Madican mentioned on the holiday forum that we might want a general gacha gaming thread. So uh.. here it is!
If you're looking for Honkai Star Rail,
that's over here. Genshin Impact
be this way.
In here we'll talk about the less popular stuff. Maybe you haven't given up the gear grind and still play Epic Seven?
https://www.youtube.com/watch?v=EKyDtA3SHTI
Or perhaps you really want to go for the bad rates in Fate Grand Order?
https://www.youtube.com/watch?v=tlj5Z3wWE_U
And you might like more futuristic stuff like Path to Nowhere?
https://www.youtube.com/watch?v=Pb66V7NHHzo
Maybe you're waiting for another bite at the Persona 5 apple and really want that rug pulled out from under you? That's totally not me of course...
https://www.youtube.com/watch?v=Y4cQ3ual_Oc
Or perhaps there's another upcoming gacha game you're looking forward to?
https://www.youtube.com/watch?v=716eb1ruka4https://www.youtube.com/watch?v=7NGpayIia2c
We're gonna talk about gacha games that aren't the big Hoyo games in here.
Heads up!
These games are pretty much based around gambling. They have stories and characters we like, gameplay we enjoy, but the gacha elements are central to all of them. If you are someone who is susceptible to gambling problems or addiction, please don't drag yourself in. Discussion of gambling around these games is welcome, but know what it is you're getting in to. "Free to play" isn't a friendly term, and most games aren't as f2p friendly E7/Genshin/HSR.
Gaming Addicts AnonymousNHS Problem Gambling Clinic
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And kinda thought FGO's New Years thing would have a bit more to it, at least increased EXP rates, but this is a whole lotta nothing.
This is why I started playing other gacha games last year to fill the void - other than big story chapters maybe twice a year AT BEST, we do not have much to look forward to.
I actually finished Limbo this time. The boss fight was easier than I expected, having three Stars for it probably helped. Messed up my character choices a bit so I had to bring a Beast (Tennett) to the fight but between her shields and TF's heals taking extra 30% damage didn't really bother her.
Now I don't have anything to do though until the next patch and next Limbo. Once I finish Voyager's I3 and R10 mats I'll be out of goals to pursue. I don't plan to pull during the next patch and I don't have any 6*s to build or 5*s I'd want to build. Might have to take a longer break at some point, logging on every day just to do dailies is just the sort of tedium that'll burn me out on a game.
Exusiai is now buyable with yellow certs, do that instead of pulling for her (and if you can't afford it, save yellows for things like that in the future).
Indeed, but right now I have only 87 distinctions out of 180 required, and if I am understanding correctly, I will need to roll more to get more of yellow certs, correct? So is there any specific reason why it is better to roll on specific banners of newer characters rather than Kernel ones?
Newer characters are often (but not always) more powerful, because gacha game power creep. If you have a certain character who you really want or like, then go for them in Kernel. Otherwise, build up power from the new limited time draws (who will go away for a long period if you don't get them) and you will luck into older characters along the way.
And btw, you can get yellow certs from "Recruitment" as well, it will just not be very fast. Use resources like this one: https://aceship.github.io/AN-EN-Tags/akhr.html
to pick tags that guarantee better results. For example, ALWAYS pick something like Melee + Slow or the Specialist tag unless you have something even better in that set. 4 star characters give you 1 yellow once you max out their potential (which happens fast for 4 stars), 5 and 6 give you some yellows even if they're not maxed, more once they are (but that takes a long time, just based on the odds).
I really don't like how all of the stages in Limbo are similarly designed in terms of buffs and recommended "elements". I can understand if the hardest stage really incentivizes you to have rolled for the most recent 6* character, but it feels like you're punished for the entire thing if you don't have them. That one limbo after Melania came out was brutal for me, because the only Beast character I have leveled is Tennant.
That said, I do have Tooth Fairy, and Jessica now, so I suppose I'm good for a bit.
The hardest stage 6-2 is weak to Stars, so you don't even benefit from Jessica there. Tooth Fairy doesn't do that much damage so her being a Star doesn't help a lot. I cleared it in 9 turns (out of 12 for three stars) so even if I had had 30% less damage I would have finished it in time. I use Knight most of the time so the whole "must have the right element" thing doesn't seem very important to me. As long as your DPS is well built (I3, R10, lvl 50 or 60 cube) you should be able to finish Limbo.
I've been concentrating on just 8 characters (3 Stars, 1 Spirit, 1 Plant, 1 Beast, 2 Mineral) the whole time, that might help a lot more than having any specific character. R9-10 is such a huge upgrade and at the same time very time gated, if you try to build more characters they all end up weak. I3 alone isn't always a huge thing but going from I2 lvl 50 to I3 lvl 25+ is a fair chunk of raw stats. So bringing a I3 R10 character of the completely wrong element (weak to enemy) seems better than bringing a half-assedly built character that has the element advantage.
