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Posts

  • MachwingMachwing It looks like a harmless old computer, doesn't it? Left in this cave to rot ... or to flower!Registered User regular
    Didn’t Double Fine release something EA and drop it pretty quickly? Like an isometric SS13

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  • I needed anime to post.I needed anime to post. boom Registered User regular
    You're probably thinking of https://en.wikipedia.org/wiki/Spacebase_DF-9

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  • durandal4532durandal4532 Registered User regular
    Early Access has remained really meaningful for me honestly, I just generally don't need to spend time with stuff that's not fully baked yet. There's too much out there already!

    Particularly because Early Access games tend to be aiming to be played forever, so having a ton of them on deck is kind of counterproductive.

    We're all in this together
  • DonnictonDonnicton Registered User regular
    Machwing wrote: »
    Didn’t Double Fine release something EA and drop it pretty quickly? Like an isometric SS13

    Spacebase DF-9, currently sitting at 17% on Steam. Its a particularly reviled scenario because when they decided to abandon it they made one last fuck you of pushing the unfinished game out of Early Access to full release as-is, then went radio silent.

  • ProhassProhass Registered User regular
    edited September 25
    Diarmuid wrote: »
    I don't know why that Lego Horizon games exists.

    Cool designs, the Lego sets sold well, it being on switch probably helps projected sales. Why does anything exist?

    Edit: also probably want something to sell between main projects, and to mitigate risk on a new project they chose to merge two established brands to attempt to broaden appeal. It’s also fairly unique amongst Lego games because the entire world is built using Lego, unlike other games where a lot of the background is just regular polygons and textures. That and they probably had data that siblings or parents and children would like to play together, since it has couch coop and is simpler than the gameplay in the main games

    Prohass on
  • MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    Legacy of Kain is one of my all time favorite series. I've bought those games on PlayStation, GameCube, Steam, and GoG (who got Blood Omen 1 to run, the lunatics).

    I'll happily buy them again.

    https://youtu.be/pmnk0aVjsAY?si=yMN3xIYhZodgZr3o

    I am in the business of saving lives.
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Double Fine made the error of putting the game into early access with the assumption that they would be able to continue funding it's ongoing development off of early access sales.

    A thing you definitely cannot do because you will not have steady sales over the entire early access period.

    Once the money dried up, they basically just hastily 1.0'd it and wrote it off as a failed experiment.

  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    Brolo wrote: »
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    Ghost of Yotei, coming 2025

    Y'all I been waiting for this for a while and this is even more exciting than I'd hoped it would be

    I have a deep and abiding affection for Ghost of Tsushima, far more than it deserves, but it's an affection that's only grown with time and distance. It remains one of the absolute most gorgeous games I've ever played, with environments so gorgeous that I 100%'d that game just to see all the locations in it. I used photo mode in that game! I rarely do that! And I took dozens of screenshots and videos. It is a game that, aesthetically, hit me where I lived and created so many cool moments that I still think about

    It's got a deeply ahistorical story that doesn't dig into its core themes nearly as well as it should, and its side content is often lacking in cinematic production value compared to the rest of it, and there are some collectibles that I think are largely pointless (eighteen different flavors of the same headband, for example) but god I loved just traversing that environment and cutting dudes with my katana

    It also had a multiplayer that, while completely tacked on and which quickly died, was genuinely cool and played shockingly better than it had any right to! There was like, some build potential in the classes for that! It had real Mass Effect 3 energy! I kind of wish they'd bring it back for the sequel, or at least make it a dedicated side game, small in scale but well supported

    All I want is to ride around in drop-dead gorgeous environments and cut dudes and collect more meaningful stuff, and that shot in the trailer of the pan up to the mountain sent chills down my spine because that's exactly the aesthetic experience I want, good god. I cannot wait to play that!

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    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • I needed anime to post.I needed anime to post. boom Registered User regular
    No foxes in the trailer though. Dogshit game.

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  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    No foxes in the trailer though. Dogshit game.

