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T H E S U N T H E S U N T H E S U N T H E S U N T H E S U N T H E S U N

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Posts

  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited April 14
    Anzekay on
    XNnw6Gk.jpg
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited April 14
    Does this game have a good story?

    I hear its depressing. I like depressing.

    Anzekay on
    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • djmdjm Registered User regular
    edited April 19
    Some blossom, now it's that time of year. First two are from a park around here, third is our back garden:

    bWdH1Rm.jpg?1
    Q8wt2FB.jpg?1
    :Qtsci4h.jpg?2

    Anzekay on
  • LorekLorek Registered User regular
    edited April 14
    Personally opinion time, obviously but....

    I find the story and lore to be pretty good. The actual on-game writing though? Uhhh.. I have to go with fucking terrible. Its way too long winded and up its own ass. Now the English translation is pretty ass, so maybe the original Chinese is better? But I almost always blow through the in-game writing as fast as possible and then use wikis/reddit to piece the actual lore together.

    I will give an exception to Chapter 7 and 8 (the latest two chapters) where the visual elements made it a lot more bearable, and was actually pretty impactful. The art direction is always top notch.

    Anzekay on
  • shoeboxjeddyshoeboxjeddy Registered User regular
    edited April 14
    I find the lore pretty interesting, but the translation, pacing, and delivery to all be pretty disappointing. Basically the art and music is fireman carrying the rest of the presentation, which is (losing the analogy)... dying somehow?

    Anzekay on
  • ph blakeph blake Registered User regular
    edited April 14
    The story starts very, very slow, but improves considerably for chapter's 6-8. The more recent event stories are usually pretty strong, leaning more into random bits of world building and character development instead of anything too plot intensive.

    And yeah, while I don't mind the in game writing, it is definitely, uh, wordy. Lots of Visual Novel type prose, with characters going out of the way to be as descriptive as possible about their feelings, no matter the situation, and no using three words when twenty will do. Where the writing does excel, imo, is thematically, especially in the more recent chapters and events. The early stuff is very by the numbers gacha story and kinda dull, just a bunch of "hello self insert with inexplicable memory loss, here is bad guy, go hit bad guy, oh no bad guy has semi tragic backstory," with a bit of worldbuilding and setup for the future. Eventually all the setup pays off in a big way (Chapter 8 is brilliant imo, even with the overblown scenery chewing from certain characters), but getting to that point might be a bit rough if the gameplay isn't hooking you at all.

    As for depressing, uh, yeah, I'd say so? The setting is basically "post apocalyptic hell world where a good percentage of the population has incurable magic rock cancer," with all the tragic backstories and fucked up shit that that implies. Most of the truly depressing stuff is in the background lore instead of the main plot (you get extra bits of lore via "operator files" whenever you pull or level up a character, they can get pretty brutal), but there are a few major gut punches in the main story proper.

    Edit: Oh yeah, the translation. Best described as serviceable, I guess? Again, starts out really rough (though I think they may have gone back and fixed it up a bit?), gets better around chapter 6-8, still a few random mistakes, grammar errors, and awkward phrases even in the most recent stuff

    Anzekay on
    7h8wnycre6vs.png
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited April 14
    I uh, stopped reading the story a few chapters in

    Anzekay on
  • FeldornFeldorn Mediocre Registered User regular
    edited April 14
    I enjoy the story but dread reading it.

    I think intern kun checked out and used Bing Translate.

    Anzekay on
  • PolaritiePolaritie Sleepy Registered User regular
    edited April 14
    I cheated and used a guide, but that's the risk 18 done. Thank goodness for people with maxed out Surtr.

    Anzekay on
    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited April 14
    Daily
    https://youtu.be/QnC5dtis8VA

    Kinda annoying today

    Anzekay on
    XNnw6Gk.jpg
  • PolaritiePolaritie Sleepy Registered User regular
    edited April 14
    Yeah, I did the challenge separately from the 8. -90% def is ridiculous.

    Anzekay on
    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    edited April 14
    I didn't have a problem with it, but then again... my units. Continuing to use Mudrock in as many stages as possible with great success. and Bagpipe just nukes Crownslayer out of orbit when you apply slows.

    GJagD7H.png

    Anzekay on
    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • LorekLorek Registered User regular
    edited April 14
    Week 2 stuff is up; go clear your new challenges. The sword guys can go vroom vroom now.

