think you might be playing the game with different objectives and goals than most people
the one thing i really don't like about sv is that so so much of the crafting/cooking/farming is pointless. there's no reason to make or do a lot of the stuff you can, there's either things that make more money or are not required for literally anything. and like the pet? what is it even there for? i think that's the definite one way that graveyard keeper does much much better. plus i hate having to interact with the townsfolk; i didn't like any of their story bits. just let me go get coral dammit.
I think you might be playing the game with different objectives and goals than most people
This is me also. I'm incapable of playing SDV as anything but an optimization puzzle. It's not a low stress game for me like it seems to be for most other people.
I like the characters etc, but they're definitely the side game.
This is me also. I'm incapable of playing SDV as anything but an optimization puzzle. It's not a low stress game for me like it seems to be for most other people.
I like the characters etc, but they're definitely the side game.
might i interest you in a lovely game where you make burgers out of dead skin?
+1
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JedocIn the scupperswith the staggers and jagsRegistered Userregular
Trees chopped from above or below will now take into consideration the player’s horizontal position when falling to the left or right.
God, there are so many tweaks like this that fix little annoyances that I'd just learned to deal with. Not the hero we deserve.
+4
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
This is me also. I'm incapable of playing SDV as anything but an optimization puzzle. It's not a low stress game for me like it seems to be for most other people.
I like the characters etc, but they're definitely the side game.
might i interest you in a lovely game where you make burgers out of dead skin?
If you're talking about Graveyard Keeper, I got that recently and it is frustrating as shit (as much as I like it). The days are too short, the stamina you have available each day is too little, and taking care of the daily bodies that arrive take up so much of that stamina if you want to properly fix them up / bury them.
And THAT GAME is definitely full of "why do I need this item" all over the place. Mostly in the way of cooking. I get that some cooking items give buffs, but for the most part it's stamina gains. Yet they're so small, time consuming, and the stamina it takes to make things is so high. The most efficient way is to grow a bunch of apple trees in your orchard, harvest it once, throw all the apples on to roast, and then you have a shitload of items to chomp down (which will absolutely last a couple of harvest cycles so you don't have to min-max your apple tree harvesting).
This is me also. I'm incapable of playing SDV as anything but an optimization puzzle. It's not a low stress game for me like it seems to be for most other people.
I like the characters etc, but they're definitely the side game.
might i interest you in a lovely game where you make burgers out of dead skin?
If you're talking about Graveyard Keeper, I got that recently and it is frustrating as shit (as much as I like it). The days are too short, the stamina you have available each day is too little, and taking care of the daily bodies that arrive take up so much of that stamina if you want to properly fix them up / bury them.
And THAT GAME is definitely full of "why do I need this item" all over the place. Mostly in the way of cooking. I get that some cooking items give buffs, but for the most part it's stamina gains. Yet they're so small, time consuming, and the stamina it takes to make things is so high. The most efficient way is to grow a bunch of apple trees in your orchard, harvest it once, throw all the apples on to roast, and then you have a shitload of items to chomp down (which will absolutely last a couple of harvest cycles so you don't have to min-max your apple tree harvesting).
let me handle these in order
1: Days don't matter; you just get the Sleepy debuff when you've done enough hard labor. You can do stuff at any time with the exception of talking to some folks. After a while you'll WANT the days to go by faster so you can get to a specific day and it's specific NPC sooner
2: Stamina is insanely easy to get back. Berries and mushrooms; roast 'em. or plant carrots and throw the lot on to cook. i'm swimming in food by the end of the second week and if you get the game of crones expansion you'll soon have a whole camp of refugees cooking for you
3: YOU are in control of daily bodies. If you don't want them, don't pay the donkey. i go long loooooooong stints with handling no corpses and if you don't want to "properly" fix them up, just burn them.
Don't know what THAT GAME is so I can respond to the rest.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
That game is the same game.
Like I get the pace is meant to be different but it's so jarring. I got sold on it as a "darker, funnier Stardew Valley" and it's like... sorta true but mostly not.
