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abuse of MS marketplace?

CatharsisCatharsis Registered User regular
edited June 2007 in Games and Technology
this is the first time i have heard of any "abuse" of the MS marketplace on XBLA

what is this a reference to and how is it being abused?

Catharsis on
«13

Posts

  • fragglefartfragglefart Registered User regular
    edited June 2007
    Care to elaborate?

    fragglefart on
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  • Mmmm... Cocks...Mmmm... Cocks... Registered User regular
    edited June 2007
    Well this is the first time I have either, so some context would be nice.

    FYI people in G&T don't take kindly to weak opening posts.

    Mmmm... Cocks... on
  • CatharsisCatharsis Registered User regular
    edited June 2007
    srry, its on the front page on the bottom

    "You need to have answers for this shit. It's like this: the problems that the platform faces are 1) hardware that isn't dependable, 2) for-pay multiplayer and 3) abuse of Marketplace. Everyone knows this, and if they didn't, it would take five minutes to find it out."

    Catharsis on
  • CatharsisCatharsis Registered User regular
    edited June 2007
    Well this is the first time I have either, so some context would be nice.

    FYI people in G&T don't take kindly to weak opening posts.

    if you mean opening as first post.. its not i've been here for years i cant remember my old account or email used.. this is a new acct.

    Catharsis on
  • AllforceAllforce Registered User regular
    edited June 2007
    1. 360 Breaks.
    2. Send it to MS.
    3. Get a new console with different serial number.
    4. All your XBLA won't work offline on your new console.
    5. Call MS, get all points refunded.
    6. Spend points on whatever you want.

    Allforce on
  • OfficeBuddyOfficeBuddy Registered User regular
    edited June 2007
    Care to elaborate?

    Well, it's a reference to Tycho's newspost.

    I have no idea either though.

    OfficeBuddy on
  • CokomonCokomon Our butts are worth fighting for! Registered User regular
    edited June 2007
    Allforce wrote: »
    1. 360 Breaks.
    2. Send it to MS.
    3. Get a new console with different serial number.
    4. All your XBLA won't work offline on your new console.
    5. Call MS, get all points refunded.
    6. Spend points on whatever you want.

    I think he may actually be referring to some of the shit that happened with EA a little while ago, and some of the other experiments that have happened on the Marketplace (Lumines).

    Cokomon on
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  • CatharsisCatharsis Registered User regular
    edited June 2007
    Allforce wrote: »
    1. 360 Breaks.
    2. Send it to MS.
    3. Get a new console with different serial number.
    4. All your XBLA won't work offline on your new console.
    5. Call MS, get all points refunded.
    6. Spend points on whatever you want.


    interesting... never thought of it as i have never been in that situation (sent my 360 back once but got the same one back)

    Catharsis on
  • EvangirEvangir Registered User regular
    edited June 2007
    Useless Horse Armor in Oblivion for $3.
    Guitar Hero songs for around the same price.
    EA charging for cheat codes.
    Lumines.

    Nonsense like that.

    Evangir on
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  • CatharsisCatharsis Registered User regular
    edited June 2007
    Cokomon wrote: »
    Allforce wrote: »
    1. 360 Breaks.
    2. Send it to MS.
    3. Get a new console with different serial number.
    4. All your XBLA won't work offline on your new console.
    5. Call MS, get all points refunded.
    6. Spend points on whatever you want.

    I think he may actually be referring to some of the shit that happened with EA a little while ago, and some of the other experiments that have happened on the Marketplace (Lumines).




    OOOOHHHH ya that makes sense, publisher/developer abuse
    anyway.. ya thanks for the quick replies, back to work now



    ya that makes a lot of sense

    Catharsis on
  • Mister ServoMister Servo Registered User regular
    edited June 2007
    Cokomon wrote: »
    Allforce wrote: »
    1. 360 Breaks.
    2. Send it to MS.
    3. Get a new console with different serial number.
    4. All your XBLA won't work offline on your new console.
    5. Call MS, get all points refunded.
    6. Spend points on whatever you want.

    I think he may actually be referring to some of the shit that happened with EA a little while ago, and some of the other experiments that have happened on the Marketplace (Lumines).

    You mean like having to spend money on cheats and what not? Yeah I see that as being more abusive then the other thing.

    Mister Servo on
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  • LCDXXLCDXX A flask of wood and glass Terre Haute, INRegistered User, ClubPA regular
    edited June 2007
    "abuse of the Marketplace" implies the outrageous costs of many premium content items.

