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[D&D 5E] Whispered Curse, Day 60- Offshore/Abbott of the Eternal
Posts
(#4 has been KO'ed, and sinks below the waves! Round 2 tomorrow!)
Koh Tao #2- clambers into the Shallows two spaces N of Irah, and uses *Net* on Irah...(miss!)
Koh Tao #3- swims into the Shallows one space to Urixes's right, and *Bites* at Urixes...(miss!)
Koh Tao #5- clambers onto the Long Boat, just SE of Oak. #5 finishes his turn.
Koh Tao #6- clambers onto the long boat, just SE of Arno, and *Bites* at Arno...(miss!)
Koh Tao #7- swims into the Shallows just SW of Oak, and *Bites* at Oak...(miss!)
Koh Tao #8- swims up onto the sea rocks just SE of #9's starting position; waits patiently with a net. #8 is Ready!
Koh Tao #9- swims up onto the sea rocks two spaces West of Jack, and uses *Net* on Jack...(miss!)
OOC:
That being said...just look at those rolls, Wild Bunch. These poor guppies were gonna flounder, regardless, right? Right?...(rolls nat 1, again)... I'll see myself out
Oak holds his sword ready, waiting for the creatures to close into range. He had a javelin, but he wasn't going to bother trying to use it here. He didn't want to lose it in the water, and he liked the heft of his sword better. And so, as one of the fish creatures closed in, he held his shield ready to defend and quickly counterattack. A creature bites at him and he dodges, then returns the attack.
OOC: Readied action taking effect here, so this isn't next turns attack.
Geth, roll 1d20+5 for Longsword Attack
Geth, roll 1d8+3 for Longsword Dmg (if hit)
Alkono meanwhile waits for Jack to select a target, then buzzes it to distract it
((Irah is reckless attacking the fishman by her. Alkono is using the help action to give Jack advantage. Assuming Irah kills her target, she'll move south to engage another fishman, staying on the island))
Geth roll 1d20+5
Geth roll 1d20+5
Geth roll 2d6+5
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@Glal remember you have advantage on whatever you attack!))
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OOC:Everyone act whenever you're available, and I'll slot your action into the proper spot in the Initiative. Right now, The Gentleman falls at the end of the Initiative, just behind the Koh Tao
Nocking another arrow he aims at his target aaaaand *twang!*
Geth, roll 1d20+6 for Longbow at #1
Geth, roll 1d20+6 for Longbow Advantage
Geth, roll 1d8+3 for Longbow Damage
((OOC: I've done a quick fix of the old map to keep track of position changes and as-of-right-now health of the mobs))
OOC: Going into a Rage. Attacking #7 again.
Geth, roll 1d20+5 for Longsword attack
Geth, roll 1d8+5 for Longsword damage
Geth roll 1d6 for cold on a failed dc 13 con
if oak puts down #7 first, I frostbite #5
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"Oh, good call there!" He pats a pocket and pulls out some jerky for the bird, "Thanks! I can see why Irah keeps you around."
[Koh Tao#7 attempts to grab Oak...has his arm slashed fully off...then goes down in a chilling blast of cold into the Shallows, doesn't get back up again]
OOC: Think I've decided on some media. Feel like a map would've helped the Far Aeston experience a fair bit, feel like you guys need an on-board map as soon as I can get it, so you know ALL your available options, and feel like it will save us time on all the island experiences moving forward.
Arnishian Rock took me all of four minutes to sketch out between class sessions with my kid's school supplies, and all of two for my wife to compress enough to upload. With some Tokens, that time would've probably been cut down a fair bit!
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((What I would do if I was @mrpaku would be to create a room on owlbear rodeo, pm everyone the link and password, access have them moved their tokens around in that. The do way you can create the maps, stick them up, and go from there. Nature of pbp there's no elegant solutions))
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OOC: Moving one square north then casting Thunderclap. #3 needs to make a constitution saving throw or take 1d6 thunder damage. With my bonus action I'll bring the tentacle in closer and have it attack #3.
Geth, roll 1d6 for Thunder Damage
Geth, roll 1d20+5 for Grasp of the Deep
Geth, roll 1d8 for Lightning Damage
Geth roll 1d20 Constitution Save ]
Koh Toa#2 sinks itself back into the Shallows briefly... emerges, and shoots a Net at Irah!
Geth roll 1d20+3 for "Net"
Koa Toa#3 weaves, bobs... suddenly, falls back onto the Shallows, and attempts to Net the Gentleman!
Geth roll 1d20+3 for "Net"
Koa Toa#5 runs across the deck of the Long Boat, jumps into the water just to the West...as they hit the water, they emerge to throw a Net at Oak's legs!
Geth roll 1d20+3 for "Net"
Koa Toa#6 pops into the Shallows just East of Arno...pops out, leans over, and takes a Bite.
Geth roll 1d20+3 for "Bite"
Koa Toa#8 moves one space East, and as he emerges from the water, he attempts to Net Oak's top half
Geth roll 1d20+3 for "Net"
Koa Toa#9 moves one space NE, into the Shallows directly to the W of Irah...and Bites her
Geth roll 1d20+3 for "Bite"
[The Net hits and fully captures the Gentleman! Slashing damage of 5 (10 AC) will free the Gentleman]
[Between both nets, Oak is fully captured! It will take a Strength check of 12 on Oak's part, or slashing damage of 5 (10 AC) to free Oak
#6 bites Arno! #9 bites Irah!
Geth roll 1d4+1 for CHOMP-CHOMP (Arno)
Geth, roll 1d4+1 for AWM-NOM-NOM (Irah)
Geth, roll 1d20+5 Str Check
Geth, roll 1d20+5 Str Check Adv
And Oak, you should know, I heard fish men have huge guts.
RIP AND TEAR
Arno watches the Gentleman begin to get dragged out into the waves by #3!
Geth, roll 1d20+5 for Attacking #8
Geth, roll 1d6+3 for Javelin Dmg
Geth, roll 1d20+6 for Longbow shot at Koa Toa #9
Geth, roll 1d8+3 Longbow damage
((OOC: Using my action surge to attack a second time.))
He hears the gentleman's yell and whips around, "Where'd that one come from??" He quickly pulls out another arrow and fires it at the fishnapper, this time with no hesitation.
Geth, roll 1d20+6 for Longbow shot at Koa Toa #3
Geth, roll 1d8+3 Longbow damage
((OOC: And on that double miss-by-one I'm off to bed! At least it didn't hit Irah ))
Geth roll 1d20 +4 to cut the net
Geth roll 1d6+2 slash
Irah laughs as the bite draws the barest droplet of blood... And buries her anchor in the head of the biter
Geth roll 1d20+5
Geth roll 1d20+5
Geth roll 2d6+5
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Oh, and he knows secrets about our map, which on reflection is almost as important. "
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Koh Tao#9 has its head fully ripped off by the anchor and begins to shoot blood Kurosawa style!
The Net containing the Gentleman takes 4 damage, and is nearly torn through!