Banshees got the 5 identical faces, right? What did the Incubi get? Same thing?
Basically. They've got a bit more variation because of scarring differences, but you're still left with the question of why you'd want to run maskless Incubi.
Hmm, yeah, the masks are kinda the best thing about the incubi design.
I did not like how that mini had the klaives
I will get what I did to mine later and take a pic {the box is buried and I am tired. I cut and filed the ribbons and turned the arms so the klaives are to the side more of a natural look then what it's like in that pose
But yes I just use my incubi as they are when they run with the drukkari or ynnari
I used the 1st release ones because my brother complained about running them a few games but yes that helm is iconic to the point I wave the extra helm I got as a prize to my brother to earn for his banner like how the orc skulls will hang on mine banner for the black templars for when I played last
I think the majority of Necron buffs will be in the ruleset ant not the data sheets.
I knew as soon as I posted something, a new leak would happen.
Immortals got +1 Toughness, +1 Attack, and their Gauss got +6 inches. Both it and their Tesla are still Strength 5.
Deathmarks can now shoot 36 inches, have a 2+ Ballistic Skill, +1 Toughness, and their weapon is -2 AP and Strength 5 now. I don't know what the symbol means next to it Heavy 1?! Their weapons are not Rapid Fire anymore.
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Making the boards smaller and weapon ranges longer (Primaris pistols, flamers). Why?
Making a bunch of weapons even more deadly. Why?
And then more wounds on everything. Why?
I'm just baffled by the direction this is going.
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No-QuarterNothing To FearBut Fear ItselfRegistered Userregular
2 Wound Plague Marines are going to kick so much ass.
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StragintDo Not GiftAlways DeclinesRegistered Userregular
I think the majority of Necron buffs will be in the ruleset ant not the data sheets.
I knew as soon as I posted something, a new leak would happen.
Immortals got +1 Toughness, +1 Attack, and their Gauss got +6 inches. Both it and their Tesla are still Strength 5.
Deathmarks can now shoot 36 inches, have a 2+ Ballistic Skill, +1 Toughness, and their weapon is -2 AP and Strength 5 now. I don't know what the symbol means next to it Heavy 1?! Their weapons are not Rapid Fire anymore.
Yea, I saw this an hour or so ago. I don't know the math so I don't know if toughness 5 is better than toughness 4 at 2 wounds but I feel like I would have preferred 2 wounds on Immortals.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Making the boards smaller and weapon ranges longer (Primaris pistols, flamers). Why?
Making a bunch of weapons even more deadly. Why?
And then more wounds on everything. Why?
I'm just baffled by the direction this is going.
Yeah, I don't get the design direction at all.
I just know I'm absolutely not looking forward to playing Marines when they have a two Codex advantage and relatively huge stat buffs.
Yea, I saw this an hour or so ago. I don't know the math so I don't know if toughness 5 is better than toughness 4 at 2 wounds but I feel like I would have preferred 2 wounds on Immortals.
T5 is better. Everyone is gearing up to do 2 wounds. I'd rather them fail the wound then be T4 and die anyways.
I just know I'm absolutely not looking forward to playing Marines when they have a two Codex advantage and relatively huge stat buffs.
I.....am choosing to be optimistic. It seems everything is getting tougher (either through toughness or wounds), melee and melee adjacent stuff is hitting harder, but shooting isn't (ignoring deathmarks as they sucked prior, they still do 1 damage), and the smaller maps......I think I can see what they're going for. They're trying to buff melee while making things last longer / be tougher. The range increases seem to be to give shooting something so melee doesn't roll over them.
So, I THINK I see what they're going for. I don't know if they'll succeed.
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The Warhammer 40,000 rules team have also taken the opportunity to review every single unit and weapon profile for each army, and where they felt it was needed, dialled them up to 11. We’re not even joking!
And the end of the article kinda confirms that this might be a Imperium only upgrade. Xenos are shit outta luck until they get a new codex.
‘But what about my lovely xenos army?’ we hear you cry. Don’t worry – your weaponry will get the same treatment! While most of their wargear may not be as ubiquitous as the Imperium’s mass-produced arsenal, their weapons will also be looked at too, when each of their codexes comes around.
