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[WH40K] A Very Aeldari Christmas
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Right now all I really fight is Raiders full of Wyches and it’s a bit samey.
Mine seem fine?
They used to be in a 500 count card box with the skitarii when I switched them out to keep the primed termagants in to a plano
I know I need a better storage system when I get painting later this year as I only kept the tyranid warriors in one plano to keep dust free
Just the magnet storage doesn't seem to be that great for the tyranids as we are talking 100's of minis and I still remember how someone kept their painted orks in a gallon bag just dropping them in at the end of the day an epoch ago when I played
Overall the magnet doesn't seem to be that great for my 40k armies but for my DoK and tiny squig hopper army
I am just going in circles about storage as what works for one will not work for another and so on
In your friend's defense, the way the current DE Codex is set up means that you actually don't have a huge amount of room for flexibility in list building. Hopefully the new book alters that a little bit...
But yes, definitely truck-like.
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They did preview it back then
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Good news! They already have that. With the right buffs you can even pump a Wych up to 6 attacks, although that's not exactly an effective use of boosts.
Yeah, Wyches don't seem to hit all that hard; GW need to have a think about what they want Wyches to do as a combat unit, because there are other units currently in the codex that seem to have a thing, whereas I don't think Wyches have ever been all that good in any of the recent editions.
Like, it's all very well having equipment to stop other units from running away, but the solution has always been to just punch the T3, very little armour unit that is doing that to you...
GW seems to view them as a lockdown utility unit, when I for one would prefer them to be a murder unit.
Though my friend is obnoxiously good at rolling those saves.
I think we can stand to have fewer murder units in the troop slot, probably fairer to have wyches be a utility lockdown unit and make, e.g. Incubi into a useful murder unit
Regardless of which way they go, it would definitely help if they were solidly capable of doing the specific job chosen, including actually getting to close combat in the first place.
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Honestly the only problem with that is how few units DE have to work with in their Codex - Incubi are great anti-MEQ, especially with the new previewed statline, but Wyches are currently the best candidate for anti-horde melee. If Bloodbrides hadn't been removed from the 8th Codex it would have made a lot of sense for them to be the Elite killy unit and Wyches to fill the utility role.
Then again, this is assuming units don't get their roles properly shifted in the new book. Hellions or Khymerae could also fill that anti-horde role, potentially.
Bloodbrides and Trueborn coming back isn't inconceivable either, God knows marines have a million ways to upgrade units.
Hellions also have the problem that they've got a real weird weapon profile. +1 S and 2D makes them sound like they should be hunting MEQ until you realise that they've got zero AP.
Lots and lots of little issues like these that make Drukhari feel more janky to play than they should be.
I know a lot of people lament the loss of the tureborn and bloodbrides and on facebook were asking if they were making a return to GW's coy replies
Other than the games long ago when the DE came out I used scourges and was jealous they could live and do damage compared to swooping hawks
I still have the old jetpacked scourges
I’d sort of hoped we’d be getting some plastic versions of them (maybe also grotesques) for this upcoming release but I’m not feeling optimistic now because the book has got to be close and we’d have seen this stuff by now.
A shame really. I wonder what could be used as an alternative...
He didn’t get Grotesques back in 5th because of the single metal/resin mini. He thought 4 editions was enough for them to release a plastic squad box. He’s now out of patience.
As it surprised me how big the wracks were compared to a rest of the range
Did you update the app itself? GW's design philosophy is "Instead of having the app look up data from our server to make updates easy, it will contain all of the data on its own, which means the entire app will need to be updated whenever there are any changes, no matter how small".
Cough. The painting ap cough
Redemptionists incoming!
I had a Hive Tyrant with Deathspitters and Stranglethorn Cannon with the Venomthorn Parasite, two Primes with Deathspitters and Boneswords, two Warrior squads with Deathspitters and assorted close combat weapons - one with two Venom Cannons and one with two Barbed Stranglers, 20 Termagants, 20 Hormagaunts, 2 Devourer Dakkafexes, an Exocrine and a Haruspex.
He had a Wych lord (Succubus?) in a Venom, Drazar (I think just for points, he hasn't had to do 1500pts before), 3 Wych squads with assorted close combat weapons in Raiders, 10 Hellions, 10 Scourges with some kind of high shot poison cannons, and one of their aircraft (had all sorts of weapons).
Turn one, my Tyrant wiped his Hellions off the table. Turn 2 I shot down his aircraft (he moved it right in front of a lot of Tyranid guns). Turn 3 two Wych squads wiped out my Termagants sitting on an objective, and his Scourge squad dropped and killed one of my Warrior squads down to 1 model. Turn 4 my Tyrant and a Dakkafex wiped those off the table, and his last Wych squads Raider was killed and my Haruspex got a charge on them, and his Scourges got wiped out by my other Warrior squad. My Exocrine just sat there firing double volley after double volley into his Raiders all game.
We called it then. We were doing Crossfire, without secondary objectives (we are still getting back into 40k). I was leading 40-15, and he didn't have any way to hold any more objectives. I still had most of my army (the only squad he killed entirely was the Termagants).
I think I'll go back to playing my Genestealer Cult against his Wych army. I felt sorry for him wasting his time in today's game, there wasn't much he could do.
