Dude, speak for yourself Tycho. Devs have gotten used to being allowed to release broken, half finished content for full price then patching it over the course of the next two years into an actually functioning product and then receiving endless praise for it. Within this environment, its nice to see at least one studio acknowledging that they still have a long way to go to restore trust with their audience.
At this point NMS is way past "making the game what they promised". One can argue whether they have succeeded at making the game they promised or whether what they promised is even possible or even would be a good game if it was. But what they are adding is just tons and tons more (in my opinion, kinda too much because every time I try to fire up the game I'm overwhelmed by the MMO-ness of it all, but I guess if you were playing consistently it would be a lot more digestible.)
1) They're clearly devoted to supporting their game and have made so many great updates that many companies would have done as paid DLC.
2) There are certain aspects of the game I don't like that feel too fundamental to the game to resolve. For example, while far from perfect, I generally enjoy space combat but land combat always feels like a slog because the opponents just aren't interesting for me. And I don't know how they can really change that without making general exploration a pretty chill experience a lot of people like. The one time they did a Rogue-lite Expedition (think of a Diablo season or other limited time, roll a new character for a special scenario thing) that started players on a planet with hostile wildlife, I know of some devoted fans that hated it.
3) They added giant worms that can be used as flying mounts which the community has christened "Sky-Halud" and I'm distracted again
And speaking of Devs releasing broken half-finished content, Cloudstrike must be thinking of branching into game dev given how poorly they QA'd the patch they pushed yesterday that has apparently crashed a solid chunk of the world's Windows Workstations.
No game has ever been so buggy that it's made people call for decentralized web infrastructure
The Ether block chain was created because a dude was pissed that affliction warlocks lost immolate in the Ulduar update. His goal wasn't a crypto currency medium but a decentralized means by which users had to consent to game updates.
Amusingly when somebody finally tried to use it for that the game in question released with a game breaking bug and had to be abandoned because users who quit and didn't care never authorized the update.
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1) They're clearly devoted to supporting their game and have made so many great updates that many companies would have done as paid DLC.
2) There are certain aspects of the game I don't like that feel too fundamental to the game to resolve. For example, while far from perfect, I generally enjoy space combat but land combat always feels like a slog because the opponents just aren't interesting for me. And I don't know how they can really change that without making general exploration a pretty chill experience a lot of people like. The one time they did a Rogue-lite Expedition (think of a Diablo season or other limited time, roll a new character for a special scenario thing) that started players on a planet with hostile wildlife, I know of some devoted fans that hated it.
3) They added giant worms that can be used as flying mounts which the community has christened "Sky-Halud" and I'm distracted again
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The Ether block chain was created because a dude was pissed that affliction warlocks lost immolate in the Ulduar update. His goal wasn't a crypto currency medium but a decentralized means by which users had to consent to game updates.
Amusingly when somebody finally tried to use it for that the game in question released with a game breaking bug and had to be abandoned because users who quit and didn't care never authorized the update.