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[Monster Hunter] Wilds coming 2/28/25 - Open Beta is over (Sad Palico meow)
switch axe seems a lot stiffer than rise and maybe even more than world? i'm not sure i like it, but i didn't play it much and i'm not really sure i've got the new flow figured out.
hammer feels great so far, like world hammer, but a couple extra options. offset is a little awkward, but i think it'll be good as long as the numbers are are there. KOs seem seriously buffed, I was getting 3-4+ easily.
SA was definitely stiffer than Rise, but I found it far smoother than World. I could never learn the muscle memory not to morph from neutral, so I never gelled with Worlds SA. Wilds SA has kept a lot of the morph attacks Rise introduced, though it seems to lock facing more than Rise. No changing morph attack facimg with the left stick, need to aim using focus mode and that's a lot stiffer.
Wilds SA flow, at least on the OBT motion values, seems to be... full release spam. Which I think looks awesome, but the overall flow feels more like World CB used to, with worse defensive options.
I think there's some underexplored flow using the spiral rising slash after any morph out of sword mode (including full release!) - at least based on OBT values the SRS is by far the best guage generator, and you can morph from it straight into the sword double slash, which you can follow with the sword triple slash.
So: SRS -> morph double slash -> axe morph -> SRS
(Or include a triple slash after the double slash)
Not sure what that's like from a dps perspective, but it's all low-commitment and relentless, and builds sword gauge and amp quite fast. Maybe this flow to open wounds, into focus mode to destroy the wounds and force topple, into discharge->full release for damage? Feels to me like that's the intended strategy.
Not loving the offset attack or counter though. They're satisfying but the chip damage is massive and any later mons with status attacks will still apply them. Not sure what the use case is vs dodging.
I do think they need to adjust how much lock facing happens with sword mode. It's already so much less mobile, I found I was having a really hard time getting attacks to connect that I wouldn't have a problem landing in world or rise.
enjoyed the brief time I had with the beta and then I thought, I should probably play some MH to get my brain back in fighting shape.. reinstalled MH:rise and was all ready to just start fresh with a new hunter. Then I was reminded about Rampages.. silkbinds.. Ibushi and Narwa other crap that is tedious.. so I didnt play and uninstalled. Didnt feel like dipping back in with my main. Maybe ill fire up MHworld but honestly I think I will just hold off. The itch isnt very strong and I would hate to be over MH again by the time this releases.
that's pretty much exactly where I'm at. I keep flirting with the idea of firing up Worlds again, but I don't really wanna jump back in however deep into endgame stuff I was, and I don't really wanna roll a brand-new character from the beginning either. just gotta hold strong till the shiny new one comes out
also I haven't really been watching too many vids but I just saw a youtube short of someone with DB zipping through the air and all over the place on the clutch claw(?) wire - is that a blades-specific feature or something other classes will be able to do?
because if that's unique to DB and IG isn't as good like I've been hearing, my main may have been decided...
When I've jumped back in, what I did was to just switch to lower end gear and start picking off the unfinished optional quests I had in the lower ranks, then I'd go back to the higher level stuff.
that's pretty much exactly where I'm at. I keep flirting with the idea of firing up Worlds again, but I don't really wanna jump back in however deep into endgame stuff I was, and I don't really wanna roll a brand-new character from the beginning either. just gotta hold strong till the shiny new one comes out
also I haven't really been watching too many vids but I just saw a youtube short of someone with DB zipping through the air and all over the place on the clutch claw(?) wire - is that a blades-specific feature or something other classes will be able to do?
because if that's unique to DB and IG isn't as good like I've been hearing, my main may have been decided...
Dual Blades wound break move is the aerial bounce into heavenly blade dance from Rise
enjoyed the brief time I had with the beta and then I thought, I should probably play some MH to get my brain back in fighting shape.. reinstalled MH:rise and was all ready to just start fresh with a new hunter. Then I was reminded about Rampages.. silkbinds.. Ibushi and Narwa other crap that is tedious.. so I didnt play and uninstalled. Didnt feel like dipping back in with my main. Maybe ill fire up MHworld but honestly I think I will just hold off. The itch isnt very strong and I would hate to be over MH again by the time this releases.
