As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

[BSG] Exodus Game 17 - Human Victory

1111214161731

Posts

  • Options
    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Food decreases to 5
    Athena reduces the discards by 1
    Sharon "Athena" Agathon (blahmcblah) draws 1 Tre
    President Gaius Baltar (SeGaTai) discards
    Tre 3 Human Weakness
    Callandra "Cally" Tyrol (Wildcat) discards
    Lea 3 Declare Emergency
    Eng 0 Establish Network
    Eng 3 Scientific Research
    1d8 = 1
    Raider attacks Mk VII viper: miss!
    Raider moves to Starboard Aft
    Raider moves to Starboard Aft
    Jump track increases to Auto-jump!
    Admiral Helena Cain (38thdoe) receives 2 destination cards
    Chosen destination: Derelict Basestar - 2 Distance, Lose 1 Fuel. Then place 2 civilian ships behind Galactica and 1 basestar in front of Galactica. Damage the basestar once.
    Fuel decreases to 7
    Sleeper phase is activated
    distance increases to 4
    Basestar jumps in to sector Fore
    Civilian placed in sector Aft
    Civilian placed in sector Aft
    Basestar takes damage: Hangar Disabled
    Waiting on CAG Kara "Starbuck" Thrace (@kime): flex draw


    Baltar enlists Cally to save some food, but suspicions are rising in the fleet, this has been easy, perhaps too easy.
    Starbuck, cylons lurk amongst the humans. As CAG how will you protect the fleet?


    Ignore that third basestar it will get edited out

    Turn 13

    Receive Skills Step: CAG Kara "Starbuck" Thrace (kime)

    Current Situation
    e17_state_37.png
    Resources: Fuel - 7, Food - 5, Morale - 9, Population - 12
    Jump Preparation: Level 0 - Jump unavailable.
    Pursuit Track: Level 0.
    Distance Covered: 4
    Galactica: No damage.
    Pegasus: No damage.
    Nuke Tokens: 1 remain.
    Quorum Cards: 3 in hand.
    Ship Reserves: 6 Mk II vipers and 2 Mk VII vipers and 4 Raptors available, 2 Mk VII vipers damaged.
    Mission Status: Inactive
    Characters:
    Brendan "Hot Dog" Costanza (tosorak) in Command
    Sharon "Athena" Agathon (blahmcblah) in Weapons Control
    Admiral Helena Cain (38thdoe) in Pegasus CIC
    Tory Foster (discrider) in FTL Control
    Callandra "Cally" Tyrol (Wildcat) in Command
    CAG Kara "Starbuck" Thrace (kime) in Command <-- Current Player
    President Gaius Baltar (SeGaTai) in President's Office

    Galactica Space:
    Fore (9 o'clock) - Basestar.
    Starboard-bow (11 o'clock) - None.
    Starboard-quarter (1 o'clock) - None.
    Aft (3 o'clock) - 3 Civilian Ships.
    Port-quarter (5 o'clock) - None.
    Port-bow (7 o'clock) - None.

    Cylon Space:
    Fore (9 o'clock) - Basestar.
    Starboard-bow (11 o'clock) - None.
    Starboard-quarter (1 o'clock) - Basestar, 3 Raiders.
    Aft (3 o'clock) - None.
    Port-quarter (5 o'clock) - None.
    Port-bow (7 o'clock) - 1 Heavy Raiders.

  • Options
    kimekime Queen of Blades Registered User regular
    I'll take a Leadership

    Why is the third Base Star wrong? Are there only two base stars allowed or something?

    Anyways I am about to do dinner and groceries I think, so I'll think on my action later. Probably gonna hop in a ship for fun.

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • Options
    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    edited November 2021
    There are only two bases Stars allowed on the board at once. Iโ€™d use engine room or something to make sure we keep jumping. Unless you can kill the base star. That would also be good

    38thDoe on
    38thDoE on steam
    ๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€
    
  • Options
    discriderdiscrider Registered User regular
    So which base star disappears from the cylon board?

  • Options
    kimekime Queen of Blades Registered User regular
    There are only two bases Stars allowed on the board at once. Iโ€™d use engine room or something to make sure we keep jumping. Unless you can kill the base star. That would also be good

    I AM A PILOT I MUST DO PILOT THINGS

    And yes trying to shoot the Base Star seemed like the most fun to do. I haven't received my draw yet, so we'll see what I get to help.

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • Options
    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    So which base star disappears from the cylon board?

    The lowest numbered cylon ship area

  • Options
    kimekime Queen of Blades Registered User regular
    kime wrote: ยป
    There are only two bases Stars allowed on the board at once. Iโ€™d use engine room or something to make sure we keep jumping. Unless you can kill the base star. That would also be good

    I AM A PILOT I MUST DO PILOT THINGS

    And yes trying to shoot the Base Star seemed like the most fun to do. I haven't received my draw yet, so we'll see what I get to help.

