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I much enjoy Front Mission. If they make a new release I would grab it in a heartbeat. In fact when the mechs first showed up I was like FRONT MISSION?!?!?! and then saw remake and cooled a bit.
But if you want some turn based strategy RPG mech action they are pretty damn good.
Yep, the DS was a unique flower where most of its games will always be trapped on the platform. I didn't care for most of the RPGs on the system, but they were definitely a unique bunch.
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And then there's Watanabe.
Thoughts on stuff:
- FE Warriors 2 is neat, though I had a hard time enjoying the first one. I've said it elsewhere but a lot of the units felt very same-y to me which really hurt my enjoyment over stuff like Hyrule Warriors where everyone is super different. I'm hoping this one fixes that.
- Advanced Wars looking amazing. Fun fact - RubberRoss confirmed during his reaction that Arin Hanson is voicing Max.
- Kirby still looking awesome. The car thing is super weird but ok. The Waddle Dee village is amazing and the kind of shit I love in games. Plus upgrading copy abilities sounds cool.
- Mario Strikers a super awesome announcement, tho not particularly one for me. Just no real interest in the sports stuff, even Mario sports. But that thing has been a long time coming so I'm still pretty happy for everyone else Same deal with Nintendo Switch Sports. I barely touched Wii Sports - just not a ton of interest. Neat that they're adding stuff as free DLC tho. Wonder if they'll put like, boxing back in or something later on.
- Live A Live looks amazing. Never heard of the game but as I watched the trailer a few times while watching some Direct reactions I was more and more hooked on the idea of it. I'll definitely be picking it up. It also releases on my birthday so I think that is a sign it must be good
- Similarly really to give Chrono Cross another chance. Always loved the gameplay of that but man I hated the story and the bazillion characters that never got developed because there were too many to develop and thus all became cardboard (most just said the exact same thing to situations with an accent filter attached). Still, like I said, I always liked the actual gameplay of that game and it's been, god, like 20 years since I played it?
- Even though I have no interest at all, holy shit I have to comment on MLB The Show... wtf was that shit? Why does it look like a PS2 game running at 20fps? I can't believe they actually gave that garbage as much time as they did. God it looked so bad. Like, I'm not typically one to care about graphics but holy crap even I can't excuse that. (the Force Unleashed also looked pretty bad.. maybe I'm thinking that game isn't as old as it actually is? Or did they do like a remake of it with prettier graphics at one point? Still not as bad as MLB tho :P)
- Earthbound on Switch Online - god they baited me so hard with this shit. I knew exactly what franchise they were gonna mention with that caption and they actually fooled me into thinking this was a Mother 3 announcement. Even after it wasn't, the tone kind of sounded like it was heading that way, like "Here's the first two games and OH YEAH Mother 3 for the first time!" Still wanna play Earthbound tho. I never beat it. Tried to on the Wii U but got busy and never finished. So this is another shot at it.
- Mario Kart 8 DLC. Man I am so torn on this. I played the HELL out of Mario Kart 8 on Wii U, like, so much so that I never felt the need to get the Switch version. Now they're releasing 48 friggin new tracks for FREE (because I pay for expansion pass). But I don't own the base game T_T I think this is gonna force me to purchase it, but man it's hard to decide. I'm at least waiting on a sale. I also had the epiphany watching the Direct a few times that this DLC is thanks to Mario Kart Tour. They had to update all these stages for that game and that work probably translated over to letting them bring them into Mario Kart 8 Deluxe. As much as I hate the heck out of that game with its pretty gross gacha elements (from someone who does other gacha mind you too, this was particularly bad), at least it contributed something good? Oh also, yeah we aren't getting Mario Kart 9 anytime this decade.
- Xenoblade Chronicles 3 - damn this tricked me at first into thinking it was a Xenoblade Chronicles X sequel. It kinda looked like it. I think I was thrown off on them going back to the XC1 style of character design over the somewhat more "anime" XC2 designs. I still need to beat XC2 tho I barely got far into it. *sigh* it's gonna take forever...
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Yeah, they've made a lot of advancements since then and certainly I've seen ideas introduced in future games that weren't in the original Hyrule Warriors (for Wii U) show up again in FE Warriors and Age of Calamity (ex: ordering AI characters to places on the map, swapping between characters, etc). So there should definitely be stuff that they learned since FE Warriors to carry forward here. I want to say, at least from the trailer, it looked like the movesets for each character was more interesting? (or more flashy perhaps, along the lines of Hyrule Warriors moves) So I am hopeful.
I'll also be super curious how many characters that game has, since you could potentially do the entire student cast of Three Houses which is a LOT of characters. I dunno if they would, but some musou games have a ton so who knows...
Nate has mentioned that two Fire Emblems are currently being worked on, a new game in the franchise and a remake. So you should have plenty of Fire Emblem to enjoy in the near future. :P
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5) koopa beach snes
4) delfino plaza ds
3) rainbow road 3ds
2)Airship fortress ds
1) waluigi pinball
Wushu loop and maka wahu would also be welcome
Also, I know that there were many disappointed that Mario Kart 9 wasn't announced, but I'm happy with how it worked. 25 bucks for an entire games worth of courses is a killer deal.