I did the same thing, except since I never actually played Sunbreak I sucked it up and unlocked MR; gonna at least play through the MR story/hunts and stuff, then see how I feel about the HR grind afterwards
But god did this remind me how tedious I found base Rise. Rampages are awful, and Narwa is a miserable boss as well, no wonder I burnt out on the base game so hard.
Thank god you can just immediately go to Sunbreak after finishing the base game story at least, no way would I have been able to grind up to HR100 again on PC (I played on switch originally but then bought sunrise for steam when it was on sale).
+1
Foreverendercloaked in the midnight glory of an event horizonRegistered Userregular
that's pretty much exactly where I'm at. I keep flirting with the idea of firing up Worlds again, but I don't really wanna jump back in however deep into endgame stuff I was, and I don't really wanna roll a brand-new character from the beginning either. just gotta hold strong till the shiny new one comes out
I like to hop into World from time to time and join some random SOS hunts to freshen up
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
0
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
switch axe seems a lot stiffer than rise and maybe even more than world? i'm not sure i like it, but i didn't play it much and i'm not really sure i've got the new flow figured out.
hammer feels great so far, like world hammer, but a couple extra options. offset is a little awkward, but i think it'll be good as long as the numbers are are there. KOs seem seriously buffed, I was getting 3-4+ easily.
SA was definitely stiffer than Rise, but I found it far smoother than World. I could never learn the muscle memory not to morph from neutral, so I never gelled with Worlds SA. Wilds SA has kept a lot of the morph attacks Rise introduced, though it seems to lock facing more than Rise. No changing morph attack facimg with the left stick, need to aim using focus mode and that's a lot stiffer.
Wilds SA flow, at least on the OBT motion values, seems to be... full release spam. Which I think looks awesome, but the overall flow feels more like World CB used to, with worse defensive options.
I think there's some underexplored flow using the spiral rising slash after any morph out of sword mode (including full release!) - at least based on OBT values the SRS is by far the best guage generator, and you can morph from it straight into the sword double slash, which you can follow with the sword triple slash.
So: SRS -> morph double slash -> axe morph -> SRS
(Or include a triple slash after the double slash)
Not sure what that's like from a dps perspective, but it's all low-commitment and relentless, and builds sword gauge and amp quite fast. Maybe this flow to open wounds, into focus mode to destroy the wounds and force topple, into discharge->full release for damage? Feels to me like that's the intended strategy.
Not loving the offset attack or counter though. They're satisfying but the chip damage is massive and any later mons with status attacks will still apply them. Not sure what the use case is vs dodging.
Yeah, I'm starting to believe we will have new counter & offset skills that will maybe work towards this. But then again, the Hammer offset attack is so OP right now, I don't know if that will be the case.
I was never able to pull off the hammer offset reliably, having it the third in a combo always threw my timing off and my timing for the offsets wasn't the best as it was.
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Got up to MR2 in Sunbreak, god damn this game is fun
Like obviously it's all new to me so comparing it to retreading through base Rise is unfair, but holy shit this is way more fun. Sword and Shield feels great, the monsters are fun (Blood Orange Bishaten rules), and the follower stuff is excellent, adds a ton of character
switch axe seems a lot stiffer than rise and maybe even more than world? i'm not sure i like it, but i didn't play it much and i'm not really sure i've got the new flow figured out.
hammer feels great so far, like world hammer, but a couple extra options. offset is a little awkward, but i think it'll be good as long as the numbers are are there. KOs seem seriously buffed, I was getting 3-4+ easily.
SA was definitely stiffer than Rise, but I found it far smoother than World. I could never learn the muscle memory not to morph from neutral, so I never gelled with Worlds SA. Wilds SA has kept a lot of the morph attacks Rise introduced, though it seems to lock facing more than Rise. No changing morph attack facimg with the left stick, need to aim using focus mode and that's a lot stiffer.
Wilds SA flow, at least on the OBT motion values, seems to be... full release spam. Which I think looks awesome, but the overall flow feels more like World CB used to, with worse defensive options.
