I got my kids a Switch 2 years ago. We were playing Mario Kart, and I told them that I played the very first version when I was younger. One of my kids legit asked me if it was in color.
A few weeks ago, I brought the Command and Conquer remaster to play with them. When I hit the space bar to turn it to the original graphics, they thought I broke the game. I told them that back when this was first released, these were cutting edge graphics.
My oldest was like, "Wow, that must've been a really long time ago."
My youngest was like, "The 90's?"
Which made me realized that C&C was released in 1995, over 25 years ago...which is about the same amount of time passed between Pong in the 70's and me being blown away watching the CGI on a TV monitor outside of Babbage's while drinking an Icee in a mall, and that teenager growing up to share stories about that moment with his kids.
Kids these days can still get a taste of retro graphics, mostly from the indie scene. But even big hits like Minecraft, or the new Valheim, evoke a strong sense of the past with their intentional old-school vibe. Valheim looks like a game from 1999.
Personally, I love pixel graphics, and games from the 16bit era still look great in my opinion. And one of the most beautiful games of the current console generation is Octopath Traveler. That game completely blew me away with it's modernization of pixel graphics.
I got my kids a Switch 2 years ago. We were playing Mario Kart, and I told them that I played the very first version when I was younger. One of my kids legit asked me if it was in color.
A few weeks ago, I brought the Command and Conquer remaster to play with them. When I hit the space bar to turn it to the original graphics, they thought I broke the game. I told them that back when this was first released, these were cutting edge graphics.
My oldest was like, "Wow, that must've been a really long time ago."
My youngest was like, "The 90's?"
Which made me realized that C&C was released in 1995, over 25 years ago...which is about the same amount of time passed between Pong in the 70's and me being blown away watching the CGI on a TV monitor outside of Babbage's while drinking an Icee in a mall, and that teenager growing up to share stories about that moment with his kids.
Damn you time, you sonuvabitch.
Yeah, it was somewhat of a tragedy for me to realize that to a kid who is 10 years old now, the 1980s were as long ago as the 1940s were when I was 10.
Kids these days can still get a taste of retro graphics, mostly from the indie scene. But even big hits like Minecraft, or the new Valheim, evoke a strong sense of the past with their intentional old-school vibe. Valheim looks like a game from 1999.
Personally, I love pixel graphics, and games from the 16bit era still look great in my opinion. And one of the most beautiful games of the current console generation is Octopath Traveler. That game completely blew me away with it's modernization of pixel graphics.
Yeah other than the absurdly aggressive, headache inducing, fuzzing around the edges of the screen (which thankfully can be disabled in the PC version with config edits) Octopath has a fantastic implementation of that kind of sprite based graphics from the SNES golden age of RPGs.
I got my kids a Switch 2 years ago. We were playing Mario Kart, and I told them that I played the very first version when I was younger. One of my kids legit asked me if it was in color.
A few weeks ago, I brought the Command and Conquer remaster to play with them. When I hit the space bar to turn it to the original graphics, they thought I broke the game. I told them that back when this was first released, these were cutting edge graphics.
My oldest was like, "Wow, that must've been a really long time ago."
My youngest was like, "The 90's?"
Which made me realized that C&C was released in 1995, over 25 years ago...which is about the same amount of time passed between Pong in the 70's and me being blown away watching the CGI on a TV monitor outside of Babbage's while drinking an Icee in a mall, and that teenager growing up to share stories about that moment with his kids.
Damn you time, you sonuvabitch.
Would this be a bad time to note that the All Your Base meme is now 20 years old?
Unironically, maybe we *should* make a little effort to expose the next generation to, well, the previous generations. It's an art form, isn't it? One worthy of preservation? And a formative part of our microcosmic culture. And if the old games are fun, they'll still be fun, even if age has exposed a little awkwardness around its edges.
The only problem with going back and playing old games now, a lot were somewhat cryptic. They expected you to read the manual before playing. Design kind of followed the tutorial/teach by playing approach in most cases as time went on, so playing some old NES and SNES/Genesis games can be a trying experience for someone who never played them originally.
I was around for those old point and click adventure games where you had to type the commands like "Open door" or "Grab thing" and my brain does not work well trying to do those even now. If you grew up with it, seems pretty obvious.