    For example, the added tracks for Guitar Hero 2 on Xbox 360 are arguably overpriced.

    Likewise, many developers are now withholding content from finished game products for the express purpose of offering post-release Marketplace content. So even though you pay $60, developers are purposely leaving chunks of the product out just so they can charge you an additional $10 fee in the weeks after you've made the purchase. See Overlord.

    Also, you have situations where developers are TRYING to offer free content via the Marketplace but Microsoft is putting an absolute stop to "free" content and forcing developers to charge a premium at least for a period of time. See the Epic struggle with Gears of War.

    The Marketplace is both brilliant and fucking evil. It serves only to fuck Joe Consumer at every possible turn.

    Edit: oh yeah, EA... they completely removed cheat codes from their multiplatform games available on the 360 for the sole purpose of charging you out the ass on Marketplace... God that was fucking dumb.

    LCDXX on
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  • NailbunnyPDNailbunnyPD Registered User regular
    edited June 2007
    Allforce wrote: »
    1. 360 Breaks.
    2. Send it to MS.
    3. Get a new console with different serial number.
    4. All your XBLA won't work offline on your new console.
    5. Call MS, get all points refunded.
    6. Spend points on whatever you want.

    My experience contradicts this. I was able to "Download Again" for each item I own, which applied all of my content to my new console, and made it available to all other profiles on my new console. This was while on the phone with an MS rep, per their instruction. I don't know if they flagged my account to allow this or what.

    NailbunnyPD on
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  • suadeosuadeo Registered User regular
    edited June 2007
    Catharsis wrote: »
    this is the first time i have heard of any "abuse" of the MS marketplace on XBLA

    what is this a reference to and how is it being abused?

    I am going to assume that you are talking about Tycho's post on the front page.

    Microsoft is abusing marketplace. Next to every god damn game out there, content costs money. Very few games (GoW, Crackdown) have allowed you to download anything for free. MS and the developer are to blame, but I put more blame on MS. Its their service and they should set down guide lines on how much content should be offered before money is involved.

    Two new maps for $10? Go fuck off. That should be free.

    New maps, small campaign, and some other features. Sure, I will pay for that.

    edit: I am a bit bitter towards MS at the moment. 360 is still out for repair.

    suadeo on
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  • LCDXXLCDXX A flask of wood and glass Terre Haute, INRegistered User, ClubPA regular
    edited June 2007
    Allforce wrote: »
    1. 360 Breaks.
    2. Send it to MS.
    3. Get a new console with different serial number.
    4. All your XBLA won't work offline on your new console.
    5. Call MS, get all points refunded.
    6. Spend points on whatever you want.

    My experience contradicts this. I was able to "Download Again" for each item I own, which applied all of my content to my new console, and made it available to all other profiles on my new console. This was while on the phone with an MS rep, per their instruction. I don't know if they flagged my account to allow this or what.

    Please understand, Nailbunny, that I'm not calling you a liar. I just don't understand how this method could have worked. As you clearly described this in the "My 360 broke (again)" thread, I understand you were able to re-download your content in the Marketplace.

    The problem is, this would mean that everyone who "upgraded" for the 360 Elite would now have a solution. Problem is, it just doesn't work for them.

    I'm really curious if they DID "flag" your account and if so, why haven't they been doing this all along so as to prevent random distribution of 10s of thousands of Marketplace Points?

    Again, this isn't aimed at you, I'm just trying to figure out what's changed all of a sudden.

    LCDXX on
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  • Atlus ParkerAtlus Parker Registered User regular
    edited June 2007
    LCDXX wrote: »
    Allforce wrote: »
    1. 360 Breaks.
    2. Send it to MS.
    3. Get a new console with different serial number.
    4. All your XBLA won't work offline on your new console.
    5. Call MS, get all points refunded.
    6. Spend points on whatever you want.

    My experience contradicts this. I was able to "Download Again" for each item I own, which applied all of my content to my new console, and made it available to all other profiles on my new console. This was while on the phone with an MS rep, per their instruction. I don't know if they flagged my account to allow this or what.

    Please understand, Nailbunny, that I'm not calling you a liar. I just don't understand how this method could have worked. As you clearly described this in the "My 360 broke (again)" thread, I understand you were able to re-download your content in the Marketplace.

    The problem is, this would mean that everyone who "upgraded" for the 360 Elite would now have a solution. Problem is, it just doesn't work for them.

    I'm really curious if they DID "flag" your account and if so, why haven't they been doing this all along so as to prevent random distribution of 10s of thousands of Marketplace Points?