    I mean they gotta save something for the marketing campaign

    signature-deffo.jpg
    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • RoyceSraphimRoyceSraphim Registered User regular
    Ozar mishradam playing in my head

    Wanna play cryofall, shoot them badgers dead

    Write my own battleworld with universal properties

    Mainly jaws, dinosaurs, fast cars, minions, and bridget Jones

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  • ProhassProhass Registered User regular
    No foxes but wolves, the foxes of dogs

  • TonkkaTonkka Some one in the club tonight Has stolen my ideas.Registered User regular
    Lars wrote: »
    The TMNT: Shredder's Revenge DLC that adds Mondo Gecko and Mona Lisa is out now on Steam for $3.99.

    Is there a tabletop rpg setting for tmnt and campaigns for said setting?

    https://palladiumbooks.com/about-palladium-2/weekly-updates/1342-teenage-mutant-ninja-turtles-other-strangeness-role-playing-game-is-back-2

    Steam: evilumpire Battle.net: T0NKKA#1588 PS4: T_0_N_N_K_A Twitter Shirts and such HELP!
  • KarozKaroz Registered User regular
    Prohass wrote: »
    No foxes but wolves, the foxes of dogs

    https://youtu.be/ELqdLvz60zA

  • ProhassProhass Registered User regular
    edited September 25
    Finally getting around to playing lamplighters since it’s been on gamepass forever. The game has so much potential and such good style and themeing, but man so many technical issue. Even on performance mode on Xbox it runs like garbage

    The concept of a mix between desperados/shadow gambit style gameplay and xcom is definitely a formula I think is a great idea tho, it sucks that technical issues and other problems held this game back, cos I think it’s a cool idea

    Prohass on
  • minor incidentminor incident expert in a dying field ---Registered User, Transition Team regular
    Diarmuid wrote: »
    Ghost of Yotei. Cool.

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    Oh snap, Erika Ishii as the main character!

    Love seeing the Dropout crew doing work out in the world

    As is my nature, I will once again stump for Stray Gods. Erika plays Hermes, a fantastic supporting character, who becomes a lead character in the DLC that came out recently.


    (They're also the voice of Ana Bray from Destiny, Dr. Wenjie Evans from Deahloop, and Valkyrie from Apex Legends, and they're also apparently going to be in DA: The Veilguard. They have a solid video game VA resume!)

    Ah, it stinks, it sucks, it's anthropologically unjust
  • AvalonGuardAvalonGuard Registered User regular
    Weird meta-question for people

    I have been thinking a lot about the kind of things that frustrate me in soulslikes, and it almost entirely comes down to reaction times. I refunded Sekiro on my first attempt; Nine Sols looks awesome but Sekiro as an inspiration makes me nervous; I think Bloodborne is actually the weakest From “souls” game I finished, etc.

    I’m on that introspection shit, lately, and I’m curious how much of that faster souls style is actually reactions, or am I just struggling with learning some of these games?

    How do people feel on the whole about this kinda thing?

    I've been doing Bloodborne chalice dungeons as a way to get little self-contained Soulslike bites that fit into my schedule, so I've had Souls on the mind of late

    Something I've noticed about myself - and it's something I have to remember and relearn with every game, because the instinct is so deep - is that it's not reflexes that kill me. 99% of the time, it's that I've pressed a button twice in a panic and I start a second animation that catches me out.

    I consistently do better when I slow down and moderate my inputs.

    Yeah this is exactly what I’m thinking about. Elden Ring DLC chased me away from Souls for a bit, but, I watch footage of people playing, or hear people talking, and it very much sounds like I got inside my own head with the difficulty. Things I didn’t do: adjust my build, ask for advice, watch people play for the purpose of learning, etc.

    Sekiro also isn't really raw reactions. I have always had, throughout my entire life, absolutely shit terrible flat footed reactions. Anyone who has ever seen my gameplay doesn't believe this, but that's after hours of training those slow reactions.

