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Oblivion! (NSF56k)

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Posts

  • boavspythonboavspython Registered User regular
    edited June 2007
    i spent ages last night looking for Nocturnal's Shrine and i couldn't find it. any help?

    boavspython on
  • GlalGlal AiredaleRegistered User regular
    edited June 2007
    Silpheed: much more involved. It's not so much that Morrowind's story is dull, it's just dull to play through. Oh yay, fed-ex book quests. Whoop-tee, now I need to escort the slowest walking bride in the UNIVERSE back to the place a mile away, what fun.
    It was awesome seeing all your failed incarnations. The rest? Didn't much care about.

    Also, the master of enchanting was an enemy NPC and you had to charm him to even discover he could train you? Did ANYONE fucking figure that out without consulting shit online?

    Glal on
  • The Black HunterThe Black Hunter The key is a minimum of compromise, and a simple, unimpeachable reason to existRegistered User regular
    edited June 2007
    The_Scarab wrote: »
    Morrowind is a better world, and story.


    Oblivion is a much better game.

    If only they could combine the two.

    It would create a supernova of awesome, destroying all life in the universe.

    But the -0.0002 seconds of Morrivion would be so super fucking cool no-one would care.

    The Black Hunter on
  • AldoAldo Hippo Hooray Registered User regular
    edited June 2007
    i spent ages last night looking for Nocturnal's Shrine and i couldn't find it. any help?
    North of Leyawinn, iirc.

    Ask around town, there's usually a hunter around who can tell you a bit about Daedric Shrines.

    Aldo on
  • StigmaStigma Registered User regular
    edited June 2007
    What's the deal with those Daedric shrine quests anyway?
    Is it a full fledged excursion into evil? I doubt it.

    I don't think I'll be able to do them anyway. Clavicus Vile's quest crashes the game every single time I return the sword. Like clockwork.

    There's also another shrine at the end of the world somewhere that tells me "I haven't followed the path to talk to blahblah"

    Stigma on
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  • AldoAldo Hippo Hooray Registered User regular
    edited June 2007
    Stigma wrote: »
    What's the deal with those Daedric shrine quests anyway?
    Is it a full fledged excursion into evil? I doubt it.

    I don't think I'll be able to do them anyway. Clavicus Vile's quest crashes the game every single time I return the sword. Like clockwork.

    There's also another shrine at the end of the world somewhere that tells me "I haven't followed the path to talk to blahblah"

    The Daedric lords are not evil. A few of them actually want you to do good things. If anything, they are manifestations of human behaviour.

    Clavius Vile's quest didn't crash my PC, but I picked up the sword before I accepted his quest, maybe you could try that? I don't know about this shrine at the end of the world, do you have any details on it, I feel like doing some hiking.

    Aldo on
  • ACSISACSIS Registered User regular
    edited June 2007
    Glal wrote: »
    Yeah, but by melee I meant heavy armour and a big-ass hammer, not an assassin. I don't feel like taking my boots off in battle, nor does sneaking fit into the archetype.

    IE, I'm not doing it because that's not what I built this character for.

    It works, do not be afraid. My first char was a straight orc in every way imaginable. Works great.

    Its just stealth-types can kill with a single strike. Works great on ONE enemy or if terrain is working to your advantages and all goes well. What they do not mention is the quick demise if you make an error and waste your stealth bonuses and get noticed.

    Both is working. I recommend however picking up healing spells or at LEAST alchemy. Sure you can rest. Sometimes. But looking for a quiet spot kan be tendious at times. Sometimes not. Potions and heal spells make life a lot easier. Of course a purely melee focused char is more powerful in combat.

    Every road is working.

    Another nice profession is enchanting, and for mages of course spellcrafting to create your own spells.

    Even avoiding fights tends to work to a degree (charm spell *g*) and adventure in a more peaceful manner.

    The master enchanter being a enemy you have to charm is a very creative idea i think. I like it if there are things ready for discovery. After all, not finding him is not equaling to gettign no enchantments, you only miss the very last ones. And that those are difficult to find is a natural thing... this aint Diablo after all..

