Ah yes, I did that once for Arma 3 screenshots and literally moving my view 30 degrees while standing on top of a mountain caused my computer to sputter down to like, 12 frames a second for a good ten seconds.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
"Hi there CPU, I'm the GPU. What should I render?"
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Since I'm here do any of ya'll have some newbie Battletech tips? I only just discovered I could speed up battle animations so that's a plus, but the game doesn't explain...much.
Humor can be dissected as a frog can, but dies in the process.
Watchdogs 2 open world is very hard to not get lost in just messing around
This guy slammed into me at an intersection, so just calmly waited til he went to get back in. Right as he opened the door I hacked his car to go forward 5 feet
Repeat a ridiculous amount of times until we got to the edge of the water and I made him watch his car launch into the ocean
It never got old hacking every cop car into driving into the ocean or off a cliff or into a tree, but the rest of the game got pretty dull after a while.
You gotta appreciate someone who can make jokes at their own expense.
There was an internet reviewer (Civvie 11) who kind of broke late 90's Romero down in a way I had never thought of before.
"Imagine it was 1997 and a few years back you were responsible for making the best levels in one of the most important video games ever created. Imagine that those levels, included for free as shareware, were installed on more computers than windows. Imagine that Bill Gates, at that time the richest man in the world, stood in front of a green screen proclaiming that the next version of the product that made him so incomprehensibly wealthy would run your product, and he's doing this to hype people for his already ubiquitous operating system. He's standing in front of a green screen that's projecting a virtual room that you designed in order to do this.
On top of all that, some people might develop a bit of an ego. If you made Doom when you were 26, you would have let it get to you."
Crashing and burning hard on Daikatana is probably why he's able to make jokes at his own expense now. God help us all if it had been really good.
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JedocIn the scupperswith the staggers and jagsRegistered Userregular
Since I'm here do any of ya'll have some newbie Battletech tips? I only just discovered I could speed up battle animations so that's a plus, but the game doesn't explain...much.
@Iolo put together a magnificent guide for new players. Part one covers the basics and part two is a great compendium of knowledge after you make it through the tutorial. The Top Five Tips are each game-changers.
If you're confused about a mechanic in particular or can't do something that it feels like you should be able to, feel free to toss out some questions here. I know there are several players in this thread.
I'm still in the tutorial area of DUNGEON OF NICKELBACK, but so far it's fun. Not seeing any reinvention of the wheel in terms of strategy mechanics, but the overall charm is top notch, including the Elf's voice (which is intentionally annoying as there is an option to mute her).
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
They played whenever a streamer hadn't manually played enough ads in a certain length of time. So, for example, if a game went on long enough they'd just start playing mid-game.
For streamers who don't run ads as a part of their brand this was especially obnoxious.
Gonna see those sexy gods and furies and anime death boy.
I bought it last year on EPIC and played until the first boss and decided to wait on the full release. I'm glad I did. Another winner from SGG. I'm sure they are going to keep making these smaller games, but it would be interesting to see them take their hand at a non-stick shooter-esque game.
"Get the hell out of me" - [ex]girlfriend
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BaidolI will hold him offEscape while you canRegistered Userregular
edited September 2020
Everyone who played Hades in the Early Access in Steam should start the game so you can see all your achievements be shiny.
Gonna see those sexy gods and furies and anime death boy.
I bought it last year on EPIC and played until the first boss and decided to wait on the full release. I'm glad I did. Another winner from SGG. I'm sure they are going to keep making these smaller games, but it would be interesting to see them take their hand at a non-stick shooter-esque game.
Pyre is their worst game.
Pyre is a terrific game.
But Pyre is their worst game.
My favorite musical instrument is the air-raid siren.
I never managed to really get into PYRE or TRANSISTOR, though I thought PYRE was an interesting idea. HADES though is on another level. . .even more so than BASTION which was just pure fun in and of itself. HADES is tough but doesn't take itself too seriously (at least to start). I also like the gradual introduction of game mechanics and so far the game doesn't seem as brutal as other roguelikes. I'm on a run now with the Spear, Zeus's blessing (which adds lightning to the spear and increases its range) and a three pronged attack on it. Ready to make another attempt on the second boss and drag them down with me.
What's the permanent progression for Hades like? I feel like most roguelikes just do stuff like unlock things you can buy in a shop and I bounce right off that.
The only roguelike I really got into was Rogue Legacy and a lot of that was because it has a large permanent upgrade system where I was getting incrementally stronger almost every run.
