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[CoX] Builds Build Characters

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  • Options
    RagRag Registered User regular
    edited July 2008
    I believe you stop getting the set bonuses after 5 iterations of the same set, though.

    Rag on
  • Options
    NarbusNarbus Registered User regular
    edited July 2008
    Not same set, same BONUS. So, for example, you can have 5 of the 5% recharge bonus. After that they don't take effect, but it doesn't matter what set gives it to you. So if you have 4 Crushing Impact sets and 2 Kinetic Crash sets, you'll have 6 of those bonuses, so one of them won't take effect.

    An important note is that procs, like Luck of the Gambler don't count as set bonuses. So you can have 5 Luck of the Gamblers, AND the manticore set for 6 of the 7.5% recharge bonuses.

    Narbus on
  • Options
    TrusTrus Registered User regular
    edited July 2008
    This is the IO build I currently have on my Stone/Willpower Brute. I made it using very limited knowledge of IOs so any suggestions are more than welcome.

    Villain Plan by Mids' Villain Designer 1.4006
    http://www.cohplanner.com/

    Level 50 Natural Brute
    Primary Power Set: Stone Melee
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Stone Fist -- C'ngImp-Acc/Dmg:39(A), C'ngImp-Dmg/EndRdx:39(37), C'ngImp-Dmg/Rchg:39(37), C'ngImp-Acc/Dmg/EndRdx:39(39), RechRdx-I:40(40), Dmg-I:40(40)
    Level 1: High Pain Tolerance -- Aegis-EndRdx/Rchg:39(A), Aegis-ResDam/EndRdx/Rchg:39(36), Aegis-ResDam:39(37)
    Level 2: Stone Mallet -- Mako-Acc/Dmg:39(A), Mako-Dmg/EndRdx:39(3), Mako-Dmg/Rchg:39(3), Mako-Acc/Dmg/EndRdx/Rchg:39(31), Dmg-I:40(31), RechRdx-I:40(34)
    Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg:39(A), C'ngImp-Dmg/EndRdx:39(5), C'ngImp-Dmg/Rchg:39(5), C'ngImp-Acc/Dmg/Rchg:39(15), C'ngImp-Acc/Dmg/EndRdx:39(15), RechRdx-I:40(31)
    Level 6: Mind Over Body -- ImpArm-ResDam/EndRdx:39(A), ImpArm-ResDam/Rchg:39(7), ImpArm-EndRdx/Rchg:39(7), ImpArm-ResDam:39(46)
    Level 8: Fast Healing -- Numna-Heal/EndRdx:39(A), Numna-Heal/EndRdx/Rchg:39(9), Numna-Heal/Rchg:39(9), Numna-Heal:39(50)
    Level 10: Build Up -- RechRdx-I:40(A), RechRdx-I:40(11), RechRdx-I:40(11), ToHit-I:40(13), ToHit-I:40(13)
    Level 12: Indomitable Will -- LkGmblr-Def/EndRdx:39(A), LkGmblr-Def/Rchg:39(40), DefBuff-I:40(42), EndRdx-I:40(43)
    Level 14: Combat Jumping -- DefBuff-I:40(A)
    Level 16: Rise to the Challenge -- Heal-I:40(A), Heal-I:40(17), Heal-I:40(17), ToHitDeb-I:40(25), ToHitDeb-I:40(27), EndRdx-I:40(27)
    Level 18: Seismic Smash -- Dmg-I:40(A), Dmg-I:40(19), Dmg-I:40(19), Acc-I:40(23), Acc-I:40(23), RechRdx-I:40(25)
    Level 20: Quick Recovery -- Efficacy-EndMod:39(A), Efficacy-EndMod/Rchg:39(21), Efficacy-EndMod/Acc/Rchg:39(21), Efficacy-EndMod/Acc:39(43)
    Level 22: Super Jump -- EndRdx-I:40(A)
    Level 24: Swift -- Run-I:40(A)
    Level 26: Health -- Heal-I:40(A)
    Level 28: Stamina -- EndMod-I:40(A), EndMod-I:40(29), EndMod-I:40(29)
    Level 30: Boxing -- Acc-I:40(A)
    Level 32: Tremor -- Sciroc-Acc/Dmg:39(A), Sciroc-Dmg/EndRdx:39(33), Dmg-I:40(33), Dmg-I:40(33), Acc-I:40(34), RechRdx-I:40(34)
    Level 35: Tough -- Aegis-ResDam/EndRdx:40(A), Aegis-ResDam/Rchg:39(36), Aegis-Psi/Status:39(36), EndRdx-I:40(48)
    Level 38: Weave -- RedFtn-Def/EndRdx:39(A), RedFtn-Def/Rchg:39(39), RedFtn-Def:39(39), RedFtn-EndRdx/Rchg:39(48)
    Level 41: Mu Lightning -- Dev'n-Acc/Dmg:39(A), Dev'n-Dmg/EndRdx:39(42), Dev'n-Dmg/Rchg:39(42), Dev'n-Hold%:39(43)
    Level 44: Ball Lightning -- Posi-Acc/Dmg:39(A), Posi-Dmg/EndRdx:39(45), Posi-Dmg/Rchg:39(45), Posi-Dmg/Rng:39(45), Posi-Acc/Dmg/EndRdx:39(46), RechRdx-I:40(46)
    Level 47: Strength of Will -- ImpArm-ResDam/Rchg:39(A), ImpArm-EndRdx/Rchg:39(48)
    Level 49: Hasten -- RechRdx-I:40(A), RechRdx-I:40(50), RechRdx-I:40(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury



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    Trus on
    qFN53.png
  • Options
    LepLep Registered User regular
    edited July 2008
    Quick and dirty rundown of the sets I'm gonna use on my SR brute to cap defense.
    Villain Plan by Mids' Villain Designer 1.4006
    http://www.cohplanner.com/

    Level 50 Magic Brute
    Primary Power Set: Stone Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Medicine
    Power Pool: Fighting

    Villain Profile:
    Level 1: Stone Fist Empty(A), Empty(3), Empty(3), Empty(5), Empty(5), Empty(7)
    Level 1: Focused Fighting RedFtn-EndRdx(A), RedFtn-Def/EndRdx(13), RedFtn-Def/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-EndRdx/Rchg(15), RedFtn-Def(17)
    Level 2: Heavy Mallet Empty(A), Empty(7), Empty(9), Empty(9), Empty(11), Empty(11)
    Level 4: Agile S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(17), S'dpty-EndRdx/Rchg(19), S'dpty-Def/EndRdx/Rchg(19), S'dpty-Def(21)
    Level 6: Hurdle Empty(A)
    Level 8: Combat Jumping DefBuff-I(A)
    Level 10: Practiced Brawler Empty(A)
    Level 12: Fault RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(29), RzDz-Acc/EndRdx(29), RzDz-Stun/Rng(31), RzDz-Acc/Stun/Rchg(31), RzDz-Immob%(31)
    Level 14: Super Jump Empty(A)
    Level 16: Health Heal-I(A)
    Level 18: Seismic Smash Empty(A), Empty(23), Empty(25), Empty(25), Empty(27), Empty(27)
    Level 20: Stamina EndMod-I(A), EndMod-I(21), EndMod-I(23)
    Level 22: Evasion RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(40), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(43), RedFtn-EndRdx(45)
    Level 24: Dodge DefBuff-I(A), DefBuff-I(36), DefBuff-I(37)
    Level 26: Build Up GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(39)
    Level 28: Focused Senses DefBuff-I(A), DefBuff-I(34), DefBuff-I(36)
    Level 30: Lucky DefBuff-I(A), DefBuff-I(34), DefBuff-I(36)
    Level 32: Tremor Empty(A), Empty(33), Empty(33), Empty(33), Empty(34), Empty(46)
    Level 35: Quickness Empty(A)
    Level 38: Aid Other Heal-I(A)
    Level 41: Aid Self Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(42), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Heal(43), IntRdx-I(43)
    Level 44: Boxing Empty(A), Empty(45), Empty(45), Empty(46), Empty(46)
    Level 47: Tough S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(48), ResDam-I(48), TtmC'tng-ResDam/EndRdx(48)
    Level 49: Weave EndRdx-I(A), DefBuff-I(50), DefBuff-I(50), DefBuff-I(50)
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Fury
    Set Bonus Totals:
    6.5% DamageBuff(Smashing)
    6.5% DamageBuff(Lethal)
    6.5% DamageBuff(Fire)
    6.5% DamageBuff(Cold)
    6.5% DamageBuff(Energy)
    6.5% DamageBuff(Negative)
    6.5% DamageBuff(Toxic)
    6.5% DamageBuff(Psionic)
    3% Defense(Smashing)
    3% Defense(Lethal)
    3% Defense(Fire)
    3% Defense(Cold)
    3% Defense(Energy)
    3% Defense(Negative)
    3% Defense(Psionic)
    8% Defense(Melee)
    10.5% Defense(Ranged)
    9.25% Defense(AoE)
    5% Enhancement(FlySpeed)
    5% Enhancement(RunSpeed)
    15% Enhancement(RechargeTime)
    3% Enhancement(Accuracy)
    2% Enhancement(Stun)
    5% Enhancement(JumpHeight)
    4% Enhancement(Heal)
    5% Enhancement(JumpSpeed)
    61.8 HP (4.13%) HitPoints
    MezResist(Immobilize) 4.4%
    MezResist(Terrorized) 2.2%
    6% (0.1 End/sec) Recovery
    4% (0.25 HP/sec) Regeneration
    3.78% Resistance(Fire)
    3.78% Resistance(Cold)






    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    46.8% to melee, 49.3% to ranged, and 48% to aoe assuming mids is correct.

    Lep on
  • Options
    NarbusNarbus Registered User regular
    edited July 2008
    Trus wrote: »
    This is the IO build I currently have on my Stone/Willpower Brute. I made it using very limited knowledge of IOs so any suggestions are more than welcome.

    1. Strength of Will does not benefit from ANY kind of +recharge. Not set bonuses, not speed boost, not even +recharge enhs. Yes, it's stupid. So put in two common +res IOs, or 3 titanium coating for the hp bonus.

    2. You REALLY overslotted build up. It needs a few +recharges, and it's great. Alternately, stick 3 of the Gaussian's set in there for a +hp bonus, and you'll be good to go. I'd go with the tohit/rech, rech/end, and tohit/rech/end.

    3. As you may have gathered, a great way to build up a wp character is with +hp bits. How much HP you regen naturally is based on your total hp AFTER bonuses. So instead of putting +res into High Pain Tolerance, put in +heal, which increases the HP bonus the power gives.

    4. On mids, you seem to have all your enhs set to level 39. Edit mids to set everything to it's maximum. You're going way overkill on some of your powers, you have some slots to play with it seems.