    ACSIS on
  • GlalGlal AiredaleRegistered User regular
    edited June 2007
    It's creative, but it's also impractical to the point of uselessness from a gameplay standpoint. Noone goes around charming every single humanoid mob, you kill hundreds of them in the process of the game; even if you were expecting it it'd be ludicrously impractical at best. Without TES I'm skeptical people would've ever even discovered that (that's the only way you can tell there's no Master Medium Armour trainer at all).

    Glal on
  • El VientoEl Viento Registered User regular
    edited June 2007
    Aldo wrote: »
    Stigma wrote: »
    What's the deal with those Daedric shrine quests anyway?
    Is it a full fledged excursion into evil? I doubt it.

    I don't think I'll be able to do them anyway. Clavicus Vile's quest crashes the game every single time I return the sword. Like clockwork.

    There's also another shrine at the end of the world somewhere that tells me "I haven't followed the path to talk to blahblah"

    The Daedric lords are not evil. A few of them actually want you to do good things. If anything, they are manifestations of human behaviour.

    Clavius Vile's quest didn't crash my PC, but I picked up the sword before I accepted his quest, maybe you could try that? I don't know about this shrine at the end of the world, do you have any details on it, I feel like doing some hiking.

    It sounds like Hermeus Mora's shrine, which is up in the mountains around Bruma somewhere - head northwest out of Bruma and follow an unmarked road - you go through some stunning mountain scenery. (I might be a bit off, it's a while since I was up that way) but Hermeus Mora's quest can only be started if you've completed all the other Daedric quests.

    El Viento on
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  • AldoAldo Hippo Hooray Registered User regular
    edited June 2007
    El Viento wrote: »
    It sounds like Hermeus Mora's shrine, which is up in the mountains around Bruma somewhere - head northwest out of Bruma and follow an unmarked road - you go through some stunning mountain scenery. (I might be a bit off, it's a while since I was up that way) but Hermeus Mora's quest can only be started if you've completed all the other Daedric quests.
    Oh, aha. I should do that, then.

    I need to find a black soul gem, then. Blah.

    Aldo on
  • NeliNeli Registered User regular
    edited June 2007
    stealing horses and the dark brotherhood made the game for me. I don't think I would have appreciated it as much without those two things.

    Neli on
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    I have stared into Satan's asshole, and it fucking winked at me.
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  • StigmaStigma Registered User regular
    edited June 2007
    Aldo wrote: »
    Stigma wrote: »
    What's the deal with those Daedric shrine quests anyway?
    Is it a full fledged excursion into evil? I doubt it.

    I don't think I'll be able to do them anyway. Clavicus Vile's quest crashes the game every single time I return the sword. Like clockwork.

    There's also another shrine at the end of the world somewhere that tells me "I haven't followed the path to talk to blahblah"

    The Daedric lords are not evil. A few of them actually want you to do good things. If anything, they are manifestations of human behaviour.

    Clavius Vile's quest didn't crash my PC, but I picked up the sword before I accepted his quest, maybe you could try that? I don't know about this shrine at the end of the world, do you have any details on it, I feel like doing some hiking.

    I'm stuck with the 360 version unupdated.
    I'm wondering if the crashing is a known issue and I'm fucked.

    *Sigh* might need to tread over to GameFaqs.

    Stigma on
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  • StigmaStigma Registered User regular
    edited June 2007
    Aldo wrote: »
    El Viento wrote: »
    It sounds like Hermeus Mora's shrine, which is up in the mountains around Bruma somewhere - head northwest out of Bruma and follow an unmarked road - you go through some stunning mountain scenery. (I might be a bit off, it's a while since I was up that way) but Hermeus Mora's quest can only be started if you've completed all the other Daedric quests.
    Oh, aha. I should do that, then.

    I need to find a black soul gem, then. Blah.

    You can create them, I believe.

    Stigma on
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  • AldoAldo Hippo Hooray Registered User regular
    edited June 2007
    Stigma wrote: »
    You can create them, I believe.
    What? Just use soultrap on a humanoid and kill him? @.@; I think I tried that, but I'm not sure anymore.

