The AvP games were really good, especially experiencing the different campaigns.
The Alien was cool, and had all the tools to pretty much murder their way through the thing, and it only got hairy when you were caught in the open against marines with really heavy weapons.
The Predator was a total badass and you were pretty much an unstoppable death machine. You had so many tools, weapons, and defenses at your disposal, it was hard to die even if you were trying.
Meanwhile the poor Marine was a luckless bastard where you probably died 1000 times trying to get through the game. You know they did it right when the flamethrower is less of a weapon and more of a "let me tap it every 10 feet of these constantly dark corridors just to make sure." And chain gun spin up has never, ever been a big deal in any video game...but in AvP waiting those 2 seconds for it to start spitting hot lead when you knew it would take less than a second for that Alien warrior to tear you apart? Yeah. It mattered. And a motion detector that only covered 90 degrees in front of you, when Aliens would come at your from literally impossible angels...good times, good times.
Alien 3 on the snes was pretty fun, but it was a side scrolling shooter where you like killed millions of aliens every stage. Like it was not at all close to the source material.
I want the l4d style to work, but the franchise is cursed.
I would like some money because these are artisanal nuggets of wisdom philistine.
It's sort of a matter of debate, I think. A game can be good, but does that make it a good representation of the IP on which it's based? Alien: Isolation does both, but does a sidescrolling shooter do the same, even if it's fine? I'd say Metroid represents Alien better than other NES/SNES Alien titles.
Wasn't there like, a fuckin DS game or something where there were a bunch of different playable characters, but with permadeath for all of them, whether it be via alien or chestburster?
Gameplay of Aliens: Infestation is comparable to the Metroid and Castlevania video games, where players are encouraged to search and backtrack for weapons, upgrades, and keys. The player controls one of a party of four marines and explores the U.S.S. Sulaco as well as LV-426 and Phobos in order to investigate the Union of Progressive Peoples (UPP) and Weyland-Yutani's involvement in Xenomorph development. The game incorporates a permadeath mechanic. If a marine falls in battle, another in the party will take their place. The player loses if the entire party is wiped out. Fallen characters can be replaced with any of fifteen displaced marines found throughout the game, each with their own unique dialog.
Always stuck in my mind even though I only ever heard of it one time. If someone told me it was real jank and fucked up I wouldn't be too surprised, but it still sounds like an interesting mechanic.
Made by Wayforward, so hey, maybe it's real good.
It's sort of a matter of debate, I think. A game can be good, but does that make it a good representation of the IP on which it's based? Alien: Isolation does both, but does a sidescrolling shooter do the same, even if it's fine? I'd say Metroid represents Alien better than other NES/SNES Alien titles.
Another great example from '90s arcades is the oddly-named Alien 3: The Gun. Yeah, you know, the gun. Remember that part in the movie where Ripley magdumps it into the xenodoggomorph?
Whereas, "run & gun with driving sections and a boss fight" just sounds like a rough draft of James Cameron's shooting schedule for Aliens. I'm almost surprised the arcade tie-in wasn't just an FMV lightgun cabinet playing the movie off a laserdisc.
"Because things are the way they are, things will not stay the way they are." - Bertolt Brecht
Alien isolation was good, wait I guess it was ****ed up, in the sense of where is my freaking brown pants, how did it know I was there, this is insane.
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That arcade side-scrolling beat-em-up is the only one I have fond memories of.
And there have been some pretty great games connected to the franchise:
So I could get behind his premise only if he left out "in videogames."
The Alien was cool, and had all the tools to pretty much murder their way through the thing, and it only got hairy when you were caught in the open against marines with really heavy weapons.
The Predator was a total badass and you were pretty much an unstoppable death machine. You had so many tools, weapons, and defenses at your disposal, it was hard to die even if you were trying.
Meanwhile the poor Marine was a luckless bastard where you probably died 1000 times trying to get through the game. You know they did it right when the flamethrower is less of a weapon and more of a "let me tap it every 10 feet of these constantly dark corridors just to make sure." And chain gun spin up has never, ever been a big deal in any video game...but in AvP waiting those 2 seconds for it to start spitting hot lead when you knew it would take less than a second for that Alien warrior to tear you apart? Yeah. It mattered. And a motion detector that only covered 90 degrees in front of you, when Aliens would come at your from literally impossible angels...good times, good times.
Nothing says Alien mythology like a side-scrolling beat-em-up.
I want the l4d style to work, but the franchise is cursed.
pleasepaypreacher.net
Need to get the Engineers of Prometheus in there.
So Major Dutch 'Designed by Rob Liefeld' Schaefer can mess them up with his giant cyborg gun-hand.
Okay yes I googled it, it's real, I did not just imagine it.
https://en.wikipedia.org/wiki/Aliens_Infestation Always stuck in my mind even though I only ever heard of it one time. If someone told me it was real jank and fucked up I wouldn't be too surprised, but it still sounds like an interesting mechanic.
Made by Wayforward, so hey, maybe it's real good.
Edit for weird auto-correct(?)
Another great example from '90s arcades is the oddly-named Alien 3: The Gun. Yeah, you know, the gun. Remember that part in the movie where Ripley magdumps it into the xenodoggomorph?
Whereas, "run & gun with driving sections and a boss fight" just sounds like a rough draft of James Cameron's shooting schedule for Aliens. I'm almost surprised the arcade tie-in wasn't just an FMV lightgun cabinet playing the movie off a laserdisc.
http://newnations.bandcamp.com
I like Gabe's gratuitous use of a Chestburster.