replace state-sponsored casinos with gaming cafes where i am allowed to play genshin impact under this puritanical regime where people are worried about those who would prey on their fellow man's gambling addictions
Shameful pursuits and utterly stupid opinions
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Nova_CI have the needThe need for speedRegistered Userregular
Speaking of DLC, I'm very impressed that the dev of DRG has committed to purchasable DLC for the game being only cosmetic items, and content upgrades will be free for all users.
I have been loving the progression, and every so I often I run into someone who is level 200+ which seems bonkers.
If you buy more than 5 lootboxes in a day you will be forced to immediately watch a 12 hour training video on gambling and microtransactions. If you fail to do so, your console will destroy itself, you'll be marked as "unfit" in the government's social rating system, and your food rations will
I don't think customers rejecting loot boxes en masse matters much, since most of the income for lootboxes is from the whales and dolphins. Minnows and shrimp (or whatever the term is for those who barely pay) are a tiny fraction of lootbox income.
Also cause uh,
Clearly customers aren't rejecting loot boxes en masse?
Like occasionally they fail to take hold in specific games, but that just means the companies learn to integrate and manipulate better.
also how many people need to refuse to buy to make up for the one 47k gambling addict
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BethrynUnhappiness is MandatoryRegistered Userregular
Speaking of DLC, I'm very impressed that the dev of DRG has committed to purchasable DLC for the game being only cosmetic items, and content upgrades will be free for all users.
I have been loving the progression, and every so I often I run into someone who is level 200+ which seems bonkers.
It's pretty replayable tbh. Like I think I'm ~60-70 from just playing with friends, and there's still plenty of level variations we find that are totally new to us on 3* level complexity. The weekly forging does mean that there's a lot of (admittedly timegated) progression that changes gameplay for some guns.
...and of course, as always, Kill Hitler.
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SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
I read somewhere that the original idea with Magic boosters was that you'd build a deck with whatever you got, leave it at that, maybe do some trading, and you'd get surprised by the opponent whipping out some card you had never encountered before.
I read somewhere that the original idea with Magic boosters was that you'd build a deck with whatever you got, leave it at that, maybe do some trading, and you'd get surprised by the opponent whipping out some card you had never encountered before.
That idea did not survive contact with reality.
That's kind of supposed to be the idea behind Keyforge, yeah?
I read somewhere that the original idea with Magic boosters was that you'd build a deck with whatever you got, leave it at that, maybe do some trading, and you'd get surprised by the opponent whipping out some card you had never encountered before.
That idea did not survive contact with reality.
Yeah this was apparently Richard Garfield's original vision?
Then again, he's also a mathematician and should be familiar with the difficulty of collecting loads of things, so I'm not totally sure I buy everything about it.
Obviously lots of card games use the same blind pack model but it seems to be less harmful there because physically going to a place, social pressure around obviously wasting tons of money, and buying a physical item tempers impulses somewhat. Holding a giant stack of opened cards seems to help snap some people out of the compulsion. And if it doesn't, physical availability kicks in when the store runs out. It ends up not being as much of a menace but if people demand consistency, by all means, fuck 'em. No IRL blind boxes either.
Yeah, like, if you are gonna tell me CCG blind boxes are just as predatory, I'm not going to argue. Get rid of that shit too.
Obviously lots of card games use the same blind pack model but it seems to be less harmful there because physically going to a place, social pressure around obviously wasting tons of money, and buying a physical item tempers impulses somewhat. Holding a giant stack of opened cards seems to help snap some people out of the compulsion. And if it doesn't, physical availability kicks in when the store runs out. It ends up not being as much of a menace but if people demand consistency, by all means, fuck 'em. No IRL blind boxes either.
1) Get rid of loot boxes
2) Don't use the government to get rid of loot boxes; customers rejecting them en masse will sway the industry. See: Shadow of War, Star Wars Battlefront 2
1) When has this ever worked?
2) The literal game we are talking about made over $100 million in less than two weeks
Obviously lots of card games use the same blind pack model but it seems to be less harmful there because physically going to a place, social pressure around obviously wasting tons of money, and buying a physical item tempers impulses somewhat. Holding a giant stack of opened cards seems to help snap some people out of the compulsion. And if it doesn't, physical availability kicks in when the store runs out. It ends up not being as much of a menace but if people demand consistency, by all means, fuck 'em. No IRL blind boxes either.
1) Get rid of loot boxes
2) Don't use the government to get rid of loot boxes; customers rejecting them en masse will sway the industry. See: Shadow of War, Star Wars Battlefront 2
1) When has this ever worked?
2) The literal game we are talking about made over $100 million in less than two weeks
Your idea doesn't even make sense.