    Aldo on
  • El VientoEl Viento Registered User regular
    edited June 2007
    Aldo wrote: »
    Stigma wrote: »
    You can create them, I believe.
    What? Just use soultrap on a humanoid and kill him? @.@; I think I tried that, but I'm not sure anymore.

    Have you done the Mage's guild quest line? you learn how to make black soul gems during that...

    place a grand soul gem inside one of the four necromancer's altars around the world on a night of the week that they are 'active' (indicated by a faint purple shaft of light hitting the altar from the sky) and cast soul trap on the altar. Open altar and pick up Black Soul Gem!

    El Viento on
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  • PowerslavePowerslave Registered User regular
    edited June 2007
    Stigma wrote: »
    Aldo wrote: »
    Stigma wrote: »
    What's the deal with those Daedric shrine quests anyway?
    Is it a full fledged excursion into evil? I doubt it.

    I don't think I'll be able to do them anyway. Clavicus Vile's quest crashes the game every single time I return the sword. Like clockwork.

    There's also another shrine at the end of the world somewhere that tells me "I haven't followed the path to talk to blahblah"

    The Daedric lords are not evil. A few of them actually want you to do good things. If anything, they are manifestations of human behaviour.

    Clavius Vile's quest didn't crash my PC, but I picked up the sword before I accepted his quest, maybe you could try that? I don't know about this shrine at the end of the world, do you have any details on it, I feel like doing some hiking.

    I'm stuck with the 360 version unupdated.
    I'm wondering if the crashing is a known issue and I'm fucked.

    *Sigh* might need to tread over to GameFaqs.

    You will crash when returning the sword if you're running the 360 version unupdated. The way around it is to get the sword before starting Vile's quest and then quickly hand it over/refuse when you start it. That's what worked for me when I ran through the 360 Oblivion before patching.

    Powerslave on
    "Never trust anyone who spells 'magic' with a K."
  • AldoAldo Hippo Hooray Registered User regular
    edited June 2007
    El Viento wrote: »
    Aldo wrote: »
    Stigma wrote: »
    You can create them, I believe.
    What? Just use soultrap on a humanoid and kill him? @.@; I think I tried that, but I'm not sure anymore.

    Have you done the Mage's guild quest line? you learn how to make black soul gems during that...

    place a grand soul gem inside one of the four necromancer's altars around the world on a night of the week that they are 'active' (indicated by a faint purple shaft of light hitting the altar from the sky) and cast soul trap on the altar. Open altar and pick up Black Soul Gem!

    Crap. I tried that when it wasn't glowing and forgot all about it. >_<

    Thanks dude.

    Aldo on
  • StigmaStigma Registered User regular
    edited June 2007
    Powerslave wrote: »
    Stigma wrote: »
    Aldo wrote: »
    Stigma wrote: »
    What's the deal with those Daedric shrine quests anyway?
    Is it a full fledged excursion into evil? I doubt it.

    I don't think I'll be able to do them anyway. Clavicus Vile's quest crashes the game every single time I return the sword. Like clockwork.

    There's also another shrine at the end of the world somewhere that tells me "I haven't followed the path to talk to blahblah"

    The Daedric lords are not evil. A few of them actually want you to do good things. If anything, they are manifestations of human behaviour.

    Clavius Vile's quest didn't crash my PC, but I picked up the sword before I accepted his quest, maybe you could try that? I don't know about this shrine at the end of the world, do you have any details on it, I feel like doing some hiking.

    I'm stuck with the 360 version unupdated.
    I'm wondering if the crashing is a known issue and I'm fucked.

    *Sigh* might need to tread over to GameFaqs.

    You will crash when returning the sword if you're running the 360 version unupdated. The way around it is to get the sword before starting Vile's quest and then quickly hand it over/refuse when you start it. That's what worked for me when I ran through the 360 Oblivion before patching.

    Well I suppose I'm screwed for the Daedric quests then, but it's not really bothering me (I read the walkthrough on Gamespot and the culmination of it doesn't seem important)
    Knowing where to get at Umbra and her sword is good enough :D

    Now I just have to get over my constant urge to rebuild my character.

    I'm running a guy right now...

