I didn't much care how they handled the B scenarios in RE2R. In the original, they were actually connected "this is what the other person was doing at the time" stories. The B story here though feels nothing more than a difficulty remix of that character's plot. Not only do the stories barely link, but they contradict each other. I know Capcom could never keep a plot together to save its life, but this might be the first time it's done it in the same game. It's still worth playing. After the A story, you're probably jonesing to play the other character, and B will start you at an appropriate difficulty for your skill.
My dream DLC right now is (RE3 spoilers)
a zapping mode that connects Leon, Claire and Jill's run throughs. Open the western office safe in the RPD as Carlos? Welp, guess Claire's not getting the hip pouch. Take the shotgun upgrade as Jill in Kendo's shop? Leon's going to be making do without his.
Throw in a couple of extra cutscenes, maybe change the RE2 B run up slightly to account for things being more consistent, and I think you'd have something spectacular. It just seems like a really obvious potential step when all of the puzzles and key combinations are literally identical between the locations shared by the three.
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Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Claire gets some really cool scenes in RE2make. My favorite is the distinction between her and Leon's version of confronting G-Stage 3. Leon gets stuck in the room with it against his will by Annette. Claire chooses to jump down to fight it. Fuckin' badass.
Claire gets some really cool scenes in RE2make. My favorite is the distinction between her and Leon's version of confronting G-Stage 3. Leon gets stuck in the room with it against his will by Annette. Claire chooses to jump down to fight it. Fuckin' badass.
Jill has some great scenes in RE3. I'm pretty happy with how they portray both of them.
The way they handle Leon and Claire in the RE2 remake is really interesting. Leon, the tough cop dude, just gets shuffled through the game going "oh, uh... what? uh..." and college student Claire is like "LET'S JACK THIS BAGHOLE UP". I'm new so I have no idea if the original game played hem that way, but I love it. Is it too much? Do they push Claire past Awesome Chick into Stupid Action Movie Crap? I don't know. I don't know.
It's funny and awesome, but at the same time my inner realist was screaming, but in a funny way.
Claire: "Don't worry, I got this!"
Me: NO! No you do not! Nobody in their right and sane mind has "got this", nor would ever think they "had it" to begin with! You ever see a hulking 4 limbed monster with claws and *multiple* eyeballs in its shoulders/knees/chest, you fucking RUN!"
What the fuck is going on in the Redfield home that they look at shit like this and go "Phht, whatever."?
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
It's funny and awesome, but at the same time my inner realist was screaming, but in a funny way.
Claire: "Don't worry, I got this!"
Me: NO! No you do not! Nobody in their right and sane mind has "got this", nor would ever think they "had it" to begin with! You ever see a hulking 4 limbed monster with claws and *multiple* eyeballs in its shoulders/knees/chest, you fucking RUN!"
What the fuck is going on in the Redfield home that they look at shit like this and go "Phht, whatever."?
The multiplayer is relatively decent. But it doesn't do a great job of telling you what to do despite the tutorials. Also, it doesn't seem to have a party system or way of grouping with people you liked playing with.
And in the first game it put three Rank 1 survivors against a mastermind with Spencer, who you apparently unlock by playing all 3 of the other masterminds enough. That went about as expected.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
The way they handle Leon and Claire in the RE2 remake is really interesting. Leon, the tough cop dude, just gets shuffled through the game going "oh, uh... what? uh..." and college student Claire is like "LET'S JACK THIS BAGHOLE UP". I'm new so I have no idea if the original game played hem that way, but I love it. Is it too much? Do they push Claire past Awesome Chick into Stupid Action Movie Crap? I don't know. I don't know.
If you spend enough time as a RE protag, you'll eventually turn into a cheesey action movie hero with one liners like Ethan, Claire and RE4 Leon.
They start scared and confused but by the end, they're slaying monsters with miniguns and rocket launchers.