What's the permanent progression for Hades like? I feel like most roguelikes just do stuff like unlock things you can buy in a shop and I bounce right off that.
The only roguelike I really got into was Rogue Legacy and a lot of that was because it has a large permanent upgrade system where I was getting incrementally stronger almost every run.
There are a few methods of permanent progression.
The first are "Mirror" upgrades that you spend the most common resource, Darkness, on. These are permanent upgrades that can boost certain combat abilities, increase the odds of powers acquired during runs being more powerful, and so on. Additionally, each upgrade has two forms and you can freely mix and match.
Another form of upgrades are weapon upgrades. There are six weapons to unlock, and each weapon has four "Aspects" that alter its abilities. Each aspect can be permanently upgraded using the most precious resource in the game to make them more powerful.
A more minor form of upgrade is in the form of "keepsakes". Keepsakes are items you obtain by forming relationships with other characters and give minor bonuses to a particular game aspect. These keepsakes are permanently upgraded by using them a certain number of times. Only one keepsake can be held at any time, but there are a couple of opportunities during a run to swap keepsakes, although you can never go back to a keepsake previously used in the run.
There is another form of upgrading involving a second type of item, but discussing these second type of item would be a spoiler.
There are also "House" upgrades that require primarily gems (common) and diamonds (rare). Most of these are purely cosmetic, but several provide permanent upgrades to parts of each run.
What's the permanent progression for Hades like? I feel like most roguelikes just do stuff like unlock things you can buy in a shop and I bounce right off that.
The only roguelike I really got into was Rogue Legacy and a lot of that was because it has a large permanent upgrade system where I was getting incrementally stronger almost every run.
I feel like this one is a bit easier than the rogue-lites I've played (though I haven't beaten second boss yet), but progression is mostly unlocking talents, keepsakes and weapons for future runs. . .as well as adding helpful items to the encounter rooms. The game wants you to build up your prince as you make your way out of hell so much in the way of making yourself stronger is what route you take through your run to buff yourself.
"Get the hell out of me" - [ex]girlfriend
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Donovan PuppyfuckerA dagger in the dark isworth a thousand swords in the morningRegistered Userregular
I'm certainly no expert on game engine mechanics and game dev itself, but surely AI scripting in an engine designed to load-share over multi-core processors had to be re-designed compared to AI scripting in an engine designed for single-core processors? It would be an entirely different thing, both language-wise and mechanically (digitally), no?
I'm not sure how modular it is - I know in UE you can import pathfinders from older versions without too much work, could be the same for cryengine, possibly they improved the way they're handling Lua scripts to defer them to additional cores
rebuilding the AI entirely seems tantamount to having to re-script the entire game, which seems like it would be a major undertaking and perhaps outside the scope for a remaster like this
there are some reports that the switch version of crysis does have enemy AI that behaves differently, which might be a concession to the limitations of the switch or some evidence that they did indeed toss out the old AI:
there's apparently a graphics mode in crysis remastered that only exists in order to make the joke that modern systems can't run crysis at 30 fps, where it turns off LOD and draw distance and occlusion culling and tries to render the entire map all the time.
there's apparently a graphics mode in crysis remastered that only exists in order to make the joke that modern systems can't run crysis at 30 fps, where it turns off LOD and draw distance and occlusion culling and tries to render the entire map all the time.
What's the permanent progression for Hades like? I feel like most roguelikes just do stuff like unlock things you can buy in a shop and I bounce right off that.
The only roguelike I really got into was Rogue Legacy and a lot of that was because it has a large permanent upgrade system where I was getting incrementally stronger almost every run.
As Baidol mentioned, there are some straightforward permanent upgrades, to the point where you're unambiguously a fair bit stronger on your tenth or fifteenth run than you were on your first, but you should expect it to mostly level off after that. If Rogue Legacy is your point of reference, you're not going to find anything even remotely close to that degree of stat-grinding your way to success in any other roguelike. (Or "in any roguelike", I should say, since the meta-progression in Rogue Legacy dwarfs events that occur within a run so utterly that I can't call it a roguelike at all, and I'm really not all that much of a prescriptivist about such things.)
Posts
"Yes."
"w...what?"
"DO IT."
