Aren't crit kickers those explosion looking bubbles indicating you're dealing or healing more than normal? Like D.Va at close range gets the extra damage, thus the little bubbles.
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Legends of Runeterra: MNCdover #moc
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Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
I'm just gonna repeat this post in case anyone from Blizzard is paying attention to all the whining on reddit and want to do something about it:
How to (partially) solve the matchmaker in Storm League for high ranks:
(1) Make the MMR of any given group of any size equivalent to that of the highest MMR player on the team, rather than some kind of average.
(2) Players in Masters+ should be placed in a separate priority queue to have games with each other regardless of MMR. (Rule #1 would apply here - if you are a Master+ queuing with a group, your entire group will be placed in this priority queue and forced to play against other Master+ players/groups.)
(3) Matchmaking grabs players in some kind of pattern (1A-1B-1A-1B-1A-1B-1A-1B-1A-1B, 1A-2B-2A-3B-1A, whatever) based on MMR ranking to fill each team.
(4) After 5 minutes, if no other players can be found, the Diamond 1 player with the highest MMR can be pulled into the game immediately. If no such player can be found, it goes down the ranks accordingly until one can be found.
Rule #1 is actually applicable across all ranks, and if you wanted to make it slightly more nuanced you could place a floor/ceiling on how much adjustment you can make. I would, however, start with the principle that you want to be as close to the highest-MMR player as possible, rather than trying to adjust for the "weakest" player on the team.
Playing in groups in a ranked setting requires some kind of acknowledgement that you are getting an advantage for doing so. Similarly, it incentivizes people to play with those who are closer to their ranks, because there's no benefit to queuing with smurfs or weaker players unless you are fine going into a match with a disadvantage. If people want to play with their friends for fun there are still 3 other game modes that can accomplish that feat in a less competitively-oriented environment.
Speaking of Tower damage changes, I could swear the other day on Infernal Shrines that a Fort targeted me for hitting an enemy hero while our Punisher was in range of it. I thought they had made it so Forts/Keeps would always prioritize the objective if it was in range...
I don't think that's accurate
It is I have seen it target a player far more than the punisher/robot suit, Zerg wave and so on
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Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
Speaking of Tower damage changes, I could swear the other day on Infernal Shrines that a Fort targeted me for hitting an enemy hero while our Punisher was in range of it. I thought they had made it so Forts/Keeps would always prioritize the objective if it was in range...
I don't think that's accurate
It is I have seen it target a player far more than the punisher/robot suit, Zerg wave and so on
Structure target priority is as follows:
Towers will prioritize in order: (1) objectives, (2) minions, (3) summons, (4) heroes
Forts and Keeps will prioritize: (1) heroes that hit other heroes, followed by (2) the same target priority above
If it sounds confusing that's because it IS confusing. If they were so dead set on keeping the conditional hero priority then they should've just put objectives above everything else and kept all structures with the same target priority order. Instead there's now this confusing two-layer logic where the buildings in front behave completely differently from the buildings behind them.
Speaking of Tower damage changes, I could swear the other day on Infernal Shrines that a Fort targeted me for hitting an enemy hero while our Punisher was in range of it. I thought they had made it so Forts/Keeps would always prioritize the objective if it was in range...
I don't think that's accurate
It is I have seen it target a player far more than the punisher/robot suit, Zerg wave and so on
Structure target priority is as follows:
Towers will prioritize in order: (1) objectives, (2) minions, (3) summons, (4) heroes
Forts and Keeps will prioritize: (1) heroes that hit other heroes, followed by (2) the same target priority above
If it sounds confusing that's because it IS confusing. If they were so dead set on keeping the conditional hero priority then they should've just put objectives above everything else and kept all structures with the same target priority order. Instead there's now this confusing two-layer logic where the buildings in front behave completely differently from the buildings behind them.
