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"This OP sometimes changes..." FALLOUT 3 S.P.E.C.I.A.L EDITION DETAILS!!
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Like Tube said for skills. Science at 121 is a bit of a waste, since the NPC you get is just that: Another gun to shoot you in the back. Even if you don't have the science, you can
Also, I'll echo his opinion to pick one weapon skill - I suggest small guns, meelee, or energy guns. Big guns are a fairly small class, and most of them are late-game ammo hogs, so you can raise your skill later rather than sooner and switch into them. I've gotten similar results and longer miles with the better small guns. With your stats, I'd tend towards meelee, but I'm a perception whore and think 8 is inadequate, let alone 6. You could make due with small guns, you're just not going to be a sniper. I'd suggest getting a shotgun or combat shotgun. They're great point-blank weapons, and are still respectable at medium range once you raise your skill. Plus, shotgun ammo is the single most common stuff in the game. You'll never run out, even if you get the Jackhammer and use it on burst fire mode constantly.
It was the only way I could get Black and White to install on XP; FO doesn't seem to have that much trouble (except using the science skill would crash the game in FO - but not FO2 - for some reason).
Also, I think the reason they're avoiding twitch gaming is to make it more of an RPG and make your weapons skills more dependent on your character than on yourself. If you can snipe something 3 miles away with a pistol why bother putting points into perception?
With max perception, weapon strength penalties are irrelevant, except that you get an annoying "you are not strong enough to wield this weapon" message before each shot. Even so, I usually dice strength down to 4 or 3 and focus on perception and energy weapons. 95% accuracy from any distance throughout the game.
That said, I usually leave perception at nine in character creation, because you can "upgrade" it once in both games, can't you?
Also, the perception bonuses don't nullify the strength penalties as well in Fallout 2 as they did in Fallout 1.
hmm, fuck. I already put points into unarmed and small guns. I am kind of liking small guns though, so I think I will drop unarmed? (maybe?) and switch it to Small arms with a little bit of melee. Good choice?
You can get by with some points in two weapon skills.
That's why they make powered gauntlets. Unarmed isn't great in the late game, but by that point, you have more than enough points to blow on tertiary weaponry, let alone secondary.
Charisma is the dump stat for Fallout 1 since there are only 3 NPCs other than Dogmeat int he game, and one of them is totally useless (Katja). You only need a CHA of 4 to take Ian and Tycho along with you. Sniper characters can get by with low endurance (4) just fine. Perception of 7 is fine since you can upgrade it to 8 in time for the Sniper perk.
Fallout 2, same skills, but Doctor and Science will come in handy from time to time. Science can be raised as high as it needs to go by books, as will Repair. You may want more Charisma than in the first game since it means a larger party- at the very least, they're useful pack mules for until you get the Car. Sulik can be given melee weapons and so is unlikely to shoot you in the back. Unlike the first game you can stick with Small Guns all the way to the endgame using the Gauss rifle/pistol. The pistol is especially interesting- if you took Fast Shot and Bonus Rate of Fire, the AP costs for a single shot is only 2. With two action boys and an Agility of 10, you can fire that thing six times in one round- and with the Sniper perk and a good luck score, that allows you to kill a lot of Enclave grunts all at once.
I don't like Fast Shot, though. Small Frame and Gifted are my favorite Fallout 2 combinations- Small Frame doesn't really hurt because of ample cars and party members to carry stuff, and it basically means one extra attribute point.
Yeah. I always lose focus in the Hub. I don't really know what to do and there are so many options. BoS, Necropolis, Boneyard, Glow... where in the fuck do I go?
http://www.gameinformer.com/Magazine/
To get some extra time:
To find the waterchip:
TROGG DOSENT AGRE.
TROGG!
Remember though that this is a direct sequel to the first 2 RPGs AND that the first game came out about 10 years ago. Since the games had mature content, a lot of the fans of the original are now in the 30s or older. I was still fairly young at the time but many of my gaming friends were not and Bethesda is going to want to reassure older gamers that loved the original that they'll like the new one too even if they find Deus Ex and System Shock too frantic to handle now.
Basically it's the evil twin of some of the Bioshock marketing where they keep saying it's a shooter.
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Scorpitron was great for weapon skillups. Line everybody up with kevlar suits and assault rifles, and plink away at it from 90 feet until you're dropping warriods with bursts. Then pull back, heal up, load everybody up with LAWs and rip it to pieces. Covenant usually got the killing blow for me.
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This guy is the reason the RPG genre as a whole has died, and "Action-RPG" is now the tageline of choice.
This (weirdly anonymous) person thinks that "twitch" (what a fucking awful term) is in many ways a much more immersive way of interacting with the game world than dealing with it by proxy with menus that are little more than jumbles of numbers and indecipherable "crunch?"
Why, that bastard!:roll:
That was the android guy if i am not mistaken. The one you have to reasemble in the sewers ^^
My copy of Fallout 2 is for mac. It is also unpatched. Where in the bloody hell can I get patches for it?
We really have little idea. It's looking like it's going to be first person with a usable third person mode, and will somehow use a mix of real time and turn-based. Now, whether this is like Fallout Tactics, or turn-based is some kind of 'super mode' you use for aimed shots, or what, we don't know.
Well, it IS in first person. And it has graphics. And it uses a mouse on the PC. And it's gonna be a 360 title too. Yeah, it's Oblivion alright.
I... just...
OP
Now.
Go the first post.
Fallout Tactics did have Ghoul prostitutes
Edit: Oh, and AP based bullettime stuff.
This is good thing, the freakjobs with a martyr complex over on that "other site" nonwithstanding.
edit: As for the guy asking how it's supposed to play. It plays like the first two games, except instead of turn-based combat you have a real-time/turn-based hybrid. And instead of point and click isometric view, you control in first or third person. They're increasing the survival aspects of the game, so the player will need to watch his radiation levels and find water and food to survive. More emphasis on weapon degradation and crafting items/modifying weapons from scraps.
Other than that I'd assume it plays largely the same as Fallout. Other than a semi-real time system and a choice of FP view, it doesn't really have anything else in common with Oblivion.
They don't. I have shooters of both first and third person, beat-em-ups, adventure games, arcade games, motherfucking card games, racing games, fighting games, an RPG or two....I mean, I hate sports games, but it has those too.
In short, you don't know what the fuck you're talking about, so shut it or GTFO.