I am looking at decks for standard and like every deck needs 40 rares jesus.
Most decks run 2+ colors and most good multi-colored lands are rares, which means there’s a significant up-front investment of rares to build any multicolored deck, but additional decks that use the same colors are relatively cheap.
Yeah, the Mishra's Factories are nice to have but can be replaced with more mountains if you lack wildcards, and see the last page for some creature substitutions you can do. I think the Coyote and Roadrunner from the new set might also be solid options to sub in, especially the coyote since it can boost a t1 swiftspear.
Trying to build a deck to destroy a specific kind of problem is usually not great, it's better to have a gameplan you can destroy and interaction that helps achieve that gameplan.
Equipment is generally not a huge meta threat and you can always deal with it by killing the creature its equipped to, which gets you where you want to go (their face)
Blue feels like bullshit that they get to say "no" to you playing cards, and I hate playing against blue decks, but they have to burn their own card to do that, and hold back mana to cast the counter, etc.
Sometimes this works for them, they have answers in hand to everything you wanted to do and they just freeze you out until they can win. Sometimes you just put out too much stuff for them to deal with all of it.
It definitely FEELS like bullshit though.
I think I’m kind of glad that I’m probably not picking up anything until bloomburrow, commander wise. I’ve reached a point now where I’m upgrading precons and then not playing them a ton because by the time I’ve got the smooth draft of the upgrade, a new deck is coming out.
I played my upgraded Mirko deck this weekend and it was like oh man this deck rules this is so dumb and fun, just constantly surveiling, then reviving dudes with mirko and taking their finality counters off with some cards I added to the deck to repeatedly cheat them onto the battlefield for multiple etb effects, super fun.
Oh I don't think blue is OP. I just hate playing against it.
One of the best ways to get over that is to play a blue deck for a bit and get a sense of when you, as the blue player, are having trouble. You'll notice the times when, for example, your opponent plays an efficient creature on 2 mana that you were unable to counterspell. Or the times when your opponent baits a counterspell out of your hand by playing a threatening card just before playing something even worse.
And you're more likely to notice these things when you play your own blue deck.
Though I do recognize that this is tough when you're playing on Arena and you don't have a lot of wildcards to spend.
Feral on
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
I don't mean specifically for that I mean a deck that has some means of doing it at all. My starter deck has no way to. Also enchantments.
A deck doesn't need to be able to do that, though. Red White convoke doesnt remove artifacts or enchantments or even really other creatures, it just kills people.
I ate an engineer
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KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
I don't mean specifically for that I mean a deck that has some means of doing it at all. My starter deck has no way to. Also enchantments.
A deck doesn't need to be able to do that, though. Red White convoke doesnt remove artifacts or enchantments or even really other creatures, it just kills people.
This is a necessary step though
Dont skip steps in the process, build that all removal for everything deck
jmcdonaldI voted, did you?DC(ish)Registered Userregular
Honestly for a beginner decks like RDW and mono-green ramp/stompy are where the focus should be IMO. As noted above manabase is usually the largest rare sink so these types of decks solve that problem right off the bat. They’re fairly straightforward to pilot, and you will start to get a good sense of where you are from a positional standpoint faster during games.
Plus turning creatures sideways is how magic started so there’s that too…
+1
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admanbunionize your workplaceSeattle, WARegistered Userregular
Mono-blue tempo has been a pretty reliable budget deck for a while. I think that’s still true.
here are a couple pauper (no rare/mythic) decks you can import directly into arena (decks -> import). Just copy to clipboard one at a time. First is a RDW variant. Second is a G/W enchantments variant. Both can be built off as bases when you get more rares if you choose to do so. they will play differently so you can see what type of style you prefer.
here are a couple pauper (no rare/mythic) decks you can import directly into arena (decks -> import). Just copy to clipboard one at a time. First is a RDW variant. Second is a G/W enchantments variant. Both can be built off as bases when you get more rares if you choose to do so. they will play differently so you can see what type of style you prefer.
Hey @jmcdonald how would I go about building out that G/W deck? Its clicking pretty well with me since its alot like the commander decks I have played with my brother.
[SIGPIC][/SIGPIC]
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jmcdonaldI voted, did you?DC(ish)Registered Userregular
Hey @jmcdonald how would I go about building out that G/W deck? Its clicking pretty well with me since its alot like the commander decks I have played with my brother.
Hey @jmcdonald how would I go about building out that G/W deck? Its clicking pretty well with me since its alot like the commander decks I have played with my brother.
I definitely thought blue counterspells were annoying and bad, anti-fun design when I was first getting back into the game this past year.
But this was before I realized that removal is not just an effect, it's a fundamental building block of the game — and other colours have tons of removal of their own. Counterspells are just flexible, preemptive removal, and they're removal that can (often) target instants and sorceries.
It does feel bad to have your spell countered! And it feels pretty much exactly as bad to have your big creature die to Doom Blade (unless it's got a great ETB). But it feels really good to have your own Doom Blade, hold back when they cast a big threat, and then remove the next, even bigger threat, because you saw what was happening and made a sound tactical decision.
