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[Humankind] - Endless Hoomanz

CantidoCantido Registered User regular
edited August 2021 in Games and Technology
humankind.1200x675.jpg
Uh oh, the Endless Legend / Endless Space folks are trying their hand at humans!

https://youtu.be/nGi00HqpmS0

That's right folks, Amplitude Studios, who brought you Endless Space and Endless Legend, have taken a break from exploring the Dust-laden universe of the Endless to tackle a little planet called Earth.

Endless Legend combines the sensibilities of a traditional Civ game with what Amplitude have learned from years of developing the Endless series mechanics. Here are some examples of what Humankind goes from Civilization.
  • The Endless series famous FDSII resources (Food, Dust/Money, Science, Industry, Influence) returns. For those unfamiliar with Influence, it is your political power quantified. It is spent on expanding your territory, establishing treaties, enacting domestic policies, and war. "Oh, you're declaring war with me? No you're not."
  • Humankind uses Endless Space 2's narrative choices system and amplifies it to the point that your entire civilization is a "shapeshifter" that gains strengths based on choices made at certain points in the game.
  • Similar to Endless Legend, you always have a score, and in Humankind, that score (Fame) is the strongest indicator of whether or not you are "winning," and with many ways to gain Fame, with far less "correct" answers to how to win the game than a 4X with rigid economic/military/cultural victories.
  • A vast number of achievements that give you paths to more score, laying out a roadmap for what you can and should be aiming for.

More on the "shapeshifting." You don't pick a rigid civilization, you pick "Cultures," and pick several of them as time goes by. As you build Influence through different eras in history, you choose to adopt Cultures based on what you're doing and what you're trying to do. For example, if you're surrounded by rivers and like farming, you'll crave being the first one to be the Harrpians. Then in the Classical Era, lets say you want to become a murdering asshole, so you become the Goths. This continues through five eras (Ancient, Classical, Medieval, Industrial, Contemporary) until you have created an agricultural, warmongering, and moneymaking abomination.

Share your experiences here!

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    WotanAnubisWotanAnubis Registered User regular
    I enjoy the game, but I think it might still be in need of some balancing.

    My first game was kind of a disaster, to be honest. I got boxed in pretty early on and I'm not military-minded enough to try breaking out. Still, I kept up pretty well, until all the AI Empires started warring with each other.

    As a result, when the game claimed the year was about 1000 CE, several AIs were already in the Industrial Era, which seems a bit early.

    But I think I know how it happened. The AI fought wars, which killed a bunch of units which gave them stars, and gave them cities with attached territories, which gave them stars, and gave them cities with people living in them, which gave them stars. It seems war is the most efficient way of advancing Eras.

    Anyway, all this happened on the second-to-Easiest difficulty setting.

    So, lessons for attempt 2:

    - Don't start completely boxed in in the frozen and barely habitable North.
    - Go to war.
    - Play on Easiest.
    - Maybe play on Peaceful mode.

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    SpawnbrokerSpawnbroker Registered User regular
    I played a couple hours of this last night. It's pretty fun! I got to the start of the classical era. I'm role-playing as Egypt so I've been going the faith route. Egypt has made it so my cities don't have to worry too much about stability.

    I can see some balancing issues here and there, but this is a fun game and any problems can be cleaned up with patches. I really enjoy the shifting culture stuff and the "arms race" you're in to move to the next era so you don't lose out on your choice of culture

    Steam: Spawnbroker
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    captainkcaptaink TexasRegistered User regular
    The "I've played a historical strategy game before" tutorial is a little light. Or maybe I've played too much Civ. I immediately moved my first unit toward the coast and hit B, which didn't do anything. It's cool that the beginning is kind of a nomadic thing, I just wish they would have said that straight out. It also seems like square improvements are built (limitlessly?) in your city center, while hexes are new districts, which is a good combo of civ 4/5/6. It's also nice (though again, unexplained) that you only have to be in the same territory as a luxury/strategic resource, not next to it.

    I dunno, I also think I need to start over and think of it less like Civ. Maybe just play the actual noob tutorial so it breaks it all the way down.

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    SpawnbrokerSpawnbroker Registered User regular
    Yeah, this game doesn't seem to have "worker" units, your cities can just work tiles as long as the tile is in that cities territory.