@italianranma
If you want to go with poxwalkers, skip the plague marines and just get more pox's. They've got some good strats and Typhus buffs them well now.
Blightlords and Deathshroud are both very good but for different reasons. The DS's new bodyguard aura makes your HQ's untargetable when they're within 3" rather than the old "soaks wounds" ability, and they added the anti-horde profile to their weapons (26 1 damage attacks for a 3 man squad). They also have +3" to their contagion aura if you take a cheap upgrade. Blightlords are super hard to kill and have good output in melee and at range. Take a squad with combi bolters, a blight launcher and axes. The combi bolters can double tap as long as you didn't advance "because terminators" and you can use a strat to make the bolt weapons plague weapons for rerolls. Blight launchers hit hard and with the -1 toughness aura your axes will be wounding marines on 2's. They're spendy, but they're very good all around. The flail weapons took a big nerf as it doesn't roll over damage any more, but there's a strat for that and it still hits like bricks.
Plagueburst crawlers are apparently awesome now, though I haven't played one yet. The base damage on the entropy cannons is d3+3 and all the daemon engines in the book got a buff to 3+/3+, so they're not just missing all day long.
Take a look at the various Virion elites as well, they've all been massively improved. The Tallyman, as written presently, lets you roll at the start of each turn to regain a CP. It's still max 1 CP per battleround gained, but you get ten cracks at it out of five rounds. The Foul blightspawn isn't as good as he was, but has a fight last ability that's still solid. The Noxious blightbringer has a flat +1 move aura that's really solid, and the Biologus putrified can pick one unit per turn to cause mortal wounds on 6's to wound (pair this with deathshrouds for horde munching).
I unshelved my Death Guard that have been sitting alone in a container for a couple of years when the new Codex dropped. I just started a new campaign with a buddy and so far they're a lot of fun to play. Lots of good synergies and some really good all around improvements over the last book. We've played a couple of matches so far and I love how they play compared to 8th. Pretty much all the infantry beign T5 combined with their -1 damage trait makes them unbelievably durable.
Edit - Another model worth considering is a fleshmower bloat drone. They're zippy, so you can use them to spread your contagion aura further ahead of your main army, meaning shooting at targets suffering the -1T penalty, and the fleshmower itself means 12 attacks at S7, wounding most infantry on 2's, rerolling 1's, and wounding light vehicles on 3's. You can also use the flash outbreak to spread your warlords aura to wherever the bloat drone has landed and at one turn higher contagion range until your next turn.
Gamertag - Khraul
PSN - Razide6
That's basically what we played. Crossfire has 2 A objectives and 2 B objectives in opposite quarters of the board. Holding one of them gets you 5 points. Holding 2 gets you 5 more points. Holding more than your opponent gets you 5 more points. With the added effect that holding both A or both B objectives makes a 9" circle in the middle of the board not grant cover saves.
The problem came from Wyches being lightly armed glass cannons, and my Tyranids has oodles and oodles of firepower. Even if he wanted to hold an objective, Wyches are not want you want to do it with.
Going back to my Genestealer Cult makes it fun for both of us. It's more melee focused with some light shooting elements, much like his Wyches, so it lets us both get bloody while also not having one army just get blown off the board.
I'll save my Tyranids for the Space Wolf army he's looking at making.
Yay I got my Zoanthropes today though this weekend is supposed to be very cold but I now have a extra neurothrope crest to work on my hive tyrant just in case I mess up cutting the one I had before
I don't know but then I really only really played ynnari last {much to my brother's annoyance} So the basic army I was playing with [a farseer, incubi in their personal ride of a venom 20 to 30 wyches 5 dire avengers} I would hold objectives with the wych blob and do feints or such with the others VS his space wolf army which is why we agreed one of the extra incubi helms will be a prize for his standard if he does X
As I said earlier in the thread he is not fond of the newest codex of the Wolves as they took away a lot of the chapter trappings of the wolves with the primaris. No iron priest which is odd the primaris equivalent of a wolf priest is two units. In someways they just slapped in the primaris part to the codex {this was far more glaring in the previous codex}
Super fun game all around. I had him, he had me, a bit of this, a bit of that. I barely won but it could have easily gone the other way with one or two dice rolls going in his favor.
Grey Knights seem like a fun army, if wildly over-costed in some places.
Their psychic power that lets models in a squad attack when they die on a 4+ isn’t bad if you know a squad is going to eat a charge by something like Wyches. Not entirely reliable though.
The Patriarch/Warlord getting a 2+ Unquestioning Loyalty is really nice.
Their Creed letting units reroll hits on the turn they charge, were charged or performed a heroic intervention is great when you need those alpha strikes to connect. Also combined with Mass Hypnosis - if you know that murder squad is going to charge you, this lets the squad strike first with rerolls to hit.
Their relic feels like it was made to go on a Clamavus, which are tightly sandwiched with infantry. Stick one with some Neophytes and any that die to shooting get a chance to shoot back before being removed.
Really just feels like it’s bad because it’s not Four Armed Emperor. D3 extra CP is real handy, Undermine halving move, advance and charge distances is neuter melee murder units, +1 to advance and charge rolls is always nice and the sword puts out obscene amounts of attacks.