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[WH40K] A Very Aeldari Christmas

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Posts

  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    I hope the change to the Kabal trooper gets my friend to give them a go.

    Right now all I really fight is Raiders full of Wyches and it’s a bit samey.

  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    The little holes on the sicarian ruststalker swords look good but these things will snap in half for like no reason

    Mine seem fine?
    1jbwv3y43cbq.jpg

    They used to be in a 500 count card box with the skitarii when I switched them out to keep the primed termagants in to a plano

    I know I need a better storage system when I get painting later this year as I only kept the tyranid warriors in one plano to keep dust free
    Just the magnet storage doesn't seem to be that great for the tyranids as we are talking 100's of minis and I still remember how someone kept their painted orks in a gallon bag just dropping them in at the end of the day an epoch ago when I played
    Overall the magnet doesn't seem to be that great for my 40k armies but for my DoK and tiny squig hopper army

    I am just going in circles about storage as what works for one will not work for another and so on

  • BurnageBurnage Registered User regular
    -Loki- wrote: »
    I hope the change to the Kabal trooper gets my friend to give them a go.

    Right now all I really fight is Raiders full of Wyches and it’s a bit samey.

    In your friend's defense, the way the current DE Codex is set up means that you actually don't have a huge amount of room for flexibility in list building. Hopefully the new book alters that a little bit...

  • honoverehonovere Registered User regular
    Hopefully it's work a bit like the DA codex which lets you freely mix death-, raven-, and greenwing, gives each wing's units different boni during different parts of the game and also has lets you build specialised detachments with less drawbacks and even some boni.

  • ExtreaminatusExtreaminatus Go forth and amplify, the Noise Marines are here!Registered User regular
    wlo85i1bki7i.png
    Looks like someone from a future country got their hands on new Incubi stats. Looks like they're going to hit like trucks.

  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    Are those new though? I thought they got spoiled back when the DE vs SoB box was announced?
    But yes, definitely truck-like.

    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Mr_Rose wrote: »
    Are those new though? I thought they got spoiled back when the DE vs SoB box was announced?
    But yes, definitely truck-like.

    jraddxrxnfyb.png
    They did preview it back then

  • ExtreaminatusExtreaminatus Go forth and amplify, the Noise Marines are here!Registered User regular
    Oh, guess I'm slightly behind on things. Ignore my previous post, then!

  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    It is definitely a hopeful indication that Wyches will get 2 base Attacks like Kabalites will apparently be getting, though.

    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • BurnageBurnage Registered User regular
    Mr_Rose wrote: »
    It is definitely a hopeful indication that Wyches will get 2 base Attacks like Kabalites will apparently be getting, though.

    Good news! They already have that. With the right buffs you can even pump a Wych up to 6 attacks, although that's not exactly an effective use of boosts.

  • Redcoat-13Redcoat-13 Registered User regular
    Burnage wrote: »
    Mr_Rose wrote: »
    It is definitely a hopeful indication that Wyches will get 2 base Attacks like Kabalites will apparently be getting, though.

    Good news! They already have that. With the right buffs you can even pump a Wych up to 6 attacks, although that's not exactly an effective use of boosts.

    Yeah, Wyches don't seem to hit all that hard; GW need to have a think about what they want Wyches to do as a combat unit, because there are other units currently in the codex that seem to have a thing, whereas I don't think Wyches have ever been all that good in any of the recent editions.

    Like, it's all very well having equipment to stop other units from running away, but the solution has always been to just punch the T3, very little armour unit that is doing that to you...

    PSN Fleety2009
  • BurnageBurnage Registered User regular
    Wyches were actually pretty good for a brief period in 8th, as Shardnets meant they could lock enemy units in combat while their 4++/6+++ saves versus melee rendered them surprisingly difficult to deal with (especially for their points cost at the time). That changed a bit when the second Marine Codex of the edition dropped and all of a sudden Intercessors could very easily punch them to death.

    GW seems to view them as a lockdown utility unit, when I for one would prefer them to be a murder unit.

  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    For non-Space Marine, Wyches can be pretty difficult to shift and hit back hard. It's irritating when my Hybrids packed with Rending Claws and Rock Saws hit that 4++/6+++, and it's generally good enough for enough Wyches to survive and really hurt my Hybrids.

    Though my friend is obnoxiously good at rolling those saves.

  • LanlaornLanlaorn Registered User regular
    Burnage wrote: »
    Wyches were actually pretty good for a brief period in 8th, as Shardnets meant they could lock enemy units in combat while their 4++/6+++ saves versus melee rendered them surprisingly difficult to deal with (especially for their points cost at the time). That changed a bit when the second Marine Codex of the edition dropped and all of a sudden Intercessors could very easily punch them to death.