Yea, I saw this an hour or so ago. I don't know the math so I don't know if toughness 5 is better than toughness 4 at 2 wounds but I feel like I would have preferred 2 wounds on Immortals.
T5 is better. Everyone is gearing up to do 2 wounds. I'd rather them fail the wound then be T4 and die anyways.
I just know I'm absolutely not looking forward to playing Marines when they have a two Codex advantage and relatively huge stat buffs.
I.....am choosing to be optimistic. It seems everything is getting tougher (either through toughness or wounds), melee and melee adjacent stuff is hitting harder, but shooting isn't (ignoring deathmarks as they sucked prior, they still do 1 damage), and the smaller maps......I think I can see what they're going for. They're trying to buff melee while making things last longer / be tougher. The range increases seem to be to give shooting something so melee doesn't roll over them.
So, I THINK I see what they're going for. I don't know if they'll succeed.
But shooting gets buffed, too? 2 shot multimelta. More damage for all melta. More damage for heavy bolters. More reliable Plasma, etc.
Just more spectacle.
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No-QuarterNothing To FearBut Fear ItselfRegistered Userregular
Hmmm Tau Crisis Suitd with better flamers andnmeltas are juicey too
‘But what about my lovely xenos army?’ we hear you cry. Don’t worry – your weaponry will get the same treatment! While most of their wargear may not be as ubiquitous as the Imperium’s mass-produced arsenal, their weapons will also be looked at too, when each of their codexes comes around.
This is the big issue. I think everyone will get tougher in some way, melee and melee adjacent stuff becomes deadlier, shooting gets LONGER, but not really deadlier....but we have to wait for Codexes.
But shooting gets buffed, too? 2 shot multimelta. More damage for all melta. More damage for heavy bolters. More reliable Plasma, etc.
Just more spectacle.
Yeah, there's some head scratchers. More damaging heavy bolters confuse me a bit. Plasma is just consistency since modified rolls mess with people / are stupid, I'm ignoring that. It's consistent with them making a lot of rules unmodified.
Meltas are weird.
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Yea, I saw this an hour or so ago. I don't know the math so I don't know if toughness 5 is better than toughness 4 at 2 wounds but I feel like I would have preferred 2 wounds on Immortals.
T5 is better. Everyone is gearing up to do 2 wounds. I'd rather them fail the wound then be T4 and die anyways.
I just know I'm absolutely not looking forward to playing Marines when they have a two Codex advantage and relatively huge stat buffs.
I.....am choosing to be optimistic. It seems everything is getting tougher (either through toughness or wounds), melee and melee adjacent stuff is hitting harder, but shooting isn't (ignoring deathmarks as they sucked prior, they still do 1 damage), and the smaller maps......I think I can see what they're going for. They're trying to buff melee while making things last longer / be tougher. The range increases seem to be to give shooting something so melee doesn't roll over them.
So, I THINK I see what they're going for. I don't know if they'll succeed.
Shooting is absolutely getting deadlier? Heavy bolters are doubling in damage. Flamers are going to be capable of going woooosh straight out of deep strike. Meltas hit harder and fire more often.
My fragile army is looking at all this and already exploding.
Bringing more multi-wound infantry and multi-damage weapons into the game is a good thing. They're not just increasing everything across the board, they're using more of their game system to design for different interactions. For example, a guardsman vs a marine had only two brackets to differentiate how durable they are (toughness and save). Now they have 3 (wounds). Each of those things can be interacted with a different way (strength, AP, and damage). If there are more multiwound infantry, there is more a role for anti-elite weapons (see new heavy bolter) rather than just anti-infantry and anti-vehicle.
Also, marines are the core stat of the game. Everything is measured against them. So changes to marines ultimately mean changes for everyone else.
Also everyone complaining that marines just turned into an ultra-durable fighting force because of these extra wounds.... have they not been fighting all-primaris armies since the start of 8th? Marines wont get any MORE durable, they were already the 2W army in the game.