    Anzekay on
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited April 14
    Anzekay on
    XNnw6Gk.jpg
  • PolaritiePolaritie Sleepy Registered User regular
    edited April 14
    Wouldn't the defense down+1 HP have been better than +enemy attack for today? Since so much of the threat is arts damage.

    Anzekay on
    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • FeldornFeldorn Mediocre Registered User regular
    edited April 14
    new challenges down. scuffed as hell but complete and that's what matters.

    I swear as I get older I can barely hold it together for a whole map if I'm not just dropping Ops in and leaving them alone.

    Anzekay on
  • PolaritiePolaritie Sleepy Registered User regular
    edited April 14
    Ahaha. Clearing a challenge by waking the flagbearers early and just bursting down everything I woke up with it, since they only trigger once. SA+borrowed Surtr+Blaze clears a whole lot of shit.

    ...only challenge left is maximum grudgebearers. That one could get ugly.

    Anzekay on
    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited April 14
    Tryhard daily
    https://youtu.be/EW5gQIeWSbA

    Also...
    thqkgAwl.png

    Anzekay on
    XNnw6Gk.jpg
  • FeldornFeldorn Mediocre Registered User regular
    edited April 14
    What is the mastery priority for Bagpipe? Just S3 and call it good?

    Anzekay on
  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    edited April 14
    Feldorn wrote: »
    What is the mastery priority for Bagpipe? Just S3 and call it good?

    S3 is the most used/standard but S2 is also good for permanent placement and high burst.

    Anzekay on
    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • OrphaneOrphane rivers of red that run to seaRegistered User regular
    edited April 14
    Feldorn wrote: »
    What is the mastery priority for Bagpipe? Just S3 and call it good?

    s3 is boss/tough killing and s2 is for constantly mowing down mooks

    Anzekay on
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited April 14
    Anzekay on
    XNnw6Gk.jpg
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited April 14
    Anzekay on
    XNnw6Gk.jpg
  • PolaritiePolaritie Sleepy Registered User regular
    edited April 14
    Today was pretty easy since the enemies got basically no durability boosts. I had Blaze top and Bagpipe holding the right (with Hoshiguma to catch the bully). Had to redo once because Blaze didn't quite kill a ghost and I didn't react fast enough.

    Anzekay on
    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited April 14
  • shoeboxjeddyshoeboxjeddy Registered User regular
    edited April 14
    Spectrum wrote: »

    Can confirm the markup, since I've been working on Red cert things for a while. Getting the 4 720 potential chips is stamina expensive as hell (I already have max potential Ethan and Breeze).

    Anzekay on
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited April 14
    Tryhard daily
    https://youtu.be/8gLXLSnZ9ec

    Shockingly easy once the initial drops are down

    Anzekay on
    XNnw6Gk.jpg
  • PolaritiePolaritie Sleepy Registered User regular
    edited April 14
    I dislike today's map. Super buffed ghosts and buffed Crownslayer.

    Ceobe s2 plus Angelina s3 stalls her nicely, but she still survived the first pass.

    Anzekay on
    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • LorekLorek Registered User regular
    edited April 14
    Yeah the lack of level 2 tags is a real pain in the ass. Barely pulled it off using push/pullers to keep those Wraith's in line of Eyja blowing things up.

    Anzekay on
  • PolaritiePolaritie Sleepy Registered User regular
    edited April 14
    It would have been a lot easier if I wasn't having to do anti-Crownslayer setups too. Eyja S3M3 deletes the wave of strong wraiths nicely, at least. The last wraith wave I had blown the bomb to ensure Crownslayer would die, but I had a borrowed Surtr there with S3 active. And SA S3 was going off covering the area. And Ceobe had been redeployed over there to root shit. They did not survive long.

    Anzekay on
    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited April 14
    Casual daily
    https://youtu.be/o7_TY5ipqcY

    Finally had a scenario where I got to use Rosa again

    Anzekay on
    XNnw6Gk.jpg
  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    edited April 14
    Polaritie wrote: »
    I dislike today's map. Super buffed ghosts and buffed Crownslayer.

    Ceobe s2 plus Angelina s3 stalls her nicely, but she still survived the first pass.