    GW seems to view them as a lockdown utility unit, when I for one would prefer them to be a murder unit.

    I think we can stand to have fewer murder units in the troop slot, probably fairer to have wyches be a utility lockdown unit and make, e.g. Incubi into a useful murder unit

  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited February 2021
    Lanlaorn wrote: »
    Burnage wrote: »
    Wyches were actually pretty good for a brief period in 8th, as Shardnets meant they could lock enemy units in combat while their 4++/6+++ saves versus melee rendered them surprisingly difficult to deal with (especially for their points cost at the time). That changed a bit when the second Marine Codex of the edition dropped and all of a sudden Intercessors could very easily punch them to death.

    GW seems to view them as a lockdown utility unit, when I for one would prefer them to be a murder unit.

    I think we can stand to have fewer murder units in the troop slot, probably fairer to have wyches be a utility lockdown unit and make, e.g. Incubi into a useful murder unit

    Regardless of which way they go, it would definitely help if they were solidly capable of doing the specific job chosen, including actually getting to close combat in the first place.

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • BurnageBurnage Registered User regular
    Lanlaorn wrote: »
    Burnage wrote: »
    Wyches were actually pretty good for a brief period in 8th, as Shardnets meant they could lock enemy units in combat while their 4++/6+++ saves versus melee rendered them surprisingly difficult to deal with (especially for their points cost at the time). That changed a bit when the second Marine Codex of the edition dropped and all of a sudden Intercessors could very easily punch them to death.

    GW seems to view them as a lockdown utility unit, when I for one would prefer them to be a murder unit.

    I think we can stand to have fewer murder units in the troop slot, probably fairer to have wyches be a utility lockdown unit and make, e.g. Incubi into a useful murder unit

    Honestly the only problem with that is how few units DE have to work with in their Codex - Incubi are great anti-MEQ, especially with the new previewed statline, but Wyches are currently the best candidate for anti-horde melee. If Bloodbrides hadn't been removed from the 8th Codex it would have made a lot of sense for them to be the Elite killy unit and Wyches to fill the utility role.

    Then again, this is assuming units don't get their roles properly shifted in the new book. Hellions or Khymerae could also fill that anti-horde role, potentially.

  • LanlaornLanlaorn Registered User regular
    Yea, I was going to say, DE seem to have so many units to me. You just never see Scourges or Hellions or the 3 beast types or Mandrakes, etc.

    Bloodbrides and Trueborn coming back isn't inconceivable either, God knows marines have a million ways to upgrade units.

  • ExtreaminatusExtreaminatus Go forth and amplify, the Noise Marines are here!Registered User regular
    You never see Hellions because they cost too much and die too fast. They look real good on paper, but there's currently no point in bringing them. I have fielded Scourges before, and they've always performed admirably, I didn't known they had fallen out of favor.

  • BurnageBurnage Registered User regular
    Scourges and Mandrakes are both fine, with Mandrakes particularly being in a fairly solid spot. They're just in a bit of a weird position because they currently have literally no way to receive any buffs beyond what's on their datasheet - no chapter traits, no auras that affect them, not really even any stratagems that help them hugely.

    Hellions also have the problem that they've got a real weird weapon profile. +1 S and 2D makes them sound like they should be hunting MEQ until you realise that they've got zero AP.

    Lots and lots of little issues like these that make Drukhari feel more janky to play than they should be.

  • DayspringDayspring the Phoenician Registered User regular
    Mandrakes also have the problem of not having plastic minis

    My Warhammer stuff online: Youtube Twitter Insta
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I have only played hellions in kill team and the gangs of Commorragh so part of me is curious about them, beastmasters and pets, the wyches and some of the weapons

    I know a lot of people lament the loss of the tureborn and bloodbrides and on facebook were asking if they were making a return to GW's coy replies

    Other than the games long ago when the DE came out I used scourges and was jealous they could live and do damage compared to swooping hawks
    I still have the old jetpacked scourges

  • Redcoat-13Redcoat-13 Registered User regular
    Dayspring wrote: »
    Mandrakes also have the problem of not having plastic minis

    I’d sort of hoped we’d be getting some plastic versions of them (maybe also grotesques) for this upcoming release but I’m not feeling optimistic now because the book has got to be close and we’d have seen this stuff by now.

    A shame really. I wonder what could be used as an alternative...