    There's a few tips, hope they help

    Also lep that is wonderful and we should team more.

    edit: Oh, and Rise to the Challenge has a really pathetic tohit debuff component. It's honestly not worth slotting for.

    Narbus on
  • Options
    GungHoGungHo Registered User regular
    edited July 2008
    Narbus wrote: »
    3. As you may have gathered, a great way to build up a wp character is with +hp bits. How much HP you regen naturally is based on your total hp AFTER bonuses. So instead of putting +res into High Pain Tolerance, put in +heal, which increases the HP bonus the power gives.
    How many +heal SOs/IOs to reach the HP cap with High Pain Tolerance, or will it not get there... I'm of a mind to six slot it with 3 res/3 heal, but if that's overboard, then I'll redial it. While people have boohooed the lack of bonus for always-on resists (and thus the futility of enhancing them) for years, I've always liked that even if I get mezzed I still have a chance to live.

    GungHo on
  • Options
    NarbusNarbus Registered User regular
    edited July 2008
    Brute HP caps out at 3212.7, after starting with a max of 1499.3. You can't get to the cap with just HPT. You'll need a lot of set bonuses/accolades.

    Narbus on
  • Options
    GalagaGalaxianGalagaGalaxian Registered User regular
    edited August 2008
    Ok, this is how my WolfSpider is currently set up, I've managed to amass about 100mil infamy on him and I was starting to consider looking into sets, I was hoping to aim primarily for recharge, but I'm still rather new to sets so I don't really know whats good, whats affordable, and whatnot.

    Just figured I'd throw out a post to see if anyone felt like giving suggestions and to bump the thread itself.

    the main suggestion I've seen so far is Adjusted targeting x5 in TT: Leadership (which would require another 2 slots for the set), full Positron's Blast x6 in one or more of my AoE attacks, or Red Fortune in one of the defensive powers.

    Of course, this person didn't really mention how much these things cost, I'm sure they're super expensive... :?

    Should I just wait until 50 before considering sets or what?
    Villain Plan by Mids' Villain Designer 1.4006
    http://www.cohplanner.com/
    
    Huntsman Stollen: Level 43 Natural Arachnos Soldier
    Primary Power Set: Bane Spider Soldier
    Secondary Power Set: Bane Spider Training
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    
    Villain Profile:
    ------------
    Level 1:	Single Shot			Acc-I:35(A), Acc-I:35(3), Dmg-I:35(5), Dmg-I:35(7), Dmg-I:35(15), EndRdx-I:35(36)
    Level 1:	Bane Spider Armor Upgrade		ResDam-I:35(A)
    Level 2:	Burst				Acc-I:35(A), Acc-I:35(3), Dmg-I:35(5), Dmg-I:35(7), Dmg-I:35(15), EndRdx-I:35(34)
    Level 4:	Wolf Spider Armor		S'fstPrt-ResKB:22(A)
    Level 6:	Swift				Run-I:40(A)
    Level 8:	Heavy Burst			Acc-I:35(A), Acc-I:35(9), Dmg-I:35(9), Dmg-I:35(11), Dmg-I:35(13), EndRdx-I:35(27)
    Level 10:	Hasten				RechRdx-I:35(A), RechRdx-I:35(11), RechRdx-I:35(13), RechRdx-I:45(42)
    Level 12:	Tactical Training: Maneuvers		DefBuff-I:35(A), DefBuff-I:35(29), DefBuff-I:35(34), EndRdx-I:35(37), EndRdx-I:40(42)
    Level 14:	Wide Area Web Grenade		Acc-I:35(A), Acc-I:35(19), RechRdx-I:35(19), Immob-I:35(23), Immob-I:35(31), EndRdx-I:35(34)
    Level 16:	Venom Grenade			Acc-I:35(A), Acc-I:35(17), Dmg-I:35(17), Dmg-I:35(23), Dmg-I:35(31), RechRdx-I:35(33)
    Level 18:	Health				Heal-I:40(A)
    Level 20:	Stamina				EndMod-I:35(A), EndMod-I:35(21), EndMod-I:35(21), P'Shift-End&#37;:35(37)
    Level 22:	Mental Training			Run-I:35(A)
    Level 24:	Frag Grenade			Acc-I:35(A), Acc-I:35(25), Dmg-I:35(25), Dmg-I:35(27), Dmg-I:35(31), EndRdx-I:35(36)
    Level 26:	Build Up			RechRdx-I:35(A), RechRdx-I:40(40)
    Level 28:	Surveillance			Acc-I:35(A), Acc-I:35(29), RechRdx-I:35(33), RechRdx-I:35(33), RechRdx-I:35(37)
    Level 30:	Tactical Training: Assault		EndRdx-I:35(A)
    Level 32:	Tactical Training: Leadership		EndRdx-I:35(A), ToHit-I:35(36), ToHit-I:45(42)
    Level 35:	Maneuvers			EndRdx-I:40(A)
    Level 38:	Call Reinforcements		RechRdx-I:40(A), RechRdx-I:40(39), RechRdx-I:40(39), Acc-I:40(39), Dmg-I:40(40), Dmg-I:40(40)
    Level 41:	Assault				EndRdx-I:40(A)
    Level 44:	[Empty]	
    Level 47:	[Empty]	
    Level 49:	[Empty]	
    ------------
    Level 1:	Brawl				Empty(A)
    Level 1:	Sprint				Empty(A)
    Level 2:	Rest				Empty(A)
    Level 1:	Conditioning	
    ------------
    
    
    
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    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • Options
    HarshLanguageHarshLanguage Registered User regular
    edited August 2008
    the main suggestion I've seen so far is Adjusted targeting x5 in TT: Leadership (which would require another 2 slots for the set), full Positron's Blast x6 in one or more of my AoE attacks, or Red Fortune in one of the defensive powers.