My idea was putting a lock on your personal account.
I'm downloading Genshin Impact now, and will hopefully spend $0 on it.
What would be really helpful to consumers is the ability to put a lock on your account so you can't spend money on any ftp games. ftp games are manipulative schemes that take advantage of their addict whales so if you have the choice to permanently block yourself before you start, we'd all be better off.
Use your Cancel Culture powers for good. Start a boycott campaign against Genshin Impact and similar games. Cancel Steam until they remove Genshin Impact from their store.
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OrcaAlso known as EspressosaurusWrexRegistered Userregular
I read somewhere that the original idea with Magic boosters was that you'd build a deck with whatever you got, leave it at that, maybe do some trading, and you'd get surprised by the opponent whipping out some card you had never encountered before.
That idea did not survive contact with reality.
That seems to happen all the time in these kind of systems. The idea is for the player to settle. To accept the best option randomness gave them and craft something unique and personal. How players actually react is they desire the optimal possible outcome and resent the amount of randomness and the time-sink that prevents them from getting it.
Use your Cancel Culture powers for good. Start a boycott campaign against Genshin Impact and similar games. Cancel Steam until they remove Genshin Impact from their store.
okay i've started the boycott campaign and its already been a success, genshin impact is not on steam
I read somewhere that the original idea with Magic boosters was that you'd build a deck with whatever you got, leave it at that, maybe do some trading, and you'd get surprised by the opponent whipping out some card you had never encountered before.
That idea did not survive contact with reality.
That seems to happen all the time in these kind of systems. The idea is for the player to settle. To accept the best option randomness gave them and craft something unique and personal. How players actually react is they desire the optimal possible outcome and resent the amount of randomness and the time-sink that prevents them from getting it.
Keyforge comes really close to this. There are some decks that are better than others, but the local culture is very much based around playing the strange card combinations you're given in these fully formed decks you buy that can't have cards subbed in and out.
I just played Fortnite for the first time with my nephew and we won the first three games in a row. I am currently undefeated in Fortnite.
Epic realized that kids were leaving Fortnite because they weren't winning in their first few games and decided to fill early matchups with really low skill bots as part of a "training" period, to help players boost confidence while they learn the game.
[... W]e are adding Bots to Fortnite. They will behave similarly to normal players and will help provide a better path for [new] players to grow in skill. Bots will work in conjunction with the matchmaking system, and as your skill improves, you’ll face fewer Bots. Bots will not be present in Competitive playlists. This is another system that we will continue to update and iterate.
Donkey Kong on
Thousands of hot, local singles are waiting to play at bubbulon.com.
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AtomikaLive fast and get fucked or whateverRegistered Userregular
Posts
I have been loving the progression, and every so I often I run into someone who is level 200+ which seems bonkers.
I can see "What you see is what you get" being championed by a politician looking for a cause to boost their career.
*pushes chips forward*
I'm all in.
That idea did not survive contact with reality.
That's kind of supposed to be the idea behind Keyforge, yeah?
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Then again, he's also a mathematician and should be familiar with the difficulty of collecting loads of things, so I'm not totally sure I buy everything about it.
Yeah, like, if you are gonna tell me CCG blind boxes are just as predatory, I'm not going to argue. Get rid of that shit too.
1) When has this ever worked?
2) The literal game we are talking about made over $100 million in less than two weeks
Your idea doesn't even make sense.
My idea was putting a lock on your personal account.
Use your Cancel Culture powers for good. Start a boycott campaign against Genshin Impact and similar games. Cancel Steam until they remove Genshin Impact from their store.
The only acceptable lootbox.
I expect real loot. Spanish doubloons by preference.
@Shivahn how dare you
That seems to happen all the time in these kind of systems. The idea is for the player to settle. To accept the best option randomness gave them and craft something unique and personal. How players actually react is they desire the optimal possible outcome and resent the amount of randomness and the time-sink that prevents them from getting it.
Ha, too late, slow poke. The Invisible Hand beat you.
https://www.latimes.com/business/story/2019-08-12/loot-crate-files-for-bankruptcy-and-plans-to-sell-itself
and the gengars who are guiding me" -- W.S. Merwin
But what else am I going to do with all these PCs?
Keyforge comes really close to this. There are some decks that are better than others, but the local culture is very much based around playing the strange card combinations you're given in these fully formed decks you buy that can't have cards subbed in and out.
I've updated my avatar to fully reflect my feelings toward 2020 and life in general.
But the cat isn't vomiting
Epic realized that kids were leaving Fortnite because they weren't winning in their first few games and decided to fill early matchups with really low skill bots as part of a "training" period, to help players boost confidence while they learn the game.
real cold
Quid no