OK that would be the source of my confusion lol, thanks
Because I converted the zoning Mosh into a team wipe by adding Arthas to the pile and allowing the Pyro to cleave to three targets???? lol
Kael'thas was casting Pyro before I even used Q, let alone before I cast Mosh. By then it was a formality that both Kharazim and Tassadar were dead, as he was the one who did all the damage on them.
What you did was make it better, yes, by putting Arthas in there. But you also risked shoving everyone out of the Mosh entirely. You also saved Lunara because she was a potato who was dying to Arthas when she shouldn't have been. But Arthas would've died afterwards regardless of whether our potato Lunara survived, just on a longer, staggered death timer.
On what fucking planet is that a "zoning Mosh" when two targets are actually IN the Mosh, all the damage is free to attack those targets, and everyone in the Mosh is actually going to die regardless of anything you did with Swipe? Are you actually taking credit for the ONE FUCKING AUTO ATTACK that Lunara does on the Moshed targets?
Bro are you trolling me? Has ducks secretly been a bad at this game this entire time?
bruh Antaeus you fuckin slid in with Q hit no one with the Q and slammed mosh and the other two WALKED INTO IT, Lunara was getting beefed on by Arthas, literally would've died if not for the Flailing Swipe, Arthas had split off the entire rest of team
that was a fuckin zoning mosh my dude
Battle.net Tag: Dibby#1582
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Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
bruh Antaeus you fuckin slid in with Q hit no one with the Q and slammed mosh and the other two WALKED INTO IT, Lunara was getting beefed on by Arthas, literally would've died if not for the Flailing Swipe, Arthas had split off the entire rest of team
that was a fuckin zoning mosh my dude
Did they walk into it, or did I see that KT cast Pyro and just went for the only play I could make at the time?
Let's assume for the sake of argument that Kharazim and Tass walked out of the Mosh before it went off - what exactly would ducks have accomplished there? He wouldn't have done anything to Kharazim and Tass because of basic physics - he can only push them to the right, not to the left into the Mosh. The only thing you can give him credit for us pushing Arthas into the Mosh to save Lunara, which I already said repeatedly that he should definitely get credit for.
P.S. - I know you guys are trolling because the only other explanation would be that you are even worse at the game than I already think you are.
bruh Antaeus you fuckin slid in with Q hit no one with the Q and slammed mosh and the other two WALKED INTO IT, Lunara was getting beefed on by Arthas, literally would've died if not for the Flailing Swipe, Arthas had split off the entire rest of team
that was a fuckin zoning mosh my dude
Did they walk into it, or did I see that KT cast Pyro and just went for the only play I could make at the time?
Let's assume for the sake of argument that Kharazim and Tass walked out of the Mosh before it went off - what exactly would ducks have accomplished there? He wouldn't have done anything to Kharazim and Tass because of basic physics - he can only push them to the right, not to the left into the Mosh. The only thing you can give him credit for us pushing Arthas into the Mosh to save Lunara, which I already said repeatedly that he should definitely get credit for.
P.S. - I know you guys are trolling because the only other explanation would be that you are even worse at the game than I already think you are.
I thought maybe DW had taken that Protected talent at 1 to limit Bullet's potential value, but it looks like he took the regen talent (I'm bad at recognizing DW talents visually, but I think that's what it is), so I dunno. Might just be clown shoes.
Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
It's not every 5 minutes, but it is basically on an ult cooldown because you have to do ability damage 40 times to activate it.
In a normal game I would probably go Rolling Thunder + Ancestral into Deathwing, but in an ARAM game there's a good argument to be made that you should just go all dings all the time.
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I don't mind them?
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It's the graphical text effect where it gets bigger and more pronounced.
Legends of Runeterra: MNCdover #moc
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Rule #1 is actually applicable across all ranks, and if you wanted to make it slightly more nuanced you could place a floor/ceiling on how much adjustment you can make. I would, however, start with the principle that you want to be as close to the highest-MMR player as possible, rather than trying to adjust for the "weakest" player on the team.
