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[WH40K] Battle Forge is here

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    SmokeStacksSmokeStacks Registered User regular
    Got a decent deal on 20 poxwalkers on ebay, and it appears one of them was used to try and introduce someone's child or younger sibling to the hobby.

    I bet if you slapped like three coats of Agrax Earthshade on there it would look fine.

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    Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    Got a decent deal on 20 poxwalkers on ebay, and it appears one of them was used to try and introduce someone's child or younger sibling to the hobby.

    I bet if you slapped like three coats of Agrax Earthshade on there it would look fine.

    Or dunked it headfirst into a bottle of Nurgle’s Rot.

    Maybe both.

    ...because dragons are AWESOME! That's why.
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    DropBox invite link - get 500MB extra free.
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    KhraulKhraul Registered User regular
    I say you paint a whole batch of poxwalkers to look like plagueridden mimes and clowns.

    Then apply a -1 to leadership aura of 24 inches

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
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    valhalla130valhalla130 13 Dark Shield Perceives the GodsRegistered User regular
    -Loki- wrote: »
    Personally I'm happy that GW is giving firstborn Marines some love. I understand how people can be worried about balance and runaway/snowball effect stat changes, but this really helps mitigate the idea that GW is abandoning their older Marine models (or, it at least bumps the idea back by an edition or two).

    8th Edition was kind of weird as a Marine player. Yeah it was awesome getting a million new toys, but there is this constant background worry that GW is essentially laying the groundwork for the eventual softsquatting of every infantry unit in your entire army.

    How is it softsquatting your army, when they are still a playable faction? The models just got replaced. At that point. And you can still play them as the new units, just rearrange your units, and 10 oldMarines with bolters are now 10 intercessors with bolt rifles.

    I do not understand this feeling that GW is killing marines when all they are doing is releasing the truescale marines players complained about not having for decades.

    You can’t just play old Marines as Primaris simply due to squad loadouts. Intercessors, the tactical squad replacement, gets no special weapons or heavy weapons, and has 3 different kinds of bolters. Hellblasters, the sort of Devastator replacement, is entirely equipped with Plasma guns, but 3 different types of Plasma gun that perform different roles. Infiltrators, their scout sniper replacement, s a squad of 3 power armoured Primaris. Their jump infantry all have heavy or special weaponry, not assault weaponry. Their tanks are hover tanks that fly, and aren’t really the same tanks regardless of the hover ability. Among other differences.

    The only real similarity between Marines and Primaris is they wear power armour and use bolt weapons. They’re not just True Scale Space Marines. They’re as different as Marines to Custodes or Sisters.

    I contend that at some point, Primaris will include an equivalent for every old marine mini. They may be slightly different, but right now, I could proxy an intercessor squad with 5 tactical marines. And I think you'll be able to do this even more as this cycle goes on.

    asxcjbppb2eo.jpg
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    -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited August 2020
    It’s easy to pretend you think what GW will do with a cynical eye, but to me if they were going to make Primaris a 1:1 replacement for Space Marines, they’d have just done it. Not made an entire range that’s different just to start replacing them later.

    Also, you could proxy those Space Marines as Sisters too. Being able to proxy Marines with bolters as another power armoured unit with bolters doesn’t prove a point other than the game has other armies with the same basic loadout.

    -Loki- on
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    Redcoat-13Redcoat-13 Registered User regular
    Yeah crisis suits need another wound minimum if this is the way things are going

    Tau need a bit of a rework. Markerlights in particular; like it’s daft you have to work so hard to build up a bunch of benefits that a lot of more recent armies seem to get just as auras. They shouldn’t be heavy for crying out loud.

    Battle suits should be able to move after they fire (hopefully a base stat if not a strat), because the army fluff is supposed to be this mobile army that is completely adverse to hunkering down in one place (ie opposite to castling).

    Introduce more auxiliaries? Or have a cc unit. Not something amazing but something that can push back. Maybe a new battle suit unit.

    Oh and get rid of every unit has over watch (it is basically a bandaid to keep the army competitive).

