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[BATTLETECH/Mechwarrior] The [MW5: Clans] are about to Invade the Inner Sphere!

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  • SpoitSpoit *twitch twitch* Registered User regular
    Neat, clans is going to be on gamepass.

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  • HefflingHeffling No Pic EverRegistered User regular
    Nips wrote: »
    Alright 'mech nerds, I'm looking for advice.

    I picked up MW5 again after hitting the end of several other games (*cough* Doom Eternal is amazing *cough*). I'm not exactly...bouncing off the 'Mech game du jour, but I wonder if there's things I can do to enhance my experience.

    I already installed YAML and YAWP(?the weapons mod?). But then I tried to start several careers in the Rasalhague expansion, and BOY HOWDY does that combo not play nice. (Rasalhague assumes/requires, and starts you with, a pretty heavy lance. Full-options YAML...doesn't let you drop with mediums or heavier in your 2-4 lance positions until you upgrade your ship. Which requires money/upgrade points you don't have).

    So, I started over (a few times as I figured this all out) and am on a Rasalhague campaign without the YAML ship upgrade stuff. It's going...fine. But everything is too slow.

    Making decent bank. (I swear the mission payouts suck so much regardless of what I do)

    Customizing and Upgrading 'Mechs (See point 1, but also everything takes a fucking half-year just to move a small laser)

    Missions on the Steiner/Combine border are balls hard, leaving my 'Mechs so beat up I'm barely treading water. (See also point 1)

    I just kinda want to play the Rasalhague mission sequence, with fun stuff like customized rides. I don't necessarily want to crazy cheat, but....I already did the entire Campaign progression from Zero to Hero. I don't have time in my life to do that again (though I might).

    Any ideas?

    Use a save editor to give you enough money for the ship upgrades to get you to dropping heavies and use YAML/YAWP? It's not really cheating so much as fixing a gap in what YAML assumes about the start that isn't valid for Rasalhague.

  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    I really want to stomp on Clanners though, not play as them. Even if the next MW game has to do some contortions with Lance size and composition, it would be awesome to start in the back foot and slowly build a Lance or Mercenary company able to go almost toe to toe with them.

  • SpoitSpoit *twitch twitch* Registered User regular
    I'm not sure how I feel about them retaining the melee actions in clans

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  • SyngyneSyngyne Registered User regular
    edited October 12
    https://youtu.be/imrCavBqLcI

    These are the most badass sounding Machine Guns. Seriously, what the hell.

    I am really not a fan of that cockpit movement. MW5 had just enough to give you the feeling of a walking vehicle, but the amount of sway that Hellbringer has goes back to the way MWO felt for me— like your pilot seat isn’t connected to your cockpit.

    Syngyne on
    5gsowHm.png
  • HappylilElfHappylilElf Registered User regular
    Yeah tbh I have no interest in playing as the Clans

    The Clans suck.

    I mean, so does the Inner Sphere of course

    But the Clans fuckin' suck and I want to giant robot stomp them by abusing the rules of their dumbfuck culture.

    (I'm still absolutely going to be playing this)

  • GlalGlal AiredaleRegistered User regular
    All I ever wanted was a campaign of hand-crafted missions, rather than randomly generated soup that all tastes the same, so I'm on board. Not fond of the Bitching Betty direction though, between taking a pause after each word ("target *pause* destroyed") and speaking with this quiet, ethereal voice, it makes any information provided both late and hard to pick up over the weapons fire.

  • SpoitSpoit *twitch twitch* Registered User regular
    I still need to know if they added in enhanced imaging

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  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    Not a lot of weight to those slippy slidey iceskatey mechs. :(

    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • AvalonGuardAvalonGuard Registered User regular
    It's been nearly 30 years since I last played a video game as a damned Clanner.

    Gimme.

    I love these absurd 90s cartoon-ass villains.

