Many elements shamelessly lifted from previous OPs
Current Events:- The BattleTech Beginner Box is now available. Two miniatures and quick-start stuff for $20.
- The BattleTech: A Game of Armored Combat starter box is also available. Eight miniatures and a bunch of stuff for $60.
- Catalyst has launched and completed a Kickstarter for a Clan box set and additional Star and Lance Packs. Ended on August 17, 2019, the crowdfund raised over $2.5 million!
What is BattleTech?
Battletech! A Game of Armored Combat! Is a tabletop roleplaying wargame that usually takes place in the mid 31st century in a large region of space known as the Inner Sphere (roughly everything within about 500 light-years of earth, give or take up to 50ly.
Battletech itself concerns with the actually combat campaigns that take place between the various military factions of the Inner Sphere, and usually involves Battlemechs! Giant (well, relatively small actually) mecha that range from about 5 to 20 meters and weight between 20 and 100 tons. Battletech can also involve support vehicles such as tanks, aerospace fighters, and armored infantry, but the focus is obviously on the 'mechs themselves
Additionally, there is a roleplaying game called MechWarrior (not the video game), where the players are the mechwarriors themselves, and is more interpersonal. It is stylized much more like a traditional RPG, while Battletech is more of a wargame.
Getting Started
The best place for a new player or two to get their feelies is the two introductory box sets: the
BattleTech Beginner Box contains two miniatures and quick-start rules and sheets to get players blowing stuff as soon as possible, while the
BattleTech: A Game of Armored Combat box contains eight minis, standard sheets, a set of Alpha Strike cards and a fifty-plus page Introductory Rulebook for a more complete experience. Each set also includes the necessary dice and a unique novella set in the BattleTech universe.
The
BattleMech Manual is the next step up. This book expounds on all the functionality a 'Mech will ever need to use on the battlefield.
For those looking to take it farther, following is the current selection of "core" rulebooks:
- Total Warfare - The "main" rulebook and a step up from the Introductory Rules. This introduces rules for advanced technologies and non-Battlemech units (such as vehicles, aerospace, infantry and battle armor).
- Tech Manual - Ever wanted to make your own BattleMech? This book contains all the details for building your own tournament-legal record sheets.
- Tactical Operations - Planetary conquest! Artillery, command levels, minefields and more for all your world-conquering needs.
- Strategic Operations - Rules and equipment for the whole solar system! WarShips, JumpShips, expanded Aerotech and extensive salvage and maintenance.
- Interstellar Operations - Take on the role of a House Lord and run an entire faction's military! Massive-scale warfare, alternate eras and the return of the Land-Air Mech.
- Campaign Operations - Split off from Interstellar Ops, C-Ops lets you run and maintain forces of any size, craft new battlefields to liberate (or conquer) and construct campaigns at all levels of play with this final rulebook.
Looking for new ways to play?
- A Time of War - The RPG component of Battletech. Become a MechWarrior and make your place in the universe. Are you a member of a noble Great House? A vat-bred Clan warrior? Or a mercenary who lives only for their next paycheck?
- Alpha Strike - A simplified variant of the classic Battletech system which delivers more units in faster games. Turn your record sheets from -this- to -this-. Grab some Lance Packs and go to town!
Eras: When and Where
The story of BattleTech is divided into "eras" which determine the present factions and relevant technologies. The overarching eras go thusly:
Age of War: 1988-2570. Humanity's expansion into the stars, the formation of the Terran Alliance, Great Houses and Periphery, the conflicts that resulted and the invention of a weapon to rule the battlefield: the BattleMech.
The Star League: 2571-2780. The Star League, an overarching government, has been ruled for centuries by House Cameron. When its leadership is destabilized, the Great Houses are split between following a new leader or fighting back against the usurper. Aleksander Kerensky, leader of the Star League Defense Force, launched a fourteen-year war to reclaim the throne. The damage was done, however, and the Houses' old rivalries would ignite once again. Kerensky and half of his SLDF would depart the Inner Sphere, refusing to swear in a new First House.
The Succession Wars: 2781-2900 (Early), 2901-3049 (Late). Over the next three hundred years the five remaining Great Houses were constantly at war with each other over who would lead a reestablished Star League. A great deal of technological progress disappeared in the First and Second Succession Wars with the abundant use of atomic, biological and chemical weapons; the saying goes that the Houses "blasted the Inner Sphere back to the Stone Age". The Third and Fourth Succession Wars were fought under more old-fashioned rules of engagement. ComStar, a neutral faction with sole proprietorship over the galaxy's only method of faster-than-light communication, finds itself religiously hoarding Star League-era "Lostech" and stifling the technological regrowth of the galaxy. Only when a memory cache is rediscovered, its contents freely shared and traded to the Great Houses, does this growth resume. And not a year too soon...