    Breton

    Hand to Hand
    Blunt
    Armourer
    Stealth
    Security
    Speechcraft
    Mercantile

    The whole point is to make sure I level slowly and am able to control my bonuses a bit, or at least, keep the leveling slow enough to guarantee alot of +5s. I don't use Blunt or Hand to Hand at all, which was the point initially, until I realised that I need to up those for strength.
    I'm getting uneasy and itchy because I have armourer in there and it goes up fast when I use it, so I'm starting to stay away from using it.

    This game hurts me inside.

    You know what would have helped tremendously?
    Make it so that there is no character level or main skills. That your stats go up on their own in relation to your skills.

    As it is right now, for every two skills related to endurance I increase, I get a +1. So it could just happen automatically and not torture me by making me waste bonuses and purposely create wierd gimped character builds.

    Stigma on
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  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited June 2007
    Mai-Kero wrote: »
    I would just love a mod that made every humanoid character, including the player, take realistic damage. Arrow to the face? Dead. Stabbed in the chest? Dead. Gigantic fiery explosion? Dead.

    Yes! One thing that I utterly hated is how the game started cheating with marksmanship. I thoroughly enjoyed my stealthy ninja archer that oneshotted stuff by a well-placed arrow to the head.

    That is, until stuff started having too many hitpoints for them to be killed by one arrow. That's also when the developers felt it looked silly if an arrow in the head didn't kill stuff, so all arrows to the head got mysteriously translocated to the torso instead, no matter how good your aim was.

    Echo on
  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    edited June 2007
    Stigma wrote: »
    I'm wondering if the crashing is a known issue and I'm fucked.
    It's a known issue, you need to patch your game.

    Zilla360 on
  • GlalGlal AiredaleRegistered User regular
    edited June 2007
    Echo wrote: »
    That is, until stuff started having too many hitpoints for them to be killed by one arrow. That's also when the developers felt it looked silly if an arrow in the head didn't kill stuff, so all arrows to the head got mysteriously translocated to the torso instead, no matter how good your aim was.
    That's clever actually. Good call on their part, I didn't even notice it until I tried it.

    Glal on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited June 2007
    Except for the killing blows.

    goodshooting.jpg

    Unless they're scripted to be immortal...

    howdy.jpg

    *sigh*

    Synthetic Orange on
  • SilpheedSilpheed Registered User regular
    edited June 2007
    I love the look of the Arena champion in the second screenshot.
    "What? Do I have someting in my face?"

    Silpheed on
  • MildQuixoticMildQuixotic ClubPA regular
    edited June 2007
    Its kinda ridiculous when you see a bandit in fur armor looking like a pincushion from your 26 through and through arrow shots, I would rather it just show them bouncing off the armor

    MildQuixotic on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited June 2007
    Oh come on, that's the best part!

    arrowd.jpg

    Synthetic Orange on
  • GlalGlal AiredaleRegistered User regular
    edited June 2007
    Even better, when you're the recipient, and open your inventory after the battle.
    "AAA! D:"

    Glal on
  • SilpheedSilpheed Registered User regular
    edited June 2007
    Maybe I should start playing Oblivion again, I haven't played a magic user that uses heavy armour yet.

    Silpheed on
  • AldoAldo Hippo Hooray Registered User regular
    edited June 2007
    Stigma, playing the game like that sure gives you a headache. :| Especially because you can just go out and do what you want to do without getting shafted.

    Also: I found Narind (sp?), it was one of the dungeons added in OOO, I fought my way through it, found a precious diamond and killed one of the Warmer Leaders. Now I have a bunch of really pretty weapons with fancy names and enough Grand Soulgems to buff the hell out of them.

    Huzzah.

    Oh, and I did the Daedric Shrine quest for the Daedra who deals in dreams. Really pretty dungeon there. :^:

    Aldo on
  • KreutzKreutz Blackwater Park, IARegistered User regular
    edited June 2007
    I've finally got a video card which can run Oblivion with HDR and most settings moderately high...at 15 fps in the forest. :| It makes for very beautiful slide shows if I run into a mob.

    Kreutz on
  • TzenTzen Registered User regular
    edited June 2007
    Kreutz wrote: »
    I've finally got a video card which can run Oblivion with HDR and most settings moderately high...at 15 fps in the forest. :| It makes for very beautiful slide shows if I run into a mob.