    Again, this isn't aimed at you, I'm just trying to figure out what's changed all of a sudden.

    Yeah I just tested this myself to see if it was true. It isn't. Even deleting the game completely then redownloading it won't get it to work offline.

    Atlus Parker on
  • LotharsLothars Registered User regular
    edited June 2007
    LCDXX wrote: »
    Allforce wrote: »
    1. 360 Breaks.
    2. Send it to MS.
    3. Get a new console with different serial number.
    4. All your XBLA won't work offline on your new console.
    5. Call MS, get all points refunded.
    6. Spend points on whatever you want.

    My experience contradicts this. I was able to "Download Again" for each item I own, which applied all of my content to my new console, and made it available to all other profiles on my new console. This was while on the phone with an MS rep, per their instruction. I don't know if they flagged my account to allow this or what.

    Please understand, Nailbunny, that I'm not calling you a liar. I just don't understand how this method could have worked. As you clearly described this in the "My 360 broke (again)" thread, I understand you were able to re-download your content in the Marketplace.

    The problem is, this would mean that everyone who "upgraded" for the 360 Elite would now have a solution. Problem is, it just doesn't work for them.

    I'm really curious if they DID "flag" your account and if so, why haven't they been doing this all along so as to prevent random distribution of 10s of thousands of Marketplace Points?

    Again, this isn't aimed at you, I'm just trying to figure out what's changed all of a sudden.

    Yeah I just tested this myself to see if it was true. It isn't. Even deleting the game completely then redownloading it won't get it to work offline.

    the step he's missing is that you have to create a silver account or whatever and use that on the 360 with the points which will be refunded to the new silver account

    Lothars on
  • NailbunnyPDNailbunnyPD Registered User regular
    edited June 2007
    The guy put me on hold for about 10 minutes. When he got back on the phone, he walked me through one title to make sure it was going to work. We did it with Castlevania: Symphony of the Night. My uncle's account could only access this as a trial. The rep had me sign back in to my profile, the only Live enabled profile on my HDD/console. I then proceeded to Download Again. Once complete, I sign out, then back in to my uncle's profile, and the game was now fully available. Then, while he put me on hold to look into another issue, I went through and did this for all of my content. I then checked Catan and Worms under my uncle's account and they were the full games.

    I wish I was a liar and had some points coming my way. :|

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  • NailbunnyPDNailbunnyPD Registered User regular
    edited June 2007
    Lothars wrote: »
    the step he's missing is that you have to create a silver account or whatever and use that on the 360 with the points which will be refunded to the new silver account

    No, it was under my main Live account, the account that originally purchased the content. I did not have to repurchase anything.

    NailbunnyPD on
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    NintendoID: Nailbunny 3DS: 3909-8796-4685
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  • legionlegion North YorkRegistered User regular
    edited June 2007
    LCDXX wrote: »
    Likewise, many developers are now withholding content from finished game products for the express purpose of offering post-release Marketplace content. So even though you pay $60, developers are purposely leaving chunks of the product out just so they can charge you an additional $10 fee in the weeks after you've made the purchase. See Overlord.
    Wait, what? What's being held back from the core game of Overlord? I'm buying the game regardless, and I'm even on board with the idea of post-release Marketplace content if it's worthwhile new material, but I'm curious what's been announced to make you think the core game is getting gimped to that end.

    I can't help but wonder whether the PC version of the game will end up including any such cut content right out of the box.

    legion on
  • LCDXXLCDXX A flask of wood and glass Terre Haute, INRegistered User, ClubPA regular
    edited June 2007
    legion wrote: »
    LCDXX wrote: »
    Likewise, many developers are now withholding content from finished game products for the express purpose of offering post-release Marketplace content. So even though you pay $60, developers are purposely leaving chunks of the product out just so they can charge you an additional $10 fee in the weeks after you've made the purchase. See Overlord.
    Wait, what? What's being held back from the core game of Overlord? I'm buying the game regardless, and I'm even on board with the idea of post-release Marketplace content if it's worthwhile new material, but I'm curious what's been announced to make you think the core game is getting gimped to that end.

    I can't help but wonder whether the PC version of the game will end up including any such cut content right out of the box.

    They've openly commented that they were already working on Marketplace content before the game was even completed. That's market-babble for "we're holding some stuff back so we can charge more for it later".

