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[BATTLETECH/Mechwarrior] The [MW5: Clans] are about to Invade the Inner Sphere!

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Posts

  • HamHamJHamHamJ Registered User regular
    edited October 14
    Axen wrote: »
    HamHamJ wrote: »
    Axen wrote: »
    The campaign is more fever dream than Battletech. I'm fairly certain the entirety of all the research the writers did was merely read the back of a few Battletech novels. The DLC stories are markedly improved though.

    It seemed like a pretty typical Battletech story to me. But the DLCs were a big step up specifically in story mission design, and integrating with the key conflicts of the era.

    I guess I should say the main campaign is like if an AI wrote a Battletech story. The broad strokes are there, but the details of the setting are iffy.

    You mean like how the campaign was set in 3015 and they still couldn't stop themselves shoehorning the damn Clans into the story.

    The Dragoons would have been active for 10 years at that point so that fits perfectly well into canon. I guess if you work the dates back it does put his father entering the Inner Sphere almost two decades before the Dragoons but it's nothing impossible or implausible. The main character being the most special of Mary Sues is Battletech 101.

    I really don't see anything here that wouldn't have happened in one of the novels.

    HamHamJ on
    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    Ok so I was a bit iffy on this but I watched the launch trailer and I am gonna have to figure out how to play this and Metaphor simultaneously.

    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • SiliconStewSiliconStew Registered User regular
    edited October 14
    HamHamJ wrote: »
    Axen wrote: »
    HamHamJ wrote: »
    Axen wrote: »
    The campaign is more fever dream than Battletech. I'm fairly certain the entirety of all the research the writers did was merely read the back of a few Battletech novels. The DLC stories are markedly improved though.

    It seemed like a pretty typical Battletech story to me. But the DLCs were a big step up specifically in story mission design, and integrating with the key conflicts of the era.

    I guess I should say the main campaign is like if an AI wrote a Battletech story. The broad strokes are there, but the details of the setting are iffy.

    You mean like how the campaign was set in 3015 and they still couldn't stop themselves shoehorning the damn Clans into the story.

    The Dragoons would have been active for 10 years at that point so that fits perfectly well into canon. I guess if you work the dates back it does put his father entering the Inner Sphere almost two decades before the Dragoons but it's nothing impossible or implausible. The main character being the most special of Mary Sues is Battletech 101.

    I really don't see anything here that wouldn't have happened in one of the novels.

    Oh, I'm not saying they shoehorned in the Clans because it's impossible (Intelser was around a couple years before Nik arrived in 2986 as one possibility). It's shoehorned in because inserting the Clan connection is unnecessary and irrelevant to the story and only exists for the sake of referencing the Clans in a game that doesn't involve the Clans in any other way. Even the final reward is Star League tech, not Clan tech, so they could have used any number of backstory reasons for him having it that does not include the Clans that would have worked just as well.

    SiliconStew on
    Just remember that half the people you meet are below average intelligence.
  • GlalGlal AiredaleRegistered User regular
    Fingers crossed people can bring their own mechs to multiplayer games this time. Even if the host gives you nice stuff, playing with a loaner is so much less engaging than playing with your own toys, and gives you incentive to play more of the game on your own to get the best toys.

  • taliosfalcontaliosfalcon Registered User regular
    edited October 15
    Glal wrote: »
    Fingers crossed people can bring their own mechs to multiplayer games this time. Even if the host gives you nice stuff, playing with a loaner is so much less engaging than playing with your own toys, and gives you incentive to play more of the game on your own to get the best toys.

    On one hand I agree, on the other if mwo(or really any online game with customization) has taught us anything it's that people will make broken ass shit no matter how much time you spend balancing and ruin everything for everyone, even in co op only watching someone else decimate everything you can barely scratch is boring

    taliosfalcon on
    steam xbox - adeptpenguin
  • VoodooVVoodooV Registered User regular
    Glal wrote: »
    Fingers crossed people can bring their own mechs to multiplayer games this time. Even if the host gives you nice stuff, playing with a loaner is so much less engaging than playing with your own toys, and gives you incentive to play more of the game on your own to get the best toys.