As far as the refugee camp goes it sounds like a huge pain in the ass. They need a lot of water, which I only recently noticed I could build a water pump, but they need a lot of food.
ok then no there is literally NOTHING in the game that you don't need or can't use. You may not know why you'll need it but you will. As for time consuming and stamina intensive I have no idea what you could be cooking that would be like that. Sliced beets and carrot cutlets are pretty much all i have through the entire game. I have never once made an orchard in the game
The refugee camp is literally just more game that you can handle whenever you want and it's all very very easy and provides you with tons of food and expands your inventory capacity. You don't need to provide them with anything until you're ready to start and you don't even have to start them if you don't want. they don't need much water OR food. I need to stress that there is no time limit and nothing is locked away by seasons. you do stuff that you want to do in the order you want to do them.
it really just sounds like resource gathering/crafting games are not your thing?
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Stardew Valley and Graveyard Keeper are superficially similar but end up playing way differently. Even aside from the obvious tonal differences.
Graveyard Keeper is much more about production chains and teching your way up a tech tree. Getting automation to work for you is an interesting, sometimes frustrating, challenge. It also has a definite story that you have to work through by producing almost everything in the game at one point or another. Compare that to Stardew's free-form set your own goals style gameplay. Even filling the community bundles is much simpler than the main story of Graveyard Keeper. I was more compelled to play Graveyard Keeper, but it's less fun? It does evoke that "one more day" feel since you're always on the verge of finishing your next production chain, or unlocking a new tech to make something faster, or getting the correct items to advance part of the story.
Stardew Valley and Graveyard Keeper are superficially similar but end up playing way differently. Even aside from the obvious tonal differences.
Graveyard Keeper is much more about production chains and teching your way up a tech tree. Getting automation to work for you is an interesting, sometimes frustrating, challenge. It also has a definite story that you have to work through by producing almost everything in the game at one point or another. Compare that to Stardew's free-form set your own goals style gameplay. Even filling the community bundles is much simpler than the main story of Graveyard Keeper. I was more compelled to play Graveyard Keeper, but it's less fun? It does evoke that "one more day" feel since you're always on the verge of finishing your next production chain, or unlocking a new tech to make something faster, or getting the correct items to advance part of the story.
i easily finished graveyard keeper but only got about halfway done with the community bundles in Stardew before i quit out of frustration. having stuff locked away by four 30 day long seasons was insanely annoying. plus i really appreciated the no romance stuff in GK, people just asked for what they needed rather than me having to dump everything in the game on them until i found out what they liked.
stardew is still one of the best games ever but GK scratches my itch real real good. production chains and tech trees are absolutely my jam.
Posts
Uuuugh, fine. I'll get the Joja Co. Member of the Year achievement. I already hate this dude.
The first cutscene that triggered was George's trash can.
I don't think this is going to be okay. Why are these dialogue options even in here?
Martin completed the last Joja Co. community development pack on First Summer 22.
He learned nothing, made no friends, and was really mean to Linus one time. He's probably going to install some sharecroppers on the land and move back to the city and buy a block of slums.
This sucks. I wish I could walk him into the sea. I'm gonna make some hippy that's going to smooch all the romancable townsfolk into one giant snuggle pile.
Jolene, with her flaming locks of auburn hair, ivory skin, and eyes of emerald green, stole absolutely everyone's man and woman just because she could. She built up strong romantic relationships with just about everyone in town through the sophisticated seduction method of barging into their rooms first thing in the morning, wordlessly thrusting a bottle of beer into their hands, and sprinting out.
This is the first time I saw most of the mens' ten-heart events. Now I can safely say that Maru's is by far the best, and it's not even close.
Jolene out.
every time I try to get out...
Yep. Gonna be heading back to Stardew at some point.
Ever tried. Ever failed. No matter. Try again. Fail again. Fail better
bit.ly/2XQM1ke
https://www.stardewvalley.net/stardew-valley-1-5-update-out-now-on-pc/
oh man there's even more here than I thought!
