Welcome to the pitch session,
@Mahnmut and
@PirateQueen
Before we play I’d like to go over what I intend to host for you, and get feedback on what you want to focus on, and just as importantly, what you aren’t interested in.
What’s the system?
It’s just this thing I’ve made called Rebel Script. It’s not the greatest roleplaying system, just my own. It’s got the stuff I like, which is fiction first over complex rules, and getting to roll lots of dice.
Here’s the wiki, updating whenever I have time.
Give it to me brief!
When your action is uncontested you do it to the best of your ability as established by your aspects, traits and skills. Act out the result.
There’s no rolling dice to do something your character is designed for. If your character has the Strong aspect, and you want to move a big rock out of the way of a stream over a few minutes, you do it.
When you are challenged, describe what you intend to do and your current goal. The host will lay out the dangers and consequences should things go awry up front. Take one die. Then create a dice pool.
- Add a die if you have an appropriate aspect.
- Add a die if an ally assists you.
- Add a die if you accept a turn of fate.
- Add a die if you have a situational bonus.
- Add a die if you spend momentum.
If you choose to
take further risk, double your dice pool.
Now roll the dice.
On a 6, you succeed. Additional 6’s create momentum.
You drive the fiction forward.
On a 4 or 5, the outcome is mixed.
Consequence and compromise drive the fiction forward.
On a 1, 2, or 3, your action is twisted against you. Take a condition, as established.
The threat drives the fiction forward.
If you decide you
go too far, roll your dice pool again and accept the result.
Finally, if you have a relevant
skill, always take an option.
Together we act out the result.
Dice rolling is pretty robust, but once you learn it, this is it. Let’s say you have to fight a huge eagle! You start with a single d6, then add your aspect Quick for another d6, and finally add one more as your ally distracts the eagle. Whoever assists you shares in the result of your roll, for better or worse.
Turn of fate, take further risk and go too far are all ways to get more dice in return for accepting trouble. I’ll get into them as we play (though they are on the wiki), they’re basically permission for drama
Where’s my HP?
There ain’t none! Instead you have 6 condition clocks. When your highest result is 1, 2 or 3, you take a condition. Write it down next to a clock. If a clock gets filled it becomes a permanent scar, a debility you’re stuck with. If you have 6 conditions at once, you’re in serious trouble.
What’s the story?
I’m thinking you’ll be part of a mythical first tribe, woken fully grown and without history. No one is in charge, yet, and no one has invented anything, save a few basic items, like pointy stick and loincloth. Your goal will be to map out your island home, create rules and culture for the tribe, invent whatever the tribe needs to survive, and overcome the challenges of the world.
How long are we playing?
Just a couple weeks I guess. It’s a play-test. I’ll get us to an end point, and pick it back up another time if we all have fun with it. No pressure on when you post.
Posts
First, get a blank playbook.
https://docs.google.com/spreadsheets/d/1--UCozYzhdcg4KoYMM2_AO0RyerTFmQsqhGyWsxtl0I/edit
Or just a bit of paper will do, if you like.
Choose a name. Something short will do, a simple sound or a word, like River. I’ll name the rest of the tribe based on how you do it.
Describe in broad strokes what you look like, and what you tend to wear. You can say a little about yourself, but don’t reveal anything you can’t alter later. Leave gaps to be filled as they come into play.
Choose an aspect.
https://rebelscript.obsidianportal.com/wikis/aspects
It’s just a word, so talk to me if you want something different.
Discuss and make notes on the character during the pitch, and play to find out more about them during the 1st episode.
When you meet the requirements, take an advancement. In this way you’ll build out the character to fit your growing view of them and the story everyone begins to tell.
Advancement
Once per episode, take an advancement when you share intimacy, your call, with another person. Intimacy includes showing weakness, revealing a secret thought, expressing kinship, engaging in their planned action, or sharing something precious.
Once per episode, take an advancement when you create something new for the tribe.