    There are some performance mods out that supposedly improve FPS drastically with no loss to graphical quality.

    http://aelius28.googlepages.com/home

    Tzen on
  • KreutzKreutz Blackwater Park, IARegistered User regular
    edited June 2007
    Tzen wrote: »
    Kreutz wrote: »
    I've finally got a video card which can run Oblivion with HDR and most settings moderately high...at 15 fps in the forest. :| It makes for very beautiful slide shows if I run into a mob.

    There are some performance mods out that supposedly improve FPS drastically with no loss to graphical quality.

    http://aelius28.googlepages.com/home

    That's a good page, but I still miss the Oblivion Mod Wiki. That place was awesome, even if it wasn't updated very much towards the end.

    Kreutz on
  • RoyceSraphimRoyceSraphim Registered User regular
    edited June 2007
    I hope they release an editing tool for Fallout 3 well before they release the game so we can all fiddle with it. One of the greatest moments i had in MOrrowind was when I was wandering through the ashlands just southeast of Red mountain in one of the foyoda. I ran into a group of bandits and took most of them out pretty quickly, I switch to shuriken for the final one because I wanted to use the stockpile I had built up. As each one found itself into the dunmer's blue flesh, he quickly removed them and tried to return them back to me. In that one instant, the NPC switched tactics from a knife fight to using the stars I was hurting him with. Of course I know it was the AI using the weapon that had appeared in its inventory that had more damage that his measly iron dagger, but still, it was an atmospheric moment that suddenly made all those hours of leveling and using the console to remove myself from the scenery all worth with this one encounter.

    Also, killing a daedra lord in one of the northern ruins before he could throw a glass charkram at me was also pretty tight, if only I could have bound his soul to it and make it auto return.

    I am just unhappy with Oblivion because i didn't have any moments like that (other than the dark brotherhood, but that is from good writing) and frankly the Mages guild left me underwhelmed for the ending
    after all that shit, THIS IS TEH WURM LORD? SOME STUPID HIGH ELF? all that build up for this fucker?

    RoyceSraphim on
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  • langfor6langfor6 Registered User regular
    edited June 2007
    Glal wrote: »
    Bendery wrote: »
    All these people complaining about their characters being weak in oblivion.

    I made a dunmer thief and by the time I beat the main quest (level 14) I was killing everything in one hit, Daedroth? 1 hit. Frost Atronoch? 1 hit... palace gaurds? 1 hit
    I guess people don't realize just how absurdly damaging a marksman thief is. On my first playthrough I made a thief with marksmanship and destruction.
    6x damage multiplier in caves? Yes please. 6x multiplier in broad daylight thanks to Sigil'd chameleon armour? Thank you ma'am. On-touch frost shock of doom to finish off anything that might've survived and reached me, for practically no magicka due to being touch? Indeed.

    I'm playing it melee route right now and it's a lot harder.

    I'm on a my first playthrough of the game right now. I'm playing on my PS3 so mods aren't an option. Having never played any of the Elder Scrolls games before (I have Morrowind on my XBox but never got around to it), I decided to go with a pre-made class. I made a Khajit Thief, not realizing that it was a ranged class.

    I find this game to be tremendously difficult. I refuse to touch the slider (I'm stubborn like that), but I'm level 14 right now. I only get 3X damage on my sneaking shots, and it usually takes a good 25 arrows to take anything down. Keep in mind, I knew nothing about the game coming in. I started working on the Thief's Guild quests until I realized that with my infamy higher than fame I couldn't use the Chapel, so I moved on to the main quest after that.

    Around level 9 or 10 I decided to look up how the stat increases worked in the game, so I've been maxing out my health every level since then. I've already maxed out agility by virtue of my playstyle as well.

    I have an elven bow and lately have been using Elven arrows, but sometimes use silver arrows as the need arises. Why the disparity in experiences? I definitely am not 1 shotting anything at this point in the game.

    langfor6 on
  • ACSISACSIS Registered User regular
    edited June 2007
    Glal wrote: »
    It's creative, but it's also impractical to the point of uselessness from a gameplay standpoint. Noone goes around charming every single humanoid mob, you kill hundreds of them in the process of the game; even if you were expecting it it'd be ludicrously impractical at best. Without TES I'm skeptical people would've ever even discovered that (that's the only way you can tell there's no Master Medium Armour trainer at all).

