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[Magic The Gathering Arena] Kamigawa; where Keanu plays some sort of Cyborg Rat Ninja

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    DarkewolfeDarkewolfe Registered User regular
    edited February 2021
    admanb wrote: »
    Darkewolfe wrote: »
    There are times when you pick a thing. It's still an autopilot deck.

    How many decisions does it take before a deck goes from autopilot deck to non-autopilot deck

    Probably having more than one win condition for starters.

    Yes, technically it has two with embercleave maybe.

    Darkewolfe on
    What is this I don't even.
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    discriderdiscrider Registered User regular
    I agree with Darke.
    Cycle is, they either deal with the foxes or you win, then they deal with the zeniths and you win/lose there instead.
    There's no interaction with the other deck, besides maybe forcing you to Zenith one of their dudes instead of their face.

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    RanlinRanlin Oh gosh Registered User regular
    If you don't apply pressure to a cycling deck, then yes it gets to autopilot.

    ...that's also pretty true for lots of decks. If you ARE pressuring it, then things can get surprisingly interesting for them.

    Or you can just sit back with a counterspell ready and both autopilot.

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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Darkewolfe wrote: »
    admanb wrote: »
    Darkewolfe wrote: »
    There are times when you pick a thing. It's still an autopilot deck.

    How many decisions does it take before a deck goes from autopilot deck to non-autopilot deck

    Probably having more than one win condition for starters.

    Yes, technically it has two with embercleave maybe.

    Fox, Stinger, Rescuer, Zenith Flare.

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    discriderdiscrider Registered User regular
    admanb wrote: »
    Darkewolfe wrote: »
    admanb wrote: »
    Darkewolfe wrote: »
    There are times when you pick a thing. It's still an autopilot deck.

    How many decisions does it take before a deck goes from autopilot deck to non-autopilot deck

    Probably having more than one win condition for starters.

    Yes, technically it has two with embercleave maybe.

    Fox, Stinger, Rescuer, Zenith Flare.

    Stinger just accelerates Zenith, and Rescuer can flood the board with chump blockers, but I'm not sure how threatening that is.

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    RanlinRanlin Oh gosh Registered User regular
    Also don't forget, with all the pathways available you can actually play every card in the deck.

    Which also means the list changes sometimes to incorporate other 2 cost cycling cards that you might want to actually cast.

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    discriderdiscrider Registered User regular
    So..
    Just had a game of Lurrus disenchantment vs Lurrus runes.
    Both couldn't find our Hateful Edilon or Lurruseses.
    Pretty dumb match.

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    VyolynceVyolynce Registered User regular
    admanb wrote: »
    Darkewolfe wrote: »
    admanb wrote: »
    Darkewolfe wrote: »
    There are times when you pick a thing. It's still an autopilot deck.

    How many decisions does it take before a deck goes from autopilot deck to non-autopilot deck

    Probably having more than one win condition for starters.

    Yes, technically it has two with embercleave maybe.

    Fox, Stinger, Rescuer, Zenith Flare.

    I've seen some builds run Irencrag Pyromancer. That was rude.

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    discrider wrote: »
    admanb wrote: »
    Darkewolfe wrote: »
    admanb wrote: »
    Darkewolfe wrote: »
    There are times when you pick a thing. It's still an autopilot deck.

    How many decisions does it take before a deck goes from autopilot deck to non-autopilot deck

    Probably having more than one win condition for starters.

    Yes, technically it has two with embercleave maybe.

    Fox, Stinger, Rescuer, Zenith Flare.

    Stinger just accelerates Zenith, and Rescuer can flood the board with chump blockers, but I'm not sure how threatening that is.

    It gets pretty threatening considering it's making a 1/1 during every damn turn.

    Humor can be dissected as a frog can, but dies in the process.
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    CarnarvonCarnarvon Registered User regular
    Cycling isn't anywhere near close to 'zero decision making' or autopilot. You're thinking of cascade, where a seven year old can win a 32-man tournament.

    Getting to diamond is mostly about playing fast games. Naya Warriors with Winota, Snow Hateful Eidolon, and Korvold Food have been pretty good to me, really any 55% deck will get to diamond+ just by going 50/50 and getting free wins off of disconnects and bad plays/hands.