The Clan Invasion: 3050-3061. Remember Kerensky and the SLDF who ragequit after the Star League broke apart? Yeah, their genetically-engineered warrior descendants have returned as the Clans. The Inner Sphere has been judged and the Five Great Houses have been found wanting, resulting in a near-total curbstomp of the depleted IS forces by the technologically superior Clans. Naturally, the offensive is blunted by inter-Clan rivalries and their disagreements on how to save the Inner Sphere from itself. The Sphere, in turn, mostly gets its act together and pushes back at the Clan forces, ending in ComStar proposing a final proxy war to decide the victor. The Clans lose and, bound by honor, dissolve their invasion and melt into modern politics.
The Steiner-Davion Civil War: 3062-3067. The heirs to a Steiner-Davion union, siblings Victor and Katherine, wind up in full-blown conflict as Katherine schemes to vault House Steiner to glory atop the dead bodies of their former Davion rivals. Several of the Clans make their mark in the war. Victor's half takes victory but not without cost: the largest faction in the Sphere is split apart once again while Katherine is spirited away by Clan Wolf.
Jihad: 3068-3080. With the religious reverence of technology losing its relevance, a radical splinter of ComStar known as the "Word of Blake" plots to recover the ways of old, feeling they are destined to come to power as heads of the new Star League. The Houses are suspicious and the League is dissolved. Understandably upset at the rejection of their prophecy, the Blakists attempt to reunite the Star League by lethal force in an all-fronts assault known as the Jihad. They're descended upon like a pack of hungry wolves and erased from the public eye, ComStar's Hyper-Pulse Generator network absorbed into common government.
Dark Age: 3081-3150+ (ongoing). From the ashes of the Jihad,
another new Star League is formed, now maintained by the central Republic of the Sphere. With technology recovered from Blakist facilities and utilized by ultra-loyal Knights and Paladins, the Republic manages to stamp out most major conflict for a few decades. A sudden blackout of the HPG network spurs the many factions, Houses and Clans alike, to once again lunge at each other's throats and ignite the flames of war as if it's the only thing they know how to do. The central government sequesters itself as the Fortress Republic, building up its military forces as those citizens outside the "walls" must fend for themselves until the veil is lifted once more.
Links: Read UpThe Official Battletech Website: The definitive portal to getting into the BattleTech board game.
SARNA: The BattleTech Wiki:
Everything you ever wanted to know about everything BattleTech.
Master Unit List: An online tool to help you sift through the
thousands of combat units in the BattleTech universe. Includes Alpha Strike stat cards!
Iron Wind Metals: The official producer of BattleTech miniatures in the US. If it's not plastic or 3D printed, it's a metal mini made by these guys.
CamoSpecs Online: This website showcases the various color schemes in the BattleTech universe as demonstrated on actual minis.
MegaMek: An unofficial online version of the BattleTech board game. Some of us forumers are participating - ask in the thread!
Solaris Skunk Werks: This Java app will let you build Mech stats according to Tech Manual rules and print them out as official-looking sheets.
The Oosik Irregulars: The OFFICIAL CANON UNIT of the Penny Arcade forums
Don't be afraid to suggest any additions or fixes for this OP. I'll probably need to get different image links sooner or later.
Oh also there's
JAPANESE BATTLETECH!BOARDGAME: ONLINE.
STORY: ONLINE.
LINKS: ONLINE.
ALL SECTIONS NOMINAL.
Posts
If you're a backer who is going to have minis you're willing to trade away, and/or didn't buy some packs that include minis you wanted, check out our PA Trades List googledoc! (Still in-progress, so feel free to update it for what you're getting!)
Shipping Updates
Dice/Decks/Digital & more!
Dice tidbits from a few updates ago:
AMA from 12 December: https://www.youtube.com/watch?v=eC_pB_q-Qrs
Previous updates:
Update #133 Wave 2 info
Update 120, Shipping delays and deadlines:
Update 101, on Canon Characters:
Update 100, unboxing video:
https://www.youtube.com/watch?v=QcVy435PwIM
Update 97, on delays:
Roster and links to 3D Renders of mech packs!
