As I have just updated in the
PC Tournament thread, the final tournament that has until today remained shrouded in secrecy has at long last been announced.
The final game is
World in Conflict. We'll be getting an pre-release build of it for the sake of the tournament. In addition, Vivendi is sponsoring the tournament and providing $20,000 in cash prizes to the winners of the tournament!
Furthermore, World in Conflict will be available on all of our freeplay machines so you can practice all weekend long.
If you're unfamiliar with World in Conflict, check out their homepage. The short gist of it is it's a teamplay oriented real time strategy, where you join and take on one of four roles such as air, tanks, infantry, and artillery. In many ways, it's played like a tactical shooter where each player will have their own capabilities, and only working together can you survive.
It's something I've personally played, and I'm very excited to have World in Conflict at PAX. The fact that they're giving away $20,000 is just the icing on the cake.
Posts
You should be able to get a key right now, and start practicing now.
Whatever public demo or beta happens to be available, and there will be -something-, we'll have it on the pax file server for byoc participants.
Icing?!?! I'm Fsking MOTIVATED now.
Um... are you sure you're describing the right game? :P
Yeah, I played the BETA and it is almost nothing like that. Sure, there are different divisions of unit control, but it's not exclusive. An air specialist could call in infantry support, it's just more expensive. And it is in no way an FPS. It's an RTS with divided control of an entire army. You get your squads, but you only control a small portion of the entire thing.
EDIT: Correction, the words "almost nothing like that" are a bit of an exaggeration. The game is extremely fun though, for how it is laid out. Just think of it as an RTS where you have less to worry about. However, it is still tough to manage, calling tactical strike, making drops, calling targets. It gets very involved, even if you are just a single unit out to serve your country.
If people are doing teams, I'm free for any. I'm average, which is average!
That is a good point. Like CS: Source, the maps are NOT symmetrical. Should we do it like CS where we flip to both sides?
Also, is the tournament Domination, Assault, or another game mode?
Look in the PC tournament rules thread
http://forums.penny-arcade.com/showthread.php?t=27636
Great news everyone! The Rules rule!
Now I don't think the game isn't that uneven, I just notice one side wins more than the other on certain maps.
The best method will depend on how they are rotating maps. If they are doing one map per tournament round (not game round) then each side could play each side once, and if tied then they would go to who had highest domination %. If they are rotating all the maps every game round, then you have to let teams take turns picking whcih side they want to be, but the third round will undoubtably give somebody an advantage and a difference in maps could be the deciding factor.
So I guess we need to figure out how many maps per tourney round first. I'd probably suggest the one per tourney round, with the maps being randomly selected. Also, if they are adding new maps, those should be at the end of the tournament, to provide a new challenge to the best teams.
For right now, we're using CPL rules, which is one map per round, coin flip determines the first side, then the sides are reversed for the second round, and if there's a tie at that point, one more side flip for the final round to determine the winner.
I understand the concern with this, and it's something I've brought up the Powers that Be, but for the time being just know that a), we're aware of those issues, and b), the maps you've been playing are not necessarily the maps that will be in the tournament. If necessary, we reserve the right to tweak the rules to make sure the tournament is fair between now and pax.
From what I've seen, air is spamming offensive specials, and taking out anything that can't hit you, but wow is artillery fun.
You dont? :P
Plus there should hopefully be a pax demo or new beta build at the event to pratice on. No guarantees though.
This is, however, only speculation...not inside information.
Air that spams offensive specials gets really rocked if the opposite team has an AA guy that really knows what he is doing.
I absolutely love being support though, on one of the playable maps where vehicles only have a single bridge to access the other half, using a engineer, I set c4, then blew it up when a convoy of heavy tanks came over it.
Still you're right about that.
God no, if support manages to spam heavy anti air combined with a convoy of tanks, they won't be stopped for a good long time.
Let us get a team together. I don't even really care about the prizes, I just want to taste victory. Hehe...
3ds friend code: 2981-6032-4118
the game is like a rock paper scisors game. I find that combo is easly stoped by a skilled infrantry player. sence infantry is most easly stoped by a good artilery (the suport player will be coming with anti air not mainy artilery). But that is a good strat anyway, the game however is just increadably balanced.
The problem here is there's usually more then one support. ;3