    On one hand I agree, on the other if mwo(or really any online game with customization) has taught us anything it's that people will make broken ass shit no matter how much time you spend balancing and ruin everything for everyone, even in co op only watching someone else decimate everything you can barely scratch is boring

    I enjoy watching TTB play MWO sometimes, but yeah that sentence sums up exactly why I've never played multiplayer games for an extended period of time. I still remember people abusing the heck out of small pulse lasers I believe in MW2 multiplayer.

  • GlalGlal AiredaleRegistered User regular
    Glal wrote: »
    Fingers crossed people can bring their own mechs to multiplayer games this time. Even if the host gives you nice stuff, playing with a loaner is so much less engaging than playing with your own toys, and gives you incentive to play more of the game on your own to get the best toys.

    On one hand I agree, on the other if mwo(or really any online game with customization) has taught us anything it's that people will make broken ass shit no matter how much time you spend balancing and ruin everything for everyone, even in co op only watching someone else decimate everything you can barely scratch is boring
    I mean, I assume you'd be playing with friends, if they're making the game unfun for you, tell them? Or, you know, don't play with them? Not sure I'd want to play a coop game with someone who wouldn't respect the other people's multiplayer boundaries, I've got better things to do with my life.

  • HefflingHeffling No Pic EverRegistered User regular
    HamHamJ wrote: »
    Sprout wrote: »
    https://www.youtube.com/watch?v=CKo3ZljgmnY

    We got a launch trailer with some new stuff in it. I'm getting a big vibe of
    Turtle Bay happens and the PC decides to defect. Maybe to Wolf's Dragoons? The lady talking towards the end is older than any frontline clanner would be and what we can see of her uniform's color scheme matches up. And that would set up for a campaign finale at Luthien fighting against the Jags.

    If your speculation is true, that seems like a good way to piss off a lot of people.
    MW5: Clans. Once again play as a honor-bound Clan warrior. Psych! You'll mostly be playing an Inner Sphere-supporting traitorous merc instead.

    It's what I would expect though.
    It would be one thing to play one of the "good guy" Clans but it's like, was anyone actually surprised that Battlefront 2 had you immediately defect and not just keep going "yeah killing everyone in the galaxy because Palpatine said to is awesome"? There's also inherent difficulties in a campaign for the canonically losing side. Sure you can make a smaller focused story that lets the main character win without changing the overall outcome, but when the scope seems to be focused on the invasion as a whole there is going to be a point where you have to lose, unless you shuffle off to a different side.

    You will lose via cutscene and the player's actions will have no bearing on the outcome. And I expect there will be a post-game in which you can either break off or continue on as a Smoke Jag and merc to your heart's content.

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Heffling wrote: »
    HamHamJ wrote: »
    Sprout wrote: »
    https://www.youtube.com/watch?v=CKo3ZljgmnY

    We got a launch trailer with some new stuff in it. I'm getting a big vibe of
    Turtle Bay happens and the PC decides to defect. Maybe to Wolf's Dragoons? The lady talking towards the end is older than any frontline clanner would be and what we can see of her uniform's color scheme matches up. And that would set up for a campaign finale at Luthien fighting against the Jags.

    If your speculation is true, that seems like a good way to piss off a lot of people.
    MW5: Clans. Once again play as a honor-bound Clan warrior. Psych! You'll mostly be playing an Inner Sphere-supporting traitorous merc instead.

    It's what I would expect though.
    It would be one thing to play one of the "good guy" Clans but it's like, was anyone actually surprised that Battlefront 2 had you immediately defect and not just keep going "yeah killing everyone in the galaxy because Palpatine said to is awesome"? There's also inherent difficulties in a campaign for the canonically losing side. Sure you can make a smaller focused story that lets the main character win without changing the overall outcome, but when the scope seems to be focused on the invasion as a whole there is going to be a point where you have to lose, unless you shuffle off to a different side.

    You will lose via cutscene and the player's actions will have no bearing on the outcome. And I expect there will be a post-game in which you can either break off or continue on as a Smoke Jag and merc to your heart's content.

    That's actually the easiest part given how the clan invasion ended, you get it for free

    They just need to either keep you off of Tukayyid entirely or let you fight but give you a battle the clans canonically won anyway. You can be the winningest clanner ever and it won't change anything

  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    I think this is just gonna be Mechwarrior 2.

    A bunch of set linear handcrafted missions and when the story is over, the game is over.

