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"This OP sometimes changes..." FALLOUT 3 S.P.E.C.I.A.L EDITION DETAILS!!

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Posts

  • HevachHevach Registered User regular
    edited June 2007
    take strength down to five, either add one to luck and one to endurance or perception, or add one each to end and per.

    Too late, already started my character :(
    I was looking for advice on things I can do now that I have started my game, what skills and soforth.

    Like Tube said for skills. Science at 121 is a bit of a waste, since the NPC you get is just that: Another gun to shoot you in the back. Even if you don't have the science, you can
    activate the robot with a retarded or monkey brain
    . There's good reason to raise it anyway, since you can get some free stuff and information from computers. Speech is a must, especially with your int - you'll have people climbing over each other to help you out.

    Also, I'll echo his opinion to pick one weapon skill - I suggest small guns, meelee, or energy guns. Big guns are a fairly small class, and most of them are late-game ammo hogs, so you can raise your skill later rather than sooner and switch into them. I've gotten similar results and longer miles with the better small guns. With your stats, I'd tend towards meelee, but I'm a perception whore and think 8 is inadequate, let alone 6. You could make due with small guns, you're just not going to be a sniper. I'd suggest getting a shotgun or combat shotgun. They're great point-blank weapons, and are still respectable at medium range once you raise your skill. Plus, shotgun ammo is the single most common stuff in the game. You'll never run out, even if you get the Jackhammer and use it on burst fire mode constantly.

    Hevach on
  • TubeTube Registered User admin
    edited June 2007
    I'm not sure about perception. Other than sequence it doesn't seem to affect much

    Tube on
  • UltimaGeckoUltimaGecko Registered User regular
    edited June 2007
    Well, it works for some games (...usually one ones I've scratched and can't get to run in the drive, but other times too), but you could copy the entire CD contents to a folder on the desktop (and potentially setting the compatability as well) and then trying to install it from there.

    It was the only way I could get Black and White to install on XP; FO doesn't seem to have that much trouble (except using the science skill would crash the game in FO - but not FO2 - for some reason).




    Also, I think the reason they're avoiding twitch gaming is to make it more of an RPG and make your weapons skills more dependent on your character than on yourself. If you can snipe something 3 miles away with a pistol why bother putting points into perception?

    UltimaGecko on
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  • SilpheedSilpheed Registered User regular
    edited June 2007
    This game looks great already and it seems that Bethesda won't be so hasty to push out this title as they were with Oblivion. All I know is that as long as I can get some sloppy ghoul lovin' I'll be one happy boy.

    Silpheed on
  • emnmnmeemnmnme Registered User regular
    edited June 2007
    Like all the cities in past Fallout games, I'm sure the new ghoul city will have a strip club or something in it just because it'd be funny. Ghouls in bikinis! D:

    emnmnme on
  • DrezDrez Registered User regular
    edited June 2007
    I'm not sure about perception. Other than sequence it doesn't seem to affect much

    With max perception, weapon strength penalties are irrelevant, except that you get an annoying "you are not strong enough to wield this weapon" message before each shot. Even so, I usually dice strength down to 4 or 3 and focus on perception and energy weapons. 95% accuracy from any distance throughout the game.

    That said, I usually leave perception at nine in character creation, because you can "upgrade" it once in both games, can't you?

    Also, the perception bonuses don't nullify the strength penalties as well in Fallout 2 as they did in Fallout 1.

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • GroovyMr1337GroovyMr1337 Registered User regular
    edited June 2007
    Hevach wrote: »
    take strength down to five, either add one to luck and one to endurance or perception, or add one each to end and per.

    Too late, already started my character :(
    I was looking for advice on things I can do now that I have started my game, what skills and soforth.

    Like Tube said for skills. Science at 121 is a bit of a waste, since the NPC you get is just that: Another gun to shoot you in the back. Even if you don't have the science, you can
    activate the robot with a retarded or monkey brain
    . There's good reason to raise it anyway, since you can get some free stuff and information from computers. Speech is a must, especially with your int - you'll have people climbing over each other to help you out.