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  • DrascinDrascin Registered User regular
    edited October 13
    As someone who is super tangential to the whole battletech setting (I never played the board game, and only played the HBS strategy game and MW5, and they don't really feature in either beyond a mention at the end of MW5), I do not really know much about the whole Clan business. My only actual experience with Clanners was in a Super Robot Wars open roleplaying game I was in where some players were playing dudes from I believe... Wolf and Jade Falcon clans. I mostly remember them being entertaining, due to the big culture shock of apparently being from an extremely hidebound duel-based, ranged-combat-only culture with feelings of intense superiority towards others, and having to deal with being in the same team as people who went around fighting with giant drills and who nonetheless could absolutely kick their ass because a Nova isn't exactly in the weight class of Getter fucking Robo.

    So I suspect my impressions are incomplete, but mostly the clans sound like the Edgy Western Mecha Property version of elves.

    Drascin on
    Steam ID: Right here.
  • SiliconStewSiliconStew Registered User regular
    edited October 13
    Drascin wrote: »
    As someone who is super tangential to the whole battletech setting (I never played the board game, and only played the HBS strategy game and MW5, and they don't really feature in either beyond a mention at the end of MW5), I do not really know much about the whole Clan business. My only actual experience with Clanners was in a Super Robot Wars open roleplaying game I was in where some players were playing dudes from I believe... Wolf and Jade Falcon clans. I mostly remember them being entertaining, due to the big culture shock of apparently being from an extremely hidebound duel-based, ranged-combat-only culture with feelings of intense superiority towards others, and having to deal with being in the same team as people who went around fighting with giant drills and who nonetheless could absolutely kick their ass because a Nova isn't exactly in the weight class of Getter fucking Robo.

    So I suspect my impressions are incomplete, but mostly the clans sound like the Edgy Western Mecha Property version of elves.

    You pretty much got the Clan culture correct there. They are also a caste-based culture where their entire society is built to support the warrior caste. The other half of it was when the Clans got introduced to the game they also came with massive power creep with advanced weapons and equipment. We're talking Clan gear was straight up better in every single stat (more damage, more range, less weight, less heat generation, etc) with zero tradeoffs compared to all the existing equipment in game. Obviously a lot of people love playing with such overpowered bullshit which is a big chunk of their overall popularity.

    Now lore wise Clans fight for honor and glory so when they enter a fight, they are supposed to issue a battle challenge (batchall) where they bid down to the least amount of forces and equipment they believe can still win the battle against their opponents listed forces. This was included theoretically as a lore based way to balance the technology advantage but it's very rare that anyone actually plays the game that way and no video games include such a mechanic.

    Clans have pretty much dominated the games and all of the lore since they were introduced. That's why many people were happy that HBS Battletech and MW5:Mercs were Clan-free. Of course both games were modded, pretty much as soon as it was possible, to add the overpowered Clan mechs and weapons to them.

    SiliconStew on
    Just remember that half the people you meet are below average intelligence.
  • AvalonGuardAvalonGuard Registered User regular
    Drascin wrote: »
    As someone who is super tangential to the whole battletech setting (I never played the board game, and only played the HBS strategy game and MW5, and they don't really feature in either beyond a mention at the end of MW5), I do not really know much about the whole Clan business. My only actual experience with Clanners was in a Super Robot Wars open roleplaying game I was in where some players were playing dudes from I believe... Wolf and Jade Falcon clans. I mostly remember them being entertaining, due to the big culture shock of apparently being from an extremely hidebound duel-based, ranged-combat-only culture with feelings of intense superiority towards others, and having to deal with being in the same team as people who went around fighting with giant drills and who nonetheless could absolutely kick their ass because a Nova isn't exactly in the weight class of Getter fucking Robo.

    So I suspect my impressions are incomplete, but mostly the clans sound like the Edgy Western Mecha Property version of elves.

    You pretty much got the Clan culture correct there. They are also a caste-based culture where their entire society is built to support the warrior caste. The other half of it was when the Clans got introduced to the game they also came with massive power creep with advanced weapons and equipment. We're talking Clan gear was straight up better in every single stat (more damage, more range, less weight, less heat generation, etc) with zero tradeoffs compared to all the existing equipment in game. Obviously a lot of people love playing with such overpowered bullshit which is a big chunk of their overall popularity.