Sucks that xenos players will have to wait for codexes to get in line, but overall I think these changes are really good for the game. Whens the last time 40k had a shakeup of the core weaponset and statlines?
Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
The basic Tactical Space Marine profile hasn’t changed since 2nd edition with one exception; they used to be 4 movement. Oh and have an initiative value, but then so did everyone else.
Shooting is absolutely getting deadlier? Heavy bolters are doubling in damage. Flamers are going to be capable of going woooosh straight out of deep strike. Meltas hit harder and fire more often.
My fragile army is looking at all this and already exploding.
Yeah, heavy bolters is the only thing that confuses me. Flamers are melee adjacent / close range, though. That's what I was getting at. It's not that there will be zero ranged weapons that can hurt people, just the overall idea is to make people tougher and make people get into melee more....
But it'll be rough until people get Codexes. i.e., once again, video games are better.
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Against s4, immortals being t5 and marines being 2 wounds maths out the same. But when you're up against a new improved heavy bolter immortals are better, because the second wound is irrelevant whilst the extra toughness very much is. You flip it and have some new deathmarks shooting, and suddenly the marine is better. It's way more design space to play with.
Basically, I like / am probably imagining I see where they're going with this, but they really need an Index to tide over the armies before their Codexes arrive.
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Also I am curious about repointing. Plague Marines with the DG buffs from PA are going to feel oppressive. 2W 3+/4+++ rerolling 1s and 2s on the 4+++ are going to be insane to move off anything. Just absolutely oppressive. Also they are T5.
I do like the expansion in design space. I mean Autocannons and Heavy Bolters feel like a choice for CSM now. Do I want the extra strength for the cost of a shot or the other way around? Stuff like that is good.
Against s4, immortals being t5 and marines being 2 wounds maths out the same. But when you're up against a new improved heavy bolter immortals are better, because the second wound is irrelevant whilst the extra toughness very much is. You flip it and have some new deathmarks shooting, and suddenly the marine is better. It's way more design space to play with.
Yes. This exactly.
you can get 4 guardsmen for 1 marine.
1 heavy bolter bolt will kill that marine, but even all 3 bolts will not kill 4 guardsmen.
Glad the immortal leaks happened before I bought and assembled two boxes tomorrow. Would have sucked to build tesla ones when there is an actual choice now. I'm trending towards the gauss just being better now.
Glad the immortal leaks happened before I bought and assembled two boxes tomorrow. Would have sucked to build tesla ones when there is an actual choice now. I'm trending towards the gauss just being better now.
Tesla is still better until the Gauss gets into rapid fire. It's actually a hard choice they present to you, which is good.
***
The end of the article seems to indicate something close to an Index, maybe?
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Glad the immortal leaks happened before I bought and assembled two boxes tomorrow. Would have sucked to build tesla ones when there is an actual choice now. I'm trending towards the gauss just being better now.
Tesla is still better until the Gauss gets into rapid fire. It's actually a hard choice they present to you, which is good.
***
The end of the article seems to indicate something close to an Index, maybe?
This feels like them using the app in a way it should be used. Because I figure that is what they are going to push the update with.
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daveNYCWhy universe hate Waspinator?Registered Userregular
Bringing more multi-wound infantry and multi-damage weapons into the game is a good thing. They're not just increasing everything across the board, they're using more of their game system to design for different interactions. For example, a guardsman vs a marine had only two brackets to differentiate how durable they are (toughness and save). Now they have 3 (wounds). Each of those things can be interacted with a different way (strength, AP, and damage). If there are more multiwound infantry, there is more a role for anti-elite weapons (see new heavy bolter) rather than just anti-infantry and anti-vehicle.
Also, marines are the core stat of the game. Everything is measured against them. So changes to marines ultimately mean changes for everyone else.
Also everyone complaining that marines just turned into an ultra-durable fighting force because of these extra wounds.... have they not been fighting all-primaris armies since the start of 8th? Marines wont get any MORE durable, they were already the 2W army in the game.
Sucks that xenos players will have to wait for codexes to get in line, but overall I think these changes are really good for the game. Whens the last time 40k had a shakeup of the core weaponset and statlines?