    You'd be surprised... not everyone takes the "kill everything road", some try to avoid it as much as possible. Of course thats only a very small percentage, but it is there - and most importantly, you can walk that road if you like. Quite an efford, but doable. Some encounters are unavoidable, but most are.

    I remeber people getting weired after playing a vampire char... shunning cities and starting building self-sufficient builds.

    ACSIS on
  • TubeTube Registered User admin
    edited June 2007
    vampirism in oblivion was really cool, but I don't think I'll do it again. It was too much of a hassle working out where my skills ACTUALLY were, and it made the perks a little buggy.

    Tube on
  • TzenTzen Registered User regular
    edited June 2007
    langfor6 wrote: »
    Glal wrote: »
    Bendery wrote: »
    All these people complaining about their characters being weak in oblivion.

    I made a dunmer thief and by the time I beat the main quest (level 14) I was killing everything in one hit, Daedroth? 1 hit. Frost Atronoch? 1 hit... palace gaurds? 1 hit
    I guess people don't realize just how absurdly damaging a marksman thief is. On my first playthrough I made a thief with marksmanship and destruction.
    6x damage multiplier in caves? Yes please. 6x multiplier in broad daylight thanks to Sigil'd chameleon armour? Thank you ma'am. On-touch frost shock of doom to finish off anything that might've survived and reached me, for practically no magicka due to being touch? Indeed.

    I'm playing it melee route right now and it's a lot harder.

    I'm on a my first playthrough of the game right now. I'm playing on my PS3 so mods aren't an option. Having never played any of the Elder Scrolls games before (I have Morrowind on my XBox but never got around to it), I decided to go with a pre-made class. I made a Khajit Thief, not realizing that it was a ranged class.

    I find this game to be tremendously difficult. I refuse to touch the slider (I'm stubborn like that), but I'm level 14 right now. I only get 3X damage on my sneaking shots, and it usually takes a good 25 arrows to take anything down. Keep in mind, I knew nothing about the game coming in. I started working on the Thief's Guild quests until I realized that with my infamy higher than fame I couldn't use the Chapel, so I moved on to the main quest after that.

    Around level 9 or 10 I decided to look up how the stat increases worked in the game, so I've been maxing out my health every level since then. I've already maxed out agility by virtue of my playstyle as well.

    I have an elven bow and lately have been using Elven arrows, but sometimes use silver arrows as the need arises. Why the disparity in experiences? I definitely am not 1 shotting anything at this point in the game.

    Because the game is such a broken piece of shit that even most of the pre-made classes run into impossible roadblocks UNLESS you play your character in such a gimpy, goofy way that makes no sense at all.

    Let me guess, trying to walk down a road results you running into a troll every 2 minutes that takes about 10 minutes to kill which you can only do by backpedaling and shooting a bazillion arrows?

    Adjust the slider or prepare to start over...

    Tzen on
  • augustaugust where you come from is gone Registered User regular
    edited June 2007
    Tzen wrote: »
    Because the game is such a broken piece of shit that even most of the pre-made classes run into impossible roadblocks UNLESS you play your character in such a gimpy, goofy way that makes no sense at all.

    I played a Spellsword. I had no problems.

    august on
  • TzenTzen Registered User regular
    edited June 2007
    august wrote: »
    Tzen wrote: »
    Because the game is such a broken piece of shit that even most of the pre-made classes run into impossible roadblocks UNLESS you play your character in such a gimpy, goofy way that makes no sense at all.

    I played a Spellsword. I had no problems.

    5203-bakery-crisp-chocolate-chip-cookie.jpg

    Tzen on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited June 2007
    The game is not a broken piece of shit.

    I'm playing a bosmer archer (stock class) with little regard to min/maxing and I'm having a great time.

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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  • augustaugust where you come from is gone Registered User regular
    edited June 2007
    Tzen, you're full of hyperbolic bullshit.

    august on
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