    Also, I'll echo his opinion to pick one weapon skill - I suggest small guns, meelee, or energy guns. Big guns are a fairly small class, and most of them are late-game ammo hogs, so you can raise your skill later rather than sooner and switch into them. I've gotten similar results and longer miles with the better small guns. With your stats, I'd tend towards meelee, but I'm a perception whore and think 8 is inadequate, let alone 6. You could make due with small guns, you're just not going to be a sniper. I'd suggest getting a shotgun or combat shotgun. They're great point-blank weapons, and are still respectable at medium range once you raise your skill. Plus, shotgun ammo is the single most common stuff in the game. You'll never run out, even if you get the Jackhammer and use it on burst fire mode constantly.

    hmm, fuck. I already put points into unarmed and small guns. I am kind of liking small guns though, so I think I will drop unarmed? (maybe?) and switch it to Small arms with a little bit of melee. Good choice?

    GroovyMr1337 on
  • DrezDrez Registered User regular
    edited June 2007
    Hevach wrote: »
    take strength down to five, either add one to luck and one to endurance or perception, or add one each to end and per.

    Too late, already started my character :(
    I was looking for advice on things I can do now that I have started my game, what skills and soforth.

    Like Tube said for skills. Science at 121 is a bit of a waste, since the NPC you get is just that: Another gun to shoot you in the back. Even if you don't have the science, you can
    activate the robot with a retarded or monkey brain
    . There's good reason to raise it anyway, since you can get some free stuff and information from computers. Speech is a must, especially with your int - you'll have people climbing over each other to help you out.

    Also, I'll echo his opinion to pick one weapon skill - I suggest small guns, meelee, or energy guns. Big guns are a fairly small class, and most of them are late-game ammo hogs, so you can raise your skill later rather than sooner and switch into them. I've gotten similar results and longer miles with the better small guns. With your stats, I'd tend towards meelee, but I'm a perception whore and think 8 is inadequate, let alone 6. You could make due with small guns, you're just not going to be a sniper. I'd suggest getting a shotgun or combat shotgun. They're great point-blank weapons, and are still respectable at medium range once you raise your skill. Plus, shotgun ammo is the single most common stuff in the game. You'll never run out, even if you get the Jackhammer and use it on burst fire mode constantly.

    hmm, fuck. I already put points into unarmed and small guns. I am kind of liking small guns though, so I think I will drop unarmed? (maybe?) and switch it to Small arms with a little bit of melee. Good choice?

    You can get by with some points in two weapon skills.

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • WrenWren ninja_bird Registered User regular
    edited June 2007
    small arms is the best. all you need is a gauss rifle and everyone turns to jelly

    Wren on
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  • KungFuKungFu Registered User regular
    edited June 2007
    perception increases your accuracy at range and allows for your character to notice some small things here or there that may open new dialogue options (very few that I can tell, but it has happened)

    KungFu on
    Theft 4 Bread
  • AroducAroduc regular
    edited June 2007
    Unarmed is a useful skill anyway. It makes the early game a hell of a lot easier and there are a couple later game sidequests that you have to do alone and unarmed, so either you're going to be saving/loading a lot for those, or forced to upgrade it anyway.

    Aroduc on
  • emnmnmeemnmnme Registered User regular
    edited June 2007
    I doubt you'll have much success against robots with just a bare fist.

    emnmnme on
  • AroducAroduc regular
    edited June 2007
    emnmnme wrote: »
    I doubt you'll have much success against robots with just a bare fist.

    That's why they make powered gauntlets. Unarmed isn't great in the late game, but by that point, you have more than enough points to blow on tertiary weaponry, let alone secondary.