    A large part of reactions can be trained, and video game enemies are predictaboo. So you never really need raw "never seen this before" reactions, like you would in say, a pvp game.

    But uh, I do die a lot. Like a lot. In every from game. A lot. To learn the enemy movesets. To make them predictabu.

    My main advantage is that I like things to be hard, so I will power through a lot of deaths because I'm actually secretly happy to be dying so much.

    Appreciate this reply, thanks. Sounds like I have some work to do on how I approach these games.

  • MadicanMadican No face Registered User regular
    The worst part about game sequels like Ghost of Tsushima 2 is that it reminds me I still need to finish Ghost of Tsushima 1. Doesn't matter if it's not connected in any way, it's gotta be done first to silence the goblin brain.

  • ProhassProhass Registered User regular
    edited September 25
    Don’t forget the expansion which was also awesome

    https://youtu.be/3gvJR8qci3E?si=cRsWAf3NpraXFEfI

    Prohass on
  • RoyceSraphimRoyceSraphim Registered User regular
  • ProhassProhass Registered User regular
    Does anyone have any recommendations for a seat that’s decent for your back? I like to sit on the ground in a beanbag, I know that’s bad but it’s just what I prefer, and was wondering if anyone has any recommendations for like either shaped beanbag style chairs or floor gaming seats? I mean they’re all bad for you but I’m looking for one that’s less bad than what I currently have

  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    Oh my god, I got to a hat store in Steamworld Heist 2
    There's a Steam Powered Giraffe song about hats. I didn't realise it immediately because I was browsing the wares, but the dawning realisation was priceless.

  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    https://www.youtube.com/watch?v=NpB8kNRKBDU' Immerse yourself in a colorful journey through universes that does not forgive any mistakes. Jump well in the ball parkour game, where falling can cost you everything!
    20240925 Balling Up (Exploration Precision Platformer 3D Platformer 3)
    https://www.youtube.com/watch?v=t8m7uISrswY
    Build your own dungeon and attract heroes from all over the realm! Grow your business by exploiting every facet of your visitors' dungeon exploration experience. Will you be able to keep your evil dungeon business going?
    20240925 Dungeon Tycoon (Tower Defense Management Dungeon Crawler )
    https://www.youtube.com/watch?v=xu7GvQ2aYQc
    Decidit is a fast FPS roguelike in which you must use all the arsenal and movement abilities at your disposal in order to progress in an unstable demonic maze. Be fast, precise but also strategic using all the demonic weapons and abilities collected on the way to create powerful synergies.
    20240925 DECIDIT (Action Roguelike FPS Shooter Horror 3D )
    https://www.youtube.com/watch?v=U0VItmnsYA0
    A fast-paced, action-packed pixel art game, where you have to help a Leviathan to reach space by defending it from an endless robot army.
    20240925 Skies Above (Action Adventure Casual Pixel Graphics 2D)

  • MadicanMadican No face Registered User regular
    The usual idiots are already up in arms over Ghost of Yotei, though they can't seem to decide what flavor of bigot they want to be so it's a mixture of misogynistic, "woke lefty", and queer hatred.

    Predictable but still exhausting.

  • EddyEddy Gengar the Bittersweet Registered User regular
    Brolo wrote: »
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    oh wow I've been following this dev team for like half a
    decade now, good to see this finally get some coverage

    They had to have thought of an easier name than "Aghasba".

    "and the morning stars I have seen
    and the gengars who are guiding me" -- W.S. Merwin
  • never dienever die Registered User regular
    Madican wrote: »
    The usual idiots are already up in arms over Ghost of Yotei, though they can't seem to decide what flavor of bigot they want to be so it's a mixture of misogynistic, "woke lefty", and queer hatred.

    Predictable but still exhausting.

    Other than being a woman, what was in that trailer to be upset about?

    I mean obviously racism and rage bait and all that shit, but even with that I don’t see how you could get much of a feel of anything in terms of identity or politics?

  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Eddy wrote: »
    Brolo wrote: »
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    oh wow I've been following this dev team for like half a
    decade now, good to see this finally get some coverage

    They had to have thought of an easier name than "Aghasba".