    Your cities can also expand at the cost of influence and an increasing amount of instability. I found out last night that I could prevent the AI from forward settling on me by ravaging their outpost, preventing it from being built and letting me plop down an outpost there instead.

    Steam: Spawnbroker
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    SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    I haaaaaaaaaaaaaate the camera angle when zoomed in. It's way too low.

    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
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    CantidoCantido Registered User regular
    Yeah, this game doesn't seem to have "worker" units, your cities can just work tiles as long as the tile is in that cities territory.

    This comes from Endless Legend. In Legend, a city's outputs are listed on a top resource and worker manager, and you just click and drag worker icons on the resources you want.

    For example, if all you cared about was short term population growth, you could drag all workers out of Dust (Money,) Industry, Science and Influence and place them all on Food.

    3DS Friendcode 5413-1311-3767
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    Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    edited August 2021
    So something I'm unsure of based on the tutorials wording, when you take a second culture when you advance to a second era, do you keep all the bonuses, buildings and units from your previous culture, or does the new one supersede the old?

    Edit: Also can you move the location of one time districts like harbors? I accidentally missed a coral reef in one of my outposts and I'd really like to relocate my harbor next to it to take advantage of it.

    Edit2: I like the aspect of customized avatars and modifying the behavior of the AI based on them., and unlocking different aspects by playing differently, it's a fun little incentive to try out different playstyles. I don't know if there's a way to specifically import or export the AI though. Or potentially to play against your own AI, which could be fun.

    Lord_Asmodeus on
    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
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    Jealous DevaJealous Deva Registered User regular
    How do people feel about the culture thing? Its a bit odd to me to hear about starting as like the Harrappans and evolving into the Mayans, the Italians, the Moghuls, and then the Soviets or something like that…. On the other hand it seems like it could be fairly interesting from a gameplay point of view.

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    Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    edited August 2021
    I wish there was more carryover from previous cultures, both gameplay wise and in terms of aesthetics.

    Edit: Also, not being able to buy trade goods from my vassal because they're upset at me seems a bit odd.

    Edit2: I'm dumb nevermind I have access to all of their stuff regardless

    Lord_Asmodeus on
    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
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    Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    - Don't start completely boxed in in the frozen and barely habitable North.
    - Go to war.
    - Play on Easiest.
    - Maybe play on Peaceful mode.
    The North remembers.

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    SpawnbrokerSpawnbroker Registered User regular
    How do people feel about the culture thing? Its a bit odd to me to hear about starting as like the Harrappans and evolving into the Mayans, the Italians, the Moghuls, and then the Soviets or something like that…. On the other hand it seems like it could be fairly interesting from a gameplay point of view.

    I kind of like it! I don't mind how weird it is from a historical perspective, but I like what it does to the gameplay

    Steam: Spawnbroker
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    Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    Is anyone interested in playing this multiplayer?

    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
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    BSoBBSoB Registered User regular
    I'm having fun. This has a ton of ideas that make it so different from Civ or even the Endless games.

    I don't really understand some of the affinity special abilities. Like the merchant one is to spend some influence to build a resource extractor, but if you can already do that on your outposts before you attach/grow to city. And it seems to cost more? and have a cool down?

    I guess you can build extractors for other players? is that good? do you really want to do that? I don't get it.

    Also the settler unit is crazy. Just way over the top, it builds a brand new city 3 pop city that has more infrastructure than my cap, all for no influence and only 1 pop.

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    Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    BSoB wrote: »
    I'm having fun. This has a ton of ideas that make it so different from Civ or even the Endless games.

    I don't really understand some of the affinity special abilities. Like the merchant one is to spend some influence to build a resource extractor, but if you can already do that on your outposts before you attach/grow to city. And it seems to cost more? and have a cool down?

    I guess you can build extractors for other players? is that good? do you really want to do that? I don't get it.

    Also the settler unit is crazy. Just way over the top, it builds a brand new city 3 pop city that has more infrastructure than my cap, all for no influence and only 1 pop.

    If someone else has a resource you want, you can build it for them and then import it. It's a way for mercantile empires to get access to resources in other Empires' borders.

