World War Two.
Madness engulfed the planet.
The future was uncertain.
And I was there."
Hey every peoples, I've decided to do a LET'S PLAY Silent Storm! (Mod-approved by Captain K.)
My apologies to Hotlead Junkie, but I'm going to restart the campaign. It's my first LET'S PLAY, but I'm also making up a more personalized storyline in order to explain my decisions during the game. I love this game so much for some reason, (fully-destructible environment and ragdoll physics may be it), as I feel it is the best tactical squad-based game out there. Sorry Jagged Alliance 2. That being sai-
No! Don't stop reading because I insulted JA2! I'm sorry, I won't do it again, I promise. JA2 is excellent and has a much better plot. That being said, I have pumped this game full of mods that I have found to be essential in gameplay balance. And fun. Since this is an Axis campaign, I won't even try to do this in proper German, but some words will pop up now and then. I think the game is more interesting as an Axis player overall though. I'll also try not to break your h-scroll too much.
So what mods did I use in the game? For starters, I unlocked the camera mode which was driving me up the wall when I was trying to take pictures as cinematically as possible.
I also used these mods:
Ammo Fixes 1.2 - modifies the names of most equipment and rebalances some.
Changed Axis Standard Skin - makes your Axis troops look like the Wehrmacht/Fallshirmjager.
Class Value Changes - revalues some combat skills to make the game more realistic.
Difficulty Grade Changes - makes the difficulty selection for certain values and coefficients more balanced.
Easier Specialty Items - makes the better engineer and medic items easier to use, as they require an impossibly a high skill in vanilla.
Fast Animation - speeds up all action in the game and shortens the enemy turn phase animations.
Faster Skill Progress - increases the statistics of enemy skills and sets your initial character level to 0 so you can pick any skill at the start.
Improved Backstab - because when you actually get a chance to use it, use it for MASSIVE DAMAGE.
No PKs - removes all PKs from the game and replaces them with a soldier carrying an MG, but you need to remove it at the final battle or else it will crash the game.
Also I have the "Watchdog mod" which is a block of text added to one of the .ini files. This mod makes your characters gain skill without forcing them to use the skill so many times. Finally, engineers and medics are useful when they are needed. Your soldiers have the same skill as the soldiers you don't recruit (because they get skill without seeing combat, which is retarded.)
If anyone has any questions or comments about the thread, please let me know. I have spoilered all my missions to save your v-scroll so that navigating the thread isn't a daunting task.