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The Guiding Principles and New Rules document is now in effect.
"You need to have answers for this shit. It's like this: the problems that the platform faces are 1) hardware that isn't dependable, 2) for-pay multiplayer and 3) abuse of Marketplace. Everyone knows this, and if they didn't, it would take five minutes to find it out."
1. 360 Breaks.
2. Send it to MS.
3. Get a new console with different serial number.
4. All your XBLA won't work offline on your new console.
5. Call MS, get all points refunded.
6. Spend points on whatever you want.
1. 360 Breaks.
2. Send it to MS.
3. Get a new console with different serial number.
4. All your XBLA won't work offline on your new console.
5. Call MS, get all points refunded.
6. Spend points on whatever you want.
I think he may actually be referring to some of the shit that happened with EA a little while ago, and some of the other experiments that have happened on the Marketplace (Lumines).
1. 360 Breaks.
2. Send it to MS.
3. Get a new console with different serial number.
4. All your XBLA won't work offline on your new console.
5. Call MS, get all points refunded.
6. Spend points on whatever you want.
interesting... never thought of it as i have never been in that situation (sent my 360 back once but got the same one back)
1. 360 Breaks.
2. Send it to MS.
3. Get a new console with different serial number.
4. All your XBLA won't work offline on your new console.
5. Call MS, get all points refunded.
6. Spend points on whatever you want.
I think he may actually be referring to some of the shit that happened with EA a little while ago, and some of the other experiments that have happened on the Marketplace (Lumines).
OOOOHHHH ya that makes sense, publisher/developer abuse
anyway.. ya thanks for the quick replies, back to work now
1. 360 Breaks.
2. Send it to MS.
3. Get a new console with different serial number.
4. All your XBLA won't work offline on your new console.
5. Call MS, get all points refunded.
6. Spend points on whatever you want.
I think he may actually be referring to some of the shit that happened with EA a little while ago, and some of the other experiments that have happened on the Marketplace (Lumines).
You mean like having to spend money on cheats and what not? Yeah I see that as being more abusive then the other thing.
Mister Servo on
0
LCDXXA flask of wood and glassTerre Haute, INRegistered User, ClubPAregular
edited June 2007
"abuse of the Marketplace" implies the outrageous costs of many premium content items.
For example, the added tracks for Guitar Hero 2 on Xbox 360 are arguably overpriced.
Likewise, many developers are now withholding content from finished game products for the express purpose of offering post-release Marketplace content. So even though you pay $60, developers are purposely leaving chunks of the product out just so they can charge you an additional $10 fee in the weeks after you've made the purchase. See Overlord.
Also, you have situations where developers are TRYING to offer free content via the Marketplace but Microsoft is putting an absolute stop to "free" content and forcing developers to charge a premium at least for a period of time. See the Epic struggle with Gears of War.
The Marketplace is both brilliant and fucking evil. It serves only to fuck Joe Consumer at every possible turn.
Edit: oh yeah, EA... they completely removed cheat codes from their multiplatform games available on the 360 for the sole purpose of charging you out the ass on Marketplace... God that was fucking dumb.
1. 360 Breaks.
2. Send it to MS.
3. Get a new console with different serial number.
4. All your XBLA won't work offline on your new console.
5. Call MS, get all points refunded.
6. Spend points on whatever you want.
My experience contradicts this. I was able to "Download Again" for each item I own, which applied all of my content to my new console, and made it available to all other profiles on my new console. This was while on the phone with an MS rep, per their instruction. I don't know if they flagged my account to allow this or what.
this is the first time i have heard of any "abuse" of the MS marketplace on XBLA
what is this a reference to and how is it being abused?
I am going to assume that you are talking about Tycho's post on the front page.
Microsoft is abusing marketplace. Next to every god damn game out there, content costs money. Very few games (GoW, Crackdown) have allowed you to download anything for free. MS and the developer are to blame, but I put more blame on MS. Its their service and they should set down guide lines on how much content should be offered before money is involved.