Clan Command Star: Dire Wolf, Stormcrow, Shadow Cat, Myst Lynx, Summoner
Clan Heavy Striker Star: Gargoyle, Mad Dog, Hellbringer, Viper, Ice Ferret
Clan Fire Star: Fire Moth, Kit Fox, Cougar, Nova Cat, Warhawk
Clan Support Star: Night Gyr, Arctic Cheetah, Linebacker, Battle Cobra, Black Lanner
Clan Heavy Battle Star: Turkina, Kingfisher, Crossbow, Ebon Jaguar, Huntsman
Clan Heavy Star: Behemoth, Supernova, Marauder IIC, Warhammer IIC, Hunchback IIC
Clan Striker Star: Hellhound, Goshawk, Incubus, Piranha, Horned Owl
Clan Ad Hoc Star: Kodiak, Fire Falcon, Hellion, Pack Hunter, Howler
IS Command Lance: Marauder, Archer, Valkyrie, Stinger
IS Battle Lance: Warhammer, Rifleman, Phoenix Hawk, Wasp
IS Direct Fire Lance: Atlas, Marauder II, Orion, Crusader
IS Heavy Lance: Banshee, Grasshopper, Centurion, Hatchetman
IS Striker Lance: Blackjack, Panther, Wolfhound, Jenner
IS Fire Lance: Zeus, Trebuchet, Stalker, Longbow
IS Heavy Battle Lance: Cataphract, Bushwhacker, Axman, Nightstar
IS Urban Lance: Raven, Enforcer, Hunchback, Victor
IS Support Lance: Dragon, Thug. Cyclops, Spider
ComStar Command Lvl II: King Crab, Highlander, Black Knight, Exterminator, Sentinel, Mercury
ComStar Battle Lvl II: Crockett, Flashman, Guillotine, Lancelot, Crab, Mongoose
**Legendary MechWarriors Pack - Dire Wolf (Widowmaker), Timber Wolf (Pryde), Archer (Kell), Marauder (Carlyle)
**Clan Retaliation Star (mechs from Clan Invasion Box Set): Executioner, Timber Wolf, Nova, Grendel, Adder
**Clan Elemental Star: Elementals (x5)
**Inner Sphere Retaliation Forces (mechs from both Beginner Box Set and A Game of Armored Combat Box Set): Awesome, Battlemaster, Catapult, Commando, Locust, Shadow Hawk, Thunderbolt, Wolverine (x2), Griffin
** Pack available as add-on only
Originally I’d been painting them in a basic military fashion; grey, OD green, tan, etc. However, I’ve so many now I may start giving some of them faction specific paint schemes.
Also looking for a suitable APC and Comm/HQ vehicles.
I’ve got various dropships that need printing too.
My campaigns are going to be way more elaborate. :razz:
I may get in to printing Mechs, but for now the vehicles are where my supplies were quite deficient. I’ve always enjoyed the more combined arms stuff personally.
Hm... do I need air assets too? Oh God, it doesn’t end does it?!
No, it does not ever end.
Pictures?
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
I've been giving them all a quick and dirty paint jobs. Primer, a base coat and some Nuln Oil to give em a more used look. I'm thinking when I start doing faction specific paint schemes I'll give them more TLC. But for generic mooks? Eh, I don't care.
I've got some Bulldogs in the oven at the moment.
I got all the prints from this fine fellow.
Most of those prints are chassis and turret. Some come with optional turrets. The Scorpions for example have either the twin MLs or a single AC5.
The Striker comes in three pieces; the chassis, turret, and a little bit that connects the chassis and turret. If you've the know-how I recommend splicing together the bit and the chassis so it's one solid piece before you start printing. They're a real pain in the ass to put together otherwise.
The others so far have been real easy.
I'll post more as they come.
On a humorous note. I'd been looking for a suitable APC and I see a lot of people have prints for the APC from Aliens.
"Eh, I'd like to find something a bit more fitting for the setting I think". So I go to Sarna and start looking for APCs. I find this,
Wheeled APC
"Oh well, in that case."
That said, I'm not exactly surprised I suppose given everything in Battletech.
Heavy Wheeled APC
That is more along the lines of what I was expecting and is kinda similar in style to most real world APCs.
I was gonna say the logo banner link broke and needed to be replaced, but it looks like you took care of that already.
Anyways, here's a few examples from my library's resin printer:
Shadow Hawk and Phoenix Hawk, Syllogy's models from Thingiverse. The antennas on both are fragile and the gun barrel and shoulder rack on the SHD came off during cleanup but I kinda like the character it gets from the stubby AC5.