There’s no levelling. Gaining a new part for your character is in your hands. It’s okay to miss it, someone with 3 advancements can stand equally with someone with more.
Advancement Options
Gain an aspect.
* Gain a skill.
* Gain 2 traits drawn from an aspect you possess.
* Gain an asset, reveal how.
* Gain 2 rituals.
* With the host, improve an existing skill.
* Swap out two of your advancements, say why.
* Add 2 equipment slots.
* Add a segment to a condition clock.
* Reset your condition clocks, with or without an explanation.
—————
The Known World
The Tribe
You awoke next to these people. They’re all you know, and things have been amiable so far... but people are starting to butt heads over what to do.
1. Rock. The best runner. Afraid of getting hurt.
2. Leaf. The shortest. Likes building things. Best climber.
3. Cloud. Best at mending things. Spends most time alone.
4. Cup. Cup invented the cup and they’re pretty proud of it.
5. Shade. Best at sleeping. Likes to find out if things are food.
6. Blue. Likes to swim. First to kill a fish to eat.
7. Nam. Nam can’t speak well like the rest of you. They are different.
8. Ruby. Best at singing. Ruby has strange skin that looks hurt.
9. Clay. Clay is most relaxed. They resolved the first dispute. They have no hair.
10. Star. Star says they have secret power. No one knows what.
11. Big. Big is big. Big is real strong. Big is very soft.
12. Hawk. Best at talking a lot. Very serious.
13. Petals. Petals is two people in one body. Both of them are nice.
14. Warren. After watching animals, they think the tribe should live underground. Best at hiding.
15. Mango. Most surprised. Trying to figure out how weather works.
16. Sunshine. Sunshine invented paint and they’re always painting.
You have both considered the growing needs of the tribes. The fallen fruit has been eaten, the hill has nothing more to offer. At least not today.
You can see deep forest to the west, a mountain to the north, a beach to the east and likely the same down south.
What do you do?
https://www.youtube.com/watch?v=l7NWERaPm4o&list=RDMMl7NWERaPm4o&start_radio=1
(unless Warren has already built us an awesome underground base and Star's secret power is making food magically appear- then we can just hole up in there and party ; )
A fab idea!
The majority of the tribe is in sight. Cloud must be a little ways down the hill, thinking alone as they tend to do, and Shade is probably asleep in a tent. He gets up late.
Feel free to shout for attention, or if you prefer, just ask someone in particular if you’d like them to tag along.
When it eventually comes time to roll dice, you just write something like this. Geth is the name of the dice roller.
Geth roll 2d6 for Party
If not, can start aggressively yodelling to get everyone's attention and gather the tribe
Some wander over slowly, others are excited. This might well be the first important vote to be held!
“No! I say!”, Rock calls as they leap onto a flat stone and take a seat, “Um... What’s the topic?”
Mango is in the middle of waving two leaves around, trying to direct the wind, “I’m listening, just a bit busy.”
Clay sits down in front of your both, then half leans around to look at everyone. He gives you a thumbs up.
Hawk crosses their arms. Petals puts both their hands up, then puts them down—maybe they answered their own question. Warren is covered in mud. Shade slides out of a tent. Cloud starts making his way up the hill.
Everyone is here. Make your case!
"Thanks for coming to talk with me Spring, Rock, Clay, everyone.
I like Birthplace Hill and I don't want to leave, but we have to, right?
I've heard several arguments break out over what we should do. I don't want our tribe to break apart. Whatever happens, I think we should decide together. I propose we have a vote... and whatever the majority decides, the rest of us accept it and support their plan."
After a bit of talk, everyone comes to understand.
Sunshine and Warren vote that the north should be explored. (2 votes)
Hawk, Spring, Big, Star & Blue think the beach to the east seems best. (5 votes)
Manga, Leaf, Ruby & Shade vote for someone to visit the forest. (4 votes)
Only Cloud and Cup thinks going south is most worthwhile. (2 vote)
Rock votes to just stay here. (1 vote)
Nam doesn’t seem to be participating, but perhaps you could convince them. That’s a challenge!