    And as a more general thing, maybe not have other races’ Knight equivalents be awful / overcosted. Looking at you Stormsurge and
    Wraithknight.

    PSN Fleety2009
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    Styrofoam SammichStyrofoam Sammich WANT. normal (not weird)Registered User regular
    I dont mind castling on its own, though if they eant to kill shield drone spam they need to have something to compensate.

    Everyone gets to overwatch is cool and flavorful and I'll be disappointed if they get rid of it..

    Mostly I think they just need some new numbers. Moving and shooting on some suits would be nice but you could make crisis suits and stormsurges viable with just a straight buff.

    wq09t4opzrlc.jpg
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    KhraulKhraul Registered User regular
    Crisis suit weapon options are a mess as well, with obvious trap choices and huge standouts. Given how it seems you have to play 9th successfully, namely board control and bullying the middle of the board, I'd love to see units like crisis suits get a buff and pull Tau away from boring castle gunlines.

    They're not really fun to play or play against (IMO).

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
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    evilbobevilbob RADELAIDERegistered User regular
    What kinda timeframe is reasonable to expect new codexes coming out? Like 2 released every few months or what?

    l5sruu1fyatf.jpg

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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    evilbob wrote: »
    What kinda timeframe is reasonable to expect new codexes coming out? Like 2 released every few months or what?

    Because of the pandemic and we are sliding into round 2 who knows as the timetable got really messed up

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    evilbobevilbob RADELAIDERegistered User regular
    Well what about if there was no pandemic? I'm very very new to 40k so I don't even know what baseline would be.

    l5sruu1fyatf.jpg

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    MazzyxMazzyx Comedy Gold Registered User regular
    evilbob wrote: »
    Well what about if there was no pandemic? I'm very very new to 40k so I don't even know what baseline would be.

    Depends on what is prepped. Usually a codex a month or so. Basically it can be 40k for 2 weeks, AoS for 2 weeks. And so on. If they want to be rapid then it will be every 2 weeks.

    u7stthr17eud.png
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    KhraulKhraul Registered User regular
    Honestly, as a guy who's currently playing a SM army (Space wolves) I'm actually really hoping Xenos armies get some love sooner rather than later.

    There's SO MUCH focus on marines. It's a bit much even as a guy who's playing them.

    I really hope there's either indexes right away or that they really rapid fire codices two per month and then focus on campaign content.

    Expanding on Crusade would be fantastic... having played a few matches so far and building on your campaign roster is so much fun. It really adds an RPG element that I'm personally really enjoying. Having an army full of named wolf lords, lieutenants, sergeants and dreads is so much fun.

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
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    -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    Mazzyx wrote: »
    evilbob wrote: »
    Well what about if there was no pandemic? I'm very very new to 40k so I don't even know what baseline would be.

    Depends on what is prepped. Usually a codex a month or so. Basically it can be 40k for 2 weeks, AoS for 2 weeks. And so on. If they want to be rapid then it will be every 2 weeks.

    Man times have changed. I left at the start of 6th, and back then you were lucky to see 3-4 codexes a year.

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    MazzyxMazzyx Comedy Gold Registered User regular
    -Loki- wrote: »
    Mazzyx wrote: »
    evilbob wrote: »
    Well what about if there was no pandemic? I'm very very new to 40k so I don't even know what baseline would be.

    Depends on what is prepped. Usually a codex a month or so. Basically it can be 40k for 2 weeks, AoS for 2 weeks. And so on. If they want to be rapid then it will be every 2 weeks.

    Man times have changed. I left at the start of 6th, and back then you were lucky to see 3-4 codexes a year.

    Between the launch of 8th and the end they produced:

    24x Codexes (25 if you count CSM 2.0 I don't)
    8x Psychic Awakening Books
    2x Vigilus books
    6x Supplements

    A bunch of white dwarf based rule sets like assassins and ynnari. Created a new faction. And basically released new content every month for 3 years. Its a damn good record.

    u7stthr17eud.png
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    MonwynMonwyn Apathy's a tragedy, and boredom is a crime. A little bit of everything, all of the time.Registered User regular
    Bizazedo wrote: »
    I'm wondering if Eldar don't get universal -1 to hit, because you're right, + wounds or toughness feels off.