    I honestly haven't followed Overlord very closely (my 360 has been soaking up the sun down in Texas since before the demo was released so I haven't been drawn to its apparently awesomeness just yet). So to that end, I cannot personally give you a bullet-point listing. Only that the devs have said themselves that they intended to charge for some content they'd whipped up. Content that has no real reason not to be on the actual disc when it ships next week.

    LCDXX on
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  • MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited June 2007
    LCDXX wrote: »
    legion wrote: »
    LCDXX wrote: »
    Likewise, many developers are now withholding content from finished game products for the express purpose of offering post-release Marketplace content. So even though you pay $60, developers are purposely leaving chunks of the product out just so they can charge you an additional $10 fee in the weeks after you've made the purchase. See Overlord.
    Wait, what? What's being held back from the core game of Overlord? I'm buying the game regardless, and I'm even on board with the idea of post-release Marketplace content if it's worthwhile new material, but I'm curious what's been announced to make you think the core game is getting gimped to that end.

    I can't help but wonder whether the PC version of the game will end up including any such cut content right out of the box.

    They've openly commented that they were already working on Marketplace content before the game was even completed. That's market-babble for "we're holding some stuff back so we can charge more for it later".

    I honestly haven't followed Overlord very closely (my 360 has been soaking up the sun down in Texas since before the demo was released so I haven't been drawn to its apparently awesomeness just yet). So to that end, I cannot personally give you a bullet-point listing. Only that the devs have said themselves that they intended to charge for some content they'd whipped up. Content that has no real reason not to be on the actual disc when it ships next week.

    That's pretty damn lame of them. :(

    MinionOfCthulhu on
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  • UnbreakableVowUnbreakableVow Registered User regular
    edited June 2007
    Marketplace Abuse

    See: Marvel Ultimate Alliance

    Seriously, $20 for 8 new characters?

    UnbreakableVow on
  • mrotsmrots Registered User regular
    edited June 2007
    Marketplace Abuse

    See: Marvel Ultimate Alliance

    Seriously, $20 for 8 new characters?
    It was like, 800 points for the hero/villain pack.

    Which is $10.

    mrots on
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  • jclastjclast Registered User regular
    edited June 2007
    LCDXX wrote: »
    Also, you have situations where developers are TRYING to offer free content via the Marketplace but Microsoft is putting an absolute stop to "free" content and forcing developers to charge a premium at least for a period of time. See the Epic struggle with Gears of War.

    This is entirely misconstrued. The publisher of the content in question gets to decide how much, if anything, to charge for DLC. Microsoft published Gears. They're not forcing Epic to charge. They're choosing to charge for content that they published.

    If Epic had published Gears on the 360 then the choice whether or not to charge for DLC would be theirs.

    jclast on
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  • LotharsLothars Registered User regular
    edited June 2007
    Marketplace Abuse

    See: Marvel Ultimate Alliance

    Seriously, $20 for 8 new characters?

    It was 800 points for 8 new characters not 1600 points

    It's not a bad deal especially for the characters you get.

    Lothars on
  • BiggNifeBiggNife Registered User regular
    edited June 2007
    mrots wrote: »
    Marketplace Abuse

    See: Marvel Ultimate Alliance

    Seriously, $20 for 8 new characters?
    It was like, 800 points for the hero/villain pack.

    Which is $10.
    I have heard from people that loved UA that the new characters were just clones of existing ones, though. So I wouldnt even pay $10 for it.

    BiggNife on
  • jonxpjonxp [E] PC Security Registered User regular
    edited June 2007
    There were also reports that Microsoft was not allowing game devs to give stuff away fro free on Marketplace. So, for example, if you have a new map for FPS X on your PC that the developer offered as a bonus holiday download (or whatever), Microsoft was saying that they would have to charge for it to be on the Marketplace system.

    Couple that with "strongly suggesting" that they make content available, it means that devs will start holding back content to release for a fee to make Microsoft happy.

    jonxp on
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  • UnbreakableVowUnbreakableVow Registered User regular
    edited June 2007
    Ah. I thought it was 800 for the Heroes, 800 for the Villains.

    UnbreakableVow on
  • LotharsLothars Registered User regular
    edited June 2007
    jclast wrote: »
    LCDXX wrote: »
    Also, you have situations where developers are TRYING to offer free content via the Marketplace but Microsoft is putting an absolute stop to "free" content and forcing developers to charge a premium at least for a period of time. See the Epic struggle with Gears of War.

    This is entirely misconstrued. The publisher of the content in question gets to decide how much, if anything, to charge for DLC. Microsoft published Gears. They're not forcing Epic to charge. They're choosing to charge for content that they published.