And I feel sorry for that magnificent moose because this took forever
Watch_dogs 2 if you somehow don't have it yet: https://www.epicgames.com/store/en-US/product/watch-dogs-2/home
Stick It To The Man!: https://www.epicgames.com/store/en-US/product/stick-it-to-the-man/home
and the big one, the one I'm legitimately shocked they're giving away, Football Manager 2020: https://www.epicgames.com/store/en-US/product/football-manager-2020/home
This guy slammed into me at an intersection, so just calmly waited til he went to get back in. Right as he opened the door I hacked his car to go forward 5 feet
Repeat a ridiculous amount of times until we got to the edge of the water and I made him watch his car launch into the ocean
and most importantly fucking with the police every possible chance.
and then i fell off again when i thought about the fact that one of your more useful powers is to call the police on someone.
There was an internet reviewer (Civvie 11) who kind of broke late 90's Romero down in a way I had never thought of before.
"Imagine it was 1997 and a few years back you were responsible for making the best levels in one of the most important video games ever created. Imagine that those levels, included for free as shareware, were installed on more computers than windows. Imagine that Bill Gates, at that time the richest man in the world, stood in front of a green screen proclaiming that the next version of the product that made him so incomprehensibly wealthy would run your product, and he's doing this to hype people for his already ubiquitous operating system. He's standing in front of a green screen that's projecting a virtual room that you designed in order to do this.
On top of all that, some people might develop a bit of an ego. If you made Doom when you were 26, you would have let it get to you."
Crashing and burning hard on Daikatana is probably why he's able to make jokes at his own expense now. God help us all if it had been really good.
@Iolo put together a magnificent guide for new players. Part one covers the basics and part two is a great compendium of knowledge after you make it through the tutorial. The Top Five Tips are each game-changers.
If you're confused about a mechanic in particular or can't do something that it feels like you should be able to, feel free to toss out some questions here. I know there are several players in this thread.
You call the police on someone, then call a gang raid on them when they show up and prevent the arrest. Saves going to find police to mess with.
Steam: MightyPotatoKing
For streamers who don't run ads as a part of their brand this was especially obnoxious.
I haven't played since December.
I'm gonna play.
Gonna see those sexy gods and furies and anime death boy.
Steam // Secret Satan
I bought it last year on EPIC and played until the first boss and decided to wait on the full release. I'm glad I did. Another winner from SGG. I'm sure they are going to keep making these smaller games, but it would be interesting to see them take their hand at a non-stick shooter-esque game.
I got some backtracking to do...
Pyre is their worst game.
Pyre is a terrific game.
But Pyre is their worst game.
so far they pretty much exclusively make 5/5 experiences
Oh, furies. Not what I initially read.
. . .also the art style is out of this world.
The only roguelike I really got into was Rogue Legacy and a lot of that was because it has a large permanent upgrade system where I was getting incrementally stronger almost every run.
I mean if you're into grabbing the bull by the horns I've got an option for you there too
There are a few methods of permanent progression.
The first are "Mirror" upgrades that you spend the most common resource, Darkness, on. These are permanent upgrades that can boost certain combat abilities, increase the odds of powers acquired during runs being more powerful, and so on. Additionally, each upgrade has two forms and you can freely mix and match.
Another form of upgrades are weapon upgrades. There are six weapons to unlock, and each weapon has four "Aspects" that alter its abilities. Each aspect can be permanently upgraded using the most precious resource in the game to make them more powerful.
A more minor form of upgrade is in the form of "keepsakes". Keepsakes are items you obtain by forming relationships with other characters and give minor bonuses to a particular game aspect. These keepsakes are permanently upgraded by using them a certain number of times. Only one keepsake can be held at any time, but there are a couple of opportunities during a run to swap keepsakes, although you can never go back to a keepsake previously used in the run.
There is another form of upgrading involving a second type of item, but discussing these second type of item would be a spoiler.
There are also "House" upgrades that require primarily gems (common) and diamonds (rare). Most of these are purely cosmetic, but several provide permanent upgrades to parts of each run.
I feel like this one is a bit easier than the rogue-lites I've played (though I haven't beaten second boss yet), but progression is mostly unlocking talents, keepsakes and weapons for future runs. . .as well as adding helpful items to the encounter rooms. The game wants you to build up your prince as you make your way out of hell so much in the way of making yourself stronger is what route you take through your run to buff yourself.
The answer we've all (okay so actually just me) been waiting for!
https://www.youtube.com/watch?v=U7Xtmayoly8
yes it was what brolo posted on the last page
It seems like an isometric dead cells? I need to actually install it and give it a go.