    Although I guess I can't attack the Base Star this turn...

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • Options
    tosoraktosorak Registered User regular
    The Cylons studied us from afar for years.. including the documentaries of wars fought long, long ago, far, far away. Their Basestars don't have coolent ducts that are vulnerable to Viper attack.

  • Options
    discriderdiscrider Registered User regular
    edited November 2021
    Also, Gaius should be able to deal with the toaster next turn.

    Assuming he didn't also recently discover his affinity for electricity, or whatever toasters run on.
    Bread maybe.

    discrider on
  • Options
    SeGaTaiSeGaTai Registered User regular
    I have more pressing matters such as strapping one of you up to my home made device...for science, yes

    PSN SeGaTai
  • Options
    discriderdiscrider Registered User regular
    I'm not sure if that's in agreement.
    But at this point, it seems obvious that to me that Wildcat is a Cylon because they didn't discard a Treachery, as they had played it into the check a couple of turns ago.
    (Sorry kime)

    SeGaTai should be able to deal with them, given the quorums.
    But regardless, probably don't want Cally shooting people.

  • Options
    WildcatWildcat Registered User regular
    Well yeah, but only so I could play an actual helpful card at the same time, given the 2-card-mimimum restriction. I knew the card's text could do nothing given the board set-up, and the offset was minimal.

  • Options
    discriderdiscrider Registered User regular
    There was also the thing earlier where you may have dumped a bunch of cards into a check without calling it. Before we almost threw kime in the brig for it.

  • Options
    kimekime Queen of Blades Registered User regular
    There was also the thing earlier where you may have dumped a bunch of cards into a check without calling it. Before we almost threw kime in the brig for it.

    Little did you know I like the brig! It's fun!

    I'll go to the Hanger Deck, hop in a Viper Mk VII, and hang out in the Port Quarter (since I can't take another movement now I think?)

    Next turn I'll get two actions and a free "activate an unmanned Viper" action. If there's no new ships I can shoot the Base Star, if the others warp in then I can do something else exciting.

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • Options
    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Hangar deck gives you an an extra action after you launch

  • Options
    kimekime Queen of Blades Registered User regular
    Does that include movement? I thought that was separate

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • Options
    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    You can activate a viper to move it

  • Options
    kimekime Queen of Blades Registered User regular
    You can activate a viper to move it

    Ohhhh I see. You can move, and then move again via the activation. I don't think I need to now though, since the main issue with not being able to move was not being able to do something when I did. ie being able to move still means I can't shoot the Base Star. Thanks!

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • Options
    tosoraktosorak Registered User regular
    I think if you have a card with an Action you could also use the bonus action on that.

    But yeah if you can't shoot probably best to be lined up with where the heavy raider will pop in. We also need to get a ship to the civilians and where the raiders will come in. OR try to blow up the basestar.. so many choices!

  • Options
    kimekime Queen of Blades Registered User regular
    My thought was Port Quarter because then I could get up to Port Bow, Fore, or Starboard Quarter with the 2-movement Viper depending on what seemed to be the biggest threat (there are ships that will jump into any of those, and the existing Base Star).

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • Options
    kimekime Queen of Blades Registered User regular
    I forgot about cards though! I will Launch a Scout

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • Options
    WildcatWildcat Registered User regular
    edited November 2021
    There was also the thing earlier where you may have dumped a bunch of cards into a check without calling it. Before we almost threw kime in the brig for it.

    I honestly don't remember doing this.

    Edit for clarity: without going back through the thread, which I won't be able to do until tomorrow, I can't say for sure I didn't do it but I honestly don't remember contributing without calling the number of cards in-thread.

    Wildcat on
  • Options
    discriderdiscrider Registered User regular
    I think it was either SeGaTai or kime added dodge cards to the check, or the Destiny deck added the dodge cards to the check and you added a rather large amount to the check.

  • Options
    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    @kime you have to select crisis or destination deck.

    38thDoE on steam
    ๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€
    
  • Options
    kimekime Queen of Blades Registered User regular
    CRISIS

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • Options
    discriderdiscrider Registered User regular
    I'm not sure it's worth going crisis deck if someone hasn't already looked at the destination deck.

  • Options
    SeGaTaiSeGaTai Registered User regular
    Is kime sus or just bad at this game? Can we execute him either way?

    PSN SeGaTai
  • Options
    discriderdiscrider Registered User regular
    I mean, yes, clearly, we can.
    Kime is uniquely susceptible to being executed.

  • Options
    kimekime Queen of Blades Registered User regular
    We just had someone suggest I spend my whole turn digging through the Crisis deck a bit!

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • Options
    discriderdiscrider Registered User regular
    ???
    I think the suggestion had always been to go for the destination deck or use the damaged room to ensure jump progression if you didn't have the card.

