Griftlands is a single-player, roguelike deck building game created by Klei, where everything is negotiable: money, loyalty, and even morality. Choose your character and make your fortune in the Griftlands. If you've ever played Slay the Spire style games, you should be just fine.
You may know Klei from such games as Mark of the Ninja, Invisible Inc, Shank 1/2, Don't Starve, or Oxygen Not Included. Now they're bringing their unique art and gameplay styles to the deckbuilding genre. The game is still in Early Access and is available on Epic and Steam.
https://youtu.be/jtfYao-lr28GAMEPLAY
The basic game revolves around your selected character meeting people and choosing missions to do for them. Everyone in the Griftlands is up to something though, so expect lots of backstabbing. Unlike most deckbuilders that focus on combat, Griftlands will have you managing two decks; one for traditional combat and one for negotiations. Yup, in addition to fighting, you'll have to talk with other characters. Sometimes you're intimidating them, other times you're trying to parlay a peace treaty. Knowing when to fight and when to talk is important, although sometimes no amount of words can stop a fight from erupting.
CARDS
You'll start with two decks, each filled with common stuff. Combat cards involve damage, defense, buffs, debuffs, and so forth. Negotiation cards are similar, but instead of saying attack and defense, you'll have arguments and composure. Make sure to build your deck around synergies (Burn cards, discard effects, etc) so you don't end up with a hand of junk.
Cards gain XP each time they're used and level up over time. You'll want to balance out combat and negotiations in order to keep both decks upgraded.
GRAFTS
If you've played Slay the Spire, Grafts are basically Relics. They are permanent items that provide buffs/upgrades through your run. They also level up over time. You can equip several for Negotiations or Battles. You'll find merchants that can give you more slots, for some money and HP.
BOONS/BANES
Boons and Banes are like Grafts, except you get them from getting people to Love or Hate you. As you do things for others, you'll earn their trust or mistrust. You could save their life or buy them a drink to earn their support. Or, you could rob them blind or kill their friend to make them hate you. It's almost impossible to have everyone like you, and oddly enough, sometimes having a Bane can work with your decks.
PERKS
Perks are bonuses you get when you start the game. You unlock them by completing in-game goals (kill X enemies, play X cards, etc), not to be confused with achievements. You spend Perk points to give yourself a leg-up on your next run. You can take up to 3 perks, spread across 5 tiers. Things such as start with more money, extra HP, have a random person like you, and so on.
METTLE
Mettle is a new meta-currency that you gain in the game by completing quests, winning battles and negotiations, and through various opportunities as the story progresses. Once you've met a special shopkeeper in-game, you can permanently upgrade each character with it. Mettle stays with your character even after a run is completed, successfully or not. Use these points to give your cards extra XP from the start or maybe earn some extra money when you decide to decline new cards.
That's all I got for now. I'm pretty new to the game, so I'd love to add more strats, tips, and advice to the OP from people who've played the game a lot.
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Legends of Runeterra: MNCdover #moc
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The art was great, the writing good, and there seemed like a pleasing amount of complexity under the hood for future exploration. I'm looking forward to this one getting out of early access.
EDIT: There's a demo up? Sweet!
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
I think Sal's story I was able to complete the first time through, but Sal's definitely took a few tries to get through
My biggest early complaint is how long the game takes. I was thinking I’d be doing 30-60 minute runs, but they last hours. I’m guessing that time goes down once you’re used to the cards and stuff.
Legends of Runeterra: MNCdover #moc
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The daily runs are built to be more like Slay the Spire if that's what you're looking for. The story mode is meant to tell more of a story than just being a roguelike. I think switching between the characters is more fun than just running one character and trying to get prestige. Its also a game that you can put down for a month or two and come back to, especially being its still in early access.
There's also the brawl mode you unlock that's basically an extremely stripped down random run. Basically just a random series of encounters. Not as much room to really dig in and extract upgrades etc like you can in story mode, but gives some additional upgrades and starting bonuses to kind of balance it out.
You can also look into the speed up options in the game settings. I enable fast mode, set negotiation speed to 4x, and battle speed to 2x. My last run took just over 2 hours though I still read most of the text since I haven't seen a lot of the random events. I've tried the brawl mode but I find myself really missing the the quest mechanics in the campaign.
Legends of Runeterra: MNCdover #moc
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Ah, I hadn’t noticed that. I’ll keep my eye on that next time. Thanks!
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Perks and Mettle are nice ways to customize your characters/make them better over time.
Flourishes are neat and if you purchase more they dont replace the ones you have, you can pick your flourish when your meter fills.
Looks like they added new boss music when you talk to someone important. Adds some levity to talking to important people versus talking to randoms.
Anyway it all seems great. Cant wait till Smiths story is finished.
I felt this way after beating Sal's campaign but it went away when I started Rook's. I like his card mechanics a lot more for both fights and negotiations.
FFXIV - Milliardo Beoulve/Sargatanas
Like I just had a run with Sal, and when I played my 3rd dominance card in a turn, my whole deck just exploded. I generated extra arguments, and got free hits and drew cards.
And my battle deck was just like, you can discard this 4 damage card, and now it will do 8 damage! (wet fart)
You can definitely make a powerful and interactive combat deck for her, but you have to unlock all/most of her cards to really start putting such a deck together because there's a lot of interactions you're just straight up missing with only her base cards.
FFXIV - Milliardo Beoulve/Sargatanas
Combined with cards like Turnabout (destroy a friendly argument and add composure equal to it's max resolve to every friendly argument) and a couple other's that let me create copies of cards and arguments, once I got that thing out, thing's escalated very quickly.
My Smith runs so far are an actual dumpster fire. Im failing multiple missions because I accidently killed my target instead of making them panic
Most of my Smith runs I get maybe 2 grafts of each type whereas Sal and Rook I usually fill up.
Are your allies killing the targets inadvertently? I have this issue with Sal's bleed build but Smith doesn't have that problem unless you're completely forgetting about trauma.
Then beat through Level 0 and Level 1 without a loss.
Dont know how many times I got the red skull only to survive due to moxie/defense and then come back with more health than I started the fight with. (at least 3 between the two runs)
Smith is an anime.
I would too though they've stated in their forums there are no current plans for more content.