    If Epic had published Gears on the 360 then the choice whether or not to charge for DLC would be theirs.

    Absoutely they are forcing Epic to charge and I bet you that's it not a lone case as well even if they are not the publisher, I don't mind paying for the maps from Epic but it's been said that other developers have been forced to charge for content such as the Team 17.

    Lothars on
  • RookRook Registered User regular
    edited June 2007
    I'm always pretty shocled that the theme packs or whatever you call the skins cost actual money. Shit like that should always be free. It's promotional material!!

    Rook on
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited June 2007
    To be fair, regarding Overlord, it seems far more likely they started working on additional content after finishing the final stuff to send to MS. So, while they might be working on, or even finishing up extra stuff to put in the marketplace, they couldn't just slap it in the retail version, because then it'd all have to *BACK* through MS' clearance process again and would delay the release of the game.

    edit: Rook, I agree. I understand when it's just themes/pics made for sale, but when you want me to pay $2 (or whatever it is) so I can turn my 360 into an ad for your game/movie, that's fucking dumb.

    Hell, I'm amazed they haven't decided to charge for trailers yet.

    Vincent Grayson on
  • WyndhamPriceWyndhamPrice Registered User regular
    edited June 2007
    Ah. I thought it was 800 for the Heroes, 800 for the Villains.

    400 for each pack. 800 together.

    WyndhamPrice on
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  • jclastjclast Registered User regular
    edited June 2007
    Lothars wrote: »
    jclast wrote: »
    LCDXX wrote: »
    Also, you have situations where developers are TRYING to offer free content via the Marketplace but Microsoft is putting an absolute stop to "free" content and forcing developers to charge a premium at least for a period of time. See the Epic struggle with Gears of War.

    This is entirely misconstrued. The publisher of the content in question gets to decide how much, if anything, to charge for DLC. Microsoft published Gears. They're not forcing Epic to charge. They're choosing to charge for content that they published.

    If Epic had published Gears on the 360 then the choice whether or not to charge for DLC would be theirs.

    Absoutely they are forcing Epic to charge and I bet you that's it not a lone case as well even if they are not the publisher, I don't mind paying for the maps from Epic but it's been said that other devolopers have been forced to charge for content such as the Team 17.

    All I've heard is what Major Nelson (who may be biased, but he seems like a good guy trying to keep his listeners and readers well-informed) said: that publishers set the prices.

    I can certainly understand MS not wanting to just give away content though, regardless of whether they're the publisher. It's taking up space and burdening the service to have content downloaded from their servers to your 360, and it's their service to do with as they please. The subscription cost doesn't guarantee that you'll have access to free games, maps, and costumes. It guarantees that you'll be able to buy things from the marketplace, download demos, and play online (if you bought Gold).

    If I was running a market and made a percentage of ever dollar that came in I wouldn't let people give stuff away that customers would pay for either.

    jclast on
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  • AngryPuppyAngryPuppy Registered User regular
    edited June 2007
    Guys I just 'download again'd Doom, which I bought before my first xbox broke and since I spent/lost the refunded points on other stuff has always required being signed into my xbox live account to play. I then signed out and checked arcade games - Doom was in there twice, once as the trial game (my original download) and once as the full game. I deleted the original/trial copy and everything seems dandy. Have they changed this around and just somehow forgot to mention it? I know they didn't advertise that they refunded MSpoints for broken consoles, but why would they not mention this if it could after all be used to get your shit back on your elite? Is it open to abuse? For instance, could I go tie this games to my friends console as well as my own now? Thats the only reason I could imagine they wouldn't talk about this.

    AngryPuppy on
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  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited June 2007
    jclast wrote: »
    Lothars wrote: »
    jclast wrote: »
    LCDXX wrote: »
    Also, you have situations where developers are TRYING to offer free content via the Marketplace but Microsoft is putting an absolute stop to "free" content and forcing developers to charge a premium at least for a period of time. See the Epic struggle with Gears of War.

    This is entirely misconstrued. The publisher of the content in question gets to decide how much, if anything, to charge for DLC. Microsoft published Gears. They're not forcing Epic to charge. They're choosing to charge for content that they published.

    If Epic had published Gears on the 360 then the choice whether or not to charge for DLC would be theirs.

    Absoutely they are forcing Epic to charge and I bet you that's it not a lone case as well even if they are not the publisher, I don't mind paying for the maps from Epic but it's been said that other devolopers have been forced to charge for content such as the Team 17.