    Now lore wise Clans fight for honor and glory so when they enter a fight, they are supposed to issue a battle challenge (batchall) where they bid down to the least amount of forces and equipment they believe can still win the battle against their opponents listed forces. This was included theoretically as a lore based way to balance the technology advantage but it's very rare that anyone actually plays the game that way and no video games include such a mechanic.

    Clans have pretty much dominated the games and all of the lore since they were introduced. That's why many people were happy that HBS Battletech and MW5:Mercs were Clan-free. Of course both games were modded, pretty much as soon as it was possible, to add the overpowered Clan mechs and weapons to them.

    I was a small bean when this stuff was brand new, so I trust this perspective. Save for "dominated the games and all of the lore", that hasn't actually been the case for a while now. They are certainly a big part, but like, so are the Great Houses?

    Things are INCREDIBLY different nowadays, with current lore showing off what happens when two gigantic Clans burn their own military arms to the ground at Terra, and leave their empires to fend for themselves. For example, the bulk of the Jade Falcon merchant cast have formed the Alyina Mercantile League, where the weight of authority is out of the warrior caste's hands. Meanwhile, next door, the highest ranking surviving military member is so progressive (in direct contrast to normal Jade Falcon MO) that freeborn warriors are an integral part of the warrior caste, to the point of new bloodnames being awarded to them. There are multiple instances of Clans integrating with Spheroid nations, in various ways and with mixed results.

    Mechanically, tabletop Battletech uses point systems for balance, nowadays. Classic BT uses Battle Value 2.0, and it's considered good enough to trust (mostly). Clans are actually somewhat disadvantaged, thanks to core weaponry like the cERMLAS and cERPPC being SO expensive to use. You almost never see, say, a Nova Prime or any Hellbringers (outside of Random Assignment Tables), because they are so severely overcosted for what they actually bring.

  • SiliconStewSiliconStew Registered User regular
    Drascin wrote: »
    As someone who is super tangential to the whole battletech setting (I never played the board game, and only played the HBS strategy game and MW5, and they don't really feature in either beyond a mention at the end of MW5), I do not really know much about the whole Clan business. My only actual experience with Clanners was in a Super Robot Wars open roleplaying game I was in where some players were playing dudes from I believe... Wolf and Jade Falcon clans. I mostly remember them being entertaining, due to the big culture shock of apparently being from an extremely hidebound duel-based, ranged-combat-only culture with feelings of intense superiority towards others, and having to deal with being in the same team as people who went around fighting with giant drills and who nonetheless could absolutely kick their ass because a Nova isn't exactly in the weight class of Getter fucking Robo.

    So I suspect my impressions are incomplete, but mostly the clans sound like the Edgy Western Mecha Property version of elves.

    You pretty much got the Clan culture correct there. They are also a caste-based culture where their entire society is built to support the warrior caste. The other half of it was when the Clans got introduced to the game they also came with massive power creep with advanced weapons and equipment. We're talking Clan gear was straight up better in every single stat (more damage, more range, less weight, less heat generation, etc) with zero tradeoffs compared to all the existing equipment in game. Obviously a lot of people love playing with such overpowered bullshit which is a big chunk of their overall popularity.

    Now lore wise Clans fight for honor and glory so when they enter a fight, they are supposed to issue a battle challenge (batchall) where they bid down to the least amount of forces and equipment they believe can still win the battle against their opponents listed forces. This was included theoretically as a lore based way to balance the technology advantage but it's very rare that anyone actually plays the game that way and no video games include such a mechanic.

    Clans have pretty much dominated the games and all of the lore since they were introduced. That's why many people were happy that HBS Battletech and MW5:Mercs were Clan-free. Of course both games were modded, pretty much as soon as it was possible, to add the overpowered Clan mechs and weapons to them.