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    discriderdiscrider Registered User regular
    discrider wrote: »
    admanb wrote: »
    Darkewolfe wrote: »
    admanb wrote: »
    Darkewolfe wrote: »
    There are times when you pick a thing. It's still an autopilot deck.

    How many decisions does it take before a deck goes from autopilot deck to non-autopilot deck

    Probably having more than one win condition for starters.

    Yes, technically it has two with embercleave maybe.

    Fox, Stinger, Rescuer, Zenith Flare.

    Stinger just accelerates Zenith, and Rescuer can flood the board with chump blockers, but I'm not sure how threatening that is.

    It gets pretty threatening considering it's making a 1/1 during every damn turn.

    I don't know.
    Seems like a T2 Fox, which is closer to the boardwipe, that can't attack into big things.

    It's pressure certainly, but I don't know if I'd call it a wincon.

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    SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    edited March 2021
    All decks are autopilot aside from the one decision that matters, which is whether or not to mulligan.


    I made a significant upgrade to my deck in the form of purchasing the planeswalker cosmetics. The original Kaya is a bit doofy looking imo but the borderless art is sick as heck.

    I kinda want the Koma one just because but I think the original art is slightly better.

    e: wow apparently that card art is a hefty debuff because I went 4-6 for the evening. I did have someone Valki a Koma on turn 5, only to have me play the other Koma in my hand, tap the Valki during their upkeep before they played their 6th land to prevent it from becoming Koma, which then allowed me to kill it and get my Koma back on my next turn.

    Koma! Pretty good.

    Surfpossum on
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    CarnarvonCarnarvon Registered User regular
    discrider wrote: »
    discrider wrote: »
    admanb wrote: »
    Darkewolfe wrote: »
    admanb wrote: »
    Darkewolfe wrote: »
    There are times when you pick a thing. It's still an autopilot deck.

    How many decisions does it take before a deck goes from autopilot deck to non-autopilot deck

    Probably having more than one win condition for starters.

    Yes, technically it has two with embercleave maybe.

    Fox, Stinger, Rescuer, Zenith Flare.

    Stinger just accelerates Zenith, and Rescuer can flood the board with chump blockers, but I'm not sure how threatening that is.

    It gets pretty threatening considering it's making a 1/1 during every damn turn.

    I don't know.
    Seems like a T2 Fox, which is closer to the boardwipe, that can't attack into big things.

    It's pressure certainly, but I don't know if I'd call it a wincon.

    You can cycle on your opponent's turn for an additional 1/1. Drop Rescuer on turn 4 after the board wipe, cycle, pass turn, cycle. You've now got 5 damage worth of meat on the board, plus whatever damage you got off with stingers and foxes.

    Really though, boardwipes are ass in this standard. Doomskar is barely tolerable, and the only other good one is Extinction Event.

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    RanlinRanlin Oh gosh Registered User regular
    I dunno, shadow's verdict or whatever that exiles everything 3 cost and below is pretty strong, including from graveyards

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    tbloxhamtbloxham Registered User regular
    Carnarvon wrote: »
    discrider wrote: »
    discrider wrote: »
    admanb wrote: »
    Darkewolfe wrote: »
    admanb wrote: »
    Darkewolfe wrote: »
    There are times when you pick a thing. It's still an autopilot deck.

    How many decisions does it take before a deck goes from autopilot deck to non-autopilot deck

    Probably having more than one win condition for starters.

    Yes, technically it has two with embercleave maybe.

    Fox, Stinger, Rescuer, Zenith Flare.

    Stinger just accelerates Zenith, and Rescuer can flood the board with chump blockers, but I'm not sure how threatening that is.

    It gets pretty threatening considering it's making a 1/1 during every damn turn.

    I don't know.
    Seems like a T2 Fox, which is closer to the boardwipe, that can't attack into big things.

    It's pressure certainly, but I don't know if I'd call it a wincon.

    You can cycle on your opponent's turn for an additional 1/1. Drop Rescuer on turn 4 after the board wipe, cycle, pass turn, cycle. You've now got 5 damage worth of meat on the board, plus whatever damage you got off with stingers and foxes.

    Really though, boardwipes are ass in this standard. Doomskar is barely tolerable, and the only other good one is Extinction Event.