I think there's some underexplored flow using the spiral rising slash after any morph out of sword mode (including full release!) - at least based on OBT values the SRS is by far the best guage generator, and you can morph from it straight into the sword double slash, which you can follow with the sword triple slash.
So: SRS -> morph double slash -> axe morph -> SRS
(Or include a triple slash after the double slash)
Not sure what that's like from a dps perspective, but it's all low-commitment and relentless, and builds sword gauge and amp quite fast. Maybe this flow to open wounds, into focus mode to destroy the wounds and force topple, into discharge->full release for damage? Feels to me like that's the intended strategy.
Not loving the offset attack or counter though. They're satisfying but the chip damage is massive and any later mons with status attacks will still apply them. Not sure what the use case is vs dodging.
Yeah, I'm starting to believe we will have new counter & offset skills that will maybe work towards this. But then again, the Hammer offset attack is so OP right now, I don't know if that will be the case.
I was never able to pull off the hammer offset reliably, having it the third in a combo always threw my timing off and my timing for the offsets wasn't the best as it was.
Me neither until I realized you can hold it, which made it so much easier.
Rise with Sunbreak starts you off with way, way too much shit to keep track of. I played World for months, stopped and then tried Rise and couldn't handle it.
Rise with Sunbreak starts you off with way, way too much shit to keep track of. I played World for months, stopped and then tried Rise and couldn't handle it.
And so much of it is completely useless like your Cohoot, but they put it front and center.
switch axe seems a lot stiffer than rise and maybe even more than world? i'm not sure i like it, but i didn't play it much and i'm not really sure i've got the new flow figured out.
hammer feels great so far, like world hammer, but a couple extra options. offset is a little awkward, but i think it'll be good as long as the numbers are are there. KOs seem seriously buffed, I was getting 3-4+ easily.
SA was definitely stiffer than Rise, but I found it far smoother than World. I could never learn the muscle memory not to morph from neutral, so I never gelled with Worlds SA. Wilds SA has kept a lot of the morph attacks Rise introduced, though it seems to lock facing more than Rise. No changing morph attack facimg with the left stick, need to aim using focus mode and that's a lot stiffer.
Wilds SA flow, at least on the OBT motion values, seems to be... full release spam. Which I think looks awesome, but the overall flow feels more like World CB used to, with worse defensive options.
I think there's some underexplored flow using the spiral rising slash after any morph out of sword mode (including full release!) - at least based on OBT values the SRS is by far the best guage generator, and you can morph from it straight into the sword double slash, which you can follow with the sword triple slash.
So: SRS -> morph double slash -> axe morph -> SRS
(Or include a triple slash after the double slash)
Not sure what that's like from a dps perspective, but it's all low-commitment and relentless, and builds sword gauge and amp quite fast. Maybe this flow to open wounds, into focus mode to destroy the wounds and force topple, into discharge->full release for damage? Feels to me like that's the intended strategy.
Not loving the offset attack or counter though. They're satisfying but the chip damage is massive and any later mons with status attacks will still apply them. Not sure what the use case is vs dodging.
Yeah, I'm starting to believe we will have new counter & offset skills that will maybe work towards this. But then again, the Hammer offset attack is so OP right now, I don't know if that will be the case.
I was never able to pull off the hammer offset reliably, having it the third in a combo always threw my timing off and my timing for the offsets wasn't the best as it was.
Me neither until I realized you can hold it, which made it so much easier.
Plus there are other combos that can lead into it. Really seems like something you can keep in your back pocket and if you see the right conditions let it rip. Lets you play hammer a little more aggressively, once you really dig into learning the combos.
0
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
I forgot how... Rise, Monster Hunter Rise looks.
I think part of the issue with learning movesets for me is I'm extremely indecisive so I tend to bounce between weapon choices and I don't really stick with one or two. I'm a jack of all trades but a master of none.
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Rise with Sunbreak starts you off with way, way too much shit to keep track of. I played World for months, stopped and then tried Rise and couldn't handle it.
And so much of it is completely useless like your Cohoot, but they put it front and center.