    Aroduc on
  • ACSISACSIS Registered User regular
    edited June 2007
    Reminds me about the scopitron (huge scorpion-tank-cyborg-thing) fight in the center of mine-littered Las Vegas i had in "Wasteland". I pumped everything into it. Dozends of ultra expensive and rare RPG-7 missiles. One of my crew had even exoskeleton armor and wielded a laser axe (equipment uncovered in some deep, hidden military base ruled by a mad AI). Grendes, explosives, you name it. And i watched my crew dying, man. And then, the last char recovered from unconsiciousness, the last weapon aviable to him a crowbar... one more hit and he would be dead... but he killed that abormination with a last desperate attack. Needless to say i always carry a crowbar now on each char. You never know when you might need it ^^

    ACSIS on
  • GroovyMr1337GroovyMr1337 Registered User regular
    edited June 2007
    Wow, this is incredibly fun. I am running out of time to find the waterchip though, and haven't the slightest idea what to do. I kind of want to just let them die.

    GroovyMr1337 on
  • Professor PhobosProfessor Phobos Registered User regular
    edited June 2007
    For Fallout 1, for the "default sniper character" you should start with Lockpicking, Small Guns and Speech tagged- those tend to be the most useful. Around the middle of the game start building up Energy Weapons so you can use the Turbo Plasma Rifle. Most of the other skills can be raised with books to the required amount. Steal can be kind of fun but is not necessary. Sneak is useless, as is gambling and barter.

    Charisma is the dump stat for Fallout 1 since there are only 3 NPCs other than Dogmeat int he game, and one of them is totally useless (Katja). You only need a CHA of 4 to take Ian and Tycho along with you. Sniper characters can get by with low endurance (4) just fine. Perception of 7 is fine since you can upgrade it to 8 in time for the Sniper perk.

    Fallout 2, same skills, but Doctor and Science will come in handy from time to time. Science can be raised as high as it needs to go by books, as will Repair. You may want more Charisma than in the first game since it means a larger party- at the very least, they're useful pack mules for until you get the Car. Sulik can be given melee weapons and so is unlikely to shoot you in the back. Unlike the first game you can stick with Small Guns all the way to the endgame using the Gauss rifle/pistol. The pistol is especially interesting- if you took Fast Shot and Bonus Rate of Fire, the AP costs for a single shot is only 2. With two action boys and an Agility of 10, you can fire that thing six times in one round- and with the Sniper perk and a good luck score, that allows you to kill a lot of Enclave grunts all at once.

    I don't like Fast Shot, though. Small Frame and Gifted are my favorite Fallout 2 combinations- Small Frame doesn't really hurt because of ample cars and party members to carry stuff, and it basically means one extra attribute point.

    Professor Phobos on
  • TzenTzen Registered User regular
    edited June 2007
    Wow, this is incredibly fun. I am running out of time to find the waterchip though, and haven't the slightest idea what to do. I kind of want to just let them die.

    Yeah. I always lose focus in the Hub. I don't really know what to do and there are so many options. BoS, Necropolis, Boneyard, Glow... where in the fuck do I go?

    Tzen on
  • ClevingerClevinger Registered User regular
    edited June 2007
    Is anyone a Game Informer subscriber? If so, what's going on in this video interview for FO3?

    http://www.gameinformer.com/Magazine/

    Clevinger on
  • KungFuKungFu Registered User regular
    edited June 2007
    Wow, this is incredibly fun. I am running out of time to find the waterchip though, and haven't the slightest idea what to do. I kind of want to just let them die.

    To get some extra time:
    Go to the Hub and get the water caravan to deliver water to Vault 13 for a time bonus.

    To find the waterchip:
    Go to the Necropolis. It was underground I believe.

    KungFu on
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  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited June 2007
    Aroduc wrote: »
    emnmnme wrote: »
    I doubt you'll have much success against robots with just a bare fist.

    That's why they make powered gauntlets. Unarmed isn't great in the late game, but by that point, you have more than enough points to blow on tertiary weaponry, let alone secondary.

    TROGG DOSENT AGRE.

    TROGG!

