The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

Penny Arcade - Comic - Reclaimer

DogDog Registered User, Administrator, Vanilla Staff admin
edited December 2021 in The Penny Arcade Hub
imagePenny Arcade - Comic - Reclaimer

Videogaming-related online strip by Mike Krahulik and Jerry Holkins. Includes news and commentary.

Read the full story here

Unknown User on

Posts

  • BropocalypseBropocalypse Registered User regular
    Player characters are not to be trusted.

  • gmpgmp Registered User new member
    One thing the first game got very right was how enjoyable the marines were to have around, with their banter and complaining. Later in the game when you are fighting alone it feels positively lonely. I remember exerting considerable effort to keep them alive as long as possible.

  • oh3fiftyoneoh3fiftyone Registered User regular
    gmp wrote: »
    One thing the first game got very right was how enjoyable the marines were to have around, with their banter and complaining. Later in the game when you are fighting alone it feels positively lonely. I remember exerting considerable effort to keep them alive as long as possible.

    Plus, once you can hand them all power weapons, a fire team of Marines becomes deadlier than you could hope to be on your own.

  • v2miccav2micca Registered User regular
    Its kind of one of those weird places of disconnect in the game. During several cut scenes you see the Chief being incredibly respectful, even reverent to fallen soldiers and Spartans alike. Then he is back in the players control and mowing down Marines with a Warthog.

    Overall, I'm greatly enjoying the experience of the campaign thus far. Two caveats though. They really need to give the Pilot a spine and have him stop whining so much. I know he is supposed to be our every man character who gives the perspective of a normal human being caught up in these events far beyond his abilities. But after the 5th cut scene of him bitching at the Master Chief about how crazy his mission is and that they should just abandon everyone and go home, I seriously wanted to bitchslap him and say "Are you not a USNC soldier? Did you not receive proper training? Can you not go more than 2 minutes without crying like a little bitch?"

    Also, I don't know who wrote the Grunt dialog barks, but they are universally awful. Cringe beyond belief. If you wrote dialog this bad, you should feel bad.

  • oh3fiftyoneoh3fiftyone Registered User regular
    v2micca wrote: »
    Its kind of one of those weird places of disconnect in the game. During several cut scenes you see the Chief being incredibly respectful, even reverent to fallen soldiers and Spartans alike. Then he is back in the players control and mowing down Marines with a Warthog.

    Well you’re the player. Why don’t you just not run them over? I don’t, although I do load a Razorback with them and take them on suicide missions. It’s amazing what five sniper rifles in one truck can do until a sneaky grunt sticks it with a grenade.

  • PreacherPreacher Registered User regular
    They could have done this with marines standing under vehicle drop offs! Christ Echo is a master murderer and he doesn't know it.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • A Dabble Of TheloniusA Dabble Of Thelonius It has been a doozy of a dayRegistered User regular
    v2micca wrote: »
    Also, I don't know who wrote the Grunt dialog barks, but they are universally awful. Cringe beyond belief. If you wrote dialog this bad, you should feel bad.

    Art is subjective, however, nobody has ever been this wrong before.

  • PreacherPreacher Registered User regular
    edited December 2021
    v2micca wrote: »
    Also, I don't know who wrote the Grunt dialog barks, but they are universally awful. Cringe beyond belief. If you wrote dialog this bad, you should feel bad.

    Art is subjective, however, nobody has ever been this wrong before.

    Yeah seriously the grunt dialogue is hilarious, it only adds to the experience and several times cracked me up either when they killed me or when I killed them.

    Also Echo's journey as a character was understandable a lot more than the gung ho human characters of old. Like the events of the game are fucking scary, why should he want to continue, why would anyone want to continue?

    Preacher on
    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • Sigma_100Sigma_100 Registered User regular
    @v2micca: to be fair he's very specifically not a soldier though, just a civilian volunteer.

  • hibryd7hibryd7 Registered User regular
    Master Chief 2024.

  • HevachHevach Registered User regular
    edited December 2021
    Halo 1 was my first FPS that didn't fit into the old mold of Doom, Quake, etc. I thought it was neat that the weapon pickups were soldiers instead of just sitting around.

    Like four months later, playing with a friend, "Why do you keep killing the good guys?" "I needed his gun." "You can just TAKE their guns if you want them."

    Hevach on
  • oh3fiftyoneoh3fiftyone Registered User regular
    Sigma_100 wrote: »
    @v2micca: to be fair he's very specifically not a soldier though, just a civilian volunteer.

    It sounds like they hadn’t gotten there in the story yet.

  • Phoenix-DPhoenix-D Registered User regular
    Player characters are not to be trusted.

    https://www.youtube.com/watch?v=8U49gsRQg7M

  • tgbennett30tgbennett30 Registered User regular
    I was simultaneously amused and horrified when my 7 year old, after having watched me play Forza Horizon 5 for a bit, he asked to play - in his time he discovered the sheep (and all the other animals, too) can NOT be run over, not matter how fast your car or the angle you take (they dodge like Spider-Man on meth), and so he turned and scrambled madly in place trying to hit them for a few minutes, with a total lack of success. He finally admitted, "The game won't LET you run them over," and that was that, and he returned to gleefully destroying the rest of the Mexican countryside in my beloved Koenigsegg Jesko :-P

  • PreacherPreacher Registered User regular
    I was simultaneously amused and horrified when my 7 year old, after having watched me play Forza Horizon 5 for a bit, he asked to play - in his time he discovered the sheep (and all the other animals, too) can NOT be run over, not matter how fast your car or the angle you take (they dodge like Spider-Man on meth), and so he turned and scrambled madly in place trying to hit them for a few minutes, with a total lack of success. He finally admitted, "The game won't LET you run them over," and that was that, and he returned to gleefully destroying the rest of the Mexican countryside in my beloved Koenigsegg Jesko :-P

    Kids are monsters this is known.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • KaitensatsumaKaitensatsuma Registered User regular
    Ah, back in the good old days

  • Johnny17Johnny17 Registered User regular
    The right dude looks like Sven from Family Guy.

  • oh3fiftyoneoh3fiftyone Registered User regular
    Hevach wrote: »
    Halo 1 was my first FPS that didn't fit into the old mold of Doom, Quake, etc. I thought it was neat that the weapon pickups were soldiers instead of just sitting around.

    Like four months later, playing with a friend, "Why do you keep killing the good guys?" "I needed his gun." "You can just TAKE their guns if you want them."

    You actually can’t ask for their guns in Halo 1

Sign In or Register to comment.