    But my last turn, 38th had already looked at the destination deck and left the top card on top, so that's why I went Crisis.

  • Options
    discriderdiscrider Registered User regular
    I don't think it's a bad use of the Scout to ensure jump progression, but destination to get distance seems better.

    Maybe I should have asked for an XO to get the destination off-turn after jump.
    Idk.

  • Options
    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Movement step: move to Hangar Deck
    CAG Kara "Starbuck" Thrace (kime) activates Hangar Deck
    A Mk VII viper launches to to sector Port Quarter
    CAG Kara "Starbuck" Thrace (kime) plays Tac 2 Launch Scout
    1d8 = 1
    fail
    Raptor decreases to 3

    Crisis:
    Riots

    Admiral must choose:
    A) -1 Food, -1 Morale
    OR
    B) -1 Population, -1 Fuel

    After Crisis: Activate Basestars, Advance Jump Preparation
    Waiting on Admiral Helena Cain (@38thdoe): crisis choice


    Admiral, news of cylon sleeper agents has spread throughout the fleet and is causing rioting. How will you handle them?


    Turn 13

    Receive Skills Step: CAG Kara "Starbuck" Thrace (kime) draws 1 Lea 2 Tac 2 Pil

    Current Situation
    e17_state_39.png
    Resources: Fuel - 7, Food - 5, Morale - 9, Population - 12
    Jump Preparation: Level 0 - Jump unavailable.
    Pursuit Track: Level 0.
    Distance Covered: 4
    Galactica: No damage.
    Pegasus: No damage.
    Nuke Tokens: 1 remain.
    Quorum Cards: 3 in hand.
    Ship Reserves: 6 Mk II vipers and 1 Mk VII vipers and 3 Raptors available, 2 Mk VII vipers damaged.
    Mission Status: Inactive
    Characters:
    Brendan "Hot Dog" Costanza (tosorak) in Command
    Sharon "Athena" Agathon (blahmcblah) in Weapons Control
    Admiral Helena Cain (38thdoe) in Pegasus CIC
    Tory Foster (discrider) in FTL Control
    Callandra "Cally" Tyrol (Wildcat) in Command
    CAG Kara "Starbuck" Thrace (kime) in Piloting a viper <-- Current Player
    President Gaius Baltar (SeGaTai) in President's Office

    Galactica Space:
    Fore (9 o'clock) - Basestar.
    Starboard-bow (11 o'clock) - None.
    Starboard-quarter (1 o'clock) - None.
    Aft (3 o'clock) - 3 Civilian Ships.
    Port-quarter (5 o'clock) - 1 Mk VII vipers, CAG Kara "Starbuck" Thrace (kime) piloting a Mk VII viper.
    Port-bow (7 o'clock) - None.

    Cylon Space:
    Fore (9 o'clock) - Basestar.
    Starboard-bow (11 o'clock) - None.
    Starboard-quarter (1 o'clock) - 3 Raiders.
    Aft (3 o'clock) - None.
    Port-quarter (5 o'clock) - None.
    Port-bow (7 o'clock) - 1 Heavy Raiders.

  • Options
    discriderdiscrider Registered User regular
    I guess it didn't matter anyway

  • Options
    tosoraktosorak Registered User regular
    We've lost the most food - I'd vote option B - which will also get me cards

  • Options
    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    kime wrote: ยป
    There are only two bases Stars allowed on the board at once. Iโ€™d use engine room or something to make sure we keep jumping. Unless you can kill the base star. That would also be good

    I AM A PILOT I MUST DO PILOT THINGS
    CAG Kara "Starbuck" Thrace (kime) plays Tac 2 Launch Scout
    1d8 = 1
    fail

    38thDoE on steam
    ๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€
    
  • Options
    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    This is, by the way, one of the worst crisis draws that would be nice to make go away with a miracle.

    We should have enough fuel to let one go so option B it is.

    @SeGaTai flex draw

    38thDoE on steam
    ๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€
    
  • Options
    SeGaTaiSeGaTai Registered User regular
    I flex draw after I pull a crisis

    PSN SeGaTai
  • Options
    SeGaTaiSeGaTai Registered User regular
    @38thDoe - are you planning on blind jumping us this game or avoiding if we don't need it?

    PSN SeGaTai
  • Options
    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    I'm not a cylon if that is your subtle way of asking.
    Why would we not want free distance?

    Ideally someone scouts the destination deck instead of just smashing one of my raptors but so many people so few airlocks.

    38thDoE on steam
    ๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€๐Ÿฆ‘๐Ÿฆ€
    
  • Options
    kimekime Queen of Blades Registered User regular
    RAPTOR SMASH

    Just imagine if I could have seen this crisis and dodged it

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
Sign In or Register to comment.