    I was a small bean when this stuff was brand new, so I trust this perspective. Save for "dominated the games and all of the lore", that hasn't actually been the case for a while now. They are certainly a big part, but like, so are the Great Houses?

    Things are INCREDIBLY different nowadays, with current lore showing off what happens when two gigantic Clans burn their own military arms to the ground at Terra, and leave their empires to fend for themselves. For example, the bulk of the Jade Falcon merchant cast have formed the Alyina Mercantile League, where the weight of authority is out of the warrior caste's hands. Meanwhile, next door, the highest ranking surviving military member is so progressive (in direct contrast to normal Jade Falcon MO) that freeborn warriors are an integral part of the warrior caste, to the point of new bloodnames being awarded to them. There are multiple instances of Clans integrating with Spheroid nations, in various ways and with mixed results.

    Mechanically, tabletop Battletech uses point systems for balance, nowadays. Classic BT uses Battle Value 2.0, and it's considered good enough to trust (mostly). Clans are actually somewhat disadvantaged, thanks to core weaponry like the cERMLAS and cERPPC being SO expensive to use. You almost never see, say, a Nova Prime or any Hellbringers (outside of Random Assignment Tables), because they are so severely overcosted for what they actually bring.

    Using a number of examples of Clan-based lore to claim the lore isn't dominated by the Clans isn't a particularly strong argument.

    And I specifically used "lore-based" when talking about batchalls because BV as a balancing mechanic is unrelated to it and is about general TT game balance. Clans were introduced to the game in 1990. BV 1 as a balancing mechanic wasn't introduced until 1997. BV 2 came out in 2007.

    Just remember that half the people you meet are below average intelligence.
  • AvalonGuardAvalonGuard Registered User regular
    Aight, nevermind then, I was just trying to provide a different perspective. Sorry for being wrong?

  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    I mean I get the appeal of playing as the bad guy and getting all the shiny toys. I basically just want the official version of Battletech 2 to include the Clan Invasion.

  • DrascinDrascin Registered User regular
    I do remember the bidding and the honor focus. One of our players was a Jade Falcon that got beaten to shit and offered himself as "bondsman" (which I kinda got the vibe is basically a sort of working slavery until you "earn" the right to be free again kind of thing?) because apparently that's a thing Clans do? Thing is the guy that beat him happened to beat him was one Kamina of the Gurren Brigade, so you can imagine the culture clash there. Both players milked it for all it was worth and it was extremely funny.

    As for villains... honestly the entire Battletech universe seems to be assholes shooting each other in an eternal crab bucket forever while normal people get stomped on, from where I'm standing? It's not 40K but it's not a lot more hopeful, just less free murdery, in my mind. So the Clans just seem another set for the big pile'o'dickheads, just their rust buckets are fancier and shinier!

    Steam ID: Right here.
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited October 13
    It is, the problem is the Clans represent a vision of humanity that no one wanted, including Kerensky himself.

    Like, that's their point. That's the irony. They left because they noped out of all the petty warmongering of the Inner Sphere, only to come back and somehow be even worse.

    You have Clans that are honorable like Wolf and that goes back and forth depending on the writer. But at least as far as the initial invasion is concerned the Clans are capital B for bad.

    manwiththemachinegun on
  • VoodooVVoodooV Registered User regular
    edited October 14
    It would be nice to not see clanners always portrayed as cartoonish villains. It's awesome that they're recreating Turtle Bay and the Edo massacre, But.... I want an adaptation of the Blood of Kerensky trilogy, or the Jade Phoenix trilogy, or I am Jade Falcon and just Joanna being a cranky badass.

    Also, if the new game even subtly hints at the incestuous nature of the sibkos, it will put a smile on my face at the commitment to lore.

    VoodooV on
  • SproutSprout Registered User regular
    https://www.youtube.com/watch?v=CKo3ZljgmnY

    We got a launch trailer with some new stuff in it. I'm getting a big vibe of
    Turtle Bay happens and the PC decides to defect. Maybe to Wolf's Dragoons? The lady talking towards the end is older than any frontline clanner would be and what we can see of her uniform's color scheme matches up. And that would set up for a campaign finale at Luthien fighting against the Jags.