Two new maps for $10? Go fuck off. That should be free.
New maps, small campaign, and some other features. Sure, I will pay for that.
edit: I am a bit bitter towards MS at the moment. 360 is still out for repair.
suadeo on
My 360 is [strike]back[/strike] [strike]bricked[/strike] back!
0
LCDXXA flask of wood and glassTerre Haute, INRegistered User, ClubPAregular
1. 360 Breaks.
2. Send it to MS.
3. Get a new console with different serial number.
4. All your XBLA won't work offline on your new console.
5. Call MS, get all points refunded.
6. Spend points on whatever you want.
My experience contradicts this. I was able to "Download Again" for each item I own, which applied all of my content to my new console, and made it available to all other profiles on my new console. This was while on the phone with an MS rep, per their instruction. I don't know if they flagged my account to allow this or what.
Please understand, Nailbunny, that I'm not calling you a liar. I just don't understand how this method could have worked. As you clearly described this in the "My 360 broke (again)" thread, I understand you were able to re-download your content in the Marketplace.
The problem is, this would mean that everyone who "upgraded" for the 360 Elite would now have a solution. Problem is, it just doesn't work for them.
I'm really curious if they DID "flag" your account and if so, why haven't they been doing this all along so as to prevent random distribution of 10s of thousands of Marketplace Points?
Again, this isn't aimed at you, I'm just trying to figure out what's changed all of a sudden.
1. 360 Breaks.
2. Send it to MS.
3. Get a new console with different serial number.
4. All your XBLA won't work offline on your new console.
5. Call MS, get all points refunded.
6. Spend points on whatever you want.
My experience contradicts this. I was able to "Download Again" for each item I own, which applied all of my content to my new console, and made it available to all other profiles on my new console. This was while on the phone with an MS rep, per their instruction. I don't know if they flagged my account to allow this or what.
Please understand, Nailbunny, that I'm not calling you a liar. I just don't understand how this method could have worked. As you clearly described this in the "My 360 broke (again)" thread, I understand you were able to re-download your content in the Marketplace.
The problem is, this would mean that everyone who "upgraded" for the 360 Elite would now have a solution. Problem is, it just doesn't work for them.
I'm really curious if they DID "flag" your account and if so, why haven't they been doing this all along so as to prevent random distribution of 10s of thousands of Marketplace Points?
Again, this isn't aimed at you, I'm just trying to figure out what's changed all of a sudden.
Yeah I just tested this myself to see if it was true. It isn't. Even deleting the game completely then redownloading it won't get it to work offline.
1. 360 Breaks.
2. Send it to MS.
3. Get a new console with different serial number.
4. All your XBLA won't work offline on your new console.
5. Call MS, get all points refunded.
6. Spend points on whatever you want.
My experience contradicts this. I was able to "Download Again" for each item I own, which applied all of my content to my new console, and made it available to all other profiles on my new console. This was while on the phone with an MS rep, per their instruction. I don't know if they flagged my account to allow this or what.
Please understand, Nailbunny, that I'm not calling you a liar. I just don't understand how this method could have worked. As you clearly described this in the "My 360 broke (again)" thread, I understand you were able to re-download your content in the Marketplace.
The problem is, this would mean that everyone who "upgraded" for the 360 Elite would now have a solution. Problem is, it just doesn't work for them.
I'm really curious if they DID "flag" your account and if so, why haven't they been doing this all along so as to prevent random distribution of 10s of thousands of Marketplace Points?
Again, this isn't aimed at you, I'm just trying to figure out what's changed all of a sudden.
Yeah I just tested this myself to see if it was true. It isn't. Even deleting the game completely then redownloading it won't get it to work offline.
the step he's missing is that you have to create a silver account or whatever and use that on the 360 with the points which will be refunded to the new silver account
The guy put me on hold for about 10 minutes. When he got back on the phone, he walked me through one title to make sure it was going to work. We did it with Castlevania: Symphony of the Night. My uncle's account could only access this as a trial. The rep had me sign back in to my profile, the only Live enabled profile on my HDD/console. I then proceeded to Download Again. Once complete, I sign out, then back in to my uncle's profile, and the game was now fully available. Then, while he put me on hold to look into another issue, I went through and did this for all of my content. I then checked Catan and Worms under my uncle's account and they were the full games.