    Stormwatcher on
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  • Steel AngelSteel Angel Registered User regular
    edited June 2007
    Drool wrote: »
    I didn't like the "we don't want to reward twitch gaming" comment in the GI article. I understand why RPG people hate action games, but it just bugs me that the devs take such a negative stance towards a little "twitch." But I guess I'm one of the rare few who like games with both a deep story with real roleplaying, and running around shooting stuff.

    Remember though that this is a direct sequel to the first 2 RPGs AND that the first game came out about 10 years ago. Since the games had mature content, a lot of the fans of the original are now in the 30s or older. I was still fairly young at the time but many of my gaming friends were not and Bethesda is going to want to reassure older gamers that loved the original that they'll like the new one too even if they find Deus Ex and System Shock too frantic to handle now.

    Basically it's the evil twin of some of the Bioshock marketing where they keep saying it's a shooter.

    Steel Angel on
    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • ShurakaiShurakai Registered User regular
    edited June 2007
    Hmm. I have a hankering to start up Fallout 2 again. Never did finish it. Got to Vault city then I started to dislike my character.

    Shurakai on
  • StollsStolls Brave Corporate Logo Chicago, ILRegistered User regular
    edited June 2007
    ACSIS wrote: »
    Reminds me about the scopitron (huge scorpion-tank-cyborg-thing) fight in the center of mine-littered Las Vegas i had in "Wasteland". I pumped everything into it. Dozends of ultra expensive and rare RPG-7 missiles. One of my crew had even exoskeleton armor and wielded a laser axe (equipment uncovered in some deep, hidden military base ruled by a mad AI). Grendes, explosives, you name it. And i watched my crew dying, man. And then, the last char recovered from unconsiciousness, the last weapon aviable to him a crowbar... one more hit and he would be dead... but he killed that abormination with a last desperate attack. Needless to say i always carry a crowbar now on each char. You never know when you might need it ^^

    Scorpitron was great for weapon skillups. Line everybody up with kevlar suits and assault rifles, and plink away at it from 90 feet until you're dropping warriods with bursts. Then pull back, heal up, load everybody up with LAWs and rip it to pieces. Covenant usually got the killing blow for me.

    Stolls on
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  • override367override367 ALL minions Registered User regular
    edited June 2007
    I didn't like the "we don't want to reward twitch gaming" comment in the GI article. I understand why RPG people hate action games, but it just bugs me that the devs take such a negative stance towards a little "twitch." But I guess I'm one of the rare few who like games with both a deep story with real roleplaying, and running around shooting stuff.


    This guy is the reason the RPG genre as a whole has died, and "Action-RPG" is now the tageline of choice.

    override367 on
  • thorpethorpe Registered User regular
    edited June 2007
    I didn't like the "we don't want to reward twitch gaming" comment in the GI article. I understand why RPG people hate action games, but it just bugs me that the devs take such a negative stance towards a little "twitch." But I guess I'm one of the rare few who like games with both a deep story with real roleplaying, and running around shooting stuff.


    This guy is the reason the RPG genre as a whole has died, and "Action-RPG" is now the tageline of choice.

    This (weirdly anonymous) person thinks that "twitch" (what a fucking awful term) is in many ways a much more immersive way of interacting with the game world than dealing with it by proxy with menus that are little more than jumbles of numbers and indecipherable "crunch?"

    Why, that bastard!:roll:

    thorpe on
    [SIGPIC][/SIGPIC]
  • Professor PhobosProfessor Phobos Registered User regular
    edited June 2007
    Can we not get into this argument again? It's all a matter of taste, anyway.

    Professor Phobos on
  • ACSISACSIS Registered User regular
    edited June 2007
    Stolls wrote: »
    Covenant usually got the killing blow for me.

    That was the android guy if i am not mistaken. The one you have to reasemble in the sewers ^^

    ACSIS on
  • yalborapyalborap Registered User regular
    edited June 2007
    So, this is more fallout 2 related than fallout 3, but I must ask nonetheless.