    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
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    WotanAnubisWotanAnubis Registered User regular
    edited August 2021
    How do people feel about the culture thing? Its a bit odd to me to hear about starting as like the Harrappans and evolving into the Mayans, the Italians, the Moghuls, and then the Soviets or something like that…. On the other hand it seems like it could be fairly interesting from a gameplay point of view.

    I like it. I actually think it's more realistic than Civilization's static cultures. But then, I live in a city that was founded by the Romans, ruled by the Franks, and won its independence from the Spanish. Cultures change.

    Sure, geographically it may not make a whole lot of sense that the Nubians become the Celts become the Aztecs, but historically that kind of thing makes a whole lot more sense to me than Americans showing up during the stone age and staying Americans throughout all those thousands of years until the modern day.

    WotanAnubis on
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    Trajan45Trajan45 Registered User regular
    I know I struggled a bit during open dev trying to understand all the systems. I'm not going to be able to play for a couple weeks due to my computer dying, but if anyone sees any good overview videos posted, please post them here. Endless Space 2 had some really great overview videos that helped a ton when jumping in.

    Origin ID\ Steam ID: Warder45
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    Al_watAl_wat Registered User regular
    edited August 2021
    This game is fun. I have a domination kinda game going, started as egyptians, moved into huns and then Mongols, then poland, then the French. I may have missed one in there? Bascially started with building up production then focused on cavalry and war.

    The Hun and later Mongol unique cavalry units are cool - they count as nomads so they can accumulate food to make more of themselves! Also being able to make them using outposts (ordu's or whatever) is really handy.

    Al_wat on
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    M-VickersM-Vickers Registered User regular
    Trajan45 wrote: »
    I know I struggled a bit during open dev trying to understand all the systems. I'm not going to be able to play for a couple weeks due to my computer dying, but if anyone sees any good overview videos posted, please post them here. Endless Space 2 had some really great overview videos that helped a ton when jumping in.

    There's a Civ 6 youtuber I used to watch who I really liked, I need to see if he's covering it.

    PotatoMcWhiskey I think his way.

    Irish guy, really great player with a very soothing Irish accent

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    Trajan45Trajan45 Registered User regular
    Waervyn's World was the guy I watched before getting into Endless Space. But looks like he hasn't done anything in years.

    Origin ID\ Steam ID: Warder45
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    MvrckMvrck Dwarven MountainhomeRegistered User regular
    M-Vickers wrote: »
    Trajan45 wrote: »
    I know I struggled a bit during open dev trying to understand all the systems. I'm not going to be able to play for a couple weeks due to my computer dying, but if anyone sees any good overview videos posted, please post them here. Endless Space 2 had some really great overview videos that helped a ton when jumping in.

    There's a Civ 6 youtuber I used to watch who I really liked, I need to see if he's covering it.

    PotatoMcWhiskey I think his way.

    Irish guy, really great player with a very soothing Irish accent

    He has two videos out on it so far (probably a 3rd today), and is as awesome as ever.

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    M-VickersM-Vickers Registered User regular
    Mvrck wrote: »
    M-Vickers wrote: »
    Trajan45 wrote: »
    I know I struggled a bit during open dev trying to understand all the systems. I'm not going to be able to play for a couple weeks due to my computer dying, but if anyone sees any good overview videos posted, please post them here. Endless Space 2 had some really great overview videos that helped a ton when jumping in.

    There's a Civ 6 youtuber I used to watch who I really liked, I need to see if he's covering it.

    PotatoMcWhiskey I think his way.

    Irish guy, really great player with a very soothing Irish accent

    He has two videos out on it so far (probably a 3rd today), and is as awesome as ever.

    I'll watch then tonight on my iPad, while playing Grounded on my Xbox, building my mushroom tower.

    Hopefully I'll geting into Humanity this weekend.

    I might actually start over, as I realised well into the second era you can just plop down settlements anywhere, for Influence.

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    DocshiftyDocshifty Registered User regular
    Yeah this is definitely a game where you restart two dozen times the first few days aa you realize something fundamental you didn't know.

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    Al_watAl_wat Registered User regular
    I played my main game so far on a small pangaea map with only maybe 5 cpus. Nation difficulty. Definitely just learning the systems.