Clay says they’ll side with the majority.
Petals has two different votes, but Cup says they can only have one. How would you resolve this dispute? Will you intervene?
As yet no one is convinced to actually join you... That’s a challenge too!
When you are challenged, describe what you intend to do and your current goal. The host will lay out the dangers and consequences should things go awry up front. Take one die. Then create a dice pool.
Add a die if you have an appropriate aspect.
Add a die if an ally assists you.
Add a die if you accept a turn of fate.
Add a die if you have a situational bonus.
Add a die if you spend momentum.
If you choose to take further risk, double your dice pool.
Now roll the dice.
On a 6, you succeed. Additional 6’s create momentum.
You drive the fiction forward.
On a 4 or 5, the outcome is mixed.
Consequence and compromise drive the fiction forward.
On a 1, 2, or 3, your action is twisted against you. Take a condition, as established.
The threat drives the fiction forward.
If you decide you go too far, roll your dice pool again and accept the result.
Finally, if you have a relevant skill, always take an option.
Together we act out the result.
Will support Spring's persuasion attempt if needed...
Also, did Mango, Leaf, Ruby and Shade say why they're interested in the forest?
“Fruit grows on trees, so we need more access to trees!”, Mango confirms, “That makes sense, right?”
Shade shrugs. Ruby only said it because Shade did.
Nam is currently lining up pebbles into a nice pattern.
*rolls for insight check on pebbles*
Describe to me how you try to chat with Nam.
Nam seems agitated by your interruption of their work, and won’t participate in the vote. They continue to lay out pebbles in different patterns. You do learn something vital however, Nam isn’t stupid. You barely understand it yourself just yet, but they’re creating complex forms of math!
You’d best leave them to it.
When you are challenged, describe what you intend to do and your current goal. The host will lay out the dangers and consequences should things go awry up front. Take one die. Then create a dice pool.
Add a die if you have an appropriate aspect.
Add a die if an ally assists you.
Add a die if you accept a turn of fate.
Add a die if you have a situational bonus.
Add a die if you spend momentum.
If you choose to take further risk, double your dice pool.
Now roll the dice.
On a 6, you succeed. Additional 6’s create momentum.
You drive the fiction forward.
On a 4 or 5, the outcome is mixed.
Consequence and compromise drive the fiction forward.
On a 1, 2, or 3, your action is twisted against you. Take a condition, as established.
The threat drives the fiction forward.
If you decide you go too far, roll your dice pool again and accept the result.
Finally, if you have a relevant skill, always take an option.
Together we act out the result.
Either of you can ask, to the whole tribe or more precisely, and assist the other. Assistance grants the other an extra die, and entangles them in the consequences of your action.
The breeze picks up a little, herding white clouds across the sky.
(having left Nam to work in peace)
+Base
+Hearty
+Wave
Geth, roll 3d6 for two adventuring parties
edit: hearty is not as in a Hearty Laugh, that should be 2d6, probably a fail?
5 is your best result. So that’s a compromise or consequence...
You manage to bring a good few on board with your idea, but some state they’ll stay on the hill and await your return. While you’re gone they’ll spend the day trying to make the hill more homely.
Team Beach
They really want to head to the beach! They start packing a few light trinkets, but they don’t have much or worth. They’d really like to feel what it’s like to go into the sea! Hawk will defer to you as it was your idea, but you can tell they love to be in charge.
Wave & Spring
Hawk
Clay
Big
Star
Blue
Team Explore
They’re a mixed bunch, having held different opinions on where to head, but exploring at all is more important to them. Sunshine seems to been made the leader of this group, but he doesn’t have any kind of ambition for that.