    Doomskar is astoundingly good. 3 cmc for a wrath? If wrath is your plan while you use non creature based ramp it's an amazing card. What more could you possibly want? Asymmetric wrath for 3 cmc?

    "That is cool" - Abraham Lincoln
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    milskimilski Poyo! Registered User regular
    Shatter the Sky is also super good, since 4 mana wreaths aren't super rare, and even the red wrath is pretty good.

    When you compare it to a couple years back when you could get 2 damage to all creatures or a 5 mana wrath, we're on a high point for wrath in standard.

    I ate an engineer
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    tbloxhamtbloxham Registered User regular
    milski wrote: »
    Shatter the Sky is also super good, since 4 mana wreaths aren't super rare, and even the red wrath is pretty good.

    When you compare it to a couple years back when you could get 2 damage to all creatures or a 5 mana wrath, we're on a high point for wrath in standard.

    Honeslty I think it might be the best wrath options ever in standard? Doomskar has so many great advantages. Foretell it early and get it safely into the exile zone so noone can make you discard it. You can do the foretelling on your opponents turn too, so you can hold up mana for an instant and foretell in response to a discard effect etc if you have multiple instants of relevance in hand. Or even just for a useful bluff.

    Clearly there are sometimes advantages to more limited wraths, because you can play around them, but extinction event is still legal and so is shatter the sky. Or there's cheap weenie board wiping with that 1 damage to everyone red spell.

    "That is cool" - Abraham Lincoln
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    SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    edited March 2021
    You can foretell on your opponent's turn?!?

    e: the rules seem to be only on your turn, which is what I thought
    702.142 wrote:
    Any time a player has priority during their turn, that player may pay {2} and exile a card with foretell from their hand face down.

    Surfpossum on
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    SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    Surfpossum wrote: »
    You can foretell on your opponent's turn?!?

    e: the rules seem to be only on your turn, which is what I thought
    702.142 wrote:
    Any time a player has priority during their turn, that player may pay {2} and exile a card with foretell from their hand face down.

    There's a card in the set that lets you foretell whenever I think but I can't remember the name, might be some kind of ghost horse?

    7qmGNt5.png
    D3 Steam #TeamTangent STO
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    ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    It's Cosmos Charger, it also reduces foretell costs.

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    SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    That's the one yeah

    7qmGNt5.png
    D3 Steam #TeamTangent STO
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    SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    edited March 2021
    The more important question is: how do we kill the Batmen (rogues)?


    I got a 6 for 1 Crippling Fear off against one after baiting out their counterspell at the end of their turn and then next turn they played Into the Story and calmly finished milling my deck over the next few turns.

    e: I'm just playing Bo1 for now so is there anything mainboard worthy that can deal with them? I almost always end up getting milled to death rather than going to 0.

    Surfpossum on
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    discriderdiscrider Registered User regular
    Escape cards are good for draining your graveyard and getting extra cards off mill.

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    nexuscrawlernexuscrawler Registered User regular
    In BO3 you gotta be betting agaisnt your Zenith Flare eating a negate

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Surfpossum wrote: »
    The more important question is: how do we kill the Batmen (rogues)?


    I got a 6 for 1 Crippling Fear off against one after baiting out their counterspell at the end of their turn and then next turn they played Into the Story and calmly finished milling my deck over the next few turns.

    e: I'm just playing Bo1 for now so is there anything mainboard worthy that can deal with them? I almost always end up getting milled to death rather than going to 0.

    What kind of deck are you playing, exactly?

    Humor can be dissected as a frog can, but dies in the process.
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    SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    edited March 2021
    Surfpossum wrote: »
    The more important question is: how do we kill the Batmen (rogues)?


    I got a 6 for 1 Crippling Fear off against one after baiting out their counterspell at the end of their turn and then next turn they played Into the Story and calmly finished milling my deck over the next few turns.

    e: I'm just playing Bo1 for now so is there anything mainboard worthy that can deal with them? I almost always end up getting milled to death rather than going to 0.

    What kind of deck are you playing, exactly?
    0m41ewenxo5g.jpg

    I've been thinking maybe I should just... make the deck bigger. Bump a bunch of stuff to 4 copies, add in more counterspells, etc.

    And also get that UG druid guy that lets you dig up creatures.

