Well then a)someone else could have killed him and b) 250 meters isnt all that bad. A good sharpshooter should be able to hit something at 600 feet relatively easily. Guns, believe it or not, are a lot more accurate in real life than video games portrayed them. In real life, guns are overpowered.
Oh, have they made an unlimited class yet?
Indeed. However, the problem isn't guns, its user accuracy. In war, you can't just crouch, have perfect aim while you're getting shot at, etc. Let me tell you, crouching like they do in games is very uncomfortable, and I've only done it with light loadouts. Instead of reducing gun accuracy, they need more swaying of the gun. Not too bad when you're walking around, not being fired at, etc, but the sway should get worse as you're getting shot at, been running alot, been shooting alot, etc.
Of course, in due time. Advanced features are almost always last, and should be. Get the core gameplay finished first.
Not yet. They've just said they're considering making rifles less restricted for the insurgents. They've said they want to keep the marines the way they are.
Christ, come on, I honestly don't believe that there is an explosives man for every riflemen in the military. Ah, such a stupid thing which has made my experience so much less enjoyable.
Just pick up a rifle when you see one lying on the ground. Simple.
I'm just saying, you shouldn't have to do that. The game shouldn't come down to being stuck in a shitty class and having to search for a rifle just to have fun.
The devs also stated in their meeting thing that in the future, the game will support customizable load outs that presumably still adhere to what that class is.
Once that's implemented, maybe you won't be stuck using a shotgun. There are a lot of features they wanted in but didn't have time to implement for their first release.
If most of the possible load outs don't have a form of rifle then that is bullshit. The M-16 is like the workhorse of guns for the US is it not?
It's a source mod, they could have -temporarily- ripped off the buy menu from CSS and made scripts unique to certain classes so a buy menu pops up. If you pick an Engineer, you either get a light rifle or a shotgun, more frags, no frags and all smokes, one of each, that sort of thing. They've been working on it for five years and I refuse to believe that they either didn't think of this, or wrote the mod in such a way that disallowed the use of the buy menu code, when they plan to put something like that in down the line anyway.
It's a source mod, they could have -temporarily- ripped off the buy menu from CSS and made script unique to certain classes so a buy menu pops up. If you pick an Engineer, and either get a light rifle or a shotgun, more frags, no frags and all smokes, one of each, that sort of thing. They've been working on it for five years and I refuse to believe that they either didn't think of this, or wrote the mod in such a way that disallowed the use of the buy menu code, when they plan to put something like that in down the line anyway.
That is my ultimate problem with this mod. There are so many obvious features that are just plain absent that it makes my head spin. It is like they just had to blow their load and get this thing released when I don't think anyone was really wanting this game that badly. And it is a real shame too because the mod has a ridiculous amount of potential, and from what I can see, very little in the way of actual competition, on the mod front at least.
That being said, I really hope UT3 is a much bigger hit than it's predecessor. Mainly because I want a good mod to come of it and actually stick. RO was good, but I think what slowed RO down a lot was the faultiness of UT2k's player base due to a lot of people essentially getting burned by the UT2k3 -> 2k4 stupidity. Basically, I want UT3 to be the next big mod platform for fps gaming. I don't have my hopes up though.
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Waka LakaRiding the stuffed UnicornIf ya know what I mean.Registered Userregular
Why the fuck do developers keep giving Engineers shotguns?
This is god damned retarded.
What do engineers usually get to defend themselves with? I know most of the time shotguns are for CQB assault specialists. I remember reading something about the TMP being designed for Security at airports and stuff. So if the military can make something for airport security to use, why not for engineers?
Why the fuck do developers keep giving Engineers shotguns?
This is god damned retarded.
What do engineers usually get to defend themselves with? I know most of the time shotguns are for CQB assault specialists. I remember reading something about the TMP being designed for Security at airports and stuff. So if the military can make something for airport security to use, why not for engineers?