Theoretically, I mean. I've heard of sound tactical decisions, in the abstract.
my girlfriend doesn't play with me anymore after i played marchesa and took control of all her creatures with mob rule and then sacrificed them to own them permanently
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ShadowenSnores in the morningLoserdomRegistered Userregular
my girlfriend doesn't play with me anymore after i played marchesa and took control of all her creatures with mob rule and then sacrificed them to own them permanently
And has she said when you're allowed to stop sleeping on the couch?
Posts
Most decks run 2+ colors and most good multi-colored lands are rares, which means there’s a significant up-front investment of rares to build any multicolored deck, but additional decks that use the same colors are relatively cheap.
Not helpful for you, of course.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Equipment is generally not a huge meta threat and you can always deal with it by killing the creature its equipped to, which gets you where you want to go (their face)
Sometimes this works for them, they have answers in hand to everything you wanted to do and they just freeze you out until they can win. Sometimes you just put out too much stuff for them to deal with all of it.
It definitely FEELS like bullshit though.
I played my upgraded Mirko deck this weekend and it was like oh man this deck rules this is so dumb and fun, just constantly surveiling, then reviving dudes with mirko and taking their finality counters off with some cards I added to the deck to repeatedly cheat them onto the battlefield for multiple etb effects, super fun.
One of the best ways to get over that is to play a blue deck for a bit and get a sense of when you, as the blue player, are having trouble. You'll notice the times when, for example, your opponent plays an efficient creature on 2 mana that you were unable to counterspell. Or the times when your opponent baits a counterspell out of your hand by playing a threatening card just before playing something even worse.
And you're more likely to notice these things when you play your own blue deck.
Though I do recognize that this is tough when you're playing on Arena and you don't have a lot of wildcards to spend.
the "no true scotch man" fallacy.
A deck doesn't need to be able to do that, though. Red White convoke doesnt remove artifacts or enchantments or even really other creatures, it just kills people.
This is a necessary step though
Dont skip steps in the process, build that all removal for everything deck
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Plus turning creatures sideways is how magic started so there’s that too…
here are a couple pauper (no rare/mythic) decks you can import directly into arena (decks -> import). Just copy to clipboard one at a time. First is a RDW variant. Second is a G/W enchantments variant. Both can be built off as bases when you get more rares if you choose to do so. they will play differently so you can see what type of style you prefer.
Deck
3 The Autonomous Furnace (ONE) 247
4 Kumano Faces Kakkazan (NEO) 152
17 Mountain (OTJ) 284
4 Monastery Swiftspear (BRO) 144
2 Scorching Shot (OTJ) 145
4 Phoenix Chick (DMU) 140
4 Reckless Lackey (OTJ) 140
4 Monstrous Rage (WOE) 142
4 Play with Fire (MID) 154
4 Lightning Strike (DMU) 137
4 Shock (MKM) 144
2 Invasion of Regatha (MOM) 148
4 Stoke the Flames (MOM) 166
Deck
4 Generous Visitor (NEO) 185
12 Forest (OTJ) 286
4 Jukai Naturalist (NEO) 225
12 Plains (OTJ) 278
4 Michiko's Reign of Truth (NEO) 29
4 Spirited Companion (NEO) 38
4 Audacity (BRO) 169
4 Ossification (ONE) 26
4 Botanical Brawler (MOM) 220
2 Syr Armont, the Redeemer (WOE) 214
4 Crowd-Control Warden (MKM) 193
2 Sigardian Paladin (VOW) 247
Thanks. I am trying the G/W one first since I only had enough to make one, but I imported both
All. The. Time.
Well boo. Guess I better just concede then. edit: Oh won't even let me do that.
And even then weird things tend to happen. But yes, if you think the program is hanging then it probably is.
https://mtga.untapped.gg/meta/decks/845/selesnya-enchantments/AAQAAQLCpiHVYAL5sSDZpQkAC_slntkBvIMgI7AEMEYvztcDovcDlaYBAgWHBQUBAA?tab=overview
Here’s a successful version from the current meta. Just start replacing the cards that aren’t in it with ones that are.
Probably weaver, Kami, calix, katilda in that order. The lands will help smooth but they’re not critical to how the deck “functions”
Well I got everything but the brushland and razorverge thanks.
But this was before I realized that removal is not just an effect, it's a fundamental building block of the game — and other colours have tons of removal of their own. Counterspells are just flexible, preemptive removal, and they're removal that can (often) target instants and sorceries.
It does feel bad to have your spell countered! And it feels pretty much exactly as bad to have your big creature die to Doom Blade (unless it's got a great ETB). But it feels really good to have your own Doom Blade, hold back when they cast a big threat, and then remove the next, even bigger threat, because you saw what was happening and made a sound tactical decision.
Theoretically, I mean. I've heard of sound tactical decisions, in the abstract.
And has she said when you're allowed to stop sleeping on the couch?
It's mostly just putting down Laughing Jasper Flint and winning matches though.