The multiplayer is relatively decent. But it doesn't do a great job of telling you what to do despite the tutorials. Also, it doesn't seem to have a party system or way of grouping with people you liked playing with.
And in the first game it put three Rank 1 survivors against a mastermind with Spencer, who you apparently unlock by playing all 3 of the other masterminds enough. That went about as expected.
I've played as Mastermind once, doing random everytime. And I swear I only won because the group I was playing against was all new players as well. They ran around aimlessly for three of the five minutes.
I needed more Ada content in RE2Remake and I'm sad they never delivered anymore. Her gameplay with the power tracer thing was neat. Also, Ada is a fun character. Heck, I'd play an entire game as Ada in this engine. Capcom, please make a brand new RE game with the RE2/RE3 gameplay, starring Ada Wong. You can call it "Ada's Happy Fun Zombie Adventure" or whatever. I don't care. I just need more Ada content.
Krueger is useful. But if he betrays me I will murder him. Murder him dead. Leon is such a snack, but I have to use him for my plans. So many plans. Plans for Wesker, too. Like, you cannot imagine the amount of plans I am planning.
I do feel with RE3R, there was a missed opportunity to create a Dead Rising style section of rescuing civilians/Umbrella team members under a time limit with Nemesis turning up at random to keep players on edge.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
I don't understand how to win Mastermind in Resistance. It seems like if the survivors know what they're doing, they're at a supreme advantage and no amount of zombies I can spread around seems to help. Anyone got tips? I've played as mastermind twice now and it felt like an utter stomp each time. The second time they even had someone drop out at the beginning so they only had 3 people!
I don't understand how to win Mastermind in Resistance. It seems like if the survivors know what they're doing, they're at a supreme advantage and no amount of zombies I can spread around seems to help. Anyone got tips? I've played as mastermind twice now and it felt like an utter stomp each time. The second time they even had someone drop out at the beginning so they only had 3 people!
So I think the Mastermind is at a (huge) disadvantage against an even vaguely coordinated Survivor team, but there are some things you can do to try and even things out. The biggest point is prepping in advance (which gets easier as you rank up and unlock more customisation options) to make sure that you're taking advantage of your Mastermind's traits and your general playstyle. E.g., Annette should be spamming creatures and stacking buffs on them, Alex should be throwing out as many traps as possible.
Using a specific map preset can make it more difficult for the Survivors as well. In the first round you ideally want the keys to be in rooms that are either easily missed or furthest from the Survivor start point. In the second round you can manually control the Security Zombie to move it away from the survivors - if you open up the minimap you can actually track the survivors and keep away from them in real time if they're not going too quickly. The third round is kind of a shit show but you'll hopefully have enough energy and unit cap to spam things by this point.
The Bioweapons are absolutely not "I win" buttons, they're too easily kited and stunned. Their best use is as delaying tactics to prevent the Survivors from reaching something that they need to access. One approach I love as Annette is to fill a room that the Survivors need to enter with monsters, wait from them to engage, then spawn Birkin behind them. Shit can go very badly wrong for the survivors if the lights are off and they're being swarmed from two directions at once.
The biggest thing to remember is that you need to focus on delaying tactics more than straight up killing good survivors. Four Resident Evil protagonists are more than a match for any monsters that you can throw at them, especially if they manage to get equipped with shit like flamthrowers, miniguns and grenades, but you can use mind games and environmental interactions to time them out.
Mr X was in the original (only in the B runs, I think), but he was basically just a boss you run into at scripted moments. Now, he follows you around the map for a large portion of the game.
Raise your hand if you were a dumb kid in 98 like me that thought there were multiple Mr. Xs.
I thought he actually died when you killed him, that he was just an enemy type but a powerful one.
You're not half-wrong! Mr. X actually is a line of monsters, and there were actually several of them running around Raccoon City during the games. The one you keep meeting in RE2 each is the same one though, I believe.
Raise your hand if you were a dumb kid in 98 like me that thought there were multiple Mr. Xs.