Afaik, engineers(assuming they mean combat engineers, the MOS is 21D is it not?) get carbines, meaning M4a1's. Though I wouldn't be surprised to see some with regular M-16a2's.
These guns provide both decent short range and long range capabilities, that why we use them.
Why the fuck do developers keep giving Engineers shotguns?
This is god damned retarded.
What do engineers usually get to defend themselves with? I know most of the time shotguns are for CQB assault specialists. I remember reading something about the TMP being designed for Security at airports and stuff. So if the military can make something for airport security to use, why not for engineers?
they use an m-16 same as everyone else.
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Waka LakaRiding the stuffed UnicornIf ya know what I mean.Registered Userregular
Why the fuck do developers keep giving Engineers shotguns?
This is god damned retarded.
What do engineers usually get to defend themselves with? I know most of the time shotguns are for CQB assault specialists. I remember reading something about the TMP being designed for Security at airports and stuff. So if the military can make something for airport security to use, why not for engineers?
Afaik, engineers(assuming they mean combat engineers, the MOS is 21D is it not?) get carbines, meaning M4a1's. Though I wouldn't be surprised to see some with regular M-16a2's.
These guns provide both decent short range and long range capabilities, that why we use them.
Why the fuck do developers keep giving Engineers shotguns?
This is god damned retarded.
What do engineers usually get to defend themselves with? I know most of the time shotguns are for CQB assault specialists. I remember reading something about the TMP being designed for Security at airports and stuff. So if the military can make something for airport security to use, why not for engineers?
Afaik, engineers(assuming they mean combat engineers, the MOS is 21D is it not?) get carbines, meaning M4a1's. Though I wouldn't be surprised to see some with regular M-16a2's.
These guns provide both decent short range and long range capabilities, that why we use them.
Righto, I'll take your word for it.
or if you were to be stationed in Korea while TLD was in there, you would've seen him running around with a m249 :P
Why the fuck do developers keep giving Engineers shotguns?
This is god damned retarded.
What do engineers usually get to defend themselves with? I know most of the time shotguns are for CQB assault specialists. I remember reading something about the TMP being designed for Security at airports and stuff. So if the military can make something for airport security to use, why not for engineers?
Afaik, engineers(assuming they mean combat engineers, the MOS is 21D is it not?) get carbines, meaning M4a1's. Though I wouldn't be surprised to see some with regular M-16a2's.
These guns provide both decent short range and long range capabilities, that why we use them.
Righto, I'll take your word for it.
or if you were to be stationed in Korea while TLD was in there, you would've seen him running around with a m249 :P
Hmm. Well, I wouldn't be surprised to see engineers in fire teams of their own, because unless i'm mistaken, they aren't generally just attached to regular squads.
Why the fuck do developers keep giving Engineers shotguns?
This is god damned retarded.
What do engineers usually get to defend themselves with? I know most of the time shotguns are for CQB assault specialists. I remember reading something about the TMP being designed for Security at airports and stuff. So if the military can make something for airport security to use, why not for engineers?
Afaik, engineers(assuming they mean combat engineers, the MOS is 21D is it not?) get carbines, meaning M4a1's. Though I wouldn't be surprised to see some with regular M-16a2's.
These guns provide both decent short range and long range capabilities, that why we use them.
Righto, I'll take your word for it.
or if you were to be stationed in Korea while TLD was in there, you would've seen him running around with a m249 :P
Hmm. Well, I wouldn't be surprised to see engineers in fire teams of their own, because unless i'm mistaken, they aren't generally just attached to regular squads.
I suppose if you're a part of a regular army group, you're more likely to be given a weapon supplied by the army so as to familiarise yourself with the gun and also provide plenty of the same ammunition on bulk. If people start bringing .50 desert eagles and MP7s or any other weapons that may have a custom round, they may have to order their own stuff, or consult the Blackwater Brigade.
Other than that everything has to be standardised right?