    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • GlalGlal AiredaleRegistered User regular
    Stop trying to hype me up, it's still a PGI game!

  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    it's really important to note that there are no 'good guys'
    clans suck, but the great houses are absolutely awful and comstar is scientology at&t that goes on a massive genocide shortly after tukayyid

  • HamHamJHamHamJ Registered User regular
    PiptheFair wrote: »
    it's really important to note that there are no 'good guys'
    clans suck, but the great houses are absolutely awful and comstar is scientology at&t that goes on a massive genocide shortly after tukayyid

    Nah FedCom and the Free Worlds League are basically as good as real governments ever get.

    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
  • EspantaPajaroEspantaPajaro Registered User regular
    Fedcom met its demise in the civil war , and the free leagues fight themselves almost as much as they fight other people . Feels like it anyway.

  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    HamHamJ wrote: »
    PiptheFair wrote: »
    it's really important to note that there are no 'good guys'
    clans suck, but the great houses are absolutely awful and comstar is scientology at&t that goes on a massive genocide shortly after tukayyid

    Nah FedCom and the Free Worlds League are basically as good as real governments ever get.

    I got heaps of bad news

  • NobodyNobody Registered User regular
    FWL skated a lot because they normally didn’t do anything. At all.

    Got some bad news about this thing called the Jihad though…

    FedCom existed for maybe 2-3 generations and got to inherit everything that the Steiners and Davions did beforehand.

  • Phoenix-DPhoenix-D Registered User regular
    Nobody wrote: »
    FWL skated a lot because they normally didn’t do anything. At all.

    Got some bad news about this thing called the Jihad though…

    FedCom existed for maybe 2-3 generations and got to inherit everything that the Steiners and Davions did beforehand.

    Less than 30 years. Better than the confederacy, hey? But yeah nobles are not a good idea :D

  • DrascinDrascin Registered User regular
    edited October 16
    PiptheFair wrote: »
    it's really important to note that there are no 'good guys'
    clans suck, but the great houses are absolutely awful and comstar is scientology at&t that goes on a massive genocide shortly after tukayyid

    Yeah, like I said it's hard for me to see what makes Clans uniquely extra villains when literally every second sidequest mission the Houses give you in Mechwarrior 5 seems to be "hey commit some horrific warcrimes for us" and Comstar seems to be the Guild from Dune but both more blatantly evil and significantly more stupid. They're just some more dudes on the pile of assholes that is literally every faction in this universe far as I can tell.

    One of the reasons I can't take Battletech seriously as a setting is that everyone seems to be awful forever, basically.

    Drascin on
    Steam ID: Right here.
  • NobodyNobody Registered User regular
    There are a few “good” periods for each (ex: Theodore’s Draconis Combine, Sun-Tzu’s Cappellans), but have to stress that it’s generally the exception and not the rule.

    IIRC Rasalhague was pretty much “good” for the majority of the time they weren’t merged with the Ghost Bears

  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    Drascin wrote: »
    PiptheFair wrote: »
    it's really important to note that there are no 'good guys'
    clans suck, but the great houses are absolutely awful and comstar is scientology at&t that goes on a massive genocide shortly after tukayyid

    Yeah, like I said it's hard for me to see what makes Clans uniquely extra villains when literally every second sidequest mission the Houses give you in Mechwarrior 5 seems to be "hey commit some horrific warcrimes for us" and Comstar seems to be the Guild from Dune but both more blatantly evil and significantly more stupid. They're just some more dudes on the pile of assholes that is literally every faction in this universe far as I can tell.

    One of the reasons I can't take Battletech seriously as a setting is that everyone seems to be awful forever, basically.

    theres like 4 people that have ever been good at their job, that aren't also genocidal despots, in the entire history of battletech

  • NobodyNobody Registered User regular
    It’s also kind of amusing that everybody (House Lords and Clans) are so enamored with the idea of the Star League that they don’t realize that it never really worked.

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    To be fair to the House Lords the only one who actually cares is Kurita. It has been their obsession since the start.

    Humorously, House Steiner claimed the title of First Lord purely to troll Kurita. They actually didn't give a shit and were very close to leaving the Star League before everything burst into flames.