Now I just need to figure out how I'm going to paint them. I'm thinking orange-red torso, beige/white limbs and green eyes/visors, kinda like a GM from Gundam.
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
My friend printed up some of the same artist's models. Here they are next to some of the starterset mechs.
They're really nice because they're the MWO/BT designs, but he's done a real good job of simplifying them for miniaturization and posing them, unlike some other makers who have just ported the meshes over.
ayyyyyyy! I printed out the Manticors too. Scaled em down a bit though since they were huge compared to the mechs. I'm new to the 3D printer scene too. What you using? Because that manticore looks way sharper than the ones I printed.
https://www.sarna.net/wiki/Oosik_Irregulars
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I found an ok-priced copy of BattleTech Manual to start off with.
They ever print a coherent set of rules for running a merc company or anything like that? I recall a book covering some necessary rules/systems but also being amazingly frustrated at how haphazard the organization was and how I still had a billion questions with no apparent answers.
The Campaign Operations book is what you are looking for. Only available in PDF, but it has what you need for running a Merc outfit, House Regiment or Pirates.
Hi5 newbie printing buddies!
I'm using a Monoprice Voxel 3 (basically the same as the Flashforge Adventurer 3). When I printed those minis off I wasn't too concerned with detail. I printed 3 at once and it took about 2.5-3 hours.
My Schreks and Demolishers are done printing. Currently unpainted.
Today's KS update.
It's too good. We don't deserve this kind of amazing product
I know what kind of kitbash I'm doing first, once product starts arriving!
Yeah I'm not even posting it yet, I want to keep it spoiled.
Done!
https://www.kickstarter.com/projects/450703636/battletech-clan-invasion/posts/2803320
Niiiiiiiiiiice.
I don't claim to be a good painter, but I enjoy it and this project has been a pretty great way to spend quarantine.
Now on to buildings and fancy hexes! And maybe some air assets if I can find some good prints for em.
I think I'm 70% of the way there.
Anyone seen any stats for such a beast? I've never built a LAM, and all my tools are broken atm.
There are a couple of fan made stat sheets in the comments of the actual April 1st post on Kickstarter. Don't know how viable they are though.
"Viable" isn't even in the same language, here.
https://www.thingiverse.com/thing:4256278
Okay, I stopped myself from making this joke in my last post, but:
A Timeline:
April 1st - CGL releases the Trashcan LAM concept art
April 2nd - An enterprising modeler uses the MWO assets to virtually kitbash a model together.
One. Day. Turnaround.
Also: SUPER LAWLS at the modeler just ripping and using the wings and engine nacelles off the Leopard dropship, scaled down to fit the Urbie.
Just *chef's kiss* perfect.
It's not like there's anything else to do right now!
Commercial Zone
Housing Zone
Industrial Zone
I also found this guy
Which is already printing because of fucking course I want it.
I may have used the wrong word choice there.
I didn't mean it as in "good to use in a game", but instead as "not unbalancing the system unduly with someone's fanwank".
Hey, what's that Sturdy Boy on the right in orange?
I'm kinda in love. ❤
[Edit] Oops, thought this pic was yours.
Time to hunt the internet!
LAM conversion equipment is 10% of the mechs weight, and most LAMs are 5 tons heavier to make up for it.
I'd go 35tons, 105 rated engine (slightly faster), full jump, AC/10 (you won't fit a /20). Ideally the gun would be moved to the torso, with a ML in each arm, and the rest to armor. Not sure how much armor you'd get then, might just go with SLs in each arm instead. Either way, that'd be where I'd start
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
It looks like it's a Grommet Industrial Mech.
Apparently, there's no official model for it, however *cough*
I'm not sure where it's supposed to be hiding its
- Chainsaw
- Combine
- Dumper
- Lift Hoist
Maybe they're modules that are only attached when it isn't fighting? But then why list them on the specs?Nobody, you're my hero! I had image-searched that one upthread that led me to an Instagram feed, but then I could find the searched-for image on IG because their feeds are fucking atrocious to use.
I figured it was some sort of IndustrialMech, like you guys discussed. I have a huge soft spot for stuff like this, so imagine my surprise to stumble across one I didn't know about!
According to the record sheet on Flechs....yeah, the model art is missing the Chainsaw/Combine/Dumper. I could believe the Module explanation, but realistically the artists probably didn't get proper direction on this one. That said usually the IndustrialMech tools get removed from sections that have actual guns mounted on them for conversions like this, so it's probable the author is also at fault. Who knows?