    The whole thing of making outposts and attaching them to cities is cool. For a lot of my game I've been above the city cap? It allows you to keep conquered cities even if you are above the cap, with a penalty to influence.

    I unlocked being able to merge cities but i couldn't afford to do so.

    Its kind of hard for me to tell at this point since im still learning but i bet a lot things will need a balance pass

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    WotanAnubisWotanAnubis Registered User regular
    Al_wat wrote: »
    This game is fun. I have a domination kinda game going, started as egyptians, moved into huns and then Mongols, then poland, then the French. I may have missed one in there? Bascially started with building up production then focused on cavalry and war.

    The Hun and later Mongol unique cavalry units are cool - they count as nomads so they can accumulate food to make more of themselves! Also being able to make them using outposts (ordu's or whatever) is really handy.

    As a way to try out the military gameplay, I've also gone Egyptians into Huns.

    I was very surprised when my outpost churned out a full four-unit army of Huns. I'd thought I'd just get a single unit, but nope. Full stack. If you've got the influence, and fully populated outposts, the Huns can instantly conjure a massive army out of nothing.

    I'm gonna assume the same will be true for the Mongols.

    On the one hand, I think allowing these Cultures to instantly will giant armies into existence might be slightly unbalanced. On the other hand, steppe nomads showing up out of nowhere and wrecking everybody's faces is kind of historically accurate.

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    Zombie HeroZombie Hero Registered User regular
    edited August 2021
    I guess the default new game is Expert? That's weird.

    So far it's going okay, but will feel bad when my first game results in me getting crushed eventually.

    Edit: or maybe it's not? i might be reading the start up screen wrong. It looks like difficulty are giving settlement size names.

    Zombie Hero on
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    SpawnbrokerSpawnbroker Registered User regular
    I restarted a few times and I'm doing a lot better now that I understood how super important the land grab is at the start of the game. Like whoa, is it important.

    I've been trying out the babylonians and they're pretty fun!

    Also if you find a natural wonder, build an outpost on it immediately. 5 influence per turn is a ridiculous amount.

    Steam: Spawnbroker
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    M-VickersM-Vickers Registered User regular
    Can you put pins on the map as a reminder for nice spots ?

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    m!ttensm!ttens he/himRegistered User regular
    I think I need to bump up the difficulty (it was set to whatever the default was) and move the game length to "long" because my current game on normal speed feels like it's just going too fast. I never had a real opportunity to build my unique units in the ancient era, despite having skirmishes with my neighbor. And I didn't build my classical units (Immortals) until halfway into the classical era while fighting a war because I had higher priority infrastructure I needed to build first. I started with the Zhou and had my first couple cities near mountains to get some nice +11 and +16 science Confucian schools which gave me a big leg up on tech. So either I broke early tech, or there just aren't enough turns to build all the cool stuff my scientists are developing.

    The normal size map feels a bit small as well from a game mechanic standpoint. It seems like the game kind of wants you to have a couple of cities and lots of outposts everywhere but on my map I have 2 good cities that I placed, 1 I captured from an enemy (not a great spot, they had no industry) and 2 okay one from independent cities that I assimilated with influence (which felt like it was way cheaper to do than just organically build a city). Each city has 1 additional territory attached, and most designed to supplement a weakness in food/industry from the city placement. So my starting continent has just one more empire who I can probably crush very easily since they have just 2 cities in 3 territories and are fully reliant on me for horses, copper and iron. We are friendly though so it would take a lot of work to degrade relations short of a surprise war. I actually really like this mechanic because the mercurial board game style moods from Civ were incredibly frustrating: "we've been friends for 3000 years but now I see you're winning the game and we must become mortal enemies."

    Wonders feel like a newb trap because my capital had a TON of production on it and despite putting all my industry in 2 cities towards building the pyramids it still took a long time, and the benefits didn't seem to outweigh the costs.

    I've only run into a couple of bugs, one was a visual one where some of the battle tile coloration (out of bounds and starting tile coloration) persisted after the battle was over, and a "culture osmosis" that I think is supposed to give me a prompt but does nothing? All in all, it's been a fun and refreshing take on 4X with Amplitude's quirky spin on things and I one-more-turned myself to a 1 am bedtime last night. :biggrin:

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    SeGaTaiSeGaTai Registered User regular
    Currently feels very difficult to eliminate an empire from the game. Not playing as one of the military focused cultures, so maybe that makes it easier, but current game its impossible to maintain enough war support to grab the last real city of the only other empire on my continent. They have a 1 tile city on an island elsewhere that I can't occupy as land units won't invade a city from the sea.