I thought he actually died when you killed him, that he was just an enemy type but a powerful one.
You're not half-wrong! Mr. X actually is a line of monsters, and there were actually several of them running around Raccoon City during the games. The one you keep meeting in RE2 each is the same one though, I believe.
Legit forgot about this thread and getting to RE3make myself, but this touches on something that did bug me about 2R and how it handled certain moments. X's introduction was the biggest one; in the original he shows up in a rather excellently done (for the time) cutscene, and watching again it conveys a lot of information visually. Observe:
- He's dropped from a helicopter, indicating this isn't part of the outbreak, but something else - something deliberate and even more sinister.
- There are multiple canisters, indicating they've made lots of these things.
- He drops with no landing assistance whatsoever and effortlessly pounds through the roof, barely flinching when he lands.
Even the camera work is clever: the slow pan up through the settling dust gives you an outline but not a clear look. When you get in the hallway, you have time to hear his approaching footsteps over a lack of BGM before he rounds the corner. It builds dread in a way that X just showing up didn't. Now, the way 2R handles him in gameplay is superior by far, but that old introduction worked so well that I'm actually really surprised they didn't just update it.
I won a mastermind as Annette! They were stomping me up until the third level and then I got pretty lucky with trapping them in a tight corridor full of dogs and William Birkin, managed to kill all four of them and then they were too frazzled to make a comeback.
How do you turn off the lights as the mastermind? Seems like that would help hide traps and stuff.
So just finished the game was surprised how short it was.
It had some moments but compared to 2 it fell flat for me. I think the replay factor even with
shop
isn’t enough to keep me coming back.
I remember enjoying the mercenaries mode in the original but it’s a shame they didn’t add it here.
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AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
Ok fuck these plant zombies. Can they not actually be killed? I torched one with a flame grenade and when I came back through that corridor the fucker is up and in my face like nothing ever happened.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
Ok fuck these plant zombies. Can they not actually be killed? I torched one with a flame grenade and when I came back through that corridor the fucker is up and in my face like nothing ever happened.
in RE2?
You have to hit them with a flame round, then once they're on the ground and burning, you have to hit them with one more. Then you'll hear that satisfying sizzling sound and they'll turn into charred corpses and stay dead.
Ok fuck these plant zombies. Can they not actually be killed? I torched one with a flame grenade and when I came back through that corridor the fucker is up and in my face like nothing ever happened.
They can only be killed by burning after the 'bulbs' have been destroyed, usually 3 or 4 on each one
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
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AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
Oh god damn it, so I've basically wasted flame rounds. I do not have nearly enough flame rounds left to deal with these assholes and they are everywhere. I am having zero luck running by them without getting nabbed, too. Is there a good way to stagger them so you can at least run past?
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My dream DLC right now is (RE3 spoilers)
Throw in a couple of extra cutscenes, maybe change the RE2 B run up slightly to account for things being more consistent, and I think you'd have something spectacular. It just seems like a really obvious potential step when all of the puzzles and key combinations are literally identical between the locations shared by the three.
Jill has some great scenes in RE3. I'm pretty happy with how they portray both of them.
I mean, RE6 is right there.
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Claire: "Don't worry, I got this!"
Me: NO! No you do not! Nobody in their right and sane mind has "got this", nor would ever think they "had it" to begin with! You ever see a hulking 4 limbed monster with claws and *multiple* eyeballs in its shoulders/knees/chest, you fucking RUN!"
What the fuck is going on in the Redfield home that they look at shit like this and go "Phht, whatever."?
I should really play through it again now that the wave of disappointment has washed away.
Boulder punching is in their DNA.
And in the first game it put three Rank 1 survivors against a mastermind with Spencer, who you apparently unlock by playing all 3 of the other masterminds enough. That went about as expected.
They start scared and confused but by the end, they're slaying monsters with miniguns and rocket launchers.
