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Penny Arcade - Comic - Move Name Exclamation Point
I know this could refer to just about any battle anime, but I honestly can't wait for the news post to explain which battle anime specifically led to this comic.
I started training in Brazilian Ju Jitsu recently and specifically request my more experienced friends to do this if they get me in a submission I don't recognize and might not tap out to before I get hurt.
I played Berseria and having a full party of people constantly screaming out their moves was a bit much.
Yeah, that's the thing. In anime or manga, it's usually something that only happens once per episode/chapter. In a videogame it's a constant barrage of repetitive soundbites, which gets tedious very quickly. I'm not against having call outs for flashy moves, but I think in games there should be some system reducing how often they come up (like how in Final Fantasy Tactics there was a low chance of casters saying an incantation when their spell activates, but usually it just skipped right into the animation).
Tales of Arise is great, but man the constant yelling during the battles gets annoying after a while. Yelling attack names once in a while is fine, but the constant barrage of comments just kind of drowns out the gameplay. And it feels especially jarring during the more emotionally dramatic boss battles.
I played Berseria and having a full party of people constantly screaming out their moves was a bit much.
Yeah, that's the thing. In anime or manga, it's usually something that only happens once per episode/chapter. In a videogame it's a constant barrage of repetitive soundbites, which gets tedious very quickly. I'm not against having call outs for flashy moves, but I think in games there should be some system reducing how often they come up (like how in Final Fantasy Tactics there was a low chance of casters saying an incantation when their spell activates, but usually it just skipped right into the animation).
this should be applied to most game dialogue TBF. Plot related stuff fine always play. The guards yelling at you, attack names, stuff like that? RNG that stuff!
I played Berseria and having a full party of people constantly screaming out their moves was a bit much.
Yeah, that's the thing. In anime or manga, it's usually something that only happens once per episode/chapter. In a videogame it's a constant barrage of repetitive soundbites, which gets tedious very quickly. I'm not against having call outs for flashy moves, but I think in games there should be some system reducing how often they come up (like how in Final Fantasy Tactics there was a low chance of casters saying an incantation when their spell activates, but usually it just skipped right into the animation).
this should be applied to most game dialogue TBF. Plot related stuff fine always play. The guards yelling at you, attack names, stuff like that? RNG that stuff!
I will destroy you!
+1
Zilla36021st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered Userregular
I think Tales of Arise might seriously be my game of the year. IMO It's fucking wonderful, beating even Symphonia on my list of Tales games.
I played Berseria and having a full party of people constantly screaming out their moves was a bit much.
Yeah, that's the thing. In anime or manga, it's usually something that only happens once per episode/chapter. In a videogame it's a constant barrage of repetitive soundbites, which gets tedious very quickly. I'm not against having call outs for flashy moves, but I think in games there should be some system reducing how often they come up (like how in Final Fantasy Tactics there was a low chance of casters saying an incantation when their spell activates, but usually it just skipped right into the animation).
this should be applied to most game dialogue TBF. Plot related stuff fine always play. The guards yelling at you, attack names, stuff like that? RNG that stuff!
I literally did not buy the game just on this one thing. It's so fucking annoying and distracting. I also hate it when there's this meaningless "ALL RIGHT, LETS DO THIS!" sound byte in parallel w/text and it has nothing to do w/what the text is saying.
I returned Monster Hunter World for the exact same offense. Words, like, communicate stuff; they're not glitter that you just randomly seed into your game and hope the player confuses it for content.
I played Berseria and having a full party of people constantly screaming out their moves was a bit much.
Yeah, that's the thing. In anime or manga, it's usually something that only happens once per episode/chapter. In a videogame it's a constant barrage of repetitive soundbites, which gets tedious very quickly. I'm not against having call outs for flashy moves, but I think in games there should be some system reducing how often they come up (like how in Final Fantasy Tactics there was a low chance of casters saying an incantation when their spell activates, but usually it just skipped right into the animation).
this should be applied to most game dialogue TBF. Plot related stuff fine always play. The guards yelling at you, attack names, stuff like that? RNG that stuff!
Tales of Arise is great, but man the constant yelling during the battles gets annoying after a while. Yelling attack names once in a while is fine, but the constant barrage of comments just kind of drowns out the gameplay. And it feels especially jarring during the more emotionally dramatic boss battles.
took me a minute plus the comments section to confirm this was tales of arise(ia) based. It's ok but I don't care for it as much as older games in the series. The constant chatter repeating on loop during every battle definitely needs a turn it off option.
I think this is the first time they've done a comic on tales of series.
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Shit, that's good
Ah, memories of Tales of Phantasia come rushing back. I guess the basic healing spell is still called that in the Tales series?
My first thought was Tales of Symphonia, but I imagine it applies to many Tales games.
-Tycho Brahe
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
A fine selection.
Yeah, that's the thing. In anime or manga, it's usually something that only happens once per episode/chapter. In a videogame it's a constant barrage of repetitive soundbites, which gets tedious very quickly. I'm not against having call outs for flashy moves, but I think in games there should be some system reducing how often they come up (like how in Final Fantasy Tactics there was a low chance of casters saying an incantation when their spell activates, but usually it just skipped right into the animation).
this should be applied to most game dialogue TBF. Plot related stuff fine always play. The guards yelling at you, attack names, stuff like that? RNG that stuff!
I will destroy you!
Enemies everywhere!
I returned Monster Hunter World for the exact same offense. Words, like, communicate stuff; they're not glitter that you just randomly seed into your game and hope the player confuses it for content.
Can't believe I didn't link this earlier:
https://youtu.be/688z-4SWxOQ
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Guess they were going for the Xenoblade fanbase
I think this is the first time they've done a comic on tales of series.