    Also also:

    yszguxwluf2b.jpeg

    Surfpossum on
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    CarnarvonCarnarvon Registered User regular
    tbloxham wrote: »
    Carnarvon wrote: »
    discrider wrote: »
    discrider wrote: »
    admanb wrote: »
    Darkewolfe wrote: »
    admanb wrote: »
    Darkewolfe wrote: »
    There are times when you pick a thing. It's still an autopilot deck.

    How many decisions does it take before a deck goes from autopilot deck to non-autopilot deck

    Probably having more than one win condition for starters.

    Yes, technically it has two with embercleave maybe.

    Fox, Stinger, Rescuer, Zenith Flare.

    Stinger just accelerates Zenith, and Rescuer can flood the board with chump blockers, but I'm not sure how threatening that is.

    It gets pretty threatening considering it's making a 1/1 during every damn turn.

    I don't know.
    Seems like a T2 Fox, which is closer to the boardwipe, that can't attack into big things.

    It's pressure certainly, but I don't know if I'd call it a wincon.

    You can cycle on your opponent's turn for an additional 1/1. Drop Rescuer on turn 4 after the board wipe, cycle, pass turn, cycle. You've now got 5 damage worth of meat on the board, plus whatever damage you got off with stingers and foxes.

    Really though, boardwipes are ass in this standard. Doomskar is barely tolerable, and the only other good one is Extinction Event.

    Doomskar is astoundingly good. 3 cmc for a wrath? If wrath is your plan while you use non creature based ramp it's an amazing card. What more could you possibly want? Asymmetric wrath for 3 cmc?

    Doomskar is great if you have it turn two, with untapped lands. It's only 'astoundingly good' if you can cast it on turn 3, which is less than 50% of the time. Otherwise it's a turn 5 wrath, which is ass when 40% of decks can reliably lethal you on turn 4/flash creatures out/have indestructible.

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    tbloxhamtbloxham Registered User regular
    Carnarvon wrote: »
    tbloxham wrote: »
    Carnarvon wrote: »
    discrider wrote: »
    discrider wrote: »
    admanb wrote: »
    Darkewolfe wrote: »
    admanb wrote: »
    Darkewolfe wrote: »
    There are times when you pick a thing. It's still an autopilot deck.

    How many decisions does it take before a deck goes from autopilot deck to non-autopilot deck

    Probably having more than one win condition for starters.

    Yes, technically it has two with embercleave maybe.

    Fox, Stinger, Rescuer, Zenith Flare.

    Stinger just accelerates Zenith, and Rescuer can flood the board with chump blockers, but I'm not sure how threatening that is.

    It gets pretty threatening considering it's making a 1/1 during every damn turn.

    I don't know.
    Seems like a T2 Fox, which is closer to the boardwipe, that can't attack into big things.

    It's pressure certainly, but I don't know if I'd call it a wincon.

    You can cycle on your opponent's turn for an additional 1/1. Drop Rescuer on turn 4 after the board wipe, cycle, pass turn, cycle. You've now got 5 damage worth of meat on the board, plus whatever damage you got off with stingers and foxes.

    Really though, boardwipes are ass in this standard. Doomskar is barely tolerable, and the only other good one is Extinction Event.

    Doomskar is astoundingly good. 3 cmc for a wrath? If wrath is your plan while you use non creature based ramp it's an amazing card. What more could you possibly want? Asymmetric wrath for 3 cmc?

    Doomskar is great if you have it turn two, with untapped lands. It's only 'astoundingly good' if you can cast it on turn 3, which is less than 50% of the time. Otherwise it's a turn 5 wrath, which is ass when 40% of decks can reliably lethal you on turn 4/flash creatures out/have indestructible.

    If you are playing wrath’s, you should be running 3 or 4 doomskars. Doomkar is a turn 3 wrath. You should have one in hand, alongside 2 or 3 lands and your non creature plan or you should mulligan.

    If you are complaining about turn 3 kills, your problem is not wrath’s being too weak

    "That is cool" - Abraham Lincoln
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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    tbloxham wrote: »
    milski wrote: »
    Shatter the Sky is also super good, since 4 mana wreaths aren't super rare, and even the red wrath is pretty good.

    When you compare it to a couple years back when you could get 2 damage to all creatures or a 5 mana wrath, we're on a high point for wrath in standard.