    PSN Fleety2009
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    My Drukhari playing fiend has turned to 3D printing Grotesques I found for him on some site.

    He didn’t get Grotesques back in 5th because of the single metal/resin mini. He thought 4 editions was enough for them to release a plastic squad box. He’s now out of patience.

  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I don't know how big the Grotesque is as I avoided the haemonculi luggage for the Drukhari until recently. So knowing to my ignorance about it it would be neat if you could use left over talos parts on them if they are the same size?
    As it surprised me how big the wracks were compared to a rest of the range
    80fb151t1kc0.png

  • DayspringDayspring the Phoenician Registered User regular
    They're Ogre/Rat Ogre sized

    My Warhammer stuff online: Youtube Twitter Insta
  • italianranmaitalianranma Registered User regular
    Just browsing some Death Guard data sheets on the Warhammer app since that’s included with the codex purchase... and shit there’s a lot of missing data. There’s no entry for Entropy Cannons on the Plagueburst Crawler nor for plaguespitters on the Foetid Bloat-drone. I emailed this to 40kapp@gwplc.com and was tempted to do more data verification when I realized they still want me to pay for this app instead of the other way around.

    飛べねぇ豚はただの豚だ。
  • SmokeStacksSmokeStacks Registered User regular
    Just browsing some Death Guard data sheets on the Warhammer app since that’s included with the codex purchase... and shit there’s a lot of missing data. There’s no entry for Entropy Cannons on the Plagueburst Crawler nor for plaguespitters on the Foetid Bloat-drone. I emailed this to 40kapp@gwplc.com and was tempted to do more data verification when I realized they still want me to pay for this app instead of the other way around.

    Did you update the app itself? GW's design philosophy is "Instead of having the app look up data from our server to make updates easy, it will contain all of the data on its own, which means the entire app will need to be updated whenever there are any changes, no matter how small".

  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Just browsing some Death Guard data sheets on the Warhammer app since that’s included with the codex purchase... and shit there’s a lot of missing data. There’s no entry for Entropy Cannons on the Plagueburst Crawler nor for plaguespitters on the Foetid Bloat-drone. I emailed this to 40kapp@gwplc.com and was tempted to do more data verification when I realized they still want me to pay for this app instead of the other way around.

    Did you update the app itself? GW's design philosophy is "Instead of having the app look up data from our server to make updates easy, it will contain all of the data on its own, which means the entire app will need to be updated whenever there are any changes, no matter how small".

    Cough. The painting ap cough

  • MazzyxMazzyx Comedy Gold Registered User regular
    I will say the app has gotten a lot better over time. They are taking feedback and running with it. At this point the army builder is pretty easy to use and does about everything I want. And it does have the bonus of having the full rules for items linked too.

    u7stthr17eud.png
  • Jam WarriorJam Warrior Registered User regular
    I'm expecting Cawdor specialist champions and prospects rather than a full faction.

    MhCw7nZ.gif
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  • Styrofoam SammichStyrofoam Sammich WANT. normal (not weird)Registered User regular
    Are they phasing out the old chaos cultists? They've been marked no longer available online for some time now.

    wq09t4opzrlc.jpg
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited February 2021
    That was an embarrassingly one sided game.

    I had a Hive Tyrant with Deathspitters and Stranglethorn Cannon with the Venomthorn Parasite, two Primes with Deathspitters and Boneswords, two Warrior squads with Deathspitters and assorted close combat weapons - one with two Venom Cannons and one with two Barbed Stranglers, 20 Termagants, 20 Hormagaunts, 2 Devourer Dakkafexes, an Exocrine and a Haruspex.

    He had a Wych lord (Succubus?) in a Venom, Drazar (I think just for points, he hasn't had to do 1500pts before), 3 Wych squads with assorted close combat weapons in Raiders, 10 Hellions, 10 Scourges with some kind of high shot poison cannons, and one of their aircraft (had all sorts of weapons).

    Turn one, my Tyrant wiped his Hellions off the table. Turn 2 I shot down his aircraft (he moved it right in front of a lot of Tyranid guns). Turn 3 two Wych squads wiped out my Termagants sitting on an objective, and his Scourge squad dropped and killed one of my Warrior squads down to 1 model. Turn 4 my Tyrant and a Dakkafex wiped those off the table, and his last Wych squads Raider was killed and my Haruspex got a charge on them, and his Scourges got wiped out by my other Warrior squad. My Exocrine just sat there firing double volley after double volley into his Raiders all game.