Hm, maybe this is my problem. Spreading myself too thin. I've been working on I3ing a bunch of characters, but I think the only one I have above R8 right now is Regulus. Who is awesome and all, but I should probably focus on a few more. Maybe should just make sure Pickles and Jessica are both awesome too.
I have five R10s, Knight, Regulus, Eternity, Bkornblume and Tennett. Healers and Voyager are R7-9. It's far better bang for buck than I3 usually, but it's a hassle given the time limitations on the materials. And yeah both Pickles and Jessica are good to get to R10, if you can try to save enough oneiric fluid for a casket as that can be a big roadblock (unless you have one or two from events already).
I think the usual advice is to level up a character when you need them, but that's easier in the end game when you already have a bunch built up and are just adding whatever students the current raid needs. When you are still progressing through the game the main thing you need is ~3 DPS students of each three color (not purple, yet at least) and 2-3 tanks and a few of whatever good supports you happen to have. Higher level Hard mode maps need three teams so that's the max but it takes a while to get there. For raids you can in theory just keep on sending more and more teams but it's better to finish a raid at lower difficulty if it devolves into zerg rush.
Oh, and for skills it's almost pointless to level them unless you can reach the next big threshold, I think it was 4, 7 and 10. For EX skills getting to level 3 is usually a good start.
I should probably not be so focused on those stars right now and just come back later
In general, if you want to get anything out of FGO, you need to start playing other gacha games, to make it scared.
4 years of Arknights.
for end of service. May 31.
As for the release, sometime in February.
Switch - SW-7373-3669-3011
Fuck Joe Manchin
I had to Awesome this, because it's just too funny to me. Amazing.
https://steamcommunity.com/profiles/76561197970666737/
I learned a fantastic new word about this today: Announcellation.
April 2013: JP version of Love Live 1 launched
May 2014: Global version of Love Live 1 launched
March 2023: Both the JP and Global versions of Love Live 1 shut down
April 2023: JP version of Love Live 2 launched
February 2024: Global version of Love Live 2 will launch
March 2024: JP version of Love Live 2 will shut down
May 2024: Global version of Love Live 2 will shut down
As an outsider only looking into this due to the absurdity of the launch leading directly into cancellation, it looks to me that they shut down a game that had been running for a decade to try and force folks over to a new game only for that move to fuck them over hardcore.
Need I say more?
It's a very dark world with things like a bus that needs to be fed living people to function and the existence of immortal SCP type entities called Abnormalities, but it can also veer right back around to being goofy again when the gang does shit like: being given a mission to infiltrate a casino in disguise to gain access to a secret area that only opens for the winner of a bigshot game, immediately accidentally wipes out the entire gang they were supposed to drug and replace as one of the bigshots, tries to dress up in the gang's clothing to infiltrate as them only to then immediately break cover and start openly fighting security, etc. Meanwhile the two people who had this absolutely perfect plan with handwritten details for everyone are catatonic watching all their months of hard work setting this up evaporate.
Oh, and it's also the easiest rerolling I've seen in a game. Create guest account (on phone), skip tutorial, and you're done. Pick up whatever is in the mailbox and the mission complete bonuses for the tutorial and you can roll four multis every time, two on beginner banner and two on standard. If you don't like what you rolled then you go into settings, to account, scroll down to where it says close account, enter the phrase, and done. Rinse and repeat.
I mostly fell off because I found the pace that they were releasing content to be glacial, and the first event they had was a brutal endless grind. I'd hope they learned from that, though. I had a couple other issues as well, but I think some of them were already addressed? I heard they overhauled Mirror Dungeons a couple of times since I played, which is a big deal.
I definitely want to revisit the game at some point, because I just really liked the story and characters. It was just setting up for some upcoming story centering around Ishmael when I stopped, which I think was chapter 5?
For the bosses at the end of dungeons, they often have a few attacks that are really difficult to beat with regular skills. I often relied on using the EGO skills (the super moves that you spend ego resources and sanity to do) for guaranteeing beating those particular attacks. Even each sinners' basic EGO skills are great at this, even if their damage often isn't that impressive.
I appreciate that overhangs on walls don't prevent climbing though.
https://steamcommunity.com/profiles/76561197970666737/
Its basically a better looking Final Fantasy Record Keeper (but with actual story) which was the first mobile game that kind of hooked me.
theprisonerinthecave
1999gift
starlight
starbright
dipafestival
shamane
37aprimenumber
6theperfectnumber
XFFZJLH
Eversoul is just dropped completely. That story wants to be "epic" but refuses to lay the groundwork for it and characters may as well not exist as anything but setpieces.
Meanwhile in Limbus Company I thought I was getting the hang of the game. Then I got to Canto 4-48 and no I fuckin' ain't. Gonna take some time and build up some units that should help do the trick.
And in Blue Archive I took a bit of time to bulldoze my way from Chapter 11 to Chapter 19 because the only thing that had been holding me back was my will to actually play that content (it's boring). Got my cafe expansions though.