The only problem with going back and playing old games now, a lot were somewhat cryptic.
This is very much true, but not the problem at my house. Here, the old stuff is lacking in that you can't design your own levels, or modify the code in any way.
Unironically, maybe we *should* make a little effort to expose the next generation to, well, the previous generations. It's an art form, isn't it? One worthy of preservation? And a formative part of our microcosmic culture. And if the old games are fun, they'll still be fun, even if age has exposed a little awkwardness around its edges.
There are a number of museums of old games, including online museums. For example, the Museum of Soviet Arcade games. Notably, video games are somewhat descended from other kinds of arcade games that are increasingly obscure.
The only problem with going back and playing old games now, a lot were somewhat cryptic. They expected you to read the manual before playing. Design kind of followed the tutorial/teach by playing approach in most cases as time went on, so playing some old NES and SNES/Genesis games can be a trying experience for someone who never played them originally.
I was around for those old point and click adventure games where you had to type the commands like "Open door" or "Grab thing" and my brain does not work well trying to do those even now. If you grew up with it, seems pretty obvious.
And some of them expected you to talk to other people and get hints. Or read tips in a magazine. I believe The Legend Of Zelda was designed with that in mind. But I might be thinking of Mega Man.
The only problem with going back and playing old games now, a lot were somewhat cryptic. They expected you to read the manual before playing. Design kind of followed the tutorial/teach by playing approach in most cases as time went on, so playing some old NES and SNES/Genesis games can be a trying experience for someone who never played them originally.
I was around for those old point and click adventure games where you had to type the commands like "Open door" or "Grab thing" and my brain does not work well trying to do those even now. If you grew up with it, seems pretty obvious.
Fortunately, I actually still have all the printed material for pretty much all of my games. Now if I just had some kids....
"It's just as I've always said. We are being digested by an amoral universe."
-Tycho Brahe
+1
MichaelLCIn what furnace was thy brain?ChicagoRegistered Userregular
The only problem with going back and playing old games now, a lot were somewhat cryptic. They expected you to read the manual before playing. Design kind of followed the tutorial/teach by playing approach in most cases as time went on, so playing some old NES and SNES/Genesis games can be a trying experience for someone who never played them originally.
I was around for those old point and click adventure games where you had to type the commands like "Open door" or "Grab thing" and my brain does not work well trying to do those even now. If you grew up with it, seems pretty obvious.
Fortunately, I actually still have all the printed material for pretty much all of my games. Now if I just had some kids....
Just like an NVIDA RTX 3090, you can expect delivery in about 9 months...
+2
RingoHe/Hima distinct lack of substanceRegistered Userregular
The only problem with going back and playing old games now, a lot were somewhat cryptic. They expected you to read the manual before playing. Design kind of followed the tutorial/teach by playing approach in most cases as time went on, so playing some old NES and SNES/Genesis games can be a trying experience for someone who never played them originally.
I was around for those old point and click adventure games where you had to type the commands like "Open door" or "Grab thing" and my brain does not work well trying to do those even now. If you grew up with it, seems pretty obvious.
And some of them expected you to talk to other people and get hints. Or read tips in a magazine. I believe The Legend Of Zelda was designed with that in mind. But I might be thinking of Mega Man.
The GameFAQs revolution saved us all
+4
doompookyWild (Let's Draw A) Horses Couldn't Drag Me AwayRegistered Userregular
The only problem with going back and playing old games now, a lot were somewhat cryptic.
This is very much true, but not the problem at my house. Here, the old stuff is lacking in that you can't design your own levels, or modify the code in any way.
Your nine year old may vary.
This is the most Montessori kid problem I've ever heard and I love it
The only problem with going back and playing old games now, a lot were somewhat cryptic.
This is very much true, but not the problem at my house. Here, the old stuff is lacking in that you can't design your own levels, or modify the code in any way.
Your nine year old may vary.
This is the most Montessori kid problem I've ever heard and I love it
Thanks, though I probably have to chalk it up a bit more to him being non-neurotypical.
Unironically, maybe we *should* make a little effort to expose the next generation to, well, the previous generations. It's an art form, isn't it? One worthy of preservation? And a formative part of our microcosmic culture. And if the old games are fun, they'll still be fun, even if age has exposed a little awkwardness around its edges.