    Honeslty I think it might be the best wrath options ever in standard? Doomskar has so many great advantages. Foretell it early and get it safely into the exile zone so noone can make you discard it. You can do the foretelling on your opponents turn too, so you can hold up mana for an instant and foretell in response to a discard effect etc if you have multiple instants of relevance in hand. Or even just for a useful bluff.

    Clearly there are sometimes advantages to more limited wraths, because you can play around them, but extinction event is still legal and so is shatter the sky. Or there's cheap weenie board wiping with that 1 damage to everyone red spell.

    Doomskar is a good Wrath but Supreme Verdict is the best Standard-legal Wrath in recent history.

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    CarnarvonCarnarvon Registered User regular
    tbloxham wrote: »
    Carnarvon wrote: »
    tbloxham wrote: »
    Carnarvon wrote: »
    discrider wrote: »
    discrider wrote: »
    admanb wrote: »
    Darkewolfe wrote: »
    admanb wrote: »
    Darkewolfe wrote: »
    There are times when you pick a thing. It's still an autopilot deck.

    How many decisions does it take before a deck goes from autopilot deck to non-autopilot deck

    Probably having more than one win condition for starters.

    Yes, technically it has two with embercleave maybe.

    Fox, Stinger, Rescuer, Zenith Flare.

    Stinger just accelerates Zenith, and Rescuer can flood the board with chump blockers, but I'm not sure how threatening that is.

    It gets pretty threatening considering it's making a 1/1 during every damn turn.

    I don't know.
    Seems like a T2 Fox, which is closer to the boardwipe, that can't attack into big things.

    It's pressure certainly, but I don't know if I'd call it a wincon.

    You can cycle on your opponent's turn for an additional 1/1. Drop Rescuer on turn 4 after the board wipe, cycle, pass turn, cycle. You've now got 5 damage worth of meat on the board, plus whatever damage you got off with stingers and foxes.

    Really though, boardwipes are ass in this standard. Doomskar is barely tolerable, and the only other good one is Extinction Event.

    Doomskar is astoundingly good. 3 cmc for a wrath? If wrath is your plan while you use non creature based ramp it's an amazing card. What more could you possibly want? Asymmetric wrath for 3 cmc?

    Doomskar is great if you have it turn two, with untapped lands. It's only 'astoundingly good' if you can cast it on turn 3, which is less than 50% of the time. Otherwise it's a turn 5 wrath, which is ass when 40% of decks can reliably lethal you on turn 4/flash creatures out/have indestructible.

    If you are playing wrath’s, you should be running 3 or 4 doomskars. Doomkar is a turn 3 wrath. You should have one in hand, alongside 2 or 3 lands and your non creature plan or you should mulligan.

    If you are complaining about turn 3 kills, your problem is not wrath’s being too weak

    I feel like my point isn't getting across. Doomskar is fine. Wrath effects in (the current) standard are garbage. Doomskar is garbage because [~4mana to clear all/most creatures] is not enough in (the current) standard to dissuade or defeat aggro. Too much equipment, land creatures, flash, etc.

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    VyolynceVyolynce Registered User regular
    admanb wrote: »
    tbloxham wrote: »
    milski wrote: »
    Shatter the Sky is also super good, since 4 mana wreaths aren't super rare, and even the red wrath is pretty good.

    When you compare it to a couple years back when you could get 2 damage to all creatures or a 5 mana wrath, we're on a high point for wrath in standard.

    Honeslty I think it might be the best wrath options ever in standard? Doomskar has so many great advantages. Foretell it early and get it safely into the exile zone so noone can make you discard it. You can do the foretelling on your opponents turn too, so you can hold up mana for an instant and foretell in response to a discard effect etc if you have multiple instants of relevance in hand. Or even just for a useful bluff.

    Clearly there are sometimes advantages to more limited wraths, because you can play around them, but extinction event is still legal and so is shatter the sky. Or there's cheap weenie board wiping with that 1 damage to everyone red spell.

    Doomskar is a good Wrath but Supreme Verdict is the best Standard-legal Wrath in recent history.

    You have an interesting definition of "recent".