    A Capellan's favorite sheath for any blade is your back.
  • HamHamJHamHamJ Registered User regular
    Nothing after Twilight of the Clans exists in my personal canon. And quite a few things between that and Lost Destiny are dubious.
    Drascin wrote: »
    PiptheFair wrote: »
    it's really important to note that there are no 'good guys'
    clans suck, but the great houses are absolutely awful and comstar is scientology at&t that goes on a massive genocide shortly after tukayyid

    Yeah, like I said it's hard for me to see what makes Clans uniquely extra villains when literally every second sidequest mission the Houses give you in Mechwarrior 5 seems to be "hey commit some horrific warcrimes for us" and Comstar seems to be the Guild from Dune but both more blatantly evil and significantly more stupid. They're just some more dudes on the pile of assholes that is literally every faction in this universe far as I can tell.

    The Clans are the only ones for whom warfare is their raison d'être to the point of eugenics. The Inner Sphere are just normal historical levels of bad in various ways, the Clans are sci-fi dystopia levels of bad. The Successor States, even the extra totalitarian ones, are pursuing prosperity for their societies in recognizable human terms, the Clans are pursuing the creation and perpetuation of an insane society that exists to create and service warfare as its sole purpose.

    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
  • Phoenix-DPhoenix-D Registered User regular
    HamHamJ wrote: »
    Nothing after Twilight of the Clans exists in my personal canon. And quite a few things between that and Lost Destiny are dubious.
    Drascin wrote: »
    PiptheFair wrote: »
    it's really important to note that there are no 'good guys'
    clans suck, but the great houses are absolutely awful and comstar is scientology at&t that goes on a massive genocide shortly after tukayyid

    Yeah, like I said it's hard for me to see what makes Clans uniquely extra villains when literally every second sidequest mission the Houses give you in Mechwarrior 5 seems to be "hey commit some horrific warcrimes for us" and Comstar seems to be the Guild from Dune but both more blatantly evil and significantly more stupid. They're just some more dudes on the pile of assholes that is literally every faction in this universe far as I can tell.

    The Clans are the only ones for whom warfare is their raison d'être to the point of eugenics. The Inner Sphere are just normal historical levels of bad in various ways, the Clans are sci-fi dystopia levels of bad. The Successor States, even the extra totalitarian ones, are pursuing prosperity for their societies in recognizable human terms, the Clans are pursuing the creation and perpetuation of an insane society that exists to create and service warfare as its sole purpose.

    While also having an ostensible purpose of reducing the damage warfare does to society (hence all the bidding and shit). They're a deeeeeply fucked up culture.

    Everyone is going to have at least a little of that, war game setting needs its wars, but BT does go over the top at times.

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Inner Sphere nations I'd say are more like 19th Century nations then anything else. With all the good and bad that entails.

    They are proper nation-states. Complete with functioning governments, constitutions, bureaucracies, infrastructure, industries, citizens and everything else that comes with it.

    A Capellan's favorite sheath for any blade is your back.
  • SproutSprout Registered User regular
    edited October 16
    I really like where they’ve gotten things to with the current ilClan Era. Everyone is at rough parity or is about to be, everyone has good reasons to tussle with everyone else. You’ve got a bunch of fun microstates up in the former Jade Falcon OZ and the Hell’s Horses are there to be everyone’s punching bags.

    They started in a really unfortunate spot with the Dark Age but managed to pull out of it pretty gracefully. And Catalyst (the current drivers of the IP) are acknowledging where they need to make some corrections (Alaric. A thousand times Alaric).

    Sprout on
  • Phoenix-DPhoenix-D Registered User regular
    edited October 16
    Sprout wrote: »
    I really like where they’ve gotten things to with the current ilClan Era. Everyone is at rough parity or is about to be, everyone has good reasons to tussle with everyone else. You’ve got a bunch of fun microstates up in the former Jade Falcon OZ and the Hell’s Horses are there to be everyone’s punching bags.

    They started in a really unfortunate spot with the Dark Age but managed to pull out of it pretty gracefully. And Catalyst (the current drivers of the IP) are acknowledging where they need to make some corrections (Alaric. A thousand times Alaric).

    Having a racist shitbag as a main writer for a while didn't do the setting any favors (Pardoe is a hardcore Trumper who thankfully got kicked out a few years back)

    Phoenix-D on
  • Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    So when tf does this actually come out? I've been checking game pass and it says Oct 16. The sun literally setting on Oct 16 here on the east coast.