    Which is why "Towers" is the big word with all the dressing on it.

    Humor can be dissected as a frog can, but dies in the process.
  • HoukHouk Nipples The EchidnaRegistered User regular
    never die wrote: »
    Madican wrote: »
    The usual idiots are already up in arms over Ghost of Yotei, though they can't seem to decide what flavor of bigot they want to be so it's a mixture of misogynistic, "woke lefty", and queer hatred.

    Predictable but still exhausting.

    Other than being a woman, what was in that trailer to be upset about?

    I mean obviously racism and rage bait and all that shit, but even with that I don’t see how you could get much of a feel of anything in terms of identity or politics?

    I assume they're just looking at the actor playing the MC, who is openly queer and left-leaning

    Because for all their hee-hawing about keeping "politics" out of games they're more than happy to drag it in if it means they can try and beat up on it

  • GlalGlal AiredaleRegistered User regular
    Eddy wrote: »
    Brolo wrote: »
    f6FtqQs.jpeg
    20HdhH6.jpeg
    svCGfbI.jpg

    oh wow I've been following this dev team for like half a
    decade now, good to see this finally get some coverage

    They had to have thought of an easier name than "Aghasba".
    Should have used Concord, nice English word that no one would ever object to.

  • minor incidentminor incident expert in a dying field ---Registered User, Transition Team regular
    Oh, the chuds will always find something to be angry about. Right now the hot topics they’re crusading about are top surgery scar options in the Veilguard character creator, and Erika Ishii daring to be a nonbinary person playing the lead character in a game they wanted to play.

    Ah, it stinks, it sucks, it's anthropologically unjust
  • MadicanMadican No face Registered User regular
    never die wrote: »
    Madican wrote: »
    The usual idiots are already up in arms over Ghost of Yotei, though they can't seem to decide what flavor of bigot they want to be so it's a mixture of misogynistic, "woke lefty", and queer hatred.

    Predictable but still exhausting.

    Other than being a woman, what was in that trailer to be upset about?

    I mean obviously racism and rage bait and all that shit, but even with that I don’t see how you could get much of a feel of anything in terms of identity or politics?

    I assume they're just looking at the actor playing the MC, who is openly queer and left-leaning

    Because for all their hee-hawing about keeping "politics" out of games they're more than happy to drag it in if it means they can try and beat up on it

    Bingo

  • RoyceSraphimRoyceSraphim Registered User regular
    Oh, the chuds will always find something to be angry about. Right now the hot topics they’re crusading about are top surgery scar options in the Veilguard character creator, and Erika Ishii daring to be a nonbinary person playing the lead character in a game they wanted to play.

    https://youtu.be/ZT6OhbjOhew?si=1B0O7Ze_McLieQsY

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  • shoeboxjeddyshoeboxjeddy Registered User regular
    https://x.com/assassinscreed/status/1838971189722562906?t=d5CoS0KCLndU_yrlqSMjqw&s=19
    Assassin's Creed pushed into Feb of next year, which is Monster Hunter and Yakuza's month.

  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    https://x.com/assassinscreed/status/1838971189722562906?t=d5CoS0KCLndU_yrlqSMjqw&s=19
    Assassin's Creed pushed into Feb of next year, which is Monster Hunter and Yakuza's month.

    makes me wonder how far out it will be from Yotei, although I have to imagine that game will be in the second half of 2025

  • ElendilElendil Registered User regular
    when did february become november 2

  • JedocJedoc In the scuppers with the staggers and jagsRegistered User regular
    1582. It was this whole thing.

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  • KupiKupi Registered User regular
    So, Kitsune Tails is a lovely tribute to Super Mario Brothers 3 with, as one of its lead developers will hasten to tell you on Mastodon, gay foxgirls in it. I quite enjoyed everything about it all the way through the credits.

