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[FFBE War of the Visions] Tactics + Gacha = Profit?
https://youtu.be/Ch5sWXm6a20
What a terrible trailer, right?
I've been playing this for a few days, but I didn't see a thread. Since it's a mobile game with a friends list, it seems like we'll need that, at least. If there are enough people playing this maybe I can put together a better OP.
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PA Friends List
* Delzhand/November: 2806929239
* chrono_traveller/Zerth: 1734422261
* Kalnaur: 3753132309
* Maijinamuro/Grugthall: 2491729735
* Ciriria:
https://steamcommunity.com/profiles/76561197970666737/
There is some customization (choice of subjob and apparently some equipment has abilities on it, and you can only equip one of them). I just joined a random guild for the guild battles, and they're something to do once a day and keeps things a little interesting (maybe more so after people start setting up their teams, and not just having Mort on there solo). If there's enough peeps interested, it might be interesting to start up a guild?
Zerth: 1734422261
I'm finally getting my head around all the different systems. I did my first coop mission and despite wildly varying levels, out came down to a do-or-die action by the last person standing against the last enemy, and we won.
My chief complaint so far is the level design. You can't tilt the view, only rotate, zoom, or switch to overhead. Furthermore, there are a lot of height restrictions on attacks. Fredericka can't aim more than 1h up or down, what? Spells have similar restrictions, meaning there are a lot of turns spent running around the map and climbing hills, units getting in each other's way, etc.
Yeah, I think thats part of the reason mobility is so valued (on the couple reddit threads I've read). Characters that get an extra move or jump on one of the passive boards is usually always one of the best passives to equip for that character. I'm still kinda thrown off that LOS isn't a thing as far as I can tell. It doesn't matter if there is a wall between you and your target, but as long as you're at the appropriate height, you can shoot them.
I got Yerma on a pull, and so I've been investing in her, but I'm having some regret about not going after Frederica instead. Her range is just amazing.
As far as resources, I've found these two sites useful for reference:
https://docs.google.com/spreadsheets/d/1oJeO-KTs3mGQN7shuCLutmMfxOTKRxDSZT5Em34W-to/htmlview?usp=sharing
https://translate.google.com/translate?sl=auto&tl=en&u=https://altema.jp/ffbewotv/charalist
I've seen this mentioned on reddit several times. Is this more that Alchemist Code is good or that WotV is just bad in comparison?
It's really TAC with a different skin. All of the elements are there. The way you limit break, level, and job increase units are all identical. The same "summon this character at least ten times to fully unlock them" is also there. Some of the maps are even the same wireframe.
https://steamcommunity.com/profiles/76561197970666737/
This was something I didn't realize initially. It seems that the game is focused mainly around the UR and MR units, so after you get the first one, its probably better to just buy their shards from the shop. Though there is a mode coming at some point(no idea when?) that rewards diversity in your lineup that hopefully will bring in some of the more common units to be useful in some situations.
Also, I wish that there were more powerful female units in this game with less skimpy outfits.
Edit: But in in Shadowfire's case, I guess it wouldn't have helped since he didn't seem to get Frederica at all, so the shards wouldn't have helped.
Sadly this is the direction of most gacha mobile games these days. Waifu's bring the whales to the yard.
Also a bunch of quits from people who don't pull him.
Personally, I fell into Frederica on the free pull from last week (oops), so I figured what the heck and went in on her instead.
Now my major backlog is I have no rainbow balls of yarn :bigfrown:
I'm in the same boat with Yerma, I got her the first pull, then I thought I had enough time to sink some gems into getting her shards before Ramza/Orlandeau came along!
I've not been particularly lucky. Blew through my saved Visione(sp?) and got Orlandeau on his banner, then switched to try and get Ramza on his, but no dice. Wanted to get both before focusing on Orlandeau. We'll see how things go and see how much my wallet opens up for this banner. :bigfrown:
I did get a Frederica, an Engelbert, and a Sterne which got me enough to his second LB with him. So, thats nice. Also liking the auto repeat on some quests too.
The game taunts me though; so far both the opening shop, 1 refresh, 10am shop all had Orlandeau shards for sale. Then my first Whimsy shop had Orlandeau shards. Leave me alone, I don't have visiore to summon you!
Are we going to make a Guild so there can be that for all the "join a guild" requirements for things?
Oh, and: Kalnaur, 3753132309 Player ID.
I'm enjoying the Final Fantasy enough to put up with "the grind", though at the point I'm at in the story, my characters can steamroll a fight without trying, so I think the attraction of the grind is more about pushing the events than about the main story elements (I mean, at least up to Chapter 2). my one wish is that the shard quests would allow you to see the requirements to unlock them, though I assume it's just "play more story". My only real problem is that the delineation of who is a whale and who isn't is very self-evident in this game. I mean, most Gacha games you'll note a few folks with the new hotness unit, but this one also makes you realize just how much cash they have to be sinking to get that unit to level 80 near-instantly. Only reason it doesn't bother me is they're more or less paying for me, as it were.