    Of course, this person didn't really mention how much these things cost, I'm sure they're super expensive... :?

    Should I just wait until 50 before considering sets or what?

    Adjusted Targeting and Red Fortune shouldn't be too expensive (unless things have drastically changed in the last couple months). Posi set is going to be pricey, both to buy and craft (rares).

    As for waiting til 50, I'd say no (at least for those powers you're sure you'll keep/slot the same way after you hit 50). Remember that the percentage difference between, let's say, a level 35 set enhancement and a level 50 is going to be relatively small. Also, a placed set that's only made up of level 50 enhancements won't give its bonuses if you exemp under 50 (the overall rule is that a set piece won't count towards a set bonus if it's +4 or more above the level you are exemped to). So if you're ok with the small performance loss by slotting level 35s, or 40s, or whatever, go ahead. You might save some money that way too.

    HarshLanguage on
    QSwearing_trans_smooth_small.gif
    > turn on light

    Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
  • Options
    Kay2Kay2 Registered User regular
    edited August 2008
    I'm pretty sure the higher level IOs are cheaper, because:

    a) They're easier to farm (usually).
    b) They're not as in demand, 'cause of the exemping thing.

    However, I remember reading someplace that if you have one IO from a set at a low level, -all- of the IOs in that set function for setbonuses if you've exemped within 3 levels of the lowest level IO. I think Aunsoph knows more about that, however!

    Kay2 on
  • Options
    HarshLanguageHarshLanguage Registered User regular
    edited August 2008
    This is why they need to explain these rules in-game; IO sets behave in mysterious ways when exemping. Anyway, what I posted was correct, you can double-check on the official forums or the wiki pages.

    HarshLanguage on
    QSwearing_trans_smooth_small.gif
    > turn on light

    Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
  • Options
    weenusweenus Registered User regular
    edited August 2008
    I had heard someone in a group talking about slotting their Targetting Drone (from the Devices tree) with some enhancement set that gave him a build up buff or something, and the drone would give it a chance to cast every 11 seconds. Anyone familiar with this?

    weenus on
    [SIGPIC][/SIGPIC]

    Hooraydiation wrote: And I don't care how distraught you are. It's just impolite to shoot yourself when someone has their dick inside you.
  • Options
    Kay2Kay2 Registered User regular
    edited August 2008
    It's every ten seconds.

    PROCs in a toggle have a chance to fire off once every ten seconds.

    Kay2 on
  • Options
    aunsophaunsoph Registered User regular
    edited August 2008
    As for the sets, it was something I heard in-game. So if it DID work like that before, it might have been a bug. (A while ago sets stopped functioning altogether when exemplar'd or malefactor'd, no matter what. Perhaps this was a fix that didn't work properly.)

    I'm more inclined to believe that you only get the bonuses for the enhancements within 3 lvls upwards of your exemplar'd or malefactor'd level.

    aunsoph on
  • Options
    ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited August 2008
    Villain Plan by Mids' Villain Designer 1.4006
    http://www.cohplanner.com/

    Level 27 Magic Corruptor
    Primary Power Set: Energy Blast
    Secondary Power Set: Dark Miasma
    Power Pool: Flight
    Power Pool: Fitness

    Villain Profile:
    Level 1: Power Blast -- Dmg-I:30(A), Dmg-I:30(3), Acc-I:30(3), Dmg-I:30(5), Acc-I:30(5), Dmg-I:25(7)
    Level 1: Twilight Grasp -- Heal-I:25(A), Heal-I:30(7), Acc-I:25(9), Heal-I:30(9), Acc-I:25(11)
    Level 2: Energy Torrent -- Acc-I:30(A), Dmg-I:30(11), Dmg-I:30(13), Dmg-I:30(13), Acc-I:30(15)
    Level 4: Tar Patch -- Slow-I:30(A)
    Level 6: Power Bolt -- Acc-I:30(A), Dmg-I:30(15), Thundr-Acc/Dmg/EndRdx:30(17), Dmg-I:25(17), Dmg-I:30(19)
    Level 8: Power Burst -- Acc-I:25(A), F'Strk-Dmg/Rng:24(19), Dmg-I:30(21), Dmg-I:30(21), Dmg-I:25(23)
    Level 10: Howling Twilight -- EndRdx-I:25(A)
    Level 12: Aim -- RechRdx-I:25(A)
    Level 14: Hover -- Flight-I:30(A), Flight-I:30(23)
    Level 16: Fly -- Srng-Fly:27(A), Frbd-Fly:28(25), Flight-I:30(25), Flight-I:30(27)
    Level 18: Hurdle -- Jump-I:15(A)
    Level 20: Health -- Heal-I:20(A)
    Level 22: Stamina -- EndMod-I:20(A)
    Level 24: Shadow Fall -- DefBuff-I:25(A), DefBuff-I:30(27)
    Level 26: Fearsome Stare -- Fear-I:30(A)
    Level 28: Petrifying Gaze -- Acc-I:30(A)
    Level 30: [Empty]
    Level 32: [Empty]
    Level 35: [Empty]
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]