Why the fuck do developers keep giving Engineers shotguns?
This is god damned retarded.
What do engineers usually get to defend themselves with? I know most of the time shotguns are for CQB assault specialists. I remember reading something about the TMP being designed for Security at airports and stuff. So if the military can make something for airport security to use, why not for engineers?
Afaik, engineers(assuming they mean combat engineers, the MOS is 21D is it not?) get carbines, meaning M4a1's. Though I wouldn't be surprised to see some with regular M-16a2's.
These guns provide both decent short range and long range capabilities, that why we use them.
Righto, I'll take your word for it.
or if you were to be stationed in Korea while TLD was in there, you would've seen him running around with a m249 :P
Hmm. Well, I wouldn't be surprised to see engineers in fire teams of their own, because unless i'm mistaken, they aren't generally just attached to regular squads.
I suppose if you're a part of a regular army group, you're more likely to be given a weapon supplied by the army so as to familiarise yourself with the gun and also provide plenty of the same ammunition on bulk. If people start bringing .50 desert eagles and MP7s or any other weapons that may have a custom round, they may have to order their own stuff, or consult the Blackwater Brigade.
Other than that everything has to be standardised right?
Yeah, true dat.
Everything is standardized(with a few exceptions), because it would be possible to keep doling out different ammo to every one in the army. Of course, there are exceptions, heavy gunners, snipers, and the like, but my guess is that a good 95% of the army just carries rifles.
This is a fun mod, especially with a team of people using voice communication and coordinated tactics - however, my mic is really soft, even though when I do the test in the options menu it sounds fine. Anyone have any ideas?
The reloads seem a bit slow on some of the rifles. Reloading an m-16 (and it's variants) from an empty magazine should go like: 1)Insert Magazine, 2)Slap Magazine, 3)Hit bolt release, 4)Tap forward assist. If I remember correctly, currently the animation does the complete "pull the charging handle, inspect the chamber" process. A lot of the magazine changes seem slow and plodding. To me, anyway.
Spawn camping seems really rampant which is ridiculously lame. A lot of it can be solved through level design, I think. The devs might also want to think about giving an option to make players invulnerable until they take a step.
It's nice to see a game where machine guns are as devastating as they should be. The firefights are awesome, especially when you have some good MGs laying down suppressing fire. It's annoying though when you're one of the ones sending out that hail of bullets only to have a braindead teammate walk right in front of you. Got kicked from a couple servers for an accidental TK like that.
All in all, this is a fun mod and has lots of potential. I can't wait to see the later releases.
You reload faster if your clip isn't empty. It was one of the tool-tips during loading a level. I don't know what the reason for that is.
You already have a round chambered.
Not to nitpick, but the correct term is "magazine".
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Waka LakaRiding the stuffed UnicornIf ya know what I mean.Registered Userregular
edited July 2007
Yeah, basically when there is a round in the chamber, there is no need to cock the handle to bring another round into the chamber. When the bullet is fired, the next bullet goes in using the gases caused by the bullet going off, that control a mechanism that lifts the next round into the chamber to continue.
When the chamber is empty, the mechanism is required to be cocked to run the first bullet from the magazine in the chamber, so that the first bullet can start the usual sequence again.
One of the first games to ever feature this was Rainbow Six, which has always been noted for it's realism. I believe Americas Army does it too, and so does a hand full of other games. Realism baby.
Yeah, basically when there is a round in the chamber, there is no need to cock the handle to bring another round into the chamber. When the bullet is fired, the next bullet goes in using the gases caused by the bullet going off, that control a mechanism that lifts the next round into the chamber to continue.
When the chamber is empty, the mechanism is required to be cocked to run the first bullet from the magazine in the chamber, so that the first bullet can start the usual sequence again.
One of the first games to ever feature this was Rainbow Six, which has always been noted for it's realism. I believe Americas Army does it too, and so does a hand full of other games. Realism baby.