    PSN SeGaTai
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    CantidoCantido Registered User regular
    edited August 2021
    Just found this meme and its on point.
    ftge0r0ehii71.jpg

    Cantido on
    3DS Friendcode 5413-1311-3767
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    ED!ED! Registered User regular
    M-Vickers wrote: »
    Can you put pins on the map as a reminder for nice spots ?

    You can. There's a little eye icon on the UI next to End Turn they you can place on anything I guess. The game will sometimes place then for you or maybe it's the AI doing it.
    SeGaTai wrote: »
    Currently feels very difficult to eliminate an empire from the game. Not playing as one of the military focused cultures, so maybe that makes it easier, but current game its impossible to maintain enough war support to grab the last real city of the only other empire on my continent. They have a 1 tile city on an island elsewhere that I can't occupy as land units won't invade a city from the sea.

    I actually like this. Forces you to REALLY invest in civics and Cultural Wonders that generate war support. Like you can't just be a tech civilization and all of a sudden unleash Hulkamania on your enemies. Your civics, tech and religious tenets all have to be aligned around domination to really earn the War Support bucks.

    "Get the hell out of me" - [ex]girlfriend
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    CantidoCantido Registered User regular
    edited August 2021
    ED! wrote: »
    I actually like this. Forces you to REALLY invest in civics and Cultural Wonders that generate war support. Like you can't just be a tech civilization and all of a sudden unleash Hulkamania on your enemies. Your civics, tech and religious tenets all have to be aligned around domination to really earn the War Support bucks.

    And that is so utterly thematic.
    https://youtu.be/VPf6ITsjsgk

    Cantido on
    3DS Friendcode 5413-1311-3767
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    DarkewolfeDarkewolfe Registered User regular
    Sounds like this one is in the "wait for a balance patch" category?

    What is this I don't even.
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    ED!ED! Registered User regular
    Darkewolfe wrote: »
    Sounds like this one is in the "wait for a balance patch" category?

    Hmm. I'm not a high enough level player to be able to tell if things are unbalanced. They're are definitely some quirks (like one culture being toe to toe with me in eras but woefully behind in fame) but overall has been an enjoyable experience.

    That said balance patches are inevitable; I don't know any game of this type they hasn't had them.

    "Get the hell out of me" - [ex]girlfriend
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    DocshiftyDocshifty Registered User regular
    Darkewolfe wrote: »
    Sounds like this one is in the "wait for a balance patch" category?

    The game is still at that very early release stage where "Is this unbalanced or do people just not know what to do about it yet?" Isn't a question that can be confidently answered for some things.

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    DrezDrez Registered User regular
    I am an owner of this game.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
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    CantidoCantido Registered User regular
    Docshifty wrote: »
    Darkewolfe wrote: »
    Sounds like this one is in the "wait for a balance patch" category?

    The game is still at that very early release stage where "Is this unbalanced or do people just not know what to do about it yet?" Isn't a question that can be confidently answered for some things.

    People whine about the Harrapans being unstoppable but the trick is to not leave them alone in the early game.

    3DS Friendcode 5413-1311-3767
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    shergakshergak Registered User regular
    Darkewolfe wrote: »
    Sounds like this one is in the "wait for a balance patch" category?

    It's still a lot of fun, but it is missing some QoL elements that Civ does really well. Also, the Turks are hilariously broken in the late game, I went from 5000 science a turn to 70k, in under 10 turns, just from placing public schools and research labs. I did nothing else but that, and got through the rest of the modern tech tree in under 20 turns to win the game.

    ...
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    Al_watAl_wat Registered User regular
    I think the game is worth getting now

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    Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    Whether the game has balance issues it is still definitely in the addictive "one more turn" level of quality and polish. Even if it could use some work here and there (and I agree it's a bit early to tell what actually needs tweaking) it's definitely a very solid game as is.

    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
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