    We called it then. We were doing Crossfire, without secondary objectives (we are still getting back into 40k). I was leading 40-15, and he didn't have any way to hold any more objectives. I still had most of my army (the only squad he killed entirely was the Termagants).

    I think I'll go back to playing my Genestealer Cult against his Wych army. I felt sorry for him wasting his time in today's game, there wasn't much he could do.

    -Loki- on
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  • KhraulKhraul Registered User regular
    edited February 2021
    I’m buying some Death Guard models tomorrow; definitely planning on getting the Combat Patrol box to add to my Dark Imperium collection. I’m looking for suggestions on how to fill out 2000 points as I write out my shopping wishlist. I’d like to go Harbringers with Typhus and two big blocks of Poxwalkers and min-sized squad of bolter Plague Marines for my troop choices. Any suggestions on what else to field? I was thinking of buying a pair of Plagueburst Crawlers and Myphic Blighthaulers for ranged support/anti-tank. I need a terminator unit, but I don’t know which brings more synergy or how to kit them out.

    Local meta is mostly marine players (shocking, I know), but I’m not terribly concerned since I’ll be moving again in July. I’m mostly interested in a themed army based around Poxwalkers that’s not terrible.

    @italianranma

    If you want to go with poxwalkers, skip the plague marines and just get more pox's. They've got some good strats and Typhus buffs them well now.

    Blightlords and Deathshroud are both very good but for different reasons. The DS's new bodyguard aura makes your HQ's untargetable when they're within 3" rather than the old "soaks wounds" ability, and they added the anti-horde profile to their weapons (26 1 damage attacks for a 3 man squad). They also have +3" to their contagion aura if you take a cheap upgrade. Blightlords are super hard to kill and have good output in melee and at range. Take a squad with combi bolters, a blight launcher and axes. The combi bolters can double tap as long as you didn't advance "because terminators" and you can use a strat to make the bolt weapons plague weapons for rerolls. Blight launchers hit hard and with the -1 toughness aura your axes will be wounding marines on 2's. They're spendy, but they're very good all around. The flail weapons took a big nerf as it doesn't roll over damage any more, but there's a strat for that and it still hits like bricks.

    Plagueburst crawlers are apparently awesome now, though I haven't played one yet. The base damage on the entropy cannons is d3+3 and all the daemon engines in the book got a buff to 3+/3+, so they're not just missing all day long.

    Take a look at the various Virion elites as well, they've all been massively improved. The Tallyman, as written presently, lets you roll at the start of each turn to regain a CP. It's still max 1 CP per battleround gained, but you get ten cracks at it out of five rounds. The Foul blightspawn isn't as good as he was, but has a fight last ability that's still solid. The Noxious blightbringer has a flat +1 move aura that's really solid, and the Biologus putrified can pick one unit per turn to cause mortal wounds on 6's to wound (pair this with deathshrouds for horde munching).

    I unshelved my Death Guard that have been sitting alone in a container for a couple of years when the new Codex dropped. I just started a new campaign with a buddy and so far they're a lot of fun to play. Lots of good synergies and some really good all around improvements over the last book. We've played a couple of matches so far and I love how they play compared to 8th. Pretty much all the infantry beign T5 combined with their -1 damage trait makes them unbelievably durable.

    Edit - Another model worth considering is a fleshmower bloat drone. They're zippy, so you can use them to spread your contagion aura further ahead of your main army, meaning shooting at targets suffering the -1T penalty, and the fleshmower itself means 12 attacks at S7, wounding most infantry on 2's, rerolling 1's, and wounding light vehicles on 3's. You can also use the flash outbreak to spread your warlords aura to wherever the bloat drone has landed and at one turn higher contagion range until your next turn.

    Khraul on
    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    Vanguard wrote: »
    -Loki- wrote: »
    That was an embarrassingly one sided game.

    I had a Hive Tyrant with Deathspitters and Stranglethorn Cannon with the Venomthorn Parasite, two Primes with Deathspitters and Boneswords, two Warrior squads with Deathspitters and assorted close combat weapons - one with two Venom Cannons and one with two Barbed Stranglers, 20 Termagants, 20 Hormagaunts, 2 Devourer Dakkafexes, an Exocrine and a Haruspex.

    He had a Wych lord (Succubus?) in a Venom, Drazar (I think just for points, he hasn't had to do 1500pts before), 3 Wych squads with assorted close combat weapons in Raiders, 10 Hellions, 10 Scourges with some kind of high shot poison cannons, and one of their aircraft (had all sorts of weapons).