Ah, so that's the reason I get 31 bullets (and not 30) on my MP5 on Rainbow Six whenever I reload without emptying the magazine!
This game is kind of flawed. I think maybe I'll play again when the next patch comes in.
That is kind of my feeling. I really want to like this game but it makes me want to smack it in public sometimes.
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kaliyamaLeft to find less-moderated foraRegistered Userregular
edited July 2007
I love the idea and the flow of gameplay. My problem is that the movement dynamics feel off - maybe it's that most of most maps are flat surfaces with little to break them up - there are choke points and long sweeping walls and doorways, but something about the movement feels sterile and like you're in hallways or something - I usually play Red Orchestra, and while RO certainly not realistic squad-based combat, the experience feels more immersive. Hopefully patching will spruce things up a bit.
I think the game is playable, just needs some FPS-industry standard features and a little bit of polish.
Well, I suppose. I guess I should say that it works, but that it is missing a lot of common sense features and that it is really really buggy, (bugs that should have been squashed before such a massive release.) I mean, it IS playable, but not really so much like was probably intended, at least on public servers.
I think the game is playable, just needs some FPS-industry standard features and a little bit of polish.
Well, I suppose. I guess I should say that it works, but that it is missing a lot of common sense features and that it is really really buggy, (bugs that should have been squashed before such a massive release.) I mean, it IS playable, but not really so much like was probably intended, at least on public servers.
Well, it is beta.
Some bugs, like say the sprint/nade bug, should have been caught prior to release. Other problems like server instability is what the beta is for. I really can't think of any game breaking bugs, not like you can god mode.
Well the RPG kills counting as suicides was a massive bug that should have been seen if they had ever fired one before the release. It is bugs like that that I think are inexcusable, for the most part. Server stability and performance issues are pretty excusable though.
It is not big deal though, since I didn't pay for it. It just sucks that this game seems to have made so many needless mistakes right off the bat.
Yeah this game needs a bit of polish. Maybe you guys just haven't been on a good server yet, or your still sticking to the 32 player servers.
This game does not work with 32 players. It supports it, but the maps weren't designed for it. They were designed for 16 to 24 players. I've had some truly epic games on 16 player servers.
Posts
Indeed. However, the problem isn't guns, its user accuracy. In war, you can't just crouch, have perfect aim while you're getting shot at, etc. Let me tell you, crouching like they do in games is very uncomfortable, and I've only done it with light loadouts. Instead of reducing gun accuracy, they need more swaying of the gun. Not too bad when you're walking around, not being fired at, etc, but the sway should get worse as you're getting shot at, been running alot, been shooting alot, etc.
Of course, in due time. Advanced features are almost always last, and should be. Get the core gameplay finished first.
3ds friend code: 2981-6032-4118
If most of the possible load outs don't have a form of rifle then that is bullshit. The M-16 is like the workhorse of guns for the US is it not?
That is my ultimate problem with this mod. There are so many obvious features that are just plain absent that it makes my head spin. It is like they just had to blow their load and get this thing released when I don't think anyone was really wanting this game that badly. And it is a real shame too because the mod has a ridiculous amount of potential, and from what I can see, very little in the way of actual competition, on the mod front at least.
That being said, I really hope UT3 is a much bigger hit than it's predecessor. Mainly because I want a good mod to come of it and actually stick. RO was good, but I think what slowed RO down a lot was the faultiness of UT2k's player base due to a lot of people essentially getting burned by the UT2k3 -> 2k4 stupidity. Basically, I want UT3 to be the next big mod platform for fps gaming. I don't have my hopes up though.
What do engineers usually get to defend themselves with? I know most of the time shotguns are for CQB assault specialists. I remember reading something about the TMP being designed for Security at airports and stuff. So if the military can make something for airport security to use, why not for engineers?
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Also, UT3-based Strangelove. That was a fucking fantastic UT mod.