    This seems extremely unlikely. IME people hate playing against Stygies Admech and Ravenguard. Giving Eldar flat -1 to hit coupled with the rest of their elf bullshit seems unlikely to go over well.

    uH3IcEi.png
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    BurnageBurnage Registered User regular
    Khraul wrote: »
    Honestly, as a guy who's currently playing a SM army (Space wolves) I'm actually really hoping Xenos armies get some love sooner rather than later.

    There's SO MUCH focus on marines. It's a bit much even as a guy who's playing them.

    I really hope there's either indexes right away or that they really rapid fire codices two per month and then focus on campaign content.

    Expanding on Crusade would be fantastic... having played a few matches so far and building on your campaign roster is so much fun. It really adds an RPG element that I'm personally really enjoying. Having an army full of named wolf lords, lieutenants, sergeants and dreads is so much fun.

    I think this is why I'm irritated by the rebalancing. After the last year I feel like they needed to slow down and bring everything into line with Marines before pushing forward with bigger changes. Now they're saying: welp, you can wait until we give power armour and Imperium armies an even bigger boost before we give you a proper balance pass.

    It's probably going to be good for the game in the long run, but it's going to suck for any army that doesn't hugely benefit from the changes for an unknown period of time after October.

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    KhraulKhraul Registered User regular
    edited August 2020
    Monwyn wrote: »
    Bizazedo wrote: »
    I'm wondering if Eldar don't get universal -1 to hit, because you're right, + wounds or toughness feels off.

    This seems extremely unlikely. IME people hate playing against Stygies Admech and Ravenguard. Giving Eldar flat -1 to hit coupled with the rest of their elf bullshit seems unlikely to go over well.

    It might be less obnoxious now that minuses to hit are capped at 1.

    Khraul on
    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
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    Styrofoam SammichStyrofoam Sammich WANT. normal (not weird)Registered User regular
    Khraul wrote: »
    Monwyn wrote: »
    Bizazedo wrote: »
    I'm wondering if Eldar don't get universal -1 to hit, because you're right, + wounds or toughness feels off.

    This seems extremely unlikely. IME people hate playing against Stygies Admech and Ravenguard. Giving Eldar flat -1 to hit coupled with the rest of their elf bullshit seems unlikely to go over well.

    It might be less obnoxious now that minuses to hit are capped at 1.

    I missed this, somehow

    wq09t4opzrlc.jpg
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    KhraulKhraul Registered User regular
    edited August 2020
    Khraul wrote: »
    Monwyn wrote: »
    Bizazedo wrote: »
    I'm wondering if Eldar don't get universal -1 to hit, because you're right, + wounds or toughness feels off.

    This seems extremely unlikely. IME people hate playing against Stygies Admech and Ravenguard. Giving Eldar flat -1 to hit coupled with the rest of their elf bullshit seems unlikely to go over well.

    It might be less obnoxious now that minuses to hit are capped at 1.

    I missed this, somehow

    I actually had to double check myself, I couldn't remember if it was just minuses or minus and plus that are capped, but it's both. I also knew the part where unmodified 1's always missed, but didn't know until rereading just now that unmodified 6's always hit, regardless of modifiers.

    kiqvkr6j6zow.png

    Khraul on
    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
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    -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    Khraul wrote: »
    Honestly, as a guy who's currently playing a SM army (Space wolves) I'm actually really hoping Xenos armies get some love sooner rather than later.

    There's SO MUCH focus on marines. It's a bit much even as a guy who's playing them

    Man I’ve got a mile long Wishlist for Tyranids and Genestealers. But it took them from
    2nd to 7th to just do one of those (adapt some Epic bio tanks).