Possibly good in the long run, but right now it’s probably not a good thing that a lot of armies have had their points changed but only a few of them have gained anything from it. Sure most people were geared up for dealing with 2W models, but they were doing that with the old points. I dunno if things will work out at the new values.
I’m also not sure what will happen for the space elves. More wounds or toughness is a bit off brand, and there’s a limit to what better saves can do. Funky special rules I guess, but those don’t fit into the kit boxes.
Deep strike at 9” with a burninate range of 12” is gonna be nasty.
Shut up, Mr. Burton! You were not brought upon this world to get it!
Got a decent deal on 20 poxwalkers on ebay, and it appears one of them was used to try and introduce someone's child or younger sibling to the hobby.
Honestly, a properly done poxwalker clown would be terrifying.
"If complete and utter chaos was lightning, then he'd be the sort to stand on a hilltop in a thunderstorm wearing wet copper armour and shouting 'All gods are bastards'."
Also this is the first time in several editions its made me think about pulling out my Emperor’s Children again. Just a fluffy 1k force with noise marines, cms units in rhinos, terminators or havocs or raptors...thats what i wantttt
Also this is the first time in several editions its made me think about pulling out my Emperor’s Children again. Just a fluffy 1k force with noise marines, cms units in rhinos, terminators or havocs or raptors...thats what i wantttt
EC are in a really good space right now.
Noise marines are expensive but really good.
Honor the prince turning a die into a 6 when charging is amazing.
They have good warlord traits and some great relics.
Yeah crisis suits need another wound minimum if this is the way things are going
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No-QuarterNothing To FearBut Fear ItselfRegistered Userregular
The Tau guns will definitely change. Imagine things like some AP on Pulse weapons, another damage on Burst Cannons or SMS, plenty of room to grow.
A change the Marker Light table would also be welcome. Perhaps they even go back to letting you fire them all pre-shooting like the old days. It's time.
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No-QuarterNothing To FearBut Fear ItselfRegistered Userregular
Also this is the first time in several editions its made me think about pulling out my Emperor’s Children again. Just a fluffy 1k force with noise marines, cms units in rhinos, terminators or havocs or raptors...thats what i wantttt
EC are in a really good space right now.
Noise marines are expensive but really good.
Honor the prince turning a die into a 6 when charging is amazing.
They have good warlord traits and some great relics.
Posts
I will get what I did to mine later and take a pic {the box is buried and I am tired. I cut and filed the ribbons and turned the arms so the klaives are to the side more of a natural look then what it's like in that pose
But yes I just use my incubi as they are when they run with the drukkari or ynnari
I used the 1st release ones because my brother complained about running them a few games but yes that helm is iconic to the point I wave the extra helm I got as a prize to my brother to earn for his banner like how the orc skulls will hang on mine banner for the black templars for when I played last
I knew as soon as I posted something, a new leak would happen.
Immortals got +1 Toughness, +1 Attack, and their Gauss got +6 inches. Both it and their Tesla are still Strength 5.
Deathmarks can now shoot 36 inches, have a 2+ Ballistic Skill, +1 Toughness, and their weapon is -2 AP and Strength 5 now. I don't know what the symbol means next to it Heavy 1?! Their weapons are not Rapid Fire anymore.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Making a bunch of weapons even more deadly. Why?
And then more wounds on everything. Why?
I'm just baffled by the direction this is going.
Yea, I saw this an hour or so ago. I don't know the math so I don't know if toughness 5 is better than toughness 4 at 2 wounds but I feel like I would have preferred 2 wounds on Immortals.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Yeah, I don't get the design direction at all.
I just know I'm absolutely not looking forward to playing Marines when they have a two Codex advantage and relatively huge stat buffs.
I.....am choosing to be optimistic. It seems everything is getting tougher (either through toughness or wounds), melee and melee adjacent stuff is hitting harder, but shooting isn't (ignoring deathmarks as they sucked prior, they still do 1 damage), and the smaller maps......I think I can see what they're going for. They're trying to buff melee while making things last longer / be tougher. The range increases seem to be to give shooting something so melee doesn't roll over them.