Afaik, engineers(assuming they mean combat engineers, the MOS is 21D is it not?) get carbines, meaning M4a1's. Though I wouldn't be surprised to see some with regular M-16a2's.
These guns provide both decent short range and long range capabilities, that why we use them.
3ds friend code: 2981-6032-4118
Hooraydiation wrote: And I don't care how distraught you are. It's just impolite to shoot yourself when someone has their dick inside you.
they use an m-16 same as everyone else.
Righto, I'll take your word for it.
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or if you were to be stationed in Korea while TLD was in there, you would've seen him running around with a m249 :P
Hmm. Well, I wouldn't be surprised to see engineers in fire teams of their own, because unless i'm mistaken, they aren't generally just attached to regular squads.
3ds friend code: 2981-6032-4118
I suppose if you're a part of a regular army group, you're more likely to be given a weapon supplied by the army so as to familiarise yourself with the gun and also provide plenty of the same ammunition on bulk. If people start bringing .50 desert eagles and MP7s or any other weapons that may have a custom round, they may have to order their own stuff, or consult the Blackwater Brigade.
Other than that everything has to be standardised right?
Tumblr
Yeah, true dat.
Everything is standardized(with a few exceptions), because it would be possible to keep doling out different ammo to every one in the army. Of course, there are exceptions, heavy gunners, snipers, and the like, but my guess is that a good 95% of the army just carries rifles.
The reloads seem a bit slow on some of the rifles. Reloading an m-16 (and it's variants) from an empty magazine should go like: 1)Insert Magazine, 2)Slap Magazine, 3)Hit bolt release, 4)Tap forward assist. If I remember correctly, currently the animation does the complete "pull the charging handle, inspect the chamber" process. A lot of the magazine changes seem slow and plodding. To me, anyway.
Spawn camping seems really rampant which is ridiculously lame. A lot of it can be solved through level design, I think. The devs might also want to think about giving an option to make players invulnerable until they take a step.
It's nice to see a game where machine guns are as devastating as they should be. The firefights are awesome, especially when you have some good MGs laying down suppressing fire. It's annoying though when you're one of the ones sending out that hail of bullets only to have a braindead teammate walk right in front of you. Got kicked from a couple servers for an accidental TK like that.
All in all, this is a fun mod and has lots of potential. I can't wait to see the later releases.
Game on #1
You already have a round chambered.
Not to nitpick, but the correct term is "magazine".
When the chamber is empty, the mechanism is required to be cocked to run the first bullet from the magazine in the chamber, so that the first bullet can start the usual sequence again.
One of the first games to ever feature this was Rainbow Six, which has always been noted for it's realism. I believe Americas Army does it too, and so does a hand full of other games. Realism baby.
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Ah, so that's the reason I get 31 bullets (and not 30) on my MP5 on Rainbow Six whenever I reload without emptying the magazine!
That is kind of my feeling. I really want to like this game but it makes me want to smack it in public sometimes.
Yep, true dat. So much potential.
*sigh*
instead of whiny 12 year olds we got a bunch of 30 yr old basement commanders?
And 18 year olds pretending to be gangsters.
Reduce the graphics settings and disable HDR. It defaults to high, which is too much for my machine.
NintendoID: Nailbunny 3DS: 3909-8796-4685
Siiigghhh
Well, I suppose. I guess I should say that it works, but that it is missing a lot of common sense features and that it is really really buggy, (bugs that should have been squashed before such a massive release.) I mean, it IS playable, but not really so much like was probably intended, at least on public servers.
Well, it is beta.
Some bugs, like say the sprint/nade bug, should have been caught prior to release. Other problems like server instability is what the beta is for. I really can't think of any game breaking bugs, not like you can god mode.
It is not big deal though, since I didn't pay for it. It just sucks that this game seems to have made so many needless mistakes right off the bat.
This game does not work with 32 players. It supports it, but the maps weren't designed for it. They were designed for 16 to 24 players. I've had some truly epic games on 16 player servers.