    Turn one, my Tyrant wiped his Hellions off the table. Turn 2 I shot down his aircraft (he moved it right in front of a lot of Tyranid guns). Turn 3 two Wych squads wiped out my Termagants sitting on an objective, and his Scourge squad dropped and killed one of my Warrior squads down to 1 model. Turn 4 my Tyrant and a Dakkafex wiped those off the table, and his last Wych squads Raider was killed and my Haruspex got a charge on them, and his Scourges got wiped out by my other Warrior squad. My Exocrine just sat there firing double volley after double volley into his Raiders all game.

    We called it then. We were doing Crossfire, without secondary objectives (we are still getting back into 40k). I was leading 40-15, and he didn't have any way to hold any more objectives. I still had most of my army (the only squad he killed entirely was the Termagants).

    I think I'll go back to playing my Genestealer Cult against his Wych army. I felt sorry for him wasting his time in today's game, there wasn't much he could do.

    My friend who is just getting into 40k and I do an extremely modified system of scoring. Just 1 point/ objective and an additional point for the old First Blood, Slay the Warlord, and Linebreaker. I've found this provides enough structure to the game so that it's not just whoever brought the killiest units but without the complexity of playing true secondaries.

    Might be worth it - just doing hold 2, 3, or more stratifies the game a lot without those secondaries, I found.

    That's basically what we played. Crossfire has 2 A objectives and 2 B objectives in opposite quarters of the board. Holding one of them gets you 5 points. Holding 2 gets you 5 more points. Holding more than your opponent gets you 5 more points. With the added effect that holding both A or both B objectives makes a 9" circle in the middle of the board not grant cover saves.

    The problem came from Wyches being lightly armed glass cannons, and my Tyranids has oodles and oodles of firepower. Even if he wanted to hold an objective, Wyches are not want you want to do it with.

    Going back to my Genestealer Cult makes it fun for both of us. It's more melee focused with some light shooting elements, much like his Wyches, so it lets us both get bloody while also not having one army just get blown off the board.

    I'll save my Tyranids for the Space Wolf army he's looking at making.

  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Really it is kind of sad that many of the sellers/resellers on ebay/amazon or their own webpages are not generally selling GW stuff for discount but oddly many of them are listing the newer items with the French name?

    Yay I got my Zoanthropes today though this weekend is supposed to be very cold but I now have a extra neurothrope crest to work on my hive tyrant just in case I mess up :( cutting the one I had before

    I don't know but then I really only really played ynnari last {much to my brother's annoyance} So the basic army I was playing with [a farseer, incubi in their personal ride of a venom 20 to 30 wyches 5 dire avengers} I would hold objectives with the wych blob and do feints or such with the others VS his space wolf army which is why we agreed one of the extra incubi helms will be a prize for his standard if he does X

    As I said earlier in the thread he is not fond of the newest codex of the Wolves as they took away a lot of the chapter trappings of the wolves with the primaris. No iron priest which is odd the primaris equivalent of a wolf priest is two units. In someways they just slapped in the primaris part to the codex {this was far more glaring in the previous codex}

  • NealnealNealneal Registered User regular
    Got to put my Word Bearers on the table in a 1500pt game vs my buddy’s new Grey Knight army.

    Super fun game all around. I had him, he had me, a bit of this, a bit of that. I barely won but it could have easily gone the other way with one or two dice rolls going in his favor.

    Grey Knights seem like a fun army, if wildly over-costed in some places.

  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited February 2021
    Looking over different Cult creeds. I really want to try some over Four Armed Emperor for some variety. Reading around it seems like Pauper Princes are not highly regarded, and I can’t figure out why - except they’re just not as good as Four Armed Emperor.

    Their psychic power that lets models in a squad attack when they die on a 4+ isn’t bad if you know a squad is going to eat a charge by something like Wyches. Not entirely reliable though.

    The Patriarch/Warlord getting a 2+ Unquestioning Loyalty is really nice.

    Their Creed letting units reroll hits on the turn they charge, were charged or performed a heroic intervention is great when you need those alpha strikes to connect. Also combined with Mass Hypnosis - if you know that murder squad is going to charge you, this lets the squad strike first with rerolls to hit.

    Their relic feels like it was made to go on a Clamavus, which are tightly sandwiched with infantry. Stick one with some Neophytes and any that die to shooting get a chance to shoot back before being removed.

    Really just feels like it’s bad because it’s not Four Armed Emperor. D3 extra CP is real handy, Undermine halving move, advance and charge distances is neuter melee murder units, +1 to advance and charge rolls is always nice and the sword puts out obscene amounts of attacks.

    -Loki- on
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