Making a character and here's your weapon here's your armor okay here's your palico and now you have a dog and a bird and you've gotta collect these plants and oh. Yeah. Here's the thing your hunting
Oh shit wait I forgot here are the two quest givers. They're identical character models but do different things
And now here are the four other NPCs you need to check through in-between every quest
It was overwhelming for someone who's played multiple MH games. I can't begin to imagine how it feels like someone's first MH game.
And on Reddit at least, it seems that everyone recommends Rise to be your introduction to MH, which to me is bonkers because you also have to learn all about switch skills.
I jumped into Rise hot off the heels of getting back into Worlds/Iceborne so I didn't have as much trouble but yeah it's a lot
I guess people suggest Rise to start because it does away with a lot of the tracking and other secondary systems from World, but in my memory World also had a much better paced onboarding/training period to get you up to speed
World definitely gets you into the action faster, but that was effectively my first monhun game and I remember being totally lost and overwhelmed for a long time. And I've heard the earlier games were even worse about that, so it just seems to be a problem with the whole series.
I don't know what I recommend as someone's first MH. Mine was Monster Hunter 3 (Tri briefly but mostly MH3U) and it very slowly eases you in with mushroom gather quests, small monster quests, cooking raw meat, fishing... it takes an hour or two before you finally fight the Great Jaggi. I think it takes way too long to get to the actually monster hunting part, but I suppose it's nice if you have the patience for tutorials.
I don't know what I recommend as someone's first MH. Mine was Monster Hunter 3 (Tri briefly but mostly MH3U) and it very slowly eases you in with mushroom gather quests, small monster quests, cooking raw meat, fishing... it takes an hour or two before you finally fight the Great Jaggi. I think it takes way too long to get to the actually monster hunting part, but I suppose it's nice if you have the patience for tutorials.
As someone who also started with 3U, I'd normally recommend MH4U. All 14 weapons, a nice tutorial (fight Great Jaggi in an arena to test-drive your weapon), and a decent solo story mode that slowly introduces new concepts in a logical way instead of all at once. Adds a bit of complexity with the introduction of mount attacks, but nothing crazy like Styles/Hunter Arts/Switch Skills. The problem here is that 4U is only available on 3DS so that could be a problem these days. World is certainly more accessible and clearly picked up a ton of new players, so I assume the onboarding there is also fine but I have no first-hand experience there.
4U is where my wife started (I had pre-ordered a copy, then they announced the Special Edition New 3DS that I windmill-slammed, so now I had 2 copies...); she tried out all the weapons vs Jaggi and fell in love with Charge Blade just on feel.
Worlds was my first, then I went back and played GenU and 4U before Rise, but damn it feels hard to go back to the pre-world games for me now (I tried starting a new character in 4U yesterday just for fun)
Of course the start is slower and gathering sucks and the controls are worse, but mostly it's the old sectioned off map that had me putting it down and just going back to Sunbreak (exploring is fun, and I forgot how much I hated both the paintball stuff + the HR/G Rank hunts just dropping you into a random section with no map)
Of course it's probably not very fair to revisit those games while I'm currently playing through Sunbreak for the first time, gotta meet them on their own terms and all that. And I did put like 150 hours into GU after playing through Worlds so it's not like I hate that style, but the entire time I was just thinking "I could be hutning Lunagaron instead"
I really hope they bring back the Toadversary in Wilds, or something like it, because that was really useful for practicing weapons and timing and such.
I really hope they bring back the Toadversary in Wilds, or something like it, because that was really useful for practicing weapons and timing and such.
There's a training dummy of some kind, you could see it in the little preview videos in the movelists. Presumably it's at least as fully-featured as the one in World.
0
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
I really hope they bring back the Toadversary in Wilds, or something like it, because that was really useful for practicing weapons and timing and such.
It'll be called the Frogenemy and it'll look like a Chatacabra
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
i started with Freedom Unite and i would not recommend that to anyone, but somehow i loved the series from there??
i might say to start with Generations, maaaaybe, but really any of them will give you weird and tedious minutiae to catch up on.
maybe World is the best start, and i say this as someone who vastly prefers mobile team's work.