I have the special edition with all the wooden accessories, the switch digital version and the PC version, plus I bought it for my kids and I also have all the guidebook editions, and still that comes out to:
$0.23/hour of gameplay for me so far!
Like he could have probably released this as a $5 expansion pack and probably made mega bank. Heck, even at like $2 thats probably a couple million dollars in a few days as everyone buys it.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Oh man, but I bet there are wave noises over the end of the day summary screen. Dang.
....shit
This is really generous stuff.
I'll be picking it up and tossing a few bucks his way
I think you might be playing the game with different objectives and goals than most people
DAMN RIGHT I AM
I like the characters etc, but they're definitely the side game.
might i interest you in a lovely game where you make burgers out of dead skin?
God, there are so many tweaks like this that fix little annoyances that I'd just learned to deal with. Not the hero we deserve.
And THAT GAME is definitely full of "why do I need this item" all over the place. Mostly in the way of cooking. I get that some cooking items give buffs, but for the most part it's stamina gains. Yet they're so small, time consuming, and the stamina it takes to make things is so high. The most efficient way is to grow a bunch of apple trees in your orchard, harvest it once, throw all the apples on to roast, and then you have a shitload of items to chomp down (which will absolutely last a couple of harvest cycles so you don't have to min-max your apple tree harvesting).
let me handle these in order
1: Days don't matter; you just get the Sleepy debuff when you've done enough hard labor. You can do stuff at any time with the exception of talking to some folks. After a while you'll WANT the days to go by faster so you can get to a specific day and it's specific NPC sooner
2: Stamina is insanely easy to get back. Berries and mushrooms; roast 'em. or plant carrots and throw the lot on to cook. i'm swimming in food by the end of the second week and if you get the game of crones expansion you'll soon have a whole camp of refugees cooking for you
3: YOU are in control of daily bodies. If you don't want them, don't pay the donkey. i go long loooooooong stints with handling no corpses and if you don't want to "properly" fix them up, just burn them.
Don't know what THAT GAME is so I can respond to the rest.
Like I get the pace is meant to be different but it's so jarring. I got sold on it as a "darker, funnier Stardew Valley" and it's like... sorta true but mostly not.
As far as the refugee camp goes it sounds like a huge pain in the ass. They need a lot of water, which I only recently noticed I could build a water pump, but they need a lot of food.
The refugee camp is literally just more game that you can handle whenever you want and it's all very very easy and provides you with tons of food and expands your inventory capacity. You don't need to provide them with anything until you're ready to start and you don't even have to start them if you don't want. they don't need much water OR food. I need to stress that there is no time limit and nothing is locked away by seasons. you do stuff that you want to do in the order you want to do them.
it really just sounds like resource gathering/crafting games are not your thing?
i have been told repeatedly that stardew is NOT a resource gathering/crafting game and that i'm "supposed" to play it for the life sim aspect
Graveyard Keeper is much more about production chains and teching your way up a tech tree. Getting automation to work for you is an interesting, sometimes frustrating, challenge. It also has a definite story that you have to work through by producing almost everything in the game at one point or another. Compare that to Stardew's free-form set your own goals style gameplay. Even filling the community bundles is much simpler than the main story of Graveyard Keeper. I was more compelled to play Graveyard Keeper, but it's less fun? It does evoke that "one more day" feel since you're always on the verge of finishing your next production chain, or unlocking a new tech to make something faster, or getting the correct items to advance part of the story.
i easily finished graveyard keeper but only got about halfway done with the community bundles in Stardew before i quit out of frustration. having stuff locked away by four 30 day long seasons was insanely annoying. plus i really appreciated the no romance stuff in GK, people just asked for what they needed rather than me having to dump everything in the game on them until i found out what they liked.
stardew is still one of the best games ever but GK scratches my itch real real good. production chains and tech trees are absolutely my jam.
my lady jam