TLDR I'm having fun thus far.
If you mean the specific quests in each island, then as been mentioned, level the specific unit to 40 and you should get their Hard Quest for the master ability.
Yeah, I'm talking about the shard quests, not the hero quests.
I think it's honestly kind of funny how stupid everyone is in this. Like, everyone is dumb at exactly the most inopportune time.
It also heavily features a real pet peeve of mine.
Character A makes a perfectly reasonable statement.
Character B throws out the fantasy equivalent of "What's wrong, McFly? Chicken?"
Character A does a complete 180 on their previous statement.
Mont: We should retreat!
Macherie: Is this how you protect a woman?
Mont: We must attack!
Mont, leading from the front.
Honestly, Macherie is the annoying form of tsundere that crosses into horrible two-faced characterization, and I like her the least of all the characters thus far. Mont's a dink, but he's a good-hearted dink and that excuses him from a lot for me. The rest of the characters are some level of anime bullshit, but seeing as I actually usually enjoy anime bullshit, I'm okay with this. I'm just tapping my foot waiting for Dark Haired Brother and Light Haired Brother to come to blows over some ideological difference that rips their kingdom apart because . . . well . . . anime bullshit.
Honestly, I think the only real issue I have with the game is that it feels like the work of powering up characters is directly opposed with continuing on the story, and by that I mean that the story quests open other things, but they don't directly help your characters become as strong as many other avenues of play. Like, as far as I can tell, there's not more EXP, nor JP, nor Awakening/Limit Breaking materials through the story, it doesn't seem to give a ton more of items to forge with or to upgrade Espers/Gear/Cards. The game has a billion little things and the main story is the least mechanically useful, which isn't a great way to get players to move through that story. Because while the narrative is there, these games at their core are about leveling up the random units into gods, let's not mince words there, and in that milieu it's vastly important to give players a tangible reason to progress; I think even just showing which shard quests would open next would be useful, perhaps.
Also, completing the chapters gives missions that are going to be a really good bump in awakening flames and the fragments of thought for each element.
I think my biggest problem is that there's too much cruft. Leveling up/awakening equipment, and proficiencies, and espers, and visions cards? It's all trash. And the mechanically interesting advancement, abilities, is on a curve where it takes weeks instead of hours. I can't pop into a random battle like FFT and smack my own guys around for a bit and have enough JP to get a skill or 2.
It's abundantly clear it's all in service to the gacha gods, but the worse crime in my mind is that it's tedious, boring, and unnecessary. It's bad game design. It's also bad user experience. Why does it take me 3 minutes to collect all my daily shit in the morning?
I think my standards for stories in gatcha games have been driven deep into the darkest recesses of Moria by playing DFFOO, whose story consists of random encounters with characters saying oh, we're in this weird world that we need to save for no particular reason, lets go! And then random discussions of having the will to fight for what you believe in...or something.
At least this game has some kind of discernible plot, even if its far from being FFT-esque. I have hopes of it getting better.
Also, apparently Japan is getting a second FFT event with Agrias, Mustadio, and Delita, and in that they're rerunning this event, so if you don't get enough of the mats (or just missed out on entirely) Ramza or Cid, you can, hopefully, get them then.
That's fair, but if they told us that (I don't remember it coming up in-game) that'd be better, I think.
Of all your notes, this one hits the hardest to me. It should not take me 5-6 different screens and visits back to the home screen in order to get all my stuff for the day. I mean, yeah, I get it, dailies and battles and stuff, but my presents are here, my chocobo stuff is over there, my friend gifts are here, my daily/missions are over here, etc. There's not a super easy way to get to that except the home screen.
It does indeed, but my gripe is that I can't access friends, missions, gifts, etc from that screen in particular. Basically it's more spread out than they really need it.
Edit: Are you guys having problems with your auto battle setup now? I seem to need to reset my auto-battle settings (turn it on, set the speed up, etc.) every time I go into a new battle.
Also, can't auto-farm the FFT token things on the last battle of the event, because I've maxed out Gafgarion's tokens, so each time it finishes a battle, it pops up with an ok screen to confirm that they turn into yarn balls.
I've got the 500 cash-a-crystal-bs, so if y'all give me a name, I'll make a Guild.
I haven't had issues with auto-battle settings yet, and I've been lazy on the front of FFT event thing so I should probably go do that. Minimum I try to do dailies and a story quest per day, but it's one of 5 games I play so I'm not always going to spend a ton of time on it. 5 games, even on casual mode, is some sort of time investment on the down minutes of my days.
But provided I'm alive and they aren't doing maintenance when I try to get into the game, I'll be on every day.
User ID: Grugthall, 2491729735
In totally unrelated news, I'm now Royal Rank 3...
I don't even like Orlandeau that much! He's nowhere near as cool as Agrias!
SP is based on level. Level them up using magicite to get more SP.
Battling with the Espers gains resonance which is a separate stat boost.