Do we know if they're retooling the structure any with Wilds, or are we having to wait like a year+ to get Master-rank actually-sorta-challenging shit again
I'm really over that cycle. Trudging through the normal rank of any monster hunter game is a slog to me.
They're doing the nromal rank -> High rank, with title updates. No word on hte master rank expansion as of yet, but I'd bet on end of 2025/mid 2026, just based on priors.
You may be over it, but it works well for Capcom's development team (Gives them plenty of time to harvest feeedback from the HR end game and implement changes into the MR end game), and it makes the megabikkies of cash, so why change it?
---
Side note, be cautious out there if you're spoiler adverse: Dataminers have managed to pull a ton of dialogue as well as a bunch of monsters, including possible title update 1 monsters, out of the demo. This icnludes heavy story spoilers, due to it involving a huge chunk of dialogue. Ya done been warned.
Beat Sunbreak base game last night, that was some pretty good monster hunting.
Ran with SnS the whole time so far, this weapon feels so fucking good in Sunbreak it's insane. The entire kit is so fluid and clean, and between backhop invuln + metsu counter you pretty much get to keep full uptime so you're always doing "something"
Need to finish up going back to HR to farm the last few base game decos I need (I booted up my switch copy the other day and got super depressed seeing all the insane charms and piles of decos I had in that version of the game), then it's on to the MR postgame and title update stuff, should be fun.
I don't really care about story stuff when it comes to MH but I'm doing my level best to avoid any info about monsters beyond what was in the beta, so I'll definitely be vigilant about that
Oh yeah, even the story we got in Wilds seems to be just as boring as it was in World. I don't know if it's the story or if it's just the cutscenes where you constantly have NPCs being too happy-go-lucky all the time, doing weird grunts and "ooooh aaaahs" to things happening while doing a thousand-yard stare and smiling throughout. I constantly feel like I'm a toddler being coddled by an adult, lol.
0
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited November 2024
The new mobile game is going to have playable felynes again?
Shit...they got me. I'm going to spend so much money on funny hats for my cat.
Oh yeah, even the story we got in Wilds seems to be just as boring as it was in World. I don't know if it's the story or if it's just the cutscenes where you constantly have NPCs being too happy-go-lucky all the time, doing weird grunts and "ooooh aaaahs" to things happening while doing a thousand-yard stare and smiling throughout. I constantly feel like I'm a toddler being coddled by an adult, lol.
I expect the story to be very dumb. Probably as dumb as the story in World, if not more so.
Posts
Switch: SW-1493-0062-4053
Gunlance is in such a good place now.
I do think they need to adjust how much lock facing happens with sword mode. It's already so much less mobile, I found I was having a really hard time getting attacks to connect that I wouldn't have a problem landing in world or rise.
I think it's at 1:13 but they hit some crazy block angles on that tail swipe.
also I haven't really been watching too many vids but I just saw a youtube short of someone with DB zipping through the air and all over the place on the clutch claw(?) wire - is that a blades-specific feature or something other classes will be able to do?
because if that's unique to DB and IG isn't as good like I've been hearing, my main may have been decided...
Dual Blades wound break move is the aerial bounce into heavenly blade dance from Rise
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
I did the same thing, except since I never actually played Sunbreak I sucked it up and unlocked MR; gonna at least play through the MR story/hunts and stuff, then see how I feel about the HR grind afterwards
But god did this remind me how tedious I found base Rise. Rampages are awful, and Narwa is a miserable boss as well, no wonder I burnt out on the base game so hard.
Thank god you can just immediately go to Sunbreak after finishing the base game story at least, no way would I have been able to grind up to HR100 again on PC (I played on switch originally but then bought sunrise for steam when it was on sale).
I like to hop into World from time to time and join some random SOS hunts to freshen up
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
I was never able to pull off the hammer offset reliably, having it the third in a combo always threw my timing off and my timing for the offsets wasn't the best as it was.
Like obviously it's all new to me so comparing it to retreading through base Rise is unfair, but holy shit this is way more fun. Sword and Shield feels great, the monsters are fun (Blood Orange Bishaten rules), and the follower stuff is excellent, adds a ton of character
Me neither until I realized you can hold it, which made it so much easier.