  • HefflingHeffling No Pic EverRegistered User regular
    Aren't Smoke Jaguars the clan that nukes a world for continuing to resist their occupation? And later get entirely annihilated?

  • NobodyNobody Registered User regular
    Heffling wrote: »
    Aren't Smoke Jaguars the clan that nukes a world for continuing to resist their occupation? And later get entirely annihilated?

    They glassed a city from orbit during a temper tantrum, and did get annihilated.
    But they’re back now in the IlClan era

  • SiliconStewSiliconStew Registered User regular
    Sprout wrote: »
    https://www.youtube.com/watch?v=CKo3ZljgmnY

    We got a launch trailer with some new stuff in it. I'm getting a big vibe of
    Turtle Bay happens and the PC decides to defect. Maybe to Wolf's Dragoons? The lady talking towards the end is older than any frontline clanner would be and what we can see of her uniform's color scheme matches up. And that would set up for a campaign finale at Luthien fighting against the Jags.

    If your speculation is true, that seems like a good way to piss off a lot of people.
    MW5: Clans. Once again play as a honor-bound Clan warrior. Psych! You'll mostly be playing an Inner Sphere-supporting traitorous merc instead.

    Just remember that half the people you meet are below average intelligence.
  • EspantaPajaroEspantaPajaro Registered User regular
    edited October 14
    Really like the Ebon jaguar aesthetic , as it kinda looks like a fighter jet.

    EspantaPajaro on
  • DrascinDrascin Registered User regular
    Honestly I'm actually kind of interested in an actual story mode with actual story missions and shit, so honestly I'm game, baseline.

    I just wonder whether it's going to be dlc and standalone and if so how it's going to interact with the mods I had, because while I could live without most of them I did need to use one whose name I don't remember for the game to not work like absolute shit, and then I had a few QoL things that would be hard to go without.

    Steam ID: Right here.
  • VoodooVVoodooV Registered User regular
    I haven't played a MechWarrior game since.....MW4 I think, so looking forward to getting back into the neurohelmet. and yeah, I keep hearing that people were put off by the procedural nature of the previous mercenaries game so the "nice to have a story again" is a common sentiment I'm hearing.

  • SpoitSpoit *twitch twitch* Registered User regular
    Drascin wrote: »
    Honestly I'm actually kind of interested in an actual story mode with actual story missions and shit, so honestly I'm game, baseline.

    I just wonder whether it's going to be dlc and standalone and if so how it's going to interact with the mods I had, because while I could live without most of them I did need to use one whose name I don't remember for the game to not work like absolute shit, and then I had a few QoL things that would be hard to go without.

    It's standalone, and technically on a different engine (they upgraded to ue5), so yeah, it'll be a while until the are mods

    steam_sig.png
  • SiliconStewSiliconStew Registered User regular
    edited October 14
    VoodooV wrote: »
    I haven't played a MechWarrior game since.....MW4 I think, so looking forward to getting back into the neurohelmet. and yeah, I keep hearing that people were put off by the procedural nature of the previous mercenaries game so the "nice to have a story again" is a common sentiment I'm hearing.

    MW5: Mercs had a full, bespoke story-based campaign, and most DLC's had their own bespoke story-based campaigns as well. But the game also happens to have infinite procedural contracts to serve as filler content and is the primary source of that game's long term replayability. Which is actually my main concern with Clans is that there is no indication there's any replayability to it once the story campaign is done and that would be a huge waste of the new engine they've built.

    SiliconStew on
    Just remember that half the people you meet are below average intelligence.
  • GlalGlal AiredaleRegistered User regular
    As someone with limited time that has no interest in forever games, to me a one-and-done campaign is, in fact, a bonus. Ideally it means more killer, less filler, and the game isn't holding stuff back from me so it can drip-feed it back over the course of hundreds of hours I know I'll never put into it.

