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[BATTLETECH/Mechwarrior] The [MW5: Clans] are about to Invade the Inner Sphere!
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The Dragoons would have been active for 10 years at that point so that fits perfectly well into canon. I guess if you work the dates back it does put his father entering the Inner Sphere almost two decades before the Dragoons but it's nothing impossible or implausible. The main character being the most special of Mary Sues is Battletech 101.
I really don't see anything here that wouldn't have happened in one of the novels.
Oh, I'm not saying they shoehorned in the Clans because it's impossible (Intelser was around a couple years before Nik arrived in 2986 as one possibility). It's shoehorned in because inserting the Clan connection is unnecessary and irrelevant to the story and only exists for the sake of referencing the Clans in a game that doesn't involve the Clans in any other way. Even the final reward is Star League tech, not Clan tech, so they could have used any number of backstory reasons for him having it that does not include the Clans that would have worked just as well.
On one hand I agree, on the other if mwo(or really any online game with customization) has taught us anything it's that people will make broken ass shit no matter how much time you spend balancing and ruin everything for everyone, even in co op only watching someone else decimate everything you can barely scratch is boring
I enjoy watching TTB play MWO sometimes, but yeah that sentence sums up exactly why I've never played multiplayer games for an extended period of time. I still remember people abusing the heck out of small pulse lasers I believe in MW2 multiplayer.
Enlist in Star Citizen! Citizenship must be earned!
You will lose via cutscene and the player's actions will have no bearing on the outcome. And I expect there will be a post-game in which you can either break off or continue on as a Smoke Jag and merc to your heart's content.
That's actually the easiest part given how the clan invasion ended, you get it for free
They just need to either keep you off of Tukayyid entirely or let you fight but give you a battle the clans canonically won anyway. You can be the winningest clanner ever and it won't change anything
A bunch of set linear handcrafted missions and when the story is over, the game is over.
clans suck, but the great houses are absolutely awful and comstar is scientology at&t that goes on a massive genocide shortly after tukayyid
Nah FedCom and the Free Worlds League are basically as good as real governments ever get.
I got heaps of bad news
Got some bad news about this thing called the Jihad though…
FedCom existed for maybe 2-3 generations and got to inherit everything that the Steiners and Davions did beforehand.
Less than 30 years. Better than the confederacy, hey? But yeah nobles are not a good idea
Yeah, like I said it's hard for me to see what makes Clans uniquely extra villains when literally every second sidequest mission the Houses give you in Mechwarrior 5 seems to be "hey commit some horrific warcrimes for us" and Comstar seems to be the Guild from Dune but both more blatantly evil and significantly more stupid. They're just some more dudes on the pile of assholes that is literally every faction in this universe far as I can tell.
One of the reasons I can't take Battletech seriously as a setting is that everyone seems to be awful forever, basically.
IIRC Rasalhague was pretty much “good” for the majority of the time they weren’t merged with the Ghost Bears
theres like 4 people that have ever been good at their job, that aren't also genocidal despots, in the entire history of battletech
Humorously, House Steiner claimed the title of First Lord purely to troll Kurita. They actually didn't give a shit and were very close to leaving the Star League before everything burst into flames.
The Clans are the only ones for whom warfare is their raison d'être to the point of eugenics. The Inner Sphere are just normal historical levels of bad in various ways, the Clans are sci-fi dystopia levels of bad. The Successor States, even the extra totalitarian ones, are pursuing prosperity for their societies in recognizable human terms, the Clans are pursuing the creation and perpetuation of an insane society that exists to create and service warfare as its sole purpose.
While also having an ostensible purpose of reducing the damage warfare does to society (hence all the bidding and shit). They're a deeeeeply fucked up culture.
Everyone is going to have at least a little of that, war game setting needs its wars, but BT does go over the top at times.
They are proper nation-states. Complete with functioning governments, constitutions, bureaucracies, infrastructure, industries, citizens and everything else that comes with it.
They started in a really unfortunate spot with the Dark Age but managed to pull out of it pretty gracefully. And Catalyst (the current drivers of the IP) are acknowledging where they need to make some corrections (Alaric. A thousand times Alaric).
Having a racist shitbag as a main writer for a while didn't do the setting any favors (Pardoe is a hardcore Trumper who thankfully got kicked out a few years back)
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
Look there are run of the mill war crimes, and then there's whatever the hell the Clans' are.
Not nearly as boring while twiddling your thumbs while the host shops and tweaks mechs
But I mean also MW5 is friend only co-op isn't it? It's not like you're doing random matchmaking.
Ultiumately that everyone except the host is essentially just a guest pilot is why my friends and I never really played it after the novelty wore off. It was just a shit experience for everyone other than the host.
Look there are run of the mill Clanners, and then there's whatever the hell the Smoke Jaguars are.
Metacritic 79 on 10 reviews, ranging from 70 to 90. Notably PC Gamer at 82/100 and IGN at 80/100.
Honestly, that's pretty good and way better than I was expecting to hear.
Pewpew stompy robutts go boom sure is fun though!
Facial animations are ... unnerving.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
It's unfortunate that only host can buy and equip is the simplest solution to the tragedy of the commons that is a single, shared money and equipment pool.
Also that it looks like you basically only have one mech of each tonnage to choose from.
Yeah, only 16 mechs total (4 for each weight class) which is pretty thin. 14 of the 16 original omnimech lineup from the 3050 TRO. Only swapping the Fire Moth and Ice Ferret for the Arctic Cheetah and Shadow Cat. A bit of an odd switch since neither were seen in the IS until 2 years into the invasion, but I suspect that's about popularity not lore accuracy.
Kinda?
But it feels like the simplest solution is that the only interaction is the mission and everyone can do their own thing during the downtime inbetween missions. Basically every additional player is their own mechwarrior in charge of their own equipment. They pilot the mech they chose to pilot and get to upgrade it as they see fit. Hell, maybe even let the host set how many slots they get in the mechbay for spares.
Though I think the ideal solution would be dropping multiple lances on larger maps in more complicated missions.
But it's PGI so I doubt that was ever on the table let alone given consideration.
Also I was right. It is a set of missions. It even has a small number of available mechs like mechwarrior 2. That had 15 with 3 unlockable for 18 total.