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"This OP sometimes changes..." FALLOUT 3 S.P.E.C.I.A.L EDITION DETAILS!!
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Why ain't I a half a foot taller?
Also: GoW?
Why do elitists have to make ignorant generalizations?
edit: As for the driving. I think it would be neat if they did happen to have a car featured in the game to make the player have to walk to travel until he finds/repairs the car, then he gets a Fallout state/world map and can fast travel wherever.
Oh, man, Saint's Row would have been so awesome with turn-based combat.
Best case? It'll be a kick-awesome new type of play we've never seen. I dunno, I'm nervous about it, so my worst-case is something along the lines of Doom 3 meets Oblivion.
"I can stop whenever I want. I stop every night before I go to bed."
How the fuck could it end up even remotely like Doom 3? This is a serious question. Do you expect super-mutants to pop out of hidden wall-compartments and yell "boo!" whenever you walk past? That the game will just be really, really dark? What's your reasoning here?
I'm beginning to think getting all that was a waste of time.
EDIT: On Doom 3: Well, in Oblivion you couldn't hold a Torch if you were holding a weapon...
Actually you could if you used only a 1 handed weapon... :P
I never asked for this!
Is it possible to be an effective melee (hand to hand, specifically) character, or are you basically forced to go with a gun type?
I ask cause I have the strange mental picture of one of my guys sneaking around and then doing a Larry, Curly, and Moe style critical strike to the eyes at random.
early missions yes, but later on you pretty much need heavy/energy weapons.
The Guass Rifle is much better.
Damage Type: Guass Rifle is physical, YK42B is plasma. Combat Armor takes effectively 20% more damage from physical than plasma. Similarly, Advanced Power Armor takes 12% more more damage. Lower level enemies take better damage from plasma, but as a general rule of thumb anything in metal armor or better will be more vulnerable to physical.
Ammo and Magazine: The YK42B gains no benefit from it's ammo. The Guass Rifle employs 2mm EC, which gives -30 AC, -3 soak, -20 resistance. As a comparison, Advanced Power Armor gives 30 AC and Combat Armor gives 20 AC, negating it's protection and then some. The -20 resistance is also a big factor. When firing on combat armor that 20% damage bonus goes to 60% more than plasma, and on Advanced Power Amor it leaps from 12% more to 62% more damage by being physical. Also, the Guass Rifle has a 20 round clip compared to the 10 of the YK42B.
General Usefullness: Small guns is a much easier skill to get through the game with than energy weapons. Also, lots of NPCs are more proficient with small guns than energy. When you add up the accuracy bonus and the -30 AC, it means that the Guass is a lot safer to put into their hands than energy weapons.
TLDR: The YK42B can put up more impressive numbers, but for anything you'll actually need either of these weapons for, the Guass Rifle is going to out perform anything else.
Short answer: No.
Less short answer:
If only the ammo wasn't so rare
Where are you exactly?
The entrance is in trapper town, at the far north in the derelict buildings.
That's why I went, at least.
Then I trudged over to The Den and killed the funny talking gun seller for that beautiful .44 magnum.
And the car par is good to have. Pre-patch it allowed you to buy the car when you had the cash, post patch it increases the economy of the car.
edit: Any "fan patches" I should have for Fallout 1, as I go install it now?
I should be able to duct tape a torch to my claymore if I want to
anyways I like to tag and work on small arms and just small arms, which is easier than working on it for a while at the start of the game and then switching over to something new like energy weapons later on. just a personal preference.
To get in that cave (north of Klamath) you need to repair the generator and have the electric lockpicker from Navarro. Unelss there is another way...cause the door will tell you it is locked but you have no way to lockpick it without the device.
I beileve its because the 2mm EC ammo has a very high penetration value, but im not sure.
light it on fire
edit:
for maximum damage
I'm pretty sure I remember there being a second electric lockpick somewhere, but you do need one to get in.
Another good source of 2mm EC ammo is the patrolling Enclave guards around Navarro. Not quite the bonanza you can clean up in that cave, but the ones that carry gauss weapons usually have a few clips worth, plus you can unload their guns for a few more rounds.
Edit: What Goumindong is spot on, I'm pretty sure. The difference between FO1 and FO2 is that in FO2, late game enemies get MUCH stronger. They have far more hp and much better armor than anything in FO1. The Gauss rifle's ability to punch through all but the best is very nice. You can empty a pulse rifle into a high level floater or wannaningo all day and do crap for damage. They can even shrug off minigun bursts (Any highly armored target can take burst fire like it's popcorn). A gauss rifle, on the other hand, will splatter them all over the place.
My strength seems to be permanently diminished by 1. Which is quite dangerous for me because I already had a very very low strength stat.
Why is this? Is it related to the fact that it says I'm an addict?
If it's jet, withdrawal won't end, so get a pile of jet.
Look, I said worst-case, didn't I?
My reasoning was mostly, hey, it looks all right, and my hud is following around a gun. I was making a pretty general statement based on the last futuristic FPS I played.
How do I talk to vic? I can't enter the compound. The boss gives me permission to see him but then the guards tell me to fuck off as I try to open the door to the slavesD:
[€dit] nevermind. Through the window, I get it
Have you tried talking to the guard outside the cell?
Where Madness and the Fantasical Come to Play
I'm downloading the 3 video interviews (each file is 10m or so). More interesting is the Q&A session with them that they posted yesterday.
Here's a tidbit to convince you guys to login:
When that hits the open web, the guys over at NMA are going to freak right on out.
i took the more pragmatic approach by
but to each his own.
You do realise you're the only one who still talks about NMA in every one of his posts, since this discussion is forbidden?
I have to say I am not very happy that they went with the Oblivion-like conversation tree. However, this really isn't enough to faze me. I can't wait for 2008!
I even bought the GI magazine because it had Fallout coverage.
You can eat babies if you're evil. Maybe.