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    KhraulKhraul Registered User regular
    -Loki- wrote: »
    Khraul wrote: »
    Honestly, as a guy who's currently playing a SM army (Space wolves) I'm actually really hoping Xenos armies get some love sooner rather than later.

    There's SO MUCH focus on marines. It's a bit much even as a guy who's playing them

    Man I’ve got a mile long Wishlist for Tyranids and Genestealers. But it took them from
    2nd to 7th to just do one of those (adapt some Epic bio tanks).

    I sold off a bunch of armies this past year as I was turning into a hoarder and streamlined things (for 40k at least) down to my Space Wolves and about 500pts of DG and Custodes.

    If they gave Nids the Indomitus Necron treatment I would buy in day one.

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
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    MonwynMonwyn Apathy's a tragedy, and boredom is a crime. A little bit of everything, all of the time.Registered User regular
    Khraul wrote: »
    -Loki- wrote: »
    Khraul wrote: »
    Honestly, as a guy who's currently playing a SM army (Space wolves) I'm actually really hoping Xenos armies get some love sooner rather than later.

    There's SO MUCH focus on marines. It's a bit much even as a guy who's playing them

    Man I’ve got a mile long Wishlist for Tyranids and Genestealers. But it took them from
    2nd to 7th to just do one of those (adapt some Epic bio tanks).

    I sold off a bunch of armies this past year as I was turning into a hoarder and streamlined things (for 40k at least) down to my Space Wolves and about 500pts of DG and Custodes.

    If they gave Nids the Indomitus Necron treatment I would buy in day one.

    Honestly the only thing I really want from Nids model-wise is to modify the gaunts so they don't immediately snap off the base if you look at them funny and give Warriors rending claw arms that aren't disproportionate. Nids may have some old kits, but they hold up remarkably well.

    uH3IcEi.png
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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    What I want is winged warriors but the rest are things I am going to get other than that surprise me

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    -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    I’m not expecting much. Didn’t the 8th Edition Tyranid book drop without any models? For something that was once their best selling xenos range (Iirc in 4th edition) they sure treat it terribly.

    But I’d be happy with a Shrike/Lictor kit, Dactylis/Malefactor kit and super ecstatic with a knight sized Dominatrix LoW.

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    Styrofoam SammichStyrofoam Sammich WANT. normal (not weird)Registered User regular
    Khraul wrote: »
    Khraul wrote: »
    Monwyn wrote: »
    Bizazedo wrote: »
    I'm wondering if Eldar don't get universal -1 to hit, because you're right, + wounds or toughness feels off.

    This seems extremely unlikely. IME people hate playing against Stygies Admech and Ravenguard. Giving Eldar flat -1 to hit coupled with the rest of their elf bullshit seems unlikely to go over well.

    It might be less obnoxious now that minuses to hit are capped at 1.

    I missed this, somehow

    I actually had to double check myself, I couldn't remember if it was just minuses or minus and plus that are capped, but it's both. I also knew the part where unmodified 1's always missed, but didn't know until rereading just now that unmodified 6's always hit, regardless of modifiers.

    kiqvkr6j6zow.png

    Dunno how I feel about this tbh

    wq09t4opzrlc.jpg
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    Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    N.B. thats the final mod after summing all mods so a -1 effect and a +2 effect come out to +1 total rather than no mod. But the same +2 applied to an unmodified hit roll is capped at +1.

    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
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    Jam WarriorJam Warrior Registered User regular
    Khraul wrote: »
    Khraul wrote: »
    Monwyn wrote: »
    Bizazedo wrote: »
    I'm wondering if Eldar don't get universal -1 to hit, because you're right, + wounds or toughness feels off.

    This seems extremely unlikely. IME people hate playing against Stygies Admech and Ravenguard. Giving Eldar flat -1 to hit coupled with the rest of their elf bullshit seems unlikely to go over well.

    It might be less obnoxious now that minuses to hit are capped at 1.