    Used Thorns, Mudrock, Suzuran, and Angelina myself for Crownslayer. Suzu and Ange slowing her down, then Mudrock's S3 stunning her after the passthrough and then massive damage. Then added Exusiai and Ifrit afterwards to make the rest of the map easier.

    Anzekay on
    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • ph blakeph blake Registered User regular
    edited April 14
    Yeah, max risk was tricky today, though not too bad once I figured out the strat. Basically had two teams, a physical burst team just to nuke crownslayer (Schwarz/Bagpipe/Silverash s3 for burst, Rosa s3 + Texas s2 for the stun into bind), then retreated almost everyone and set up ifrit + Eyja + support Sutr for the wraiths, with Ceobe s2 and Saria s3 for cc.

    Anzekay on
    7h8wnycre6vs.png
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited April 14
    HLOwG9Sl.jpg

    Bones strong

    Anzekay on
    XNnw6Gk.jpg
  • DisruptedCapitalistDisruptedCapitalist I swear! Registered User regular
    edited April 19
    The annular eclipse as viewed from eastern Massachusetts.

    242vwkjt9cls.jpg


    Of course, my phone can't capture the event but the clouds turned out pretty

    And this is me trying to look directly at the sun.
    9g7o9fb7da33.jpg

    Anzekay on
    "Simple, real stupidity beats artificial intelligence every time." -Mustrum Ridcully in Terry Pratchett's Hogfather p. 142 (HarperPrism 1996)
  • honoverehonovere Registered User regular
    edited April 19
    Spooky

    Anzekay on
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited April 14
    Casual daily
    https://youtu.be/8HCTlHDwn48

    Actually didn't need the drone disabler and it messed up the timing, would take the risk that removes it if I re-did it

    Anzekay on
    XNnw6Gk.jpg
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited April 14
    ph blake wrote: »
    The story starts very, very slow, but improves considerably for chapter's 6-8. The more recent event stories are usually pretty strong, leaning more into random bits of world building and character development instead of anything too plot intensive.

    And yeah, while I don't mind the in game writing, it is definitely, uh, wordy. Lots of Visual Novel type prose, with characters going out of the way to be as descriptive as possible about their feelings, no matter the situation, and no using three words when twenty will do. Where the writing does excel, imo, is thematically, especially in the more recent chapters and events. The early stuff is very by the numbers gacha story and kinda dull, just a bunch of "hello self insert with inexplicable memory loss, here is bad guy, go hit bad guy, oh no bad guy has semi tragic backstory," with a bit of worldbuilding and setup for the future. Eventually all the setup pays off in a big way (Chapter 8 is brilliant imo, even with the overblown scenery chewing from certain characters), but getting to that point might be a bit rough if the gameplay isn't hooking you at all.

    As for depressing, uh, yeah, I'd say so? The setting is basically "post apocalyptic hell world where a good percentage of the population has incurable magic rock cancer," with all the tragic backstories and fucked up shit that that implies. Most of the truly depressing stuff is in the background lore instead of the main plot (you get extra bits of lore via "operator files" whenever you pull or level up a character, they can get pretty brutal), but there are a few major gut punches in the main story proper.

    Edit: Oh yeah, the translation. Best described as serviceable, I guess? Again, starts out really rough (though I think they may have gone back and fixed it up a bit?), gets better around chapter 6-8, still a few random mistakes, grammar errors, and awkward phrases even in the most recent stuff

    Yeah to me it very much feels like they just have someone (who is not super great at English) doing a literal translation. That's why everything feels stiff. A good localizer would modify the script slightly to better fit with a natural English speaking manner. I honestly have trouble following what's happening at times because of it. But the story in general is pretty decent. I still need to go back and read chapter 8 tho...

    Of course, they still leave in plenty of mistakes all over too. I think they did go back and fix some of the "${player}" stuff, but I swear every chapter gets released with at least one or more levels still in Chinese because they didn't even bother to translate it (it's like they forget that some levels have in-game dialog...).

    Anzekay on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • jgeisjgeis Registered User regular
    edited April 19
    A little Twitter thread of pictures I took this afternoon:

    Anzekay on
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited April 14
    Ha Ha Ha

    56RSkVhl.jpg

    kVe3rr9l.jpg

    mission success

    Anzekay on
    XNnw6Gk.jpg
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