I wish I was a liar and had some points coming my way.
the step he's missing is that you have to create a silver account or whatever and use that on the 360 with the points which will be refunded to the new silver account
No, it was under my main Live account, the account that originally purchased the content. I did not have to repurchase anything.
Likewise, many developers are now withholding content from finished game products for the express purpose of offering post-release Marketplace content. So even though you pay $60, developers are purposely leaving chunks of the product out just so they can charge you an additional $10 fee in the weeks after you've made the purchase. See Overlord.
Wait, what? What's being held back from the core game of Overlord? I'm buying the game regardless, and I'm even on board with the idea of post-release Marketplace content if it's worthwhile new material, but I'm curious what's been announced to make you think the core game is getting gimped to that end.
I can't help but wonder whether the PC version of the game will end up including any such cut content right out of the box.
legion on
0
LCDXXA flask of wood and glassTerre Haute, INRegistered User, ClubPAregular
Likewise, many developers are now withholding content from finished game products for the express purpose of offering post-release Marketplace content. So even though you pay $60, developers are purposely leaving chunks of the product out just so they can charge you an additional $10 fee in the weeks after you've made the purchase. See Overlord.
Wait, what? What's being held back from the core game of Overlord? I'm buying the game regardless, and I'm even on board with the idea of post-release Marketplace content if it's worthwhile new material, but I'm curious what's been announced to make you think the core game is getting gimped to that end.
I can't help but wonder whether the PC version of the game will end up including any such cut content right out of the box.
They've openly commented that they were already working on Marketplace content before the game was even completed. That's market-babble for "we're holding some stuff back so we can charge more for it later".
I honestly haven't followed Overlord very closely (my 360 has been soaking up the sun down in Texas since before the demo was released so I haven't been drawn to its apparently awesomeness just yet). So to that end, I cannot personally give you a bullet-point listing. Only that the devs have said themselves that they intended to charge for some content they'd whipped up. Content that has no real reason not to be on the actual disc when it ships next week.
Likewise, many developers are now withholding content from finished game products for the express purpose of offering post-release Marketplace content. So even though you pay $60, developers are purposely leaving chunks of the product out just so they can charge you an additional $10 fee in the weeks after you've made the purchase. See Overlord.
Wait, what? What's being held back from the core game of Overlord? I'm buying the game regardless, and I'm even on board with the idea of post-release Marketplace content if it's worthwhile new material, but I'm curious what's been announced to make you think the core game is getting gimped to that end.
I can't help but wonder whether the PC version of the game will end up including any such cut content right out of the box.
They've openly commented that they were already working on Marketplace content before the game was even completed. That's market-babble for "we're holding some stuff back so we can charge more for it later".
I honestly haven't followed Overlord very closely (my 360 has been soaking up the sun down in Texas since before the demo was released so I haven't been drawn to its apparently awesomeness just yet). So to that end, I cannot personally give you a bullet-point listing. Only that the devs have said themselves that they intended to charge for some content they'd whipped up. Content that has no real reason not to be on the actual disc when it ships next week.
Also, you have situations where developers are TRYING to offer free content via the Marketplace but Microsoft is putting an absolute stop to "free" content and forcing developers to charge a premium at least for a period of time. See the Epic struggle with Gears of War.
This is entirely misconstrued. The publisher of the content in question gets to decide how much, if anything, to charge for DLC. Microsoft published Gears. They're not forcing Epic to charge. They're choosing to charge for content that they published.
If Epic had published Gears on the 360 then the choice whether or not to charge for DLC would be theirs.