    I missed this, somehow

    I actually had to double check myself, I couldn't remember if it was just minuses or minus and plus that are capped, but it's both. I also knew the part where unmodified 1's always missed, but didn't know until rereading just now that unmodified 6's always hit, regardless of modifiers.

    kiqvkr6j6zow.png

    Dunno how I feel about this tbh

    I'm not a current 40k player but it sounds a fine idea to me from a design point of view. Allows you to have multiple different potential sources of +/- modifiers on rolls without worrying about someone stacking them to the point of breaking the system.

    MhCw7nZ.gif
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    NorgothNorgoth cardiffRegistered User regular
    Khraul wrote: »
    Khraul wrote: »
    Monwyn wrote: »
    Bizazedo wrote: »
    I'm wondering if Eldar don't get universal -1 to hit, because you're right, + wounds or toughness feels off.

    This seems extremely unlikely. IME people hate playing against Stygies Admech and Ravenguard. Giving Eldar flat -1 to hit coupled with the rest of their elf bullshit seems unlikely to go over well.

    It might be less obnoxious now that minuses to hit are capped at 1.

    I missed this, somehow

    I actually had to double check myself, I couldn't remember if it was just minuses or minus and plus that are capped, but it's both. I also knew the part where unmodified 1's always missed, but didn't know until rereading just now that unmodified 6's always hit, regardless of modifiers.

    kiqvkr6j6zow.png

    Dunno how I feel about this tbh

    I'm not a current 40k player but it sounds a fine idea to me from a design point of view. Allows you to have multiple different potential sources of +/- modifiers on rolls without worrying about someone stacking them to the point of breaking the system.

    This is exactly the point of it. Common lists in 8th (like Eldar planes or Possessed lists) would stack modifiers to the point of breaking. I once had an Eldar player bitch and moan at me for an entire tournament match because my shield drones were "non-interactive" despite me needing a 7 on a D6 to hit him with nearly anything in my army.

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    evilbobevilbob RADELAIDERegistered User regular
    Got my rubric marines. :)

    l5sruu1fyatf.jpg

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    No-QuarterNo-Quarter Nothing To Fear But Fear ItselfRegistered User regular
    evilbob wrote: »
    Got my rubric marines. :)

    Lemme know how you plan to paint those damn stripes on their helmets.

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    daveNYCdaveNYC Why universe hate Waspinator? Registered User regular
    Khraul wrote: »
    Khraul wrote: »
    Monwyn wrote: »
    Bizazedo wrote: »
    I'm wondering if Eldar don't get universal -1 to hit, because you're right, + wounds or toughness feels off.

    This seems extremely unlikely. IME people hate playing against Stygies Admech and Ravenguard. Giving Eldar flat -1 to hit coupled with the rest of their elf bullshit seems unlikely to go over well.

    It might be less obnoxious now that minuses to hit are capped at 1.

    I missed this, somehow

    I actually had to double check myself, I couldn't remember if it was just minuses or minus and plus that are capped, but it's both. I also knew the part where unmodified 1's always missed, but didn't know until rereading just now that unmodified 6's always hit, regardless of modifiers.

    kiqvkr6j6zow.png

    Dunno how I feel about this tbh

    I'm not a current 40k player but it sounds a fine idea to me from a design point of view. Allows you to have multiple different potential sources of +/- modifiers on rolls without worrying about someone stacking them to the point of breaking the system.

    It's a necessary limitation because a d6 doesn't give you much space to work with. Switching to d20s would cause other issues, but you'd be able to allow modifiers to stack without them causing certain actions to become near impossible.

    Shut up, Mr. Burton! You were not brought upon this world to get it!
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    evilbobevilbob RADELAIDERegistered User regular
    No-Quarter wrote: »
    evilbob wrote: »
    Got my rubric marines. :)

    Lemme know how you plan to paint those damn stripes on their helmets.

    No fucking idea honestly. Probably just gonna have to go incredibly slowly with it. That's a while off though. Still waiting on a couple things before I can get them ready to paint.

    l5sruu1fyatf.jpg

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    SmokeStacksSmokeStacks Registered User regular
    Mazzyx wrote: »
    Between the launch of 8th and the end they produced:

    24x Codexes (25 if you count CSM 2.0 I don't)
    8x Psychic Awakening Books
    2x Vigilus books
    6x Supplements

    A bunch of white dwarf based rule sets like assassins and ynnari. Created a new faction. And basically released new content every month for 3 years. Its a damn good record.