  • HamHamJHamHamJ Registered User regular
    Sprout wrote: »
    https://www.youtube.com/watch?v=CKo3ZljgmnY

    We got a launch trailer with some new stuff in it. I'm getting a big vibe of
    Turtle Bay happens and the PC decides to defect. Maybe to Wolf's Dragoons? The lady talking towards the end is older than any frontline clanner would be and what we can see of her uniform's color scheme matches up. And that would set up for a campaign finale at Luthien fighting against the Jags.

    If your speculation is true, that seems like a good way to piss off a lot of people.
    MW5: Clans. Once again play as a honor-bound Clan warrior. Psych! You'll mostly be playing an Inner Sphere-supporting traitorous merc instead.

    It's what I would expect though.
    It would be one thing to play one of the "good guy" Clans but it's like, was anyone actually surprised that Battlefront 2 had you immediately defect and not just keep going "yeah killing everyone in the galaxy because Palpatine said to is awesome"? There's also inherent difficulties in a campaign for the canonically losing side. Sure you can make a smaller focused story that lets the main character win without changing the overall outcome, but when the scope seems to be focused on the invasion as a whole there is going to be a point where you have to lose, unless you shuffle off to a different side.

    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
  • SiliconStewSiliconStew Registered User regular
    edited October 14
    Glal wrote: »
    As someone with limited time that has no interest in forever games, to me a one-and-done campaign is, in fact, a bonus. Ideally it means more killer, less filler, and the game isn't holding stuff back from me so it can drip-feed it back over the course of hundreds of hours I know I'll never put into it.

    There's some misconception here because if you wanted to play MW5: Mercs as a one and done campaign you can absolutely just do that. If there's a problem with the Mercs story it's due to PGI's poor writing, not the structure of the game.
    HamHamJ wrote: »
    Sprout wrote: »
    https://www.youtube.com/watch?v=CKo3ZljgmnY

    We got a launch trailer with some new stuff in it. I'm getting a big vibe of
    Turtle Bay happens and the PC decides to defect. Maybe to Wolf's Dragoons? The lady talking towards the end is older than any frontline clanner would be and what we can see of her uniform's color scheme matches up. And that would set up for a campaign finale at Luthien fighting against the Jags.

    If your speculation is true, that seems like a good way to piss off a lot of people.
    MW5: Clans. Once again play as a honor-bound Clan warrior. Psych! You'll mostly be playing an Inner Sphere-supporting traitorous merc instead.

    It's what I would expect though.
    It would be one thing to play one of the "good guy" Clans but it's like, was anyone actually surprised that Battlefront 2 had you immediately defect and not just keep going "yeah killing everyone in the galaxy because Palpatine said to is awesome"? There's also inherent difficulties in a campaign for the canonically losing side. Sure you can make a smaller focused story that lets the main character win without changing the overall outcome, but when the scope seems to be focused on the invasion as a whole there is going to be a point where you have to lose, unless you shuffle off to a different side.

    Yet I would have respected them more to tell that story than taking the easy/lazy way out.

    SiliconStew on
    Just remember that half the people you meet are below average intelligence.
  • DrascinDrascin Registered User regular
    VoodooV wrote: »
    I haven't played a MechWarrior game since.....MW4 I think, so looking forward to getting back into the neurohelmet. and yeah, I keep hearing that people were put off by the procedural nature of the previous mercenaries game so the "nice to have a story again" is a common sentiment I'm hearing.

    MW5: Mercs had a full, bespoke story-based campaign, and most DLC's had their own bespoke story-based campaigns as well. But the game also happens to have infinite procedural contracts to serve as filler content and is the primary source of that game's long term replayability. Which is actually my main concern with Clans is that there is no indication there's any replayability to it once the story campaign is done and that would be a huge waste of the new engine they've built.

    I mean, the campaign exists, but most of the missions are not very designed and the campaign pretty much requires you to spend the majority of your actual play time doing random procedural missions to gear up. It's not really paced like a proper singleplayer campaign or anything.