There were also reports that Microsoft was not allowing game devs to give stuff away fro free on Marketplace. So, for example, if you have a new map for FPS X on your PC that the developer offered as a bonus holiday download (or whatever), Microsoft was saying that they would have to charge for it to be on the Marketplace system.
Couple that with "strongly suggesting" that they make content available, it means that devs will start holding back content to release for a fee to make Microsoft happy.
jonxp on
Every time you write parallel fifths, Bach kills a kitten.
3DS Friend Code: 2707-1614-5576 PAX Prime 2014 Buttoneering!
Also, you have situations where developers are TRYING to offer free content via the Marketplace but Microsoft is putting an absolute stop to "free" content and forcing developers to charge a premium at least for a period of time. See the Epic struggle with Gears of War.
This is entirely misconstrued. The publisher of the content in question gets to decide how much, if anything, to charge for DLC. Microsoft published Gears. They're not forcing Epic to charge. They're choosing to charge for content that they published.
If Epic had published Gears on the 360 then the choice whether or not to charge for DLC would be theirs.
Absoutely they are forcing Epic to charge and I bet you that's it not a lone case as well even if they are not the publisher, I don't mind paying for the maps from Epic but it's been said that other developers have been forced to charge for content such as the Team 17.
I'm always pretty shocled that the theme packs or whatever you call the skins cost actual money. Shit like that should always be free. It's promotional material!!
To be fair, regarding Overlord, it seems far more likely they started working on additional content after finishing the final stuff to send to MS. So, while they might be working on, or even finishing up extra stuff to put in the marketplace, they couldn't just slap it in the retail version, because then it'd all have to *BACK* through MS' clearance process again and would delay the release of the game.
edit: Rook, I agree. I understand when it's just themes/pics made for sale, but when you want me to pay $2 (or whatever it is) so I can turn my 360 into an ad for your game/movie, that's fucking dumb.
Hell, I'm amazed they haven't decided to charge for trailers yet.
Also, you have situations where developers are TRYING to offer free content via the Marketplace but Microsoft is putting an absolute stop to "free" content and forcing developers to charge a premium at least for a period of time. See the Epic struggle with Gears of War.
This is entirely misconstrued. The publisher of the content in question gets to decide how much, if anything, to charge for DLC. Microsoft published Gears. They're not forcing Epic to charge. They're choosing to charge for content that they published.
If Epic had published Gears on the 360 then the choice whether or not to charge for DLC would be theirs.
Absoutely they are forcing Epic to charge and I bet you that's it not a lone case as well even if they are not the publisher, I don't mind paying for the maps from Epic but it's been said that other devolopers have been forced to charge for content such as the Team 17.
All I've heard is what Major Nelson (who may be biased, but he seems like a good guy trying to keep his listeners and readers well-informed) said: that publishers set the prices.
I can certainly understand MS not wanting to just give away content though, regardless of whether they're the publisher. It's taking up space and burdening the service to have content downloaded from their servers to your 360, and it's their service to do with as they please. The subscription cost doesn't guarantee that you'll have access to free games, maps, and costumes. It guarantees that you'll be able to buy things from the marketplace, download demos, and play online (if you bought Gold).
If I was running a market and made a percentage of ever dollar that came in I wouldn't let people give stuff away that customers would pay for either.
Guys I just 'download again'd Doom, which I bought before my first xbox broke and since I spent/lost the refunded points on other stuff has always required being signed into my xbox live account to play. I then signed out and checked arcade games - Doom was in there twice, once as the trial game (my original download) and once as the full game. I deleted the original/trial copy and everything seems dandy. Have they changed this around and just somehow forgot to mention it? I know they didn't advertise that they refunded MSpoints for broken consoles, but why would they not mention this if it could after all be used to get your shit back on your elite? Is it open to abuse? For instance, could I go tie this games to my friends console as well as my own now? Thats the only reason I could imagine they wouldn't talk about this.
Also, you have situations where developers are TRYING to offer free content via the Marketplace but Microsoft is putting an absolute stop to "free" content and forcing developers to charge a premium at least for a period of time. See the Epic struggle with Gears of War.