Sunshine
Cloud
Shade
Leaf
Petals
Team Stay
Rock has been very firm about staying, and has made a few counter points folks have listened too. You won’t persuade them now, but they’re not in a bad mood or anything.
Rock
Warren
Nam
Cup
Ruby
Mango
We can let Hawk lead the way (as it seems to make them happy)...
https://www.youtube.com/watch?v=A618Ttd-gSo
Wow! The beach! The sea! It feels very different. There are numerous crabs of all sizes milling about, and above you flocks of seabirds. Across the water you can see another unexplored part of the island, and there stands a lone tree snapped in half. You’ve never seen a tree destroyed, and didn’t think they could be pulled apart!
You can still see Team Explore from where you are, just about, and they seem to have found a bunch of rock pools.
Hawk claps their hands for attention, “Now! As I’m in charge, I think I should get to name this place. I call it... Hawk’s Beach! What? Well... alright, how about Silver Sands! See?”
Hawk holds up a piece of silver, the size of a fist, plucks straight from the sand.
Hawk has named the beach Silver Sands! It has a natural abundance of raw silver!
“I say will collect as much as we can! Chop, chop!”, Hawk shouts. He crosses his arms defiantly.
That might be a nice idea, but what do you do?
Wave agrees with Hawk that the silver looks cool, but unless it's edible, not too interested in looking for more
Will go search for some food instead!
Geth roll 1d6
Wave
You wade out into the shallows, and poke some green floating stuff... it moves!
You’re knocked backwards beneath the shallow seawater! Take the condition shocked!
Until you dry off, you can’t use your aspect!
It’s easily as tall as a person! It spins around, once, twice, then rushes onto the beach!
Everyone screams and shouts! Hawk freezes up, then panics! They struggle to get their short spear off their back, which is a problem... because the creature is heading straight for him!
What do you do?
Killing it will grant you a large amount of food! Not just any food, real nutritious!
Geth, roll 1d6
Geth roll 1d6
You do frighten it! But learn too late that when scared, the water radish spits a pressured blast of water! You’re knocked backwards and tumble into Hawk! Take the condition embarrassed. The others will remember this until you prove yourself once more.
Wave
You leap at the beast, shrieking and waving your stick! It moves toward you and is poked for its trouble! It lets out a startled peep and heads back for the sea. As your eyes follow its slow, many limbed clambering, you notice six or seven more dive below the waves.
For better or worse, this animal will now universally fear the tribe!
—————
Hawk gets up on his feet, and tries his best to pull up Spring.
“You... You stood in the way of it! With no idea what it was capable of! Wow... You are my... is there a word for it? My best friend!”, his usually serious voice cracks as he looks as his burly pal.
Hawk holds Spring in high regard! Everyone else giggles at Spring; he’s dripping wet in gross smelling water.
Meanwhile, Big puts a huge hand on Wave’s shoulder, then rumbles, “I’ve never seen something to mighty! You are our warrior!”
The others whisper about Wave, in awe and surprise at their action. How does that make you feel, Wave?
But wishing we had a tribe chef instead of a warrior X )
Who's with me?
Big follows after you, and Blue comes charging by your left, attempting to get there before you do!
Big will do whatever you ask, but Blue is going for it because they want to be seen as the best warrior!
You’ve got an extra d6 to roll since you’re about to flank the beast!
What do you do?
I trust they'll do a great job getting us some sushi
I'll step aside so they can charge in first while Blue and I attack from the sides...
Geth roll 2d6
Blue chases it down, and as it swiftly turns to avoid him Big belly bounces it across to you! It lands squarely on your stick! Let’s call this a spear.
It’s wriggles for a moment, then it’s done. You’ve slain it, earning the tribe one hearty meal!
...Blue breaks the surface and spits.
“I had that one! It was mine!”, he grumbles.
Seems Blue is not pleased with you.
Big interjects, “We worked together. What is this ‘mine’? Why own anything?”
Blue will remember this...