    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge


    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1009;501;668;|
    |>-JED5UKTV`4QT_6M&F;M&#37;E7MW:9K77N8B+$6Z<7PMY@L,!TB*)B".VS-JRF)<G&!KO|
    |8!]A7\,*OH9>*+]_("R&>\YQG*<,;P0?Z.\_YYW]>FGAGVQ;`Y5/0[*UQD"3^UB2.3Z|
    |;I)"YZP3#L@P$`G5STGP?14`S<G4C$PW-_$TM29_9T\^3HR-T.XF/?"X/D?=#8BT8B%|
    |E'J7E_,@\ED[.Z.P^$HM?@>II%(DJI,#J="#&KRZHE!V`\CT=N9AGUW-F-?G(9!.@HB|
    |W\/A(CYOXX;W\=>=`W6R(G1H;9A3P9%!YTSGK$19&[YH>94.:U(JK4E#V9%9F;,J9W=|
    |PB*;L&C>J<EOK1JCSLZ_H+;`="@^EU,$.1=6AR*XZU\Q_Y,"++;#80[NA[`;OL'"!H0|
    |6WV*#"$E=]PX$5-;!R5TJKV,%4DOE`2A7L6)-_(]-J][B>@XE/;#87[%]H<:#]&\,*M|
    |-G@<"BAK\$=H+&.H0X&2DTE->FE-:&,TJ*2%GM2^HYI2XUN=>4V3E>V_('JLMIS>55*|
    |/^5DEE;X767_>&[K^7<%603[?RD'>OXQ09/*WLSS7^>3==VG\JR*/"2\(+PDO"*\)KP|
    |AO"6\(_B$['->;3^BA38(CPE/"%=D,NB3F@2+4"/4"39AGM`D+!$<P@="]@>)`^HP|
    |-------------------------------------------------------------------|
    

    So what did I do wrong and where do I go from here.

    Thomamelas on
  • Options
    TrusTrus Registered User regular
    edited August 2008
    You have one to many damage in Powerblast, slotting any more than 3 of one enh type is useless.

    Take the extra slots out of fly, at this level you should be focusing more on slotting your attacks/debuffs than flying faster. Do the same with Hover

    3 slot Stamina

    start slotting Fearsome Stare, in my opinion its the best power out of the entire /dark secondary

    I would take one of the damages out of Power Bolt and slot in another accuracy, ditto with Power Burst

    Trus on
    qFN53.png
  • Options
    ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited August 2008
    Trus wrote: »
    You have one to many damage in Powerblast, slotting any more than 3 of one enh type is useless.

    Take the extra slots out of fly, at this level you should be focusing more on slotting your attacks/debuffs than flying faster. Do the same with Hover

    3 slot Stamina

    start slotting Fearsome Stare, in my opinion its the best power out of the entire /dark secondary

    I would take one of the damages out of Power Bolt and slot in another accuracy, ditto with Power Burst

    Alright, I'll swap around some of those slots. What kind of powers should I be looking at in the future? And would swapping hurdle with Swift matter?

    Thomamelas on
  • Options
    Operative21Operative21 Registered User regular
    edited August 2008
    Weenus wrote:
    I had heard someone in a group talking about slotting their Targetting Drone (from the Devices tree) with some enhancement set that gave him a build up buff or something, and the drone would give it a chance to cast every 11 seconds. Anyone familiar with this?

    Yes, there's a set in the to-hit buff category of IO sets called Gaussian's. One of the IO's in the set gives a proc effect, specifically a build up buff that fires off every 10 seconds or so when slotted into a toggle. You can also slot it into focused accuracy (from the body master pool for scrappers), or in tactics (from the leadership power pool), not to mention the usual click powers like build up or aim. If you slot it into a click power though, it only has a chance to fire off when you actually activate the click power. In a toggle, it fires off by itself periodically.

    Operative21 on
  • Options
    GalagaGalaxianGalagaGalaxian Registered User regular
    edited August 2008
    Its a 20% chance every 10 seconds, IIRC.

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • Options
    aunsophaunsoph Registered User regular
    edited August 2008
    Its a 20% chance every 10 seconds, IIRC.

    I wish. It's a meager 5% chance.

    So you're looking at an average of 200 seconds for a proc that lasts 10 seconds. They really need to buff it.

    aunsoph on
  • Options
    hippofanthippofant ティンク Registered User regular
    edited August 2008
    aunsoph wrote: »
    Its a 20% chance every 10 seconds, IIRC.

    I wish. It's a meager 5% chance.

    So you're looking at an average of 200 seconds for a proc that lasts 10 seconds. They really need to buff it.

    No, what they need to do is make it unique!

    hippofant on
  • Options
    TrusTrus Registered User regular
    edited August 2008
    Thomamelas wrote: »
    Trus wrote: »
    You have one to many damage in Powerblast, slotting any more than 3 of one enh type is useless.

    Take the extra slots out of fly, at this level you should be focusing more on slotting your attacks/debuffs than flying faster. Do the same with Hover

    3 slot Stamina

    start slotting Fearsome Stare, in my opinion its the best power out of the entire /dark secondary

    I would take one of the damages out of Power Bolt and slot in another accuracy, ditto with Power Burst

    Alright, I'll swap around some of those slots. What kind of powers should I be looking at in the future? And would swapping hurdle with Swift matter?

    Swapping hurdle for swift will increase your fly speed, other than that you wont notice a difference.

    Unfortunately I don't have a lot of experience with Energy Blast but as for Dark Miasma; I would recommend eventually picking up the Rez, its not a power you need to get right away but in the long run it will be extremely useful. Also take a look at the pet, lots of people will say its a power you need to take, but I didn't take it on my Fire/Dark (but thats more that it didn't fit my play style) so you can go either way.