My son has discovered a few old school games on his own by watching let's plays. He hasn't tried playing them himself yet, but it's a start, I think.
Just the other day, I watched someone stream Wing Commander (1990), which will turn 31 this year. The first grainy photograph of the Earth from space turned 31 in that game’s release year.
"Because things are the way they are, things will not stay the way they are." - Bertolt Brecht
Lucky kids to be playing the gamecube for the first time. Some of my favorite entries in most series were on that. Tales of symphonia, mario kart double dash, smash brothers melee, pokemon colosseum and gale of darkness, fire emblem path of radiance, paper mario ttyd....
Honestly, one of the smartest ways to raise a kid on video games, assuming you could get away with it. It also makes the violence realism ramp up slowly so your kids wont mistake games from Real life.
Posts
A few weeks ago, I brought the Command and Conquer remaster to play with them. When I hit the space bar to turn it to the original graphics, they thought I broke the game. I told them that back when this was first released, these were cutting edge graphics.
My oldest was like, "Wow, that must've been a really long time ago."
My youngest was like, "The 90's?"
Which made me realized that C&C was released in 1995, over 25 years ago...which is about the same amount of time passed between Pong in the 70's and me being blown away watching the CGI on a TV monitor outside of Babbage's while drinking an Icee in a mall, and that teenager growing up to share stories about that moment with his kids.
Damn you time, you sonuvabitch.
Personally, I love pixel graphics, and games from the 16bit era still look great in my opinion. And one of the most beautiful games of the current console generation is Octopath Traveler. That game completely blew me away with it's modernization of pixel graphics.
Yeah, it was somewhat of a tragedy for me to realize that to a kid who is 10 years old now, the 1980s were as long ago as the 1940s were when I was 10.
Yeah other than the absurdly aggressive, headache inducing, fuzzing around the edges of the screen (which thankfully can be disabled in the PC version with config edits) Octopath has a fantastic implementation of that kind of sprite based graphics from the SNES golden age of RPGs.
Would this be a bad time to note that the All Your Base meme is now 20 years old?
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
My 5 year old came home from preschool recently and said, "Michael's daddy has a better X-box than you, daddy!"
I've got a bottle of Tullamore Dew waiting for the day he figures out that there was a whole other X-box after mine but before Michael's daddy's.
No learning to ride a trike until you've grasped agriculture and animal husbandry, young man - then tomorrow we'll move on to maths
pleasepaypreacher.net
-Tycho Brahe
This year, the PS2 becomes old enough to drink. How time flies.
I was around for those old point and click adventure games where you had to type the commands like "Open door" or "Grab thing" and my brain does not work well trying to do those even now. If you grew up with it, seems pretty obvious.
This is very much true, but not the problem at my house. Here, the old stuff is lacking in that you can't design your own levels, or modify the code in any way.
Your nine year old may vary.
There are a number of museums of old games, including online museums. For example, the Museum of Soviet Arcade games. Notably, video games are somewhat descended from other kinds of arcade games that are increasingly obscure.
And some of them expected you to talk to other people and get hints. Or read tips in a magazine. I believe The Legend Of Zelda was designed with that in mind. But I might be thinking of Mega Man.
Fortunately, I actually still have all the printed material for pretty much all of my games. Now if I just had some kids....
-Tycho Brahe
Just like an NVIDA RTX 3090, you can expect delivery in about 9 months...
The GameFAQs revolution saved us all
This is the most Montessori kid problem I've ever heard and I love it
Thanks, though I probably have to chalk it up a bit more to him being non-neurotypical.
My son has discovered a few old school games on his own by watching let's plays. He hasn't tried playing them himself yet, but it's a start, I think.
Isn't that the textbook way of desensitizing someone to something?
Seriously, though, he seems to be mainly focusing on Nintendo. Kids might be a little too unprepared for violence.
They have my vote; I don't recall either of them ever saying anything stupid.
Yeah, but Mario's been caught on film doing a LOT of mushrooms...
That's the least of his issues as a candidate
https://youtu.be/RlMVmITMM70
https://youtu.be/PcRAYRirtZQ
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772