So, I THINK I see what they're going for. I don't know if they'll succeed.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
And the end of the article kinda confirms that this might be a Imperium only upgrade. Xenos are shit outta luck until they get a new codex.
Edit:
But shooting gets buffed, too? 2 shot multimelta. More damage for all melta. More damage for heavy bolters. More reliable Plasma, etc.
Just more spectacle.
That part sucks really badly. Yeah, there's some head scratchers. More damaging heavy bolters confuse me a bit. Plasma is just consistency since modified rolls mess with people / are stupid, I'm ignoring that. It's consistent with them making a lot of rules unmodified.
Meltas are weird.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Shooting is absolutely getting deadlier? Heavy bolters are doubling in damage. Flamers are going to be capable of going woooosh straight out of deep strike. Meltas hit harder and fire more often.
My fragile army is looking at all this and already exploding.
Also, marines are the core stat of the game. Everything is measured against them. So changes to marines ultimately mean changes for everyone else.
Also everyone complaining that marines just turned into an ultra-durable fighting force because of these extra wounds.... have they not been fighting all-primaris armies since the start of 8th? Marines wont get any MORE durable, they were already the 2W army in the game.
Sucks that xenos players will have to wait for codexes to get in line, but overall I think these changes are really good for the game. Whens the last time 40k had a shakeup of the core weaponset and statlines?
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Yeah, heavy bolters is the only thing that confuses me. Flamers are melee adjacent / close range, though. That's what I was getting at. It's not that there will be zero ranged weapons that can hurt people, just the overall idea is to make people tougher and make people get into melee more....
But it'll be rough until people get Codexes. i.e., once again, video games are better.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Its a lot of buffs making CSM feel more powerful and harder to move. Cultist are being pushed more to side even with the possible increase in points.
Yeah, like we can see this in this very update.
Against s4, immortals being t5 and marines being 2 wounds maths out the same. But when you're up against a new improved heavy bolter immortals are better, because the second wound is irrelevant whilst the extra toughness very much is. You flip it and have some new deathmarks shooting, and suddenly the marine is better. It's way more design space to play with.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
I do like the expansion in design space. I mean Autocannons and Heavy Bolters feel like a choice for CSM now. Do I want the extra strength for the cost of a shot or the other way around? Stuff like that is good.
Yes. This exactly.
you can get 4 guardsmen for 1 marine.
1 heavy bolter bolt will kill that marine, but even all 3 bolts will not kill 4 guardsmen.
***
The end of the article seems to indicate something close to an Index, maybe?
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
This feels like them using the app in a way it should be used. Because I figure that is what they are going to push the update with.
Possibly good in the long run, but right now it’s probably not a good thing that a lot of armies have had their points changed but only a few of them have gained anything from it. Sure most people were geared up for dealing with 2W models, but they were doing that with the old points. I dunno if things will work out at the new values.
I’m also not sure what will happen for the space elves. More wounds or toughness is a bit off brand, and there’s a limit to what better saves can do. Funky special rules I guess, but those don’t fit into the kit boxes.
Deep strike at 9” with a burninate range of 12” is gonna be nasty.
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CFN: Bizazedo (I don't think I suck, add me).
Like, making them 2 wounds seem obnoxious.
I would like more like a mob up rule that if you lost boyz each turn you roll and maybe get a few more as more join the horde replacing lost boyz.
Kind of like a resurrection protocols but for boyz only and make it like an inverse morale bit.
I don't think they will get 2 wounds.
This would be fluffy and an awesome buff
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Do it like demons.
Honestly, a properly done poxwalker clown would be terrifying.
2 WOUND BOYZ, 2 WIUND BOYZ, 2 WOUND BOYZ
EC are in a really good space right now.
Noise marines are expensive but really good.
Honor the prince turning a die into a 6 when charging is amazing.
They have good warlord traits and some great relics.
Their trait actually matters now!
Now chunkier battlesuits on the otherhand...
A change the Marker Light table would also be welcome. Perhaps they even go back to letting you fire them all pre-shooting like the old days. It's time.
I see Sonic Weapons changing quite a bit.