And so much of it is completely useless like your Cohoot, but they put it front and center.
Plus there are other combos that can lead into it. Really seems like something you can keep in your back pocket and if you see the right conditions let it rip. Lets you play hammer a little more aggressively, once you really dig into learning the combos.
I think part of the issue with learning movesets for me is I'm extremely indecisive so I tend to bounce between weapon choices and I don't really stick with one or two. I'm a jack of all trades but a master of none.
Making a character and here's your weapon here's your armor okay here's your palico and now you have a dog and a bird and you've gotta collect these plants and oh. Yeah. Here's the thing your hunting
Oh shit wait I forgot here are the two quest givers. They're identical character models but do different things
And now here are the four other NPCs you need to check through in-between every quest
Just...Jesus it's a lot
And on Reddit at least, it seems that everyone recommends Rise to be your introduction to MH, which to me is bonkers because you also have to learn all about switch skills.
I guess people suggest Rise to start because it does away with a lot of the tracking and other secondary systems from World, but in my memory World also had a much better paced onboarding/training period to get you up to speed
Also my brain imediately started trying to focus mode to re-aim, so that's A Sign.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
As someone who also started with 3U, I'd normally recommend MH4U. All 14 weapons, a nice tutorial (fight Great Jaggi in an arena to test-drive your weapon), and a decent solo story mode that slowly introduces new concepts in a logical way instead of all at once. Adds a bit of complexity with the introduction of mount attacks, but nothing crazy like Styles/Hunter Arts/Switch Skills. The problem here is that 4U is only available on 3DS so that could be a problem these days. World is certainly more accessible and clearly picked up a ton of new players, so I assume the onboarding there is also fine but I have no first-hand experience there.
4U is where my wife started (I had pre-ordered a copy, then they announced the Special Edition New 3DS that I windmill-slammed, so now I had 2 copies...); she tried out all the weapons vs Jaggi and fell in love with Charge Blade just on feel.
Of course the start is slower and gathering sucks and the controls are worse, but mostly it's the old sectioned off map that had me putting it down and just going back to Sunbreak (exploring is fun, and I forgot how much I hated both the paintball stuff + the HR/G Rank hunts just dropping you into a random section with no map)
Of course it's probably not very fair to revisit those games while I'm currently playing through Sunbreak for the first time, gotta meet them on their own terms and all that. And I did put like 150 hours into GU after playing through Worlds so it's not like I hate that style, but the entire time I was just thinking "I could be hutning Lunagaron instead"
God, Lunagaron is just the coolest
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
There's a training dummy of some kind, you could see it in the little preview videos in the movelists. Presumably it's at least as fully-featured as the one in World.
It'll be called the Frogenemy and it'll look like a Chatacabra
i might say to start with Generations, maaaaybe, but really any of them will give you weird and tedious minutiae to catch up on.
maybe World is the best start, and i say this as someone who vastly prefers mobile team's work.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
I'm really over that cycle. Trudging through the normal rank of any monster hunter game is a slog to me.
PSN: ShogunGunshow
Origin: ShogunGunshow
You may be over it, but it works well for Capcom's development team (Gives them plenty of time to harvest feeedback from the HR end game and implement changes into the MR end game), and it makes the megabikkies of cash, so why change it?
---
Side note, be cautious out there if you're spoiler adverse: Dataminers have managed to pull a ton of dialogue as well as a bunch of monsters, including possible title update 1 monsters, out of the demo. This icnludes heavy story spoilers, due to it involving a huge chunk of dialogue. Ya done been warned.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
Ran with SnS the whole time so far, this weapon feels so fucking good in Sunbreak it's insane. The entire kit is so fluid and clean, and between backhop invuln + metsu counter you pretty much get to keep full uptime so you're always doing "something"
Need to finish up going back to HR to farm the last few base game decos I need (I booted up my switch copy the other day and got super depressed seeing all the insane charms and piles of decos I had in that version of the game), then it's on to the MR postgame and title update stuff, should be fun.
Shit...they got me. I'm going to spend so much money on funny hats for my cat.
I expect the story to be very dumb. Probably as dumb as the story in World, if not more so.