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    CarnarvonCarnarvon Registered User regular
    Vyolynce wrote: »
    admanb wrote: »
    tbloxham wrote: »
    milski wrote: »
    Shatter the Sky is also super good, since 4 mana wreaths aren't super rare, and even the red wrath is pretty good.

    When you compare it to a couple years back when you could get 2 damage to all creatures or a 5 mana wrath, we're on a high point for wrath in standard.

    Honeslty I think it might be the best wrath options ever in standard? Doomskar has so many great advantages. Foretell it early and get it safely into the exile zone so noone can make you discard it. You can do the foretelling on your opponents turn too, so you can hold up mana for an instant and foretell in response to a discard effect etc if you have multiple instants of relevance in hand. Or even just for a useful bluff.

    Clearly there are sometimes advantages to more limited wraths, because you can play around them, but extinction event is still legal and so is shatter the sky. Or there's cheap weenie board wiping with that 1 damage to everyone red spell.

    Doomskar is a good Wrath but Supreme Verdict is the best Standard-legal Wrath in recent history.

    You have an interesting definition of "recent".

    Man, Wrath of God still feels recent to me. Can't believe they haven't reprinted it in 12 years. I feel like I was making friends cry just yesterday as my foil M10 wrath killed all their stupid fucking goblins. Fuck siege-gang commander.

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    XeddicusXeddicus Registered User regular
    God I hate being in gold rank. All the brain dead players copying the same 3 decks. Course, run into that shit all the time even higher.

    Come up with your own shit, people!

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    FiskebentFiskebent DenmarkRegistered User regular
    Stealing your opponents Kroxa with Valki and turning Valki into Kroxa for 2 mana is fun.

    steam_sig.png
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    discriderdiscrider Registered User regular
    Xeddicus wrote: »
    God I hate being in gold rank. All the brain dead players copying the same 3 decks. Course, run into that shit all the time even higher.

    Come up with your own shit, people!

    Hitting mono-white with Lurrus disenchantment in platinum.
    Just taught someone that indestructible Hallowblades don't like being on -1 toughness.
    I mind so much more when I lose to someone misplaying their (usually meta-)deck instead.

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    chamberlainchamberlain Registered User regular
    edited March 2021
    Fiskebent wrote: »
    Stealing your opponents Kroxa with Valki and turning Valki into Kroxa for 2 mana is fun.

    I have seen this and don't understand why it works. Kroxa didn't escape, do why isn't he sacrificed?

    chamberlain on
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    SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    Fiskebent wrote: »
    Stealing your opponents Kroxa with Valki and turning Valki into Kroxa for 2 mana is fun.

    I have seen this and don't understand why it works. Kroxa didn't escape, do why isn't he sacrificed?
    Because when Valki's activated ability is used he's not entering the battlefield, he's just turning into Kroxa.

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    DarkewolfeDarkewolfe Registered User regular
    Someone posted a guy who was doing weekly meta analysis that wasn't just rank stacking but actually thinking through match-ups. Who was that?

    What is this I don't even.
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    SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    Darkewolfe wrote: »
    Someone posted a guy who was doing weekly meta analysis that wasn't just rank stacking but actually thinking through match-ups. Who was that?
    This it?
    Korror wrote: »
    Surfpossum wrote: »
    Surfpossum wrote: »
    I've been out of the loop for a while and don't feel like doing research so somebody recommend me a standard deck or three please.

    Things I like:
    - going down to 5 and then stabilizing
    - activated abilities
    - playing cards again (bounce or recursion)
    - green
    - tokens
    - resilient dudes

    tia

    You probably want gruul adventures.
    Hmmmm intriguing but I've decided I want to play Koma.

    This is definitely a good idea.

    Yoman5 has good standard metagame breakdowns updated every 2 weeks or so. Here's the latest if you want an analysis on what the current meta is.
    https://infinite.tcgplayer.com/article/Standard-Metagame-Breakdown-February-18th-2021/0ab1ffa4-5a13-4f2d-8423-830163b1f6a3

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    FiskebentFiskebent DenmarkRegistered User regular
    I was in a match against mono white. I attacked with my Questing Beast (green 4/4 with death touch). My opponent blocked with a 4/4 and sacrificed Alseid to give it protection against green. His 4/4 still died. I thought I had to deal at least 1 damage to it for death touch to work?

    steam_sig.png
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