    I read that 8th Edition was the first time in decades where every army in the game had a current codex all at the same time.

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    MazzyxMazzyx Comedy Gold Registered User regular
    Norgoth wrote: »
    Khraul wrote: »
    Khraul wrote: »
    Monwyn wrote: »
    Bizazedo wrote: »
    I'm wondering if Eldar don't get universal -1 to hit, because you're right, + wounds or toughness feels off.

    This seems extremely unlikely. IME people hate playing against Stygies Admech and Ravenguard. Giving Eldar flat -1 to hit coupled with the rest of their elf bullshit seems unlikely to go over well.

    It might be less obnoxious now that minuses to hit are capped at 1.

    I missed this, somehow

    I actually had to double check myself, I couldn't remember if it was just minuses or minus and plus that are capped, but it's both. I also knew the part where unmodified 1's always missed, but didn't know until rereading just now that unmodified 6's always hit, regardless of modifiers.

    kiqvkr6j6zow.png

    Dunno how I feel about this tbh

    I'm not a current 40k player but it sounds a fine idea to me from a design point of view. Allows you to have multiple different potential sources of +/- modifiers on rolls without worrying about someone stacking them to the point of breaking the system.

    This is exactly the point of it. Common lists in 8th (like Eldar planes or Possessed lists) would stack modifiers to the point of breaking. I once had an Eldar player bitch and moan at me for an entire tournament match because my shield drones were "non-interactive" despite me needing a 7 on a D6 to hit him with nearly anything in my army.

    As a person who had the -4 Lord Discordant protecting untargetable possessed yeah this is a good change.

    Stacking buffs and debuffs in 9th were insane at the end. This and the move towards stuff like plasma being on unmodified 1s and explosions on unmodified 6s is good for the game. Even if it nerfing some of my stuff like the lord D that could explode on 4s. It was nuts.

    u7stthr17eud.png
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    honoverehonovere Registered User regular
    The only thing that I don't like about it is that it makes heavy weapons kinda even more mobile in a bunch of situations. Feels kinda gamey

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    italianranmaitalianranma Registered User regular
    [/quote]

    Lemme know how you plan to paint those damn stripes on their helmets.[/quote]

    I just helped my buddy with some of these. We did a Leadbelcher basecoat and then used Contrast paints: Iyanden Yellow and Talassar Blue IIRC. I used a size 1 brush with a nice point (synthetic brand from a local artshop, about $3-4), and did 2 coats. We didn't pay too much attention to the grooves between the stripes, but if I had to I'd probably do a brown ink pin wash. I didn't take any pictures unfortunately. As with any other detail work going slow is the key. I also press my palms together as I hold the mini to get even more control.

    飛べねぇ豚はただの豚だ。
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    daveNYCdaveNYC Why universe hate Waspinator? Registered User regular
    So I’m seeing stuff about bolters getting their range boosted to 30”.

    Shut up, Mr. Burton! You were not brought upon this world to get it!
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    honoverehonovere Registered User regular
    edited August 2020
    Yeah, supposedly they're like that in a repackaged box.

    Like after some posts here in this thread I come around to the 2 wounds, but the range increase for the imperial weapons stuff still baffles me in connection with the new board sizes.

    30" means you can easily shoot from your deployment zone into the opposite deployment zone in pretty much every mission as far as I can tell, no movement required.

    Just my gut reaction. In real terms it probably doesn't change much with Primaris already being mostly at 30". Those 18" pistols though.

    Sidenote: what's the over under for shuriken catapults to stay at 12"? Would be hilarious if they were to stay at flamer range.

    honovere on
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    Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    I would be very happy to see them go to 24" range rapid fire 1 with dire avengers being assault 2 at the same range instead.

    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
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