This is entirely misconstrued. The publisher of the content in question gets to decide how much, if anything, to charge for DLC. Microsoft published Gears. They're not forcing Epic to charge. They're choosing to charge for content that they published.
If Epic had published Gears on the 360 then the choice whether or not to charge for DLC would be theirs.
Absoutely they are forcing Epic to charge and I bet you that's it not a lone case as well even if they are not the publisher, I don't mind paying for the maps from Epic but it's been said that other devolopers have been forced to charge for content such as the Team 17.
All I've heard is what Major Nelson (who may be biased, but he seems like a good guy trying to keep his listeners and readers well-informed) said: that publishers set the prices.
I can certainly understand MS not wanting to just give away content though, regardless of whether they're the publisher. It's taking up space and burdening the service to have content downloaded from their servers to your 360, and it's their service to do with as they please. The subscription cost doesn't guarantee that you'll have access to free games, maps, and costumes. It guarantees that you'll be able to buy things from the marketplace, download demos, and play online (if you bought Gold).
If I was running a market and made a percentage of ever dollar that came in I wouldn't let people give stuff away that customers would pay for either.
What I'd like to see is more reason for me to keep my Gold status. Best I know, Gold's only advantage is online play, no?
They need to start making some stuff (even minor shit) free for Gold, and cost money for Silver, or something...right now, I'm very tempted to drop Gold because I play online very rarely, and as I understand it, it would not effect my ability to download shows/trailers/games/etc.
I'm always pretty shocled that the theme packs or whatever you call the skins cost actual money. Shit like that should always be free. It's promotional material!!
I whole heartedly agree with you there, I understand it takes time and work to create them, but not enough to justify paying money for. It would be equivalent to having to pay for screen savers and desktop images. Also, there's no way to preview the item before you buy it, which I think is pretty silly in itself, you could go on-line and check them out I suppose, but that should be a feature built into the system already.
Guys I just 'download again'd Doom, which I bought before my first xbox broke and since I spent/lost the refunded points on other stuff has always required being signed into my xbox live account to play. I then signed out and checked arcade games - Doom was in there twice, once as the trial game (my original download) and once as the full game. I deleted the original/trial copy and everything seems dandy. Have they changed this around and just somehow forgot to mention it? I know they didn't advertise that they refunded MSpoints for broken consoles, but why would they not mention this if it could after all be used to get your shit back on your elite? Is it open to abuse? For instance, could I go tie this games to my friends console as well as my own now? Thats the only reason I could imagine they wouldn't talk about this.
I can imagine them wanting to avoid the absurd bandwidth costs that'd come from every elite owner re-downloading everything.
Also, you have situations where developers are TRYING to offer free content via the Marketplace but Microsoft is putting an absolute stop to "free" content and forcing developers to charge a premium at least for a period of time. See the Epic struggle with Gears of War.
This is entirely misconstrued. The publisher of the content in question gets to decide how much, if anything, to charge for DLC. Microsoft published Gears. They're not forcing Epic to charge. They're choosing to charge for content that they published.
If Epic had published Gears on the 360 then the choice whether or not to charge for DLC would be theirs.
Absoutely they are forcing Epic to charge and I bet you that's it not a lone case as well even if they are not the publisher, I don't mind paying for the maps from Epic but it's been said that other devolopers have been forced to charge for content such as the Team 17.
All I've heard is what Major Nelson (who may be biased, but he seems like a good guy trying to keep his listeners and readers well-informed) said: that publishers set the prices.
I can certainly understand MS not wanting to just give away content though, regardless of whether they're the publisher. It's taking up space and burdening the service to have content downloaded from their servers to your 360, and it's their service to do with as they please. The subscription cost doesn't guarantee that you'll have access to free games, maps, and costumes. It guarantees that you'll be able to buy things from the marketplace, download demos, and play online (if you bought Gold).