Playing in groups in a ranked setting requires some kind of acknowledgement that you are getting an advantage for doing so. Similarly, it incentivizes people to play with those who are closer to their ranks, because there's no benefit to queuing with smurfs or weaker players unless you are fine going into a match with a disadvantage. If people want to play with their friends for fun there are still 3 other game modes that can accomplish that feat in a less competitively-oriented environment.
Was able to recreate it.
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wra
Clever girl......
God, they removed that back in like... fucking 2016. Holy shit, fam.
Battle.net Tag: Dibby#1582
https://youtu.be/Yscc3rtBsWI
Mengsk release coming... soon???
?
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wra
https://youtu.be/_xiszRuuj20
https://youtu.be/uAmbAHFCTn4
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wra
It is I have seen it target a player far more than the punisher/robot suit, Zerg wave and so on
Structure target priority is as follows:
If it sounds confusing that's because it IS confusing. If they were so dead set on keeping the conditional hero priority then they should've just put objectives above everything else and kept all structures with the same target priority order. Instead there's now this confusing two-layer logic where the buildings in front behave completely differently from the buildings behind them.
ETC slides in with the zoning Mosh to force the engage, good
Stukov turns a zoning mosh into a 3man Pyro wipe, better
https://www.twitch.tv/milk_ducks/clip/InterestingJazzyVampireVoHiYo
OK that would be the source of my confusion lol, thanks
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It looked like a good team play. Thumbs up to both of you, although it was only a 2-man wipe.
Legends of Runeterra: MNCdover #moc
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On what planet are you responsible for a Mosh Pit that has already landed on two people and can't be interrupted by anyone outside of it?!?!?!?!
Kael'thas was casting Pyro before I even used Q, let alone before I cast Mosh. By then it was a formality that both Kharazim and Tassadar were dead, as he was the one who did all the damage on them.
What you did was make it better, yes, by putting Arthas in there. But you also risked shoving everyone out of the Mosh entirely. You also saved Lunara because she was a potato who was dying to Arthas when she shouldn't have been. But Arthas would've died afterwards regardless of whether our potato Lunara survived, just on a longer, staggered death timer.
On what fucking planet is that a "zoning Mosh" when two targets are actually IN the Mosh, all the damage is free to attack those targets, and everyone in the Mosh is actually going to die regardless of anything you did with Swipe? Are you actually taking credit for the ONE FUCKING AUTO ATTACK that Lunara does on the Moshed targets?
Bro are you trolling me? Has ducks secretly been a bad at this game this entire time?
that was a fuckin zoning mosh my dude
Battle.net Tag: Dibby#1582
Did they walk into it, or did I see that KT cast Pyro and just went for the only play I could make at the time?
Let's assume for the sake of argument that Kharazim and Tass walked out of the Mosh before it went off - what exactly would ducks have accomplished there? He wouldn't have done anything to Kharazim and Tass because of basic physics - he can only push them to the right, not to the left into the Mosh. The only thing you can give him credit for us pushing Arthas into the Mosh to save Lunara, which I already said repeatedly that he should definitely get credit for.
P.S. - I know you guys are trolling because the only other explanation would be that you are even worse at the game than I already think you are.
you are taking this so fucking seriously lmfao
Battle.net Tag: Dibby#1582
He'll literally do a frame-by-frame breakdown of the engagement and I'm absolutely here for it.
Legends of Runeterra: MNCdover #moc
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QM
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Them: I'm not going to revolve my talents around a single hero
Me: we have no healer, thrall %dmg heal on dw is huge though
Them: yeah but like every 5 minutes
I stopped trying after that ^^
It was aram anyways
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wra
In a normal game I would probably go Rolling Thunder + Ancestral into Deathwing, but in an ARAM game there's a good argument to be made that you should just go all dings all the time.
Also, this CCL ice-breaker tourney is fun. Dynouh's team pulling crazy comebacks, Nic's team getting obliterated.
Hasuobs up now.
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wra
https://youtu.be/4lxX_cRyTi4