    PSN/NNID/Steam: Dr_Keenbean
    3DS: 1650-8480-6786
    Switch: SW-0653-8208-4705
  • SproutSprout Registered User regular
    5 pm PST, I believe.

  • NobodyNobody Registered User regular
    Alaric is too damn literally “ What if Victor and Katherine were combined with Clan Mary Sue?”

  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    HamHamJ wrote: »
    Nothing after Twilight of the Clans exists in my personal canon. And quite a few things between that and Lost Destiny are dubious.
    Drascin wrote: »
    PiptheFair wrote: »
    it's really important to note that there are no 'good guys'
    clans suck, but the great houses are absolutely awful and comstar is scientology at&t that goes on a massive genocide shortly after tukayyid

    Yeah, like I said it's hard for me to see what makes Clans uniquely extra villains when literally every second sidequest mission the Houses give you in Mechwarrior 5 seems to be "hey commit some horrific warcrimes for us" and Comstar seems to be the Guild from Dune but both more blatantly evil and significantly more stupid. They're just some more dudes on the pile of assholes that is literally every faction in this universe far as I can tell.

    The Clans are the only ones for whom warfare is their raison d'être to the point of eugenics. The Inner Sphere are just normal historical levels of bad in various ways, the Clans are sci-fi dystopia levels of bad. The Successor States, even the extra totalitarian ones, are pursuing prosperity for their societies in recognizable human terms, the Clans are pursuing the creation and perpetuation of an insane society that exists to create and service warfare as its sole purpose.

    Look there are run of the mill war crimes, and then there's whatever the hell the Clans' are.

  • HappylilElfHappylilElf Registered User regular
    edited October 17
    Glal wrote: »
    Fingers crossed people can bring their own mechs to multiplayer games this time. Even if the host gives you nice stuff, playing with a loaner is so much less engaging than playing with your own toys, and gives you incentive to play more of the game on your own to get the best toys.

    On one hand I agree, on the other if mwo(or really any online game with customization) has taught us anything it's that people will make broken ass shit no matter how much time you spend balancing and ruin everything for everyone, even in co op only watching someone else decimate everything you can barely scratch is boring

    Not nearly as boring while twiddling your thumbs while the host shops and tweaks mechs :tongue:

    But I mean also MW5 is friend only co-op isn't it? It's not like you're doing random matchmaking.

    Ultiumately that everyone except the host is essentially just a guest pilot is why my friends and I never really played it after the novelty wore off. It was just a shit experience for everyone other than the host.

    HappylilElf on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    HamHamJ wrote: »
    Nothing after Twilight of the Clans exists in my personal canon. And quite a few things between that and Lost Destiny are dubious.
    Drascin wrote: »
    PiptheFair wrote: »
    it's really important to note that there are no 'good guys'
    clans suck, but the great houses are absolutely awful and comstar is scientology at&t that goes on a massive genocide shortly after tukayyid

    Yeah, like I said it's hard for me to see what makes Clans uniquely extra villains when literally every second sidequest mission the Houses give you in Mechwarrior 5 seems to be "hey commit some horrific warcrimes for us" and Comstar seems to be the Guild from Dune but both more blatantly evil and significantly more stupid. They're just some more dudes on the pile of assholes that is literally every faction in this universe far as I can tell.

    The Clans are the only ones for whom warfare is their raison d'être to the point of eugenics. The Inner Sphere are just normal historical levels of bad in various ways, the Clans are sci-fi dystopia levels of bad. The Successor States, even the extra totalitarian ones, are pursuing prosperity for their societies in recognizable human terms, the Clans are pursuing the creation and perpetuation of an insane society that exists to create and service warfare as its sole purpose.

    Look there are run of the mill war crimes, and then there's whatever the hell the Clans' are.

    Look there are run of the mill Clanners, and then there's whatever the hell the Smoke Jaguars are.

    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    edited October 17
    Reviews are starting to hit.

    Metacritic 79 on 10 reviews, ranging from 70 to 90. Notably PC Gamer at 82/100 and IGN at 80/100.

    Honestly, that's pretty good and way better than I was expecting to hear.