If I was running a market and made a percentage of ever dollar that came in I wouldn't let people give stuff away that customers would pay for either.
What I'd like to see is more reason for me to keep my Gold status. Best I know, Gold's only advantage is online play, no?
They need to start making some stuff (even minor shit) free for Gold, and cost money for Silver, or something...right now, I'm very tempted to drop Gold because I play online very rarely, and as I understand it, it would not effect my ability to download shows/trailers/games/etc.
Gold also gets some demos early, but other than that you're just paying to play online. You can still buy arcade games, shows, and movies with a silver account.
Posts
FYI people in G&T don't take kindly to weak opening posts.
"You need to have answers for this shit. It's like this: the problems that the platform faces are 1) hardware that isn't dependable, 2) for-pay multiplayer and 3) abuse of Marketplace. Everyone knows this, and if they didn't, it would take five minutes to find it out."
if you mean opening as first post.. its not i've been here for years i cant remember my old account or email used.. this is a new acct.
2. Send it to MS.
3. Get a new console with different serial number.
4. All your XBLA won't work offline on your new console.
5. Call MS, get all points refunded.
6. Spend points on whatever you want.
Well, it's a reference to Tycho's newspost.
I have no idea either though.
I think he may actually be referring to some of the shit that happened with EA a little while ago, and some of the other experiments that have happened on the Marketplace (Lumines).
Twitter: Cokomon | dA: Cokomon | Tumblr: Cokomon-art | XBL / NNID / Steam: Cokomon
interesting... never thought of it as i have never been in that situation (sent my 360 back once but got the same one back)
Guitar Hero songs for around the same price.
EA charging for cheat codes.
Lumines.
Nonsense like that.
OOOOHHHH ya that makes sense, publisher/developer abuse
anyway.. ya thanks for the quick replies, back to work now
ya that makes a lot of sense
You mean like having to spend money on cheats and what not? Yeah I see that as being more abusive then the other thing.
For example, the added tracks for Guitar Hero 2 on Xbox 360 are arguably overpriced.
Likewise, many developers are now withholding content from finished game products for the express purpose of offering post-release Marketplace content. So even though you pay $60, developers are purposely leaving chunks of the product out just so they can charge you an additional $10 fee in the weeks after you've made the purchase. See Overlord.
Also, you have situations where developers are TRYING to offer free content via the Marketplace but Microsoft is putting an absolute stop to "free" content and forcing developers to charge a premium at least for a period of time. See the Epic struggle with Gears of War.
The Marketplace is both brilliant and fucking evil. It serves only to fuck Joe Consumer at every possible turn.
Edit: oh yeah, EA... they completely removed cheat codes from their multiplatform games available on the 360 for the sole purpose of charging you out the ass on Marketplace... God that was fucking dumb.
My experience contradicts this. I was able to "Download Again" for each item I own, which applied all of my content to my new console, and made it available to all other profiles on my new console. This was while on the phone with an MS rep, per their instruction. I don't know if they flagged my account to allow this or what.
NintendoID: Nailbunny 3DS: 3909-8796-4685
I am going to assume that you are talking about Tycho's post on the front page.
Microsoft is abusing marketplace. Next to every god damn game out there, content costs money. Very few games (GoW, Crackdown) have allowed you to download anything for free. MS and the developer are to blame, but I put more blame on MS. Its their service and they should set down guide lines on how much content should be offered before money is involved.
Two new maps for $10? Go fuck off. That should be free.
New maps, small campaign, and some other features. Sure, I will pay for that.
edit: I am a bit bitter towards MS at the moment. 360 is still out for repair.
My 360 is [strike]back[/strike] [strike]bricked[/strike] back!
Please understand, Nailbunny, that I'm not calling you a liar. I just don't understand how this method could have worked. As you clearly described this in the "My 360 broke (again)" thread, I understand you were able to re-download your content in the Marketplace.
The problem is, this would mean that everyone who "upgraded" for the 360 Elite would now have a solution. Problem is, it just doesn't work for them.