    Trus on
    qFN53.png
  • Options
    StaxeonStaxeon Buffalo, NYRegistered User regular
    edited August 2008
    hippofant wrote: »
    aunsoph wrote: »
    Its a 20% chance every 10 seconds, IIRC.

    I wish. It's a meager 5% chance.

    So you're looking at an average of 200 seconds for a proc that lasts 10 seconds. They really need to buff it.

    No, what they need to do is make it unique!

    Gaussian's chance for Build-up already is a unique.

    Staxeon on
    Invisible nap is the best nap of all time!
    No man should have that kind of power.
    (Twitter)
  • Options
    NarbusNarbus Registered User regular
    edited August 2008
    Yes that was the joke.

    Narbus on
  • Options
    ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited August 2008
    Trus wrote: »
    Thomamelas wrote: »
    Trus wrote: »
    You have one to many damage in Powerblast, slotting any more than 3 of one enh type is useless.

    Take the extra slots out of fly, at this level you should be focusing more on slotting your attacks/debuffs than flying faster. Do the same with Hover

    3 slot Stamina

    start slotting Fearsome Stare, in my opinion its the best power out of the entire /dark secondary

    I would take one of the damages out of Power Bolt and slot in another accuracy, ditto with Power Burst

    Alright, I'll swap around some of those slots. What kind of powers should I be looking at in the future? And would swapping hurdle with Swift matter?

    Swapping hurdle for swift will increase your fly speed, other than that you wont notice a difference.

    Unfortunately I don't have a lot of experience with Energy Blast but as for Dark Miasma; I would recommend eventually picking up the Rez, its not a power you need to get right away but in the long run it will be extremely useful. Also take a look at the pet, lots of people will say its a power you need to take, but I didn't take it on my Fire/Dark (but thats more that it didn't fit my play style) so you can go either way.

    I did take the rez, it's Howling twilight.

    Thomamelas on
  • Options
    StaxeonStaxeon Buffalo, NYRegistered User regular
    edited August 2008
    Thomamelas wrote: »
    Trus wrote: »
    Thomamelas wrote: »
    Trus wrote: »
    You have one to many damage in Powerblast, slotting any more than 3 of one enh type is useless.

    Take the extra slots out of fly, at this level you should be focusing more on slotting your attacks/debuffs than flying faster. Do the same with Hover

    3 slot Stamina

    start slotting Fearsome Stare, in my opinion its the best power out of the entire /dark secondary

    I would take one of the damages out of Power Bolt and slot in another accuracy, ditto with Power Burst

    Alright, I'll swap around some of those slots. What kind of powers should I be looking at in the future? And would swapping hurdle with Swift matter?

    Swapping hurdle for swift will increase your fly speed, other than that you wont notice a difference.

    Unfortunately I don't have a lot of experience with Energy Blast but as for Dark Miasma; I would recommend eventually picking up the Rez, its not a power you need to get right away but in the long run it will be extremely useful. Also take a look at the pet, lots of people will say its a power you need to take, but I didn't take it on my Fire/Dark (but thats more that it didn't fit my play style) so you can go either way.

    I did take the rez, it's Howling twilight.

    I'm curious, why didn't you pickup Snipe?

    I'd also encourage you to look into slotting twlight with to-hit debuffs instead of heals. I changed the slotting on my MM this way and found it helped with survivability versus lt's and higher.

    Personally, I'd grab snipe instead of shadow fall or howling early on. Howling is a great group rez but honestly I don't get to use it too often either due to teammate or target mob range issues. And shadow fall causes so much effect lag for alot of people that it doesn't outweigh the defense benefit.

    Staxeon on
    Invisible nap is the best nap of all time!
    No man should have that kind of power.
    (Twitter)
  • Options
    GlalGlal AiredaleRegistered User regular
    edited August 2008
    The thing with Howling is that it's a great offensive power too. The group res is an added bonus (I rarely got to use it on more than a single person at a time anyway), but the AoE disorient is awesome, as long as you can afford the endurance hit.

    Glal on
  • Options
    ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited August 2008
    Glal wrote: »
    The thing with Howling is that it's a great offensive power too. The group res is an added bonus (I rarely got to use it on more than a single person at a time anyway), but the AoE disorient is awesome, as long as you can afford the endurance hit.

    I stopped using it because it seemed to empty my endurance and I'd end up running away or dieing due to being out of blue inspirations. Would it be worth slotting it for end reduction?
    I'm curious, why didn't you pickup Snipe?

    Cause I don't know what I'm doing. It's why I'm here. ;)

    I'd also encourage you to look into slotting twlight with to-hit debuffs instead of heals.

    Would the gain be really that much more? Because I'm finding that it seems to provide a massive heal when I need it. I haven't measured it but it seems like half a health bar when it heals.

    Thomamelas on
  • Options
    TrusTrus Registered User regular
    edited August 2008
    Thomamelas wrote: »
    Trus wrote: »
    Thomamelas wrote: »
    Trus wrote: »
    You have one to many damage in Powerblast, slotting any more than 3 of one enh type is useless.

    Take the extra slots out of fly, at this level you should be focusing more on slotting your attacks/debuffs than flying faster. Do the same with Hover

    3 slot Stamina

    start slotting Fearsome Stare, in my opinion its the best power out of the entire /dark secondary

    I would take one of the damages out of Power Bolt and slot in another accuracy, ditto with Power Burst

    Alright, I'll swap around some of those slots. What kind of powers should I be looking at in the future? And would swapping hurdle with Swift matter?

