For those not familiar with the game, a bunch of people got together once, and decided to make a game. They wowed the tubez with their engine shots, and art direction, but most people dismissed them, as it was a "fan project".
The origins of the whole thing, as posted on the official website
http://www.projectoffset.com/
Offset Software started as 3 people: Sam McGrath, Travis Stringer and Trevor Stringer. Initally working out of an apartment and completely self-funded, the engine and all art was created with a tiny budget -- just enough to purchase the software and hardware needed for development. The budget was small but the goal was big: to create a next generation First Person Shooter set in a fantasy world (codenamed "Project Offset"), and a powerful game engine to run it.
After a year and a half of programming work by Sam McGrath on the game engine, and with the amazing artistic skills of Travis and Trevor Stringer, the three released the two "Sneak Peek" videos, showing off the technology and world behind Project Offset. The videos took the gaming industry by storm, showing that high quality, next generation technology, graphics, and gameplay rivaling that of the biggest game studios, could still be created by a small team.
Shortly thereafter, Rod Green and Sharif Elcott joined the team, and thus started the expansion of the Offset team to the 19 developers that are currently involved.
Well here is a new trailer for the game, and it looks like "teh sex", as kids say it these days.
http://gametrailers.com/player/22926.html?type=
Personally, I am amazed how far this project came along, and how few dedicated people can give a collective kick in the nuts of the bloated gaming industry.
Sure we dont have a final product yet, but what has been shown is very encouraging.
Do we have any other examples of little guys making amazing games? I guess this would be the thread to post those stories.
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I think Little Big Planet developers Mediamolecule started life as a very small team.
Mind go crazy!
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This game looks hot... I'm sad it will make my PC want to kill itself.
https://steamcommunity.com/profiles/76561197970666737/
edit: also, the concept art reminds me of Craig Mullens work.
It may, it may not. Savage had amazing graphics yet was very PC friendly.
These 3 guys are incredibely experienced though.
These guys have a free pass into just about any dev company they want, methinks.
'Do you have a portfolio, Mr. Guy?'
'Sure! You may have heard of..' (shows video of the game)
(interviewer's jaw drops) 'When can you start?'
not that the game itself looks bad or anything
These guys didn't have a small budget, they've made games before. Very successful games.
It may be small compared to commercial developers, but compared to most indy developers it's pretty big.
Can trade TF2 items or whatever else you're interested in. PM me.
It just felt wrong to see my Avatar in the OP....
Then the footage starts and I go "Huh."
Then I see the range of view and the giant creatures in the background and I go "HOLY #!@$$@"
Shit, look at how long it took before PREY actually came out.
It wasn't nearly as awesome then as it would have been back in the day, but still.
Can trade TF2 items or whatever else you're interested in. PM me.
Original Prey was scratched, and wasnt in development for decades, until some other developer picked up the name. I dont think this situation is in any way similar, as this is barely supported, indy effort with no brand name recognition.
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You think this will make gameplay slower since you'll most likely have to constaintly learn how to play a different character type throughout the game?
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This is learning a new type of gameplay each character change it sounds like.
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