    My copy of Fallout 2 is for mac. It is also unpatched. Where in the bloody hell can I get patches for it?

    yalborap on
  • A-RodA-Rod Registered User regular
    edited June 2007
    So how exactly is this new game going to be played like? After trying to dig up some info all i can come up with, is that it might be llike Oblivion?

    A-Rod on
  • yalborapyalborap Registered User regular
    edited June 2007
    A-Rod wrote: »
    So how exactly is this new game going to be played like? After trying to dig up some info all i can come up with, is that it might be llike Oblivion?

    We really have little idea. It's looking like it's going to be first person with a usable third person mode, and will somehow use a mix of real time and turn-based. Now, whether this is like Fallout Tactics, or turn-based is some kind of 'super mode' you use for aimed shots, or what, we don't know.

    yalborap on
  • DjiemDjiem Registered User regular
    edited June 2007
    A-Rod wrote: »
    So how exactly is this new game going to be played like? After trying to dig up some info all i can come up with, is that it might be llike Oblivion?

    Well, it IS in first person. And it has graphics. And it uses a mouse on the PC. And it's gonna be a 360 title too. Yeah, it's Oblivion alright.

    Djiem on
  • thorpethorpe Registered User regular
    edited June 2007
    A-Rod wrote: »
    So how exactly is this new game going to be played like? After trying to dig up some info all i can come up with, is that it might be llike Oblivion?

    I... just...


    OP


    Now.

    thorpe on
    [SIGPIC][/SIGPIC]
  • augustaugust where you come from is gone Registered User regular
    edited June 2007
    A-Rod wrote: »
    So how exactly is this new game going to be played like? After trying to dig up some info all i can come up with, is that it might be llike Oblivion?

    Go the first post.

    august on
  • Al_watAl_wat Registered User regular
    edited June 2007
    emnmnme wrote: »
    Like all the cities in past Fallout games, I'm sure the new ghoul city will have a strip club or something in it just because it'd be funny. Ghouls in bikinis! D:

    Fallout Tactics did have Ghoul prostitutes

    Al_wat on
  • PredatorPredator __BANNED USERS regular
    edited June 2007
    I'm thinking like KOTOR but you can aim.

    Predator on
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  • KiTAKiTA Registered User regular
    edited June 2007
    Oblivion with guns and supermutants.

    Edit: Oh, and AP based bullettime stuff.

    This is good thing, the freakjobs with a martyr complex over on that "other site" nonwithstanding.

    KiTA on
  • ClevingerClevinger Registered User regular
    edited June 2007
    I don't like people describing it as Bullet-Time when it doesn't slow anything down. It basically gives you one turn-based turn.

    edit: As for the guy asking how it's supposed to play. It plays like the first two games, except instead of turn-based combat you have a real-time/turn-based hybrid. And instead of point and click isometric view, you control in first or third person. They're increasing the survival aspects of the game, so the player will need to watch his radiation levels and find water and food to survive. More emphasis on weapon degradation and crafting items/modifying weapons from scraps.

    Other than that I'd assume it plays largely the same as Fallout. Other than a semi-real time system and a choice of FP view, it doesn't really have anything else in common with Oblivion.

    Clevinger on
  • AgemAgem Registered User regular
    edited June 2007
    Clevinger wrote: »
    I don't like people describing it as Bullet-Time when it doesn't slow anything down. It basically gives you one turn-based turn.
    Seriously, if it's enough to be bullet-time, then Fallout was just every character auto-triggering bullet-time when their turn came up

    Agem on
  • override367override367 ALL minions Registered User regular
    edited June 2007
    Why does every game for the xbox360 have to be a first person shooter is all I'm saying

    override367 on
  • yalborapyalborap Registered User regular
    edited June 2007
    Why does every game for the xbox360 have to be a first person shooter is all I'm saying

    They don't. I have shooters of both first and third person, beat-em-ups, adventure games, arcade games, motherfucking card games, racing games, fighting games, an RPG or two....I mean, I hate sports games, but it has those too.

    In short, you don't know what the fuck you're talking about, so shut it or GTFO.

    yalborap on
This discussion has been closed.