I love it. From the shop
I've played as Mastermind once, doing random everytime. And I swear I only won because the group I was playing against was all new players as well. They ran around aimlessly for three of the five minutes.
They can make it as hard as they want: it means there's only one correct answer. An answer that I am now Youtubing because fuck this.
(RE6 doesn't count, its terrible)
Steam: MightyPotatoKing
So is Ada.
I want to high five that monster, not fight him!
So I think the Mastermind is at a (huge) disadvantage against an even vaguely coordinated Survivor team, but there are some things you can do to try and even things out. The biggest point is prepping in advance (which gets easier as you rank up and unlock more customisation options) to make sure that you're taking advantage of your Mastermind's traits and your general playstyle. E.g., Annette should be spamming creatures and stacking buffs on them, Alex should be throwing out as many traps as possible.
Using a specific map preset can make it more difficult for the Survivors as well. In the first round you ideally want the keys to be in rooms that are either easily missed or furthest from the Survivor start point. In the second round you can manually control the Security Zombie to move it away from the survivors - if you open up the minimap you can actually track the survivors and keep away from them in real time if they're not going too quickly. The third round is kind of a shit show but you'll hopefully have enough energy and unit cap to spam things by this point.
The Bioweapons are absolutely not "I win" buttons, they're too easily kited and stunned. Their best use is as delaying tactics to prevent the Survivors from reaching something that they need to access. One approach I love as Annette is to fill a room that the Survivors need to enter with monsters, wait from them to engage, then spawn Birkin behind them. Shit can go very badly wrong for the survivors if the lights are off and they're being swarmed from two directions at once.
The biggest thing to remember is that you need to focus on delaying tactics more than straight up killing good survivors. Four Resident Evil protagonists are more than a match for any monsters that you can throw at them, especially if they manage to get equipped with shit like flamthrowers, miniguns and grenades, but you can use mind games and environmental interactions to time them out.
Steam: MightyPotatoKing
I thought he actually died when you killed him, that he was just an enemy type but a powerful one.
You're not half-wrong! Mr. X actually is a line of monsters, and there were actually several of them running around Raccoon City during the games. The one you keep meeting in RE2 each is the same one though, I believe.
Legit forgot about this thread and getting to RE3make myself, but this touches on something that did bug me about 2R and how it handled certain moments. X's introduction was the biggest one; in the original he shows up in a rather excellently done (for the time) cutscene, and watching again it conveys a lot of information visually. Observe:
https://www.youtube.com/watch?v=QeJ10-gPW2M
- He's dropped from a helicopter, indicating this isn't part of the outbreak, but something else - something deliberate and even more sinister.
- There are multiple canisters, indicating they've made lots of these things.
- He drops with no landing assistance whatsoever and effortlessly pounds through the roof, barely flinching when he lands.
Even the camera work is clever: the slow pan up through the settling dust gives you an outline but not a clear look. When you get in the hallway, you have time to hear his approaching footsteps over a lack of BGM before he rounds the corner. It builds dread in a way that X just showing up didn't. Now, the way 2R handles him in gameplay is superior by far, but that old introduction worked so well that I'm actually really surprised they didn't just update it.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
Birkin had an eye fetish.
pleasepaypreacher.net
Shortly before the events of RE2, he had his balls surgically removed and replaced with eyeballs.
This is canon now.
pleasepaypreacher.net
Leon is a huge earnest dork/boyscout. RE2 remake gets him right.
If Chris ever dies, Leon shall take his place as Captain America.
How do you turn off the lights as the mastermind? Seems like that would help hide traps and stuff.
It had some moments but compared to 2 it fell flat for me. I think the replay factor even with
I remember enjoying the mercenaries mode in the original but it’s a shame they didn’t add it here.
You have to hit them with a flame round, then once they're on the ground and burning, you have to hit them with one more. Then you'll hear that satisfying sizzling sound and they'll turn into charred corpses and stay dead.
They can only be killed by burning after the 'bulbs' have been destroyed, usually 3 or 4 on each one