I'm really curious if they DID "flag" your account and if so, why haven't they been doing this all along so as to prevent random distribution of 10s of thousands of Marketplace Points?
Again, this isn't aimed at you, I'm just trying to figure out what's changed all of a sudden.
Yeah I just tested this myself to see if it was true. It isn't. Even deleting the game completely then redownloading it won't get it to work offline.
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the step he's missing is that you have to create a silver account or whatever and use that on the 360 with the points which will be refunded to the new silver account
I wish I was a liar and had some points coming my way.
NintendoID: Nailbunny 3DS: 3909-8796-4685
No, it was under my main Live account, the account that originally purchased the content. I did not have to repurchase anything.
NintendoID: Nailbunny 3DS: 3909-8796-4685
I can't help but wonder whether the PC version of the game will end up including any such cut content right out of the box.
They've openly commented that they were already working on Marketplace content before the game was even completed. That's market-babble for "we're holding some stuff back so we can charge more for it later".
I honestly haven't followed Overlord very closely (my 360 has been soaking up the sun down in Texas since before the demo was released so I haven't been drawn to its apparently awesomeness just yet). So to that end, I cannot personally give you a bullet-point listing. Only that the devs have said themselves that they intended to charge for some content they'd whipped up. Content that has no real reason not to be on the actual disc when it ships next week.
That's pretty damn lame of them.
See: Marvel Ultimate Alliance
Seriously, $20 for 8 new characters?
Which is $10.
This is entirely misconstrued. The publisher of the content in question gets to decide how much, if anything, to charge for DLC. Microsoft published Gears. They're not forcing Epic to charge. They're choosing to charge for content that they published.
If Epic had published Gears on the 360 then the choice whether or not to charge for DLC would be theirs.
It was 800 points for 8 new characters not 1600 points
It's not a bad deal especially for the characters you get.
Couple that with "strongly suggesting" that they make content available, it means that devs will start holding back content to release for a fee to make Microsoft happy.
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Absoutely they are forcing Epic to charge and I bet you that's it not a lone case as well even if they are not the publisher, I don't mind paying for the maps from Epic but it's been said that other developers have been forced to charge for content such as the Team 17.
edit: Rook, I agree. I understand when it's just themes/pics made for sale, but when you want me to pay $2 (or whatever it is) so I can turn my 360 into an ad for your game/movie, that's fucking dumb.
Hell, I'm amazed they haven't decided to charge for trailers yet.
400 for each pack. 800 together.
All I've heard is what Major Nelson (who may be biased, but he seems like a good guy trying to keep his listeners and readers well-informed) said: that publishers set the prices.
I can certainly understand MS not wanting to just give away content though, regardless of whether they're the publisher. It's taking up space and burdening the service to have content downloaded from their servers to your 360, and it's their service to do with as they please. The subscription cost doesn't guarantee that you'll have access to free games, maps, and costumes. It guarantees that you'll be able to buy things from the marketplace, download demos, and play online (if you bought Gold).
If I was running a market and made a percentage of ever dollar that came in I wouldn't let people give stuff away that customers would pay for either.
What I'd like to see is more reason for me to keep my Gold status. Best I know, Gold's only advantage is online play, no?
They need to start making some stuff (even minor shit) free for Gold, and cost money for Silver, or something...right now, I'm very tempted to drop Gold because I play online very rarely, and as I understand it, it would not effect my ability to download shows/trailers/games/etc.
I whole heartedly agree with you there, I understand it takes time and work to create them, but not enough to justify paying money for. It would be equivalent to having to pay for screen savers and desktop images. Also, there's no way to preview the item before you buy it, which I think is pretty silly in itself, you could go on-line and check them out I suppose, but that should be a feature built into the system already.
I can imagine them wanting to avoid the absurd bandwidth costs that'd come from every elite owner re-downloading everything.
Gold also gets some demos early, but other than that you're just paying to play online. You can still buy arcade games, shows, and movies with a silver account.