    All I've heard is what Major Nelson (who may be biased, but he seems like a good guy trying to keep his listeners and readers well-informed) said: that publishers set the prices.

    I can certainly understand MS not wanting to just give away content though, regardless of whether they're the publisher. It's taking up space and burdening the service to have content downloaded from their servers to your 360, and it's their service to do with as they please. The subscription cost doesn't guarantee that you'll have access to free games, maps, and costumes. It guarantees that you'll be able to buy things from the marketplace, download demos, and play online (if you bought Gold).

    If I was running a market and made a percentage of ever dollar that came in I wouldn't let people give stuff away that customers would pay for either.

    What I'd like to see is more reason for me to keep my Gold status. Best I know, Gold's only advantage is online play, no?

    They need to start making some stuff (even minor shit) free for Gold, and cost money for Silver, or something...right now, I'm very tempted to drop Gold because I play online very rarely, and as I understand it, it would not effect my ability to download shows/trailers/games/etc.

    Vincent Grayson on
  • Mister ServoMister Servo Registered User regular
    edited June 2007
    Rook wrote: »
    I'm always pretty shocled that the theme packs or whatever you call the skins cost actual money. Shit like that should always be free. It's promotional material!!

    I whole heartedly agree with you there, I understand it takes time and work to create them, but not enough to justify paying money for. It would be equivalent to having to pay for screen savers and desktop images. Also, there's no way to preview the item before you buy it, which I think is pretty silly in itself, you could go on-line and check them out I suppose, but that should be a feature built into the system already.

    Mister Servo on
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  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited June 2007
    AngryPuppy wrote: »
    Guys I just 'download again'd Doom, which I bought before my first xbox broke and since I spent/lost the refunded points on other stuff has always required being signed into my xbox live account to play. I then signed out and checked arcade games - Doom was in there twice, once as the trial game (my original download) and once as the full game. I deleted the original/trial copy and everything seems dandy. Have they changed this around and just somehow forgot to mention it? I know they didn't advertise that they refunded MSpoints for broken consoles, but why would they not mention this if it could after all be used to get your shit back on your elite? Is it open to abuse? For instance, could I go tie this games to my friends console as well as my own now? Thats the only reason I could imagine they wouldn't talk about this.

    I can imagine them wanting to avoid the absurd bandwidth costs that'd come from every elite owner re-downloading everything.

    Vincent Grayson on
  • Target PracticeTarget Practice Registered User regular
    edited June 2007
    Goddammit, MS Marketplace. Why do you make me hit you, baby?

    Target Practice on
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  • jclastjclast Registered User regular
    edited June 2007
    jclast wrote: »
    Lothars wrote: »
    jclast wrote: »
    LCDXX wrote: »
    Also, you have situations where developers are TRYING to offer free content via the Marketplace but Microsoft is putting an absolute stop to "free" content and forcing developers to charge a premium at least for a period of time. See the Epic struggle with Gears of War.

    This is entirely misconstrued. The publisher of the content in question gets to decide how much, if anything, to charge for DLC. Microsoft published Gears. They're not forcing Epic to charge. They're choosing to charge for content that they published.

    If Epic had published Gears on the 360 then the choice whether or not to charge for DLC would be theirs.

    Absoutely they are forcing Epic to charge and I bet you that's it not a lone case as well even if they are not the publisher, I don't mind paying for the maps from Epic but it's been said that other devolopers have been forced to charge for content such as the Team 17.

    All I've heard is what Major Nelson (who may be biased, but he seems like a good guy trying to keep his listeners and readers well-informed) said: that publishers set the prices.

    I can certainly understand MS not wanting to just give away content though, regardless of whether they're the publisher. It's taking up space and burdening the service to have content downloaded from their servers to your 360, and it's their service to do with as they please. The subscription cost doesn't guarantee that you'll have access to free games, maps, and costumes. It guarantees that you'll be able to buy things from the marketplace, download demos, and play online (if you bought Gold).

    If I was running a market and made a percentage of ever dollar that came in I wouldn't let people give stuff away that customers would pay for either.

    What I'd like to see is more reason for me to keep my Gold status. Best I know, Gold's only advantage is online play, no?

    They need to start making some stuff (even minor shit) free for Gold, and cost money for Silver, or something...right now, I'm very tempted to drop Gold because I play online very rarely, and as I understand it, it would not effect my ability to download shows/trailers/games/etc.

    Gold also gets some demos early, but other than that you're just paying to play online. You can still buy arcade games, shows, and movies with a silver account.

    jclast on
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