    Steam ID: Right here.
  • ED!ED! Registered User regular
    Enjoyed MW5 but didn't put too much time in it. This looks far more my jam though. As someone who doesn't know much about the "lore" beyond the basics (space empires based on Earth tropes) I'm up for whatever these guys are laying down.

    . . .hopefully, even with the emphasis on a narrative adventure, there's still good replayability here; from what I remember about MW5W, replayability wasn't in the game at first but added in later. Would feel weird for what is clearly a lead forward in game design to not also have it at some point.

    "Get the hell out of me" - [ex]girlfriend
  • HamHamJHamHamJ Registered User regular
    I will say I was not particularly excited for this game. Mechwarrior games have never really had much more than an opening cutscene from what I remember, so seeing this, if the final product actually delivers on having cutscenes this good integrated into the game it really will be something fresh and a big step up. I definitely want to get this day 1 now to see.

    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    I get a lot of enjoyment out of MW5. . . but that is because of two things;

    We hadn't had a proper MechWarrior game in a very, very long time. If this game had come out just a couple years after MW4 I would have been a very sad MechWarrior. The campaign is more fever dream than Battletech. I'm fairly certain the entirety of all the research the writers did was merely read the back of a few Battletech novels. The DLC stories are markedly improved though. There were also a fair few design choices that made me scratch my head.

    However!

    Mods! Lots of good mods allow me to make this game what I want and that is worth soooo much to me.


    In regards to MW:5 Clans I expect a heel turn. The Jags are bad, bad, very bad, not good people. I mean hyper-uber-bad. Not just for what they did during the Clan invasion, but how they treat their own people. Their Warriors casually murder lower caste members for basically any reason. Oh you almost bumped into a Trueborn Warrior in a hall? Well now your skull is caved in against the bulkhead. What's that? There's a food shortage? Easy fix, cull the lower caste. Fuck you other Clans for offering to take some of our people to alleviate the problem! Stay out of our business!

    If there is no heel turn then I expect the reason would be for one of two things;

    1) They whitewashed Clan Smoke Jaguar's eccentricities.

    2) PGI didn't really do their research and Clan Smoke Jaguar is merely accidentally whitewashed.

    A Capellan's favorite sheath for any blade is your back.
  • HamHamJHamHamJ Registered User regular
    Axen wrote: »
    The campaign is more fever dream than Battletech. I'm fairly certain the entirety of all the research the writers did was merely read the back of a few Battletech novels. The DLC stories are markedly improved though.

    It seemed like a pretty typical Battletech story to me. But the DLCs were a big step up specifically in story mission design, and integrating with the key conflicts of the era.

    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    HamHamJ wrote: »
    Axen wrote: »
    The campaign is more fever dream than Battletech. I'm fairly certain the entirety of all the research the writers did was merely read the back of a few Battletech novels. The DLC stories are markedly improved though.

    It seemed like a pretty typical Battletech story to me. But the DLCs were a big step up specifically in story mission design, and integrating with the key conflicts of the era.

    I guess I should say the main campaign is like if an AI wrote a Battletech story. The broad strokes are there, but the details of the setting are iffy.

    A Capellan's favorite sheath for any blade is your back.
  • SiliconStewSiliconStew Registered User regular
    Axen wrote: »
    HamHamJ wrote: »
    Axen wrote: »
    The campaign is more fever dream than Battletech. I'm fairly certain the entirety of all the research the writers did was merely read the back of a few Battletech novels. The DLC stories are markedly improved though.

    It seemed like a pretty typical Battletech story to me. But the DLCs were a big step up specifically in story mission design, and integrating with the key conflicts of the era.

    I guess I should say the main campaign is like if an AI wrote a Battletech story. The broad strokes are there, but the details of the setting are iffy.

    You mean like how the campaign was set in 3015 and they still couldn't stop themselves shoehorning the damn Clans into the story.

    Just remember that half the people you meet are below average intelligence.
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