    After the credits, there is a bonus world, as is the style since Super Mario World and more or less every New Super Mario Brothers game. This begins with four levels that are well-designed challenge levels, where you can tell that they were going for a much less forgiving difficulty than the main game (and they lock you into the "hard" difficulty mode, where you can no longer use power-ups from your inventory mid-level, the way Mario 3 implemented it). Starting at level 5, however, they brought on a kaizo level designer for the remaining four levels. Which is to say the first several rooms of level 5 are a protracted tutorial on shell-jumps, where you grab a shell, jump up close to a wall, kick it in midair, and then precisely time your jump speed to land on the shell and clear the wall. Which you're then required to do to clear the next several levels, frequently after several other near-frame-and-pixel-perfect stunts, where failure resets you entirely back to the start of the room. And, for these levels only, you don't have the usual Mario-style power-up buffers; any damage kills you instantly.

    The level designer's avatar helpfully reminds you that you don't actually need to clear these levels, and if you're not having fun you can just quit. :)

    This isn't actually true; there is something at the end of the bonus world:
    A dev room where you can talk to all the developers of the game and see their yearbook note for players who actually get that far.

    I actually don't mind so much that the kaizo levels exist in the game. What frustrates me is that they show up halfway through the bonus world instead of at the beginning. Celeste's DLC opened with a few jumps that require advanced tech you needed to know to collect all the hearts in the main game, so in that case I knew that I needed to back down and aborted immediately instead of being suckered into thinking I could reach the end of the bonus content and then being slapped with levels designed for platforming perverts.

    My favorite musical instrument is the air-raid siren.

    I'm "kupiyupaekio" on Discord.
  • PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    Huh, I can't remember the last time an AssCreed pushed

    I'm sure it's happened, but I can't recall it

  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    Kupi wrote: »
    So, Kitsune Tails is a lovely tribute to Super Mario Brothers 3 with, as one of its lead developers will hasten to tell you on Mastodon, gay foxgirls in it. I quite enjoyed everything about it all the way through the credits.

    After the credits, there is a bonus world, as is the style since Super Mario World and more or less every New Super Mario Brothers game. This begins with four levels that are well-designed challenge levels, where you can tell that they were going for a much less forgiving difficulty than the main game (and they lock you into the "hard" difficulty mode, where you can no longer use power-ups from your inventory mid-level, the way Mario 3 implemented it). Starting at level 5, however, they brought on a kaizo level designer for the remaining four levels. Which is to say the first several rooms of level 5 are a protracted tutorial on shell-jumps, where you grab a shell, jump up close to a wall, kick it in midair, and then precisely time your jump speed to land on the shell and clear the wall. Which you're then required to do to clear the next several levels, frequently after several other near-frame-and-pixel-perfect stunts, where failure resets you entirely back to the start of the room. And, for these levels only, you don't have the usual Mario-style power-up buffers; any damage kills you instantly.

    The level designer's avatar helpfully reminds you that you don't actually need to clear these levels, and if you're not having fun you can just quit. :)

    This isn't actually true; there is something at the end of the bonus world:
    A dev room where you can talk to all the developers of the game and see their yearbook note for players who actually get that far.

    I actually don't mind so much that the kaizo levels exist in the game. What frustrates me is that they show up halfway through the bonus world instead of at the beginning. Celeste's DLC opened with a few jumps that require advanced tech you needed to know to collect all the hearts in the main game, so in that case I knew that I needed to back down and aborted immediately instead of being suckered into thinking I could reach the end of the bonus content and then being slapped with levels designed for platforming perverts.

    yeah I don't mind watching kaizo games, but good lord do i not have the skillset to play them

    RKP8pQH.jpeg

    for most of these I wouldn't even know where to begin

  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular

    Huh, I can't remember the last time an AssCreed pushed

    I'm sure it's happened, but I can't recall it

    yeah Mirage was reported to be delayed internally, but that was before any street date was announced, so no big deal

    the last one before that I can remember was the specific PC version of asscreed 3, back when multiplatform releases were a bit more difficult

This discussion has been closed.