    Nips on
    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    One day I'll look into Battletech lore. I mean, fuck, I've finally - after thirty-six years of being aware of it - picked up the tabletop game. Maybe now's the time?

    Pewpew stompy robutts go boom sure is fun though!

    Facial animations are ... unnerving.

    PSN/NNID/Steam: Dr_Keenbean
    3DS: 1650-8480-6786
    Switch: SW-0653-8208-4705
  • SiliconStewSiliconStew Registered User regular
    Glal wrote: »
    Fingers crossed people can bring their own mechs to multiplayer games this time. Even if the host gives you nice stuff, playing with a loaner is so much less engaging than playing with your own toys, and gives you incentive to play more of the game on your own to get the best toys.

    On one hand I agree, on the other if mwo(or really any online game with customization) has taught us anything it's that people will make broken ass shit no matter how much time you spend balancing and ruin everything for everyone, even in co op only watching someone else decimate everything you can barely scratch is boring

    Not nearly as boring while twiddling your thumbs while the host shops and tweaks mechs :tongue:

    But I mean also MW5 is friend only co-op isn't it? It's not like you're doing random matchmaking.

    Ultiumately that everyone except the host is essentially just a guest pilot is why my friends and I never really played it after the novelty wore off. It was just a shit experience for everyone other than the host.

    It's unfortunate that only host can buy and equip is the simplest solution to the tragedy of the commons that is a single, shared money and equipment pool.

    Just remember that half the people you meet are below average intelligence.
  • HamHamJHamHamJ Registered User regular
    edited October 17
    First arc complete. So far, my only complaint is that the enemy mech composition is kind of nonesense. Even beyond just the sheer number of mechs, Periphery pirates, no matter how successful, should not have a Hatchetman, multiple Ravens, and a freaking Black Knight. Also the ending doesn't make much sense.
    The Jaguars have Warships in orbit. That dropship should have zero chance of getting anywhere alive.

    Also that it looks like you basically only have one mech of each tonnage to choose from.

    HamHamJ on
    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
  • SiliconStewSiliconStew Registered User regular
    HamHamJ wrote: »
    Also that it looks like you basically only have one mech of each tonnage to choose from.

    Yeah, only 16 mechs total (4 for each weight class) which is pretty thin. 14 of the 16 original omnimech lineup from the 3050 TRO. Only swapping the Fire Moth and Ice Ferret for the Arctic Cheetah and Shadow Cat. A bit of an odd switch since neither were seen in the IS until 2 years into the invasion, but I suspect that's about popularity not lore accuracy.

    Just remember that half the people you meet are below average intelligence.
  • HappylilElfHappylilElf Registered User regular
    Glal wrote: »
    Fingers crossed people can bring their own mechs to multiplayer games this time. Even if the host gives you nice stuff, playing with a loaner is so much less engaging than playing with your own toys, and gives you incentive to play more of the game on your own to get the best toys.

    On one hand I agree, on the other if mwo(or really any online game with customization) has taught us anything it's that people will make broken ass shit no matter how much time you spend balancing and ruin everything for everyone, even in co op only watching someone else decimate everything you can barely scratch is boring

    Not nearly as boring while twiddling your thumbs while the host shops and tweaks mechs :tongue:

    But I mean also MW5 is friend only co-op isn't it? It's not like you're doing random matchmaking.

    Ultiumately that everyone except the host is essentially just a guest pilot is why my friends and I never really played it after the novelty wore off. It was just a shit experience for everyone other than the host.

    It's unfortunate that only host can buy and equip is the simplest solution to the tragedy of the commons that is a single, shared money and equipment pool.

    Kinda?

    But it feels like the simplest solution is that the only interaction is the mission and everyone can do their own thing during the downtime inbetween missions. Basically every additional player is their own mechwarrior in charge of their own equipment. They pilot the mech they chose to pilot and get to upgrade it as they see fit. Hell, maybe even let the host set how many slots they get in the mechbay for spares.

    Though I think the ideal solution would be dropping multiple lances on larger maps in more complicated missions.

    But it's PGI so I doubt that was ever on the table let alone given consideration.

  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited October 17
    So. Is it fun?

    Also I was right. It is a set of missions. It even has a small number of available mechs like mechwarrior 2. That had 15 with 3 unlockable for 18 total.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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