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It does feel like a misstep on their part. If they had billed the expansion as "Animal Crossing DLC included now, more DLC for other games to be added later" I think it would have been better. And hell, maybe they even did say that, I can't tell; I do know there was lots of speculation that was going to be the case. But I suppose you'd then get a deluge of "what other games are going to be added, I wont buy it til I know", that sort of thing.
The smart thing in retrospect would have been to just buy the expansion, but I mean how many times have we been burned by Nintendo saying this is the next new thing then doing almost nothing with it
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Of course I recognize that the porting process from old games gives us courses that might as well be all-new for all the work it takes, plus adding in new antigrav track elements and flying sections.
My #1 track requests are Maple Treeway, and Sunset Wilds solely for its music and western vibe.
https://www.youtube.com/watch?v=iZ8deRMU4ME
Also even though they didn't announce it, I hope they surprise introduce new characters, like Samus and a Metroid track.
The language for this MK8 Deluxe DLC project seems to be focused wholly on returning tracks, though.
On the other hand, "returning tracks" in this case includes stuff from the arcade and mobile games, apparently, which is as good as wholly new tracks for me.
It even opened with a spin-off from a tactics game! That's gotta count for half a point.
I've played a few of the Front Mission games once each, I can't remember which one's which, and I didn't watch the Direct so I don't know what they showed.
Generally, they're turn based, Mechs on a grid strategy game. Key things are customizing your Mechs, you can have heavy parts with a lot of HP, or light parts with less HP but that gives you more weight to devote to weapons. Leg parts could give you a high base move distance, or they could be less move distance but let you fly, etc. On a very high level you can compare it to something like Final Fantasy Tactics/Tactics Ogre.
A key bit of strategy is that each part of the mech can break in combat from damage, so you'll try to break the opponent's weapon arm before it gets to attack, if your legs get broken you won't be able to move where you need to go in a timely fashion, etc.
Usually your pilots have affinity for different skills, so you might put your guy with crazy melee skills in a mech with melee weapons (obv) and high move speed, but the girl with cool sniper abilities maybe gets a sniper mech with some support gear since she doesn't need move speed or armor.
The thing that I remember always annoying me is that a lot of weapons did a bunch of damage, but distributed fairly randomly. Would your submachine gun instantly kill them by all attacking the core? Or would 100% of the shots go to the useless unarmed right arm? Cuts both ways too. Enemy might insta-kill you or instantly blow off your weapon, evenly distribute damage, or all hit the armored bit. Who knows!
Yeah. At this point they're just leaning into it. But it does make for a recognizable style. And you get some really fun accents like Nia.
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I still don't think the value proposition is very good. Something to keep in mind, the Mario Kart tracks will take 2 years to release. So you'll have to maintain the $30 increased price of the sub for that amount of time. And if you decide they haven't been adding adequate content to that sub and cancel it, there go the tracks. Versus... paying $25 (less than the one year price) and getting to keep them.
To this day it baffles me they justified character selection around not wanting too many sword characters, and then made both their OC lords sword users...
Unless I missed something, they're not doing the arcade games:
...which isn't surprising since Namco made those and getting them might be a little tricky.
Still, translating the flat SNES and GBA courses into 3D courses will likely have them feeling brand-new, plus I'm sure most of this forum skipped the mobile game. So that's something.
Coming from a BattleTech background, I'm just used to that being part of the genre. Attack with your single big hits first to create a hole, then hit it with the scatter weapons to either finish what the big hit started, or all go to some other location, etc.
There's definitely some pain in the randomness, to be sure. You still get the equivalent of missing your 95% shot in XCOM.
One thing I've always enjoyed about Earthbound is that you actually spend a decent amount of time in each town before moving on. You kind of get to know them really well. Especially for the first three or four towns. After that the game starts moving forward at a much more brisk pace.
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There was also a person trying to say Mario Kart Tour was a mainline Mario Kart game cuz it was on the list of games getting tracks pulled from them which is just laughable. Hahaha (god that game was just awful.. Mario Kart and touch controls should never mix)
Edit: Also:
It only took a minute to download them again, it was just odd.
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On a separate note, Nintendo uploaded a trailer for the Earthbound games that's different from what was shown in the Direct:
https://youtu.be/KXQqhRETBeE
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Yes definitely, they really need to add the new Tour characters (and some of the new karts) at some point. I can't imagine they would be that hard to port over.
I'm guessing the models don't match exactly so they probably would be annoying. (if I'm wrong about that and Tour uses MK8 models, nm :P Although there are potential graphic fidelity issues which I've already seen people bring up about the new DLC courses not looking as good as the base courses)
I really wish they would add more characters though. Like, it's still so friggin weird to me they never added Pauline to MK8 DX after Odyssey came out. I've also always been supportive of adding in E. Gadd as a racer :P Hell, put Nabbit in there too.
https://youtu.be/9R0yCBJ5Qas
In that picture, there is an obvious gap between Splinter and Mikey that we know is where Casey is going to be. :mad:
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They will end up giving you Jason instead :P