    Swapping hurdle for swift will increase your fly speed, other than that you wont notice a difference.

    Unfortunately I don't have a lot of experience with Energy Blast but as for Dark Miasma; I would recommend eventually picking up the Rez, its not a power you need to get right away but in the long run it will be extremely useful. Also take a look at the pet, lots of people will say its a power you need to take, but I didn't take it on my Fire/Dark (but thats more that it didn't fit my play style) so you can go either way.

    I did take the rez, it's Howling twilight.

    Oh Doy. Yes, sorry I always get that confused with Darkest Night.

    Take Darkest Night :P

    Trus on
    qFN53.png
  • Options
    GlalGlal AiredaleRegistered User regular
    edited August 2008
    Thomamelas wrote: »
    Glal wrote: »
    The thing with Howling is that it's a great offensive power too. The group res is an added bonus (I rarely got to use it on more than a single person at a time anyway), but the AoE disorient is awesome, as long as you can afford the endurance hit.
    I stopped using it because it seemed to empty my endurance and I'd end up running away or dieing due to being out of blue inspirations. Would it be worth slotting it for end reduction?
    If you intend to use it as a debuff, definitely. It's far too expensive to be used regularly without that.

    Glal on
  • Options
    ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited August 2008
    Glal wrote: »
    Thomamelas wrote: »
    Glal wrote: »
    The thing with Howling is that it's a great offensive power too. The group res is an added bonus (I rarely got to use it on more than a single person at a time anyway), but the AoE disorient is awesome, as long as you can afford the endurance hit.
    I stopped using it because it seemed to empty my endurance and I'd end up running away or dieing due to being out of blue inspirations. Would it be worth slotting it for end reduction?
    If you intend to use it as a debuff, definitely. It's far too expensive to be used regularly without that.

    Alright, I'll be happy to switch around the socketing on that. And maybe you guys can help me with the one thing that seems to get me killed....mobs with stuns and stun like effects. Even using break frees, I'm pretty much going to be owned by a boss/elite boss with that.

    Thomamelas on
  • Options
    Kay2Kay2 Registered User regular
    edited August 2008
    Thomamelas wrote: »
    Glal wrote: »
    Thomamelas wrote: »
    Glal wrote: »
    The thing with Howling is that it's a great offensive power too. The group res is an added bonus (I rarely got to use it on more than a single person at a time anyway), but the AoE disorient is awesome, as long as you can afford the endurance hit.
    I stopped using it because it seemed to empty my endurance and I'd end up running away or dieing due to being out of blue inspirations. Would it be worth slotting it for end reduction?
    If you intend to use it as a debuff, definitely. It's far too expensive to be used regularly without that.

    Alright, I'll be happy to switch around the socketing on that. And maybe you guys can help me with the one thing that seems to get me killed....mobs with stuns and stun like effects. Even using break frees, I'm pretty much going to be owned by a boss/elite boss with that.

    You have no damage mitigation, which would be a big contributor. As a previous person stated, take Darkest Night. -acc/-dmg debuff, which mitigates the incoming damage greatly.

    Knockback and/or mez are also useful for limiting the stuns/holds thrown at you by some enemies. Alternately, hide behind someone with mez-protection.

    Kay2 on
  • Options
    ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited August 2008
    Kay wrote: »
    Thomamelas wrote: »
    Glal wrote: »
    Thomamelas wrote: »
    Glal wrote: »
    The thing with Howling is that it's a great offensive power too. The group res is an added bonus (I rarely got to use it on more than a single person at a time anyway), but the AoE disorient is awesome, as long as you can afford the endurance hit.
    I stopped using it because it seemed to empty my endurance and I'd end up running away or dieing due to being out of blue inspirations. Would it be worth slotting it for end reduction?
    If you intend to use it as a debuff, definitely. It's far too expensive to be used regularly without that.

    Alright, I'll be happy to switch around the socketing on that. And maybe you guys can help me with the one thing that seems to get me killed....mobs with stuns and stun like effects. Even using break frees, I'm pretty much going to be owned by a boss/elite boss with that.

    You have no damage mitigation, which would be a big contributor. As a previous person stated, take Darkest Night. -acc/-dmg debuff, which mitigates the incoming damage greatly.

    Knockback and/or mez are also useful for limiting the stuns/holds thrown at you by some enemies. Alternately, hide behind someone with mez-protection.

    On that toon I pretty much play solo, so there aren't a lot of people to hide behind.

    Thomamelas on
  • Options
    Kay2Kay2 Registered User regular
    edited August 2008
    Thomamelas wrote: »
    Kay wrote: »
    You have no damage mitigation, which would be a big contributor. As a previous person stated, take Darkest Night. -acc/-dmg debuff, which mitigates the incoming damage greatly.

    Knockback and/or mez are also useful for limiting the stuns/holds thrown at you by some enemies. Alternately, hide behind someone with mez-protection.

    On that toon I pretty much play solo, so there aren't a lot of people to hide behind.

    Then I guess you're stuck with -acc, fears and stuns, then!

    Kay2 on
  • Options
    GlalGlal AiredaleRegistered User regular
    edited August 2008
    When mostly soloing I'm not sure a snipe would be of that much use. For safety, opening up with a Fearsome Stare is a far better option (slot range into it, target the guy at the back, activate out of range, then move forward until it goes off), as it usually locks down the entire group while you place your debuffs; Tar Patch, Darkest Night on the LTs/bosses, then when you finally unleash your damage and they do the whole "I attack once before returning to being afraid" they'll either miss you or do little damage.

    And with DM a snipe it's not even that great for single pulling, since Twilight Grasp is far better at it (incidentally, while its debuff is great do not skimp on the healing. As far as I'm concerned, it's the best healing power in the game, and I like to get as much out of it as possible).

    Glal on
  • Options
    HarshLanguageHarshLanguage Registered User regular
    edited August 2008
    @Thomamelas: Mez is the real bane of any squishie. It's a fact of life in CoX. So you've got to be proactive about avoiding it or living through the duration. So: 1) fear or stun them first; 2) keep them knocked back; 3) keep yourself healed up with TG; 4) keep their accuracy lower with DN and Stare.

    Also remember that placement of your tar patch and choice of DN anchor will be critical for you with Energy's KB. You'll just have to get a feel for the KB distance (don't slot for it) and KB chances of the various blasts.

    Other advice on your build: Endurance is going to be a big issue for you. 3-slot Stamina ASAP. Shadow Fall is going to need endredux before anything else. Other stuff: 6-slot Twilight Grasp, probably 2 Acc 2 Rech 2 Heal. Slot Tar Patch for 2-3 recharge. 5- or 6-slot Fearsome Stare now that you have it, it's an amazing power with massive tohit debuff and nice control, especially for a single-target blast set like Energy. Petrifying Gaze can go without many slots until later, maybe one more Acc soonish. I personally don't slot HT for endredux but I play my /dark corr like a defender so I have the end to spare; I just put a rech in there because I didn't have spare slots.

    Going forward: Get Darkest Night. Skip Explosive Blast. Take Dark Servant, he's a walking debuff and a very handy fellow to have around. Skip Black Hole. Power Push... well, if you really like using KB, then go for it, otherwise skip. Consider respeccing out Snipe. And Nova = YES, as long as you're OK with the endurance shutdown and promise to slot it fully and only use it on top of a Tar Patch. :P

    HarshLanguage on
    QSwearing_trans_smooth_small.gif
    > turn on light

    Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
  • Options
    StaxeonStaxeon Buffalo, NYRegistered User regular
    edited August 2008
    [quote=HarshLanguage;6671648Going forward: Get Darkest Night. Skip Explosive Blast. Take Dark Servant, he's a walking debuff and a very handy fellow to have around. Skip Black Hole. Power Push... well, if you really like using KB, then go for it, otherwise skip. Consider respeccing out Snipe. And Nova = YES, as long as you're OK with the endurance shutdown and promise to slot it fully and only use it on top of a Tar Patch. :P[/quote]

    You mean slot it fully with KB for that popcorn popper effect right? hehehehehe j/k

    Staxeon on
    Invisible nap is the best nap of all time!
    No man should have that kind of power.
    (Twitter)
  • Options
    PbPb Registered User regular
    edited August 2008
    Staxeon wrote: »
    [quote=HarshLanguage;6671648Going forward: Get Darkest Night. Skip Explosive Blast. Take Dark Servant, he's a walking debuff and a very handy fellow to have around. Skip Black Hole. Power Push... well, if you really like using KB, then go for it, otherwise skip. Consider respeccing out Snipe. And Nova = YES, as long as you're OK with the endurance shutdown and promise to slot it fully and only use it on top of a Tar Patch. :P

    You mean slot it fully with KB for that popcorn popper effect right? hehehehehe j/k[/QUOTE]

    Quoted for posterity.

    Pb on
  • Options
    StaxeonStaxeon Buffalo, NYRegistered User regular
    edited August 2008
    Wow...what the hell did I do to that quote box?

    Staxeon on
    Invisible nap is the best nap of all time!
    No man should have that kind of power.
    (Twitter)
  • Options
    ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited August 2008
    @Thomamelas: Mez is the real bane of any squishie. It's a fact of life in CoX. So you've got to be proactive about avoiding it or living through the duration. So: 1) fear or stun them first; 2) keep them knocked back; 3) keep yourself healed up with TG; 4) keep their accuracy lower with DN and Stare.

    Also remember that placement of your tar patch and choice of DN anchor will be critical for you with Energy's KB. You'll just have to get a feel for the KB distance (don't slot for it) and KB chances of the various blasts.

    Other advice on your build: Endurance is going to be a big issue for you. 3-slot Stamina ASAP. Shadow Fall is going to need endredux before anything else. Other stuff: 6-slot Twilight Grasp, probably 2 Acc 2 Rech 2 Heal. Slot Tar Patch for 2-3 recharge. 5- or 6-slot Fearsome Stare now that you have it, it's an amazing power with massive tohit debuff and nice control, especially for a single-target blast set like Energy. Petrifying Gaze can go without many slots until later, maybe one more Acc soonish. I personally don't slot HT for endredux but I play my /dark corr like a defender so I have the end to spare; I just put a rech in there because I didn't have spare slots.

    Going forward: Get Darkest Night. Skip Explosive Blast. Take Dark Servant, he's a walking debuff and a very handy fellow to have around. Skip Black Hole. Power Push... well, if you really like using KB, then go for it, otherwise skip. Consider respeccing out Snipe. And Nova = YES, as long as you're OK with the endurance shutdown and promise to slot it fully and only use it on top of a Tar Patch. :